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Player Features and Ideas Discussion

 
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Add levels and an overall Combat Upgrade

Author
Nariya Kentaya
Ministry of War
Amarr Empire
#1 - 2014-10-08 16:33:22 UTC
EVE needs levels, maybe every 1mil SP makes your character go "up" a level, and get integrated EHP/Damage bonuses to every ship they sit in based on their "level".

with this, remove individually trained skills, replace it with "proffessions", you pick one and start dumping SP into it, the more you dump in the bigger the bonus, make it big enough to discourage dumping SP into alot of proffessions at once, that way your required to have friends help you with stuff you arent allowed to do.

also, get rid of races, instead take the 8 ships and divide them up into "tiers", unlocked at certain level milestones.

Also, make supers and titans a starting choice for players, mayeb nerf them some and tier them out similar to subcaps, after all, why should the strongest ship classes in the game be behind an effort wall to the new players?

and at the last, cap the "level" and XP you can get to at 70, maybe once too many people get there up it to 80.

This worked for SWG, a previous scifi sandbox game, and should work for EVE, i predict the CU and NGE for EVE to quadruple or even quintuple its player count and preserve the game for another 10 years!
Rowells
Blackwater USA Inc.
Pandemic Horde
#2 - 2014-10-08 16:42:59 UTC
Pants are supposed to go on your bottom.
Tragot Gomndor
Three Sword Inc
#3 - 2014-10-08 16:46:54 UTC
Surely You're Joking

NONONONONONO TO CAPS IN HIGHSEC NO

afkalt
Republic Military School
Minmatar Republic
#4 - 2014-10-08 16:51:41 UTC
This is why you don't drink the goodies under the sink kids.
Wolf Incaelum
Sebiestor Tribe
Minmatar Republic
#5 - 2014-10-08 16:56:26 UTC
I REALLY hope you aren't serious.

ANARCHYFOREVAAARRRRRRRRRR!!!!!!!

Nariya Kentaya
Ministry of War
Amarr Empire
#6 - 2014-10-08 16:57:54 UTC
Wolf Incaelum wrote:
I REALLY hope you aren't serious.

I said CU and NGE were a good thing for SWG, not even the WORST troll could say that without trying to slit their own wrists.
Wolf Incaelum
Sebiestor Tribe
Minmatar Republic
#7 - 2014-10-08 17:08:17 UTC
Well I have no idea what CU, NGE, and SWG are. All I know is that you suggested giving Eve Online levels, making ships unlockable via "milestones", and making titans available to new players. For all I could figure after reading that, maybe you HAD cut your wrists and were suffering from a lack of oxygen to your brain due to massive blood loss.

ANARCHYFOREVAAARRRRRRRRRR!!!!!!!

FireFrenzy
Cynosural Samurai
#8 - 2014-10-08 17:18:21 UTC
INB4L

Welcome to one of Features and Ideas traditional forum theads, Answers "this isnt wow"
Ralph King-Griffin
New Eden Tech Support
#9 - 2014-10-08 17:27:17 UTC
Cidanel Afuran
Grant Village
#10 - 2014-10-08 19:40:52 UTC
Nariya Kentaya wrote:
EVE needs levels, maybe every 1mil SP makes your character go "up" a level, and get integrated EHP/Damage bonuses to every ship they sit in based on their "level".

with this, remove individually trained skills, replace it with "proffessions", you pick one and start dumping SP into it, the more you dump in the bigger the bonus, make it big enough to discourage dumping SP into alot of proffessions at once, that way your required to have friends help you with stuff you arent allowed to do.

also, get rid of races, instead take the 8 ships and divide them up into "tiers", unlocked at certain level milestones.

Also, make supers and titans a starting choice for players, mayeb nerf them some and tier them out similar to subcaps, after all, why should the strongest ship classes in the game be behind an effort wall to the new players?

and at the last, cap the "level" and XP you can get to at 70, maybe once too many people get there up it to 80.

This worked for SWG, a previous scifi sandbox game, and should work for EVE, i predict the CU and NGE for EVE to quadruple or even quintuple its player count and preserve the game for another 10 years!


I agree. Then let's change "amarr" to "elves", and "minmitar" to "dwarves", and "spaceship" to "axes and magic spells"

+1 for sure!
Ima Wreckyou
The Conference Elite
CODE.
#11 - 2014-10-08 19:45:31 UTC
9/10

Could have been a 10/10 but you forgot the pandas.
Komi Toran
Perkone
Caldari State
#12 - 2014-10-08 19:57:51 UTC
Needs /dance emote for ships.
Donnachadh
United Allegiance of Undesirables
#13 - 2014-10-09 01:11:35 UTC
To break the lighter side going here.
We have levels, they are called skills.
We have levels there is civilian, meta 2, meta 4, tech 2 etc.

The way skills train and the progression they allow through the different levels of ships / modules is one of the very best parts of EVE. You see it balances the game between those who do not have a life and play games 6-8 hours a days versus those who have lives and can only play 6-8 hours a week.

-1 to your idea.
Daoden
The Scope
Gallente Federation
#14 - 2014-10-09 01:26:19 UTC
I swear blizzard has accounts to troll our forums on purpose
ShahFluffers
Ice Fire Warriors
Wild Geese.
#15 - 2014-10-09 01:56:15 UTC
Nariya... you forgot to include the creation of a "Trammel server" and "pets" for CQ that give +1 kawaii bonuses (which boosts morale on each ship and makes it overload more and better faster! Pirate
Rendiff
The Scope
Gallente Federation
#16 - 2014-10-09 02:53:15 UTC
HA!
Petrified
Old and Petrified Syndication
TOG - The Older Gamers Alliance
#17 - 2014-10-09 03:20:41 UTC
The lack of levels is one of the reasons I enjoy EVE so much.

Leveling is an artificial limiter that really is unnecessary in modern games like EVE.

No reason for it. No need for it.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

James Baboli
Warp to Pharmacy
#18 - 2014-10-09 04:19:32 UTC
Komi Toran wrote:
Needs /dance emote for ships.

Orbit a light drone, and you dance.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp