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Good beginner blueprints?

Author
Eklipce Adoudel
The Scope
Gallente Federation
#1 - 2014-10-09 05:40:54 UTC
Can anyone recommend any beginner blueprints? I did buy just one original blue print for some mining crystal, and was wondering, how could I make a little bit more decent ISK? Mining crystals seems very terrible ISK for how much it takes to make it? Maybe I just totally don't know what I am talking about? Roll Can someone help me out? Looking to get into the building business.
Tau Cabalander
Retirement Retreat
Working Stiffs
#2 - 2014-10-09 07:09:52 UTC
I like item that:
* Everybody uses.
* Use more than one of.
* Commonly get destroyed.

https://forums.eveonline.com/default.aspx?g=posts&m=4065628#post4065628
Karak Bol
Low-Sec Survival Ltd.
#3 - 2014-10-09 08:56:41 UTC
With T1 Items, its rather difficult. If you can fit T1, you can fit Meta 1-4. But there are Items that have no Meta Items like Drone Damage Mods or generally drone Mods. And only sell T1 in Jita if you do it the bulky way.
Owain Redemptio
University of Caille
Gallente Federation
#4 - 2014-10-09 10:45:43 UTC
Karak Bol wrote:
With T1 Items, its rather difficult. If you can fit T1, you can fit Meta 1-4. But there are Items that have no Meta Items like Drone Damage Mods or generally drone Mods. And only sell T1 in Jita if you do it the bulky way.

I'll agree with the fact that the market for T2 items is better than T1. But there are plenty of T1 items that sell well, especially in high sec. As Tau Cabalander mentioned, things that are used up and need replacing is a good place to start. There is always a market for things like ammo and T1 drones. I put a couple thousand light drones and they were gone in a few days.

I will disagree with selling in Jita -- to a point. Hard to argue with selling in a place that has 2000+ pilots present round the clock. But you get into .01 trading wars, which I absolutely have no patience or desire to work. There are other hubs, and there are other systems, quiet systems, that also need things. I was once in a small corp that was 13 jumps from the nearest hub.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#5 - 2014-10-09 14:55:16 UTC
Strip Miner I, Ice Harvester I, and Catalyst.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Argent Rotineque
The Scope
Gallente Federation
#6 - 2014-10-09 14:55:50 UTC
Ammo is a common suggestion because it's needed everywhere in volume, and time intensive enough that most dedicated industrialists don't make enough from it to be competitive.

There are modules with no meta items or meta items that have very high prices due to extreme rarity, that support tech I markets.

Nathan Shavit
Shavit Risk Management
#7 - 2014-11-02 11:28:58 UTC
Argent Rotineque wrote:
Ammo is a common suggestion because it's needed everywhere in volume, and time intensive enough that most dedicated industrialists don't make enough from it to be competitive.

There are modules with no meta items or meta items that have very high prices due to extreme rarity, that support tech I markets.


Ammo is a great place to start. And if you have the skills for it, I believe tier 1 frigates and rigs are not a bad idea either.

There is no problem an air strike cannot solve.

Amely Miles
Second Exile
#8 - 2014-11-02 17:37:54 UTC
surprised you did not ask me or Cheree

Almost 1,000 BPO's were sure to have something for you!!

As I slipped my finger slowly inside her hole, I could immediately feel it getting wetter and wetter.

I took my finger back out and within seconds she was going down on me.

"I really need a new boat," I thought to myself.