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Warp Core Stabilizer - How to improve the current module use in PVP

Author
Paranoid Loyd
#101 - 2014-10-08 00:53:28 UTC  |  Edited by: Paranoid Loyd
Daichi Yamato wrote:
If afk plexing is really the issue, then why not tackle that itself, rather than changing things for haulers and travel fits as well?
Wai, wai, wait, you mean there is more to this game than my own two ignorant eyes can see and there may be further implications to the changes I want to my own gameplay? Blink

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Belinda HwaFang
Coreli Corporation
Pandemic Legion
#102 - 2014-10-08 18:23:49 UTC
I honestly don't think the warp core stabs are the problem, rather the whole FW isk farm mechanic. I do hope CCP take a proper look at FW sometime and rework it from the ground up.

FW should reward people for pvping, not for sitting AFK in plexes.

--
Fang
Paranoid Loyd
#103 - 2014-10-08 18:36:38 UTC
Belinda HwaFang wrote:
I honestly don't think the warp core stabs are the problem, rather the whole FW isk farm mechanic. I do hope CCP take a proper look at FW sometime and rework it from the ground up.

FW should reward people for pvping, not for sitting AFK in plexes.

--
Fang


Please explain how to make isk from PVP worthwhile without leaving it open to exploitation.

See:bounty hunting

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

MP2008
Restinotia Corp
#104 - 2014-10-08 20:22:56 UTC
read two pages of this thread and stopped.


Consider this. As a pvper you will not have a 100% success ratio.

Learn to let a few go. They're stabbed out they take the penalties for it. You simply move on. Eventually you'll find a fight.


Rigging the system so that their defensive measure against you is less effective defeats the purpose of the hunt. What is the point of killing them if you didn't have to hunt them and work for it at least a little bit. No sport in it.

Sorry that 8 out of 8 targets were stabbed (which I do not believe by the way) it's far more likely that you failed to tackle more than 50% of them or had tackle and lost it somehow.

That being said sometimes roams are unfruitful. Learn to deal with that.

So many threads I've seen recently have to do with people suggesting changes to game mechanics simply because they can't overcome and adapt a common tactic or module that is working as intended. But other people with more experience and knowledge can. That to me just means they haven't learned the lesson yet and should continue playing the game and growing rather than trying to change the game so that they don't have to learn and adapt.
Wolf Incaelum
Sebiestor Tribe
Minmatar Republic
#105 - 2014-10-08 20:29:52 UTC
MP2008 wrote:
So many threads I've seen recently have to do with people suggesting changes to game mechanics simply because they can't overcome and adapt a common tactic or module that is working as intended. But other people with more experience and knowledge can. That to me just means they haven't learned the lesson yet and should continue playing the game and growing rather than trying to change the game so that they don't have to learn and adapt.


In addition to this, I've noticed that a lot of the F&I threads are extremely selfish. People seem to keep asking for changes to be made to the game that will make life easier for them without taking into consideration how much more difficult those same changes will make the game for someone else. They think their idea will balance the game out, when in fact it would do the complete opposite.

ANARCHYFOREVAAARRRRRRRRRR!!!!!!!

Jason Ozran
The Tuskers
The Tuskers Co.
#106 - 2014-10-08 20:40:53 UTC  |  Edited by: Jason Ozran
MP2008 wrote:
Sorry that 8 out of 8 targets were stabbed (which I do not believe by the way) it's far more likely that you failed to tackle more than 50% of them or had tackle and lost it somehow.

It's your right not to believe it, but that's what happened. Gladly, it's not always that bad, but AFK farmers with WCS are legion in the FW, as even the FW guys recognize it themselves.


Wolf Incaelum wrote:
In addition to this, I've noticed that a lot of the F&I threads are extremely selfish. People seem to keep asking for changes to be made to the game that will make life easier for them without taking into consideration how much more difficult those same changes will make the game for someone else. They think their idea will balance the game out, when in fact it would do the complete opposite.

I would agree with you if you could tell me what or who it would impact, except the guys in the FW warfare. I asked that question three times already, and nobody answered it for the simple reason that it wouldn't impact the guys complaining in this thread. Your hauler can still fit them, you transport ship too, your venture as well...someone mentioned the freighters, that was something I missed, so I discarded one of the proposal. I'll do the same if you can show me in what it will impact you in your activities, in high/low/nullsec.

Now, yes, it would make the game slightly harder for AFK farmers, but that's the whole point. As of now they consider themselves completely safe since they can leave in 1/2 second. If you consider how tough it can be to PVP in low sec sometimes, even more as a solo pilot, that would simply re-balance a characteristic of the FW that should have been fixed a long time ago.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#107 - 2014-10-08 21:53:52 UTC
Jason Ozran wrote:

I would agree with you if you could tell me what or who it would impact, except the guys in the FW warfare.


Any newer pilot flying a nereus with multi-stabs through losec for a start. It really isn't a problem with WCS, any problem you have is with FW mechanics and you don't change a module that is currently perfectly well balanced to fix a game mechanic in a niche area.
Daichi Yamato
Jabbersnarks and Wonderglass
#108 - 2014-10-08 22:37:05 UTC
Jason Ozran wrote:

I would agree with you if you could tell me what or who it would impact,


For the third time, Haulers and travel fits in general.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Hopelesshobo
Hoboland
#109 - 2014-10-09 08:22:59 UTC
Jason Ozran wrote:


As of now they consider themselves completely safe since they can leave in 1/2 second.


What T1 frig can warp out in half a second with low slots full of stabs?

Lowering the average to make you look better since 2012.

Jason Ozran
The Tuskers
The Tuskers Co.
#110 - 2014-10-09 08:39:46 UTC
Daichi Yamato wrote:
Jason Ozran wrote:

I would agree with you if you could tell me what or who it would impact,


For the third time, Haulers and travel fits in general.


Hauler/Travel fit = if you have three stabs (which is the limit I am proposing) and a guy is trying to kill you, it is either at a gate, at a POCO or at the undock of a station. On a gate, to be able to lock you and point you fast enough he will have a disruptor (cause you will appear at best 15k from him), or he has many friends (like it is the case in gate camps usually), and 3 or 5 stabs are not gonna change a damn thing. He will escape in the first example, and be ****** in the second one not matter what.

I would totally understand if I was asking to remove that item from the game, because in that case it would be impossible to use T1 haulers anymore. But I am realistic, and just asking for some minor adjustments. It is just that you guys don't wanna hear about it at all.

Hopelesshobo wrote:
What T1 frig can warp out in half a second with low slots full of stabs?

You want me to give you the exact timing or what? I was attacking a guy the other day, he was scrammed and had 3 WCS, totally afk in a plex (0 m/s), lost all his shield and was bleeding armor fast. The guy came back in front of his computer, hit warp, 2 seconds later he was gone. With my slight change of penalties, he would have probably die which was to be deserved for being afk farming. If he would have been there, he would have warped out from the start, and even with a reduction of agility and align time, would have escaped. But in this case it would be OK, since he is active and not totally away.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#111 - 2014-10-09 08:56:44 UTC  |  Edited by: Corraidhin Farsaidh
Jason Ozran wrote:
Daichi Yamato wrote:
Jason Ozran wrote:

I would agree with you if you could tell me what or who it would impact,


For the third time, Haulers and travel fits in general.


Hauler/Travel fit = if you have three stabs (which is the limit I am proposing) and a guy is trying to kill you, it is either at a gate, at a POCO or at the undock of a station. On a gate, to be able to lock you and point you fast enough he will have a disruptor (cause you will appear at best 15k from him), or he has many friends (like it is the case in gate camps usually), and 3 or 5 stabs are not gonna change a damn thing. He will escape in the first example, and be ****** in the second one not matter what.

My multi-stabbed (more than 3) nereus got me through many gatecamps where several guys trid to scram/disrupt me and got me through because I planned for that event and fit my ship accordingly. My fit defeated theirs for the purpose of me making losec runs. Your proposal would go a long way to making t2 haulers mandatory for any losec indy/PI activity and therefore push unecessary additonal training onto new players before they could go try such things.

Jason Ozran wrote:

I would totally understand if I was asking to remove that item from the game, because in that case it would be impossible to use T1 haulers anymore. But I am realistic, and just asking for some minor adjustments. It is just that you guys don't wanna hear about it at all.

Hopelesshobo wrote:
What T1 frig can warp out in half a second with low slots full of stabs?

You want me to give you the exact timing or what? I was attacking a guy the other day, he was scrammed and had 3 WCS, totally afk in a plex (0 m/s), lost all his shield and was bleeding armor fast. The guy came back in front of his computer, hit warp, 2 seconds later he was gone. With my slight change of penalties, he would have probably die which was to be deserved for being afk farming. If he would have been there, he would have warped out from the start, and even with a reduction of agility and align time, would have escaped. But in this case it would be OK, since he is active and not totally away.


You are asking for adjustments to an already perfectly fine module to allow you to get easier kills solo. Clearly the guy wasn't totally AFK as he warped out. Bring a friend with more scram or apply more DPS with a different ship. I change my fits all the time for various pruposes to achieve my goals, why should you not have to do the same?

Ed: How do you know the guy wasn't sat at the keyboard laughing at you as he waited just for the right moment to warp out?
Ashlar Vellum
Esquire Armaments
#112 - 2014-10-09 13:34:24 UTC
Daichi Yamato wrote:

semi afk plexing is no more a problem than semi afk mining. they are both low interaction activities, they both get very little bacon for their time.

Hold your horses right there, mining as activity needs more attention than de-plexing, more sp intensive and has bigger risks as it costs a "little bit" more than ~600k ISK(which is a price of one fully fitted stabby ship).
btw please do not forget that miners actually need their lows to have a better yield.

Daichi Yamato wrote:

You can still afk plex in an empty T1 ships with an empty clone and no stabs.

Exactly, and you don't see it as a problem?

Daichi Yamato wrote:

If afk plexing is really the issue, then why not tackle that itself, rather than changing things for haulers and travel fits as well?

And here I agree with you completely, first and foremost de-plexing need a fix and not that lazy ass fix like CCP did to counter cloaky bots.

Paranoid Loyd wrote:
Please explain how to make isk from PVP worthwhile without leaving it open to exploitation.

Building mechanics around sitting in one place doing nothing and getting rewarded for it, does not help that's for sure.
Christopher Mabata
Northern Accounts and Systems
#113 - 2014-10-09 14:14:29 UTC
Isnt the most popular mechanic of sitting somewhere, Doing nothing, and occasionally checking the screen also known as mining? Not just Deplexing?

New Requirement you must kill all the rats in the belt to activate strip miners, and they will cut half cycle if a new rat spawns, even the ones that spawn 120km+ away

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Frostys Virpio
State War Academy
Caldari State
#114 - 2014-10-09 14:15:29 UTC
Jason Ozran wrote:


Current issues

  1. Doesn't require any specific skills (Warp Drive Operation Level 1 + Navigation Level 1, taking just a few minutes)
  2. Can be fitted on every single ship due to low PWG and CPU requirements (1MW + 30 TF)
  3. The drawback is totally irrelevant (-50% targeting range / -50% scan resolution)
  4. No limitation on how many can be fitted
  5. No limitation on where it can be used (high/low/nullsec, FW, Missions, etc.)
  6. There are currently no adaptive counter-measure to this module (only heavy interdictors have infinite point strength)



1- Sure because adding a single skill to use them will totally prevent people from doing it. They won't spend the few aditionnal days of training to be able to resume what they were already doing.

2- The requirement are low because they are intended to be used on ship with low fitting available. GO figure...

3- The drawback is a large one for any combat application.

4- Same as the vast majority of module in the game. Especially those with penalties attached to them.

5- This is not a problem at all.

6- The adaptive counter measure is to get more warp disruption effect on your target to overcome is warp core strength. It's built into the game in the form of infini point and non stacking-penalized warp disruption module.

Every single one of your issue are either wrong, irrelevant or already have in-game counter.

Adapt or di... Well the stabbed frig ain't gonna kill you I guess so adapt or don't pad your killboard...
Jason Ozran
The Tuskers
The Tuskers Co.
#115 - 2014-10-09 14:50:43 UTC  |  Edited by: Jason Ozran
Corraidhin Farsaidh wrote:
Ed: How do you know the guy wasn't sat at the keyboard laughing at you as he waited just for the right moment to warp out?

That will sound familiar but...read my first post (again). There are two quotes, and the second guy was studying away from his computer while he heard the alarm (set at 99% shield) so he reopened Eve with his ship in low armor, hit warp and that was it.

I change my fits too, stop thinking i am just being too lazy to do that (i am already roaming, so if i was lazy i would stay in a single system all the time), but as said earlier, some ships don't have enough mids (some frigates have only 2), and sometimes you just can't change a fit for various reasons (no modules, no stations, no cargo space...). Hence my idea of limiting the numbers to 3.

What I read in some posts is quite surprising. Some guys seem to find normal to make money in an empty hull while being AFK. It is as if it was possible to mine AFK without mining lasers, or mission in an empty battleship hull and being AFK. Wake up people, that's not how it is supposed to be!

So yes, the debate now has switched on "deplexing need to be fixed" (not offensive plexing since it has some NPC to be fought), and I agree that this would help if CCP fixed it. But where the WCS comes into is that it would prevent more than half of the player that feel safe doing afk farming in lowsec (we are not in empire!) since they would have to be fit for PVP. Therefore bringing more content, a little bit more challenge and less bots farming.


Frostys Virpio wrote:
1- Sure because adding a single skill to use them will totally prevent people from doing it. They won't spend the few aditionnal days of training to be able to resume what they were already doing.

2- The requirement are low because they are intended to be used on ship with low fitting available. GO figure...

3- The drawback is a large one for any combat application.

4- Same as the vast majority of module in the game. Especially those with penalties attached to them.

5- This is not a problem at all.

6- The adaptive counter measure is to get more warp disruption effect on your target to overcome is warp core strength. It's built into the game in the form of infini point and non stacking-penalized warp disruption module.

1. People are lazy. If you do things that force to be less lazy, a lot will not follow. That's the whole idea. Much less trial account that just farm for 3 weeks too, and those don't even make money for CCP so there are no reasons to keep them in. That actually gives another idea: you can't fit WCS with trial account. Could be an alternative to some of the proposal made before.

2. Only freigthers have low fitting capabilities, and freighter can only have a fit since a few months, so that's not something that was an issue before. Even a velator can fit a bunch and still have the rest of the fit.

3. Less than 1% of Eve players does pvp with WCS. This is just an invalid argument, sorry. And I am not making it up, it's a fact.

4. True, but that doesn't mean it can't be fixed. I believe there is a difference between something that makes you slightly better at creating content (pvp, mission, ...) than being able of doing nothing.

5. Then you have never done FW pvp. Because the only people that do it here reacted and said it was. All the people that are actively involved in the militia have PVP fits and totally agree that stabs and even cloak should be forbidden in plexes

6. As it was discussed earlier. infini point only works on HIC, that can go into Medium and Large plexes only. The vast majority of AFK farmers are in frigates, making it unapplicable.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#116 - 2014-10-09 15:18:43 UTC
Jason Ozran wrote:
..., some ships don't have enough mids (some frigates have only 2)...



I'd suggest using a different frig then. Also 2 mids = 2 scram = 4 points of scram, more than the 3 WCS that can be fit by tech I frig. You can already out-scram a frig fitted with 3 WCS in any standard tech I frig.
Mag's
Azn Empire
#117 - 2014-10-09 15:52:09 UTC
Jason Ozran wrote:

1. People are lazy. If you do things that force to be less lazy, a lot will not follow. That's the whole idea. Much less trial account that just farm for 3 weeks too, and those don't even make money for CCP so there are no reasons to keep them in. That actually gives another idea: you can't fit WCS with trial account. Could be an alternative to some of the proposal made before.

2. Only freigthers have low fitting capabilities, and freighter can only have a fit since a few months, so that's not something that was an issue before. Even a velator can fit a bunch and still have the rest of the fit.

3. Less than 1% of Eve players does pvp with WCS. This is just an invalid argument, sorry. And I am not making it up, it's a fact.

4. True, but that doesn't mean it can't be fixed. I believe there is a difference between something that makes you slightly better at creating content (pvp, mission, ...) than being able of doing nothing.

5. Then you have never done FW pvp. Because the only people that do it here reacted and said it was. All the people that are actively involved in the militia have PVP fits and totally agree that stabs and even cloak should be forbidden in plexes

6. As it was discussed earlier. infini point only works on HIC, that can go into Medium and Large plexes only. The vast majority of AFK farmers are in frigates, making it unapplicable.

1. Yes people are lazy. Such as those that do not wish to fit their ships, to counter WCS.

2. Freighters are irrelevant, in regards to WCS.

3. Citation needed.

4. There is nothing to fix.

5. It's not a problem, because there are already counters available.

6. There are counters to WCS, but you seem unwilling to use them.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Daichi Yamato
Jabbersnarks and Wonderglass
#118 - 2014-10-09 15:58:57 UTC
Jason Ozran wrote:


Hauler/Travel fit = if you have three stabs (which is the limit I am proposing) and a guy is trying to kill you, it is either at a gate, at a POCO or at the undock of a station. On a gate, to be able to lock you and point you fast enough he will have a disruptor (cause you will appear at best 15k from him), or he has many friends (like it is the case in gate camps usually), and 3 or 5 stabs are not gonna change a damn thing. He will escape in the first example, and be ****** in the second one not matter what.

I would totally understand if I was asking to remove that item from the game, because in that case it would be impossible to use T1 haulers anymore. But I am realistic, and just asking for some minor adjustments. It is just that you guys don't wanna hear about it at all.



basically atm loads of ppl do low sec PI in epithals. they can get by pretty much every camp with less than 5 frigs in it. Your proposal changes that completely. Not only does it take less frigates, but also the align time may mean they dont even need frigates, or even a sebo'd HIC.

these arent minor adjustments when you want frigs to align like battleships, what do you think haulers are going to align like?

Ashlar Vellum wrote:

Hold your horses right there, mining as activity needs more attention than de-plexing, more sp intensive and has bigger risks as it costs a "little bit" more than ~600k ISK(which is a price of one fully fitted stabby ship).
btw please do not forget that miners actually need their lows to have a better yield.


These are fair points, afk plexing is cheap and easy. But the fact its in low sec arguably balances that. It is more dangerous to plex if the players hunting the plexer are actually doing their job. They arent invincible and plenty of FW players can attest to that.

The proposed idea does try to make WCS more skill intensive, but not much and it wont be a massive hindrance to afk plexers.

Ashlar Vellum wrote:

Daichi Yamato wrote:

You can still afk plex in an empty T1 ships with an empty clone and no stabs.

Exactly, and you don't see it as a problem?


I honestly dont. We hunt them, we kill them or kick them out. We win. AFK plexers dont take our systems, and are useless at defending systems.

The problem i have with Plexers is they dont try to defend systems under attack. They will leave active systems in favour of quiet ones and leave the rest of us to do the actual fighting and plex grinding under fire. But you dont have to be AFK to be that kind of aids.

The proposal addresses neither. It is not a FW saver. The OP isnt even part of FW. He is literally just here to get easier solo kills.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Voxinian
#119 - 2014-10-09 16:04:26 UTC
Jason Ozran wrote:
Yes I got 8 in a row stabbed, but how could I know before? Maybe tomorrow I'll have 8 real fights in a row,


So as pointed out already, you want gauranteed fights. Whats the problem if you say yourself that maybe the next day you have more luck? Fitting stabs gives a huge penalty and basically f*s up the ship, yet dispite that penalty you want an easy time catching those fitted ships. If you want gauranteed fights and predictable opponents then you have to play PvE. Just fit an extra scram and your problem is solved.
Frostys Virpio
State War Academy
Caldari State
#120 - 2014-10-09 16:15:54 UTC
Jason Ozran wrote:

1. People are lazy. If you do things that force to be less lazy, a lot will not follow. That's the whole idea. Much less trial account that just farm for 3 weeks too, and those don't even make money for CCP so there are no reasons to keep them in. That actually gives another idea: you can't fit WCS with trial account. Could be an alternative to some of the proposal made before.

2. Only freigthers have low fitting capabilities, and freighter can only have a fit since a few months, so that's not something that was an issue before. Even a velator can fit a bunch and still have the rest of the fit.

3. Less than 1% of Eve players does pvp with WCS. This is just an invalid argument, sorry. And I am not making it up, it's a fact.

4. True, but that doesn't mean it can't be fixed. I believe there is a difference between something that makes you slightly better at creating content (pvp, mission, ...) than being able of doing nothing.

5. Then you have never done FW pvp. Because the only people that do it here reacted and said it was. All the people that are actively involved in the militia have PVP fits and totally agree that stabs and even cloak should be forbidden in plexes

6. As it was discussed earlier. infini point only works on HIC, that can go into Medium and Large plexes only. The vast majority of AFK farmers are in frigates, making it unapplicable.


1- DO you have any data on the trial acocunts farming FW plexes? I would not really mind if it was impossible on trial but only if it actually is a problem. Maybe CCP could check for such behavior.

2- So they are working as intended, they cost a low slot and lot fittind value like pretty much all low slots while still putting some limit on some tight CPU fit.

3- Either you bring data to back that up or you accept it's not a worthwhile statement.

4- Fitting more than 1 point/scram don't make you unable to do anything and so does having friends. Having higher dps/alpha works wonder too.

5- Look up my corp if you want to know what I do or not.

6- Then fit more scrams/point or bring friends. I head they are OP. Your jack of all trades fit is not suppoesd to counter a cookie cutter specialized fit at that fit's specialization. Deal with it.