These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Phoebe Features Live on Sisi!

First post
Author
CCP Goliath
C C P
C C P Alliance
#1 - 2014-10-08 16:28:14 UTC  |  Edited by: CCP Habakuk
Hi everyone,

This will be the general feedback thread for Phoebe features on Sisi. It's the place to go if your feedback or question does not relate to one of the feature/team specific threads that will be linked below as they hit the server (there will be features that you are aware of which are not linked in this thread. This means they are not in a testable state on Sisi yet).

As always, please keep feedback constructive and polite if you want your voice to be heard and note that these features are works in progress. As announced in a separate thread, there will be a fresh TQ mirror incoming, hopefully this week.

Team Five 0

Sensor Overlay Changes
Stealth Bomber Rebalance
HIC Rebalance
Sov Structure HP Rebalance
Lowsec Doomsdays

Team Game of Drones

Long-distance travel changes
Merge of invention and reverse engineering
Quality of life improvements to the Industry window
UI difference between armor repair and hull repair modules
UI difference between cyno and covert cyno modules

Team Pirate Unicorns

Scanner window changes
“Always Show” State Added To Overview Options
Ability to search Containers with Assets window
Removal of Skill Queue Time Limit

Team Trilambda

Module specific cloaking effects
Updated nebulae lighting in all Empire regions

Team Banana Stand

Multi Sell!
Blighted weaponry (affectionately known as glass cannons)
Mission Objective Tracker

Team Space Glitter

Team Space Glitter feedback thread
Expedition / Escalation Changes
Data Site Loot Rebalance
Null Security Data and Relic Sites in Wormholes
NPE Tutorial Text Changes

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

DaReaper
Net 7
Cannon.Fodder
#2 - 2014-10-08 16:36:11 UTC
omg first! I'll check this out when I get off work, but whats the scanner improvements?

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Darkblad
Doomheim
#3 - 2014-10-08 17:10:28 UTC  |  Edited by: Darkblad


I feel pretty wrecked by this preview

Bugs in market:
It's not possible to get the market hierarchy back in the browser tab after searching for something.
After switching to the market quickbar then back to browse, the quickbar's content are in both tabs.
Tried to get the hierarchy back by using Find Group in Browse Tab for an item, but that didn't help.


Scanner Windows
dScan range input fields width should be wider (km and AU). The up/down arrows cover/fade the values. (and max range still appears to be 8 Million kilometers short)

NPEISDRIP

Xercodo
Cruor Angelicus
#4 - 2014-10-08 17:12:47 UTC
woooo

The Drake is a Lie

Xercodo
Cruor Angelicus
#5 - 2014-10-08 17:13:34 UTC
DaReaper wrote:
omg first! I'll check this out when I get off work, but whats the scanner improvements?


http://community.eveonline.com/news/dev-blogs/sensor-overlay-2.0-bigger-better-bookmarks-in-spacier/

The Drake is a Lie

CCP Greyscale
C C P
C C P Alliance
#6 - 2014-10-08 18:30:09 UTC
Jump range changes and fatigue bonuses are not in yet; we'll have a travel changes feedback thread up once they're in place.
Rowells
Blackwater USA Inc.
Pandemic Horde
#7 - 2014-10-08 18:33:37 UTC  |  Edited by: Rowells
CCP Goliath wrote:

Ok, I'm about this -> <- close to just ditching my responsibilities for the afternoon and running home to see these.

E: Also Excited t see these:
Module specific cloaking effects
Quality of life improvements to the Industry window

CCP Greyscale wrote:
Jump range changes and fatigue bonuses are not in yet; we'll have a travel changes feedback thread up once they're in place.
are capitals able to use gates yet?
Altrue
Exploration Frontier inc
Tactical-Retreat
#8 - 2014-10-08 18:56:31 UTC
The various cloaking effects are gorgeous. (Maybe consider seeding faction cloaks if they have different animations)

The sensor overlay changes are very very nice already. And we are still 26 days before phoebe so it can even improve! Can't wait.

Bookmarks in space (on grid) are working very fine, and thanks for creating a space north.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Lucas Quaan
DEMONS OF THE HIDDEN MIST
TRUTH. HONOUR. LIGHT.
#9 - 2014-10-08 19:49:34 UTC
Rowells wrote:
are capitals able to use gates yet?

Yes, they are.
Rowells
Blackwater USA Inc.
Pandemic Horde
#10 - 2014-10-08 20:10:44 UTC
Lucas Quaan wrote:
Rowells wrote:
are capitals able to use gates yet?

Yes, they are.

Neat.

Anyone there any images or video of the cloaking effects?
Noriko Mai
#11 - 2014-10-08 20:28:15 UTC
Am I allowed to make a thread now? Making the huge post here is not very nice since I'm not 'first' this time.

"Meh.." - Albert Einstein

CCP karkur
C C P
C C P Alliance
#12 - 2014-10-08 21:41:19 UTC
Darkblad wrote:
I feel pretty wrecked by this preview

Bugs in market:
It's not possible to get the market hierarchy back in the browser tab after searching for something.
After switching to the market quickbar then back to browse, the quickbar's content are in both tabs.
Tried to get the hierarchy back by using Find Group in Browse Tab for an item, but that didn't help.

Scanner Windows
dScan range input fields width should be wider (km and AU). The up/down arrows cover/fade the values. (and max range still appears to be 8 Million kilometers short)

Will check those out, thanks :) (the arrows were actually not a part of the scanner changes, but a part of client wide change on input fields)

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Solecist Project
#13 - 2014-10-08 22:32:38 UTC  |  Edited by: Solecist Project
Altrue wrote:
The various cloaking effects are gorgeous. (Maybe consider seeding faction cloaks if they have different animations)

The sensor overlay changes are very very nice already. And we are still 26 days before phoebe so it can even improve! Can't wait.

Bookmarks in space (on grid) are working very fine, and thanks for creating a space north.

Bookmarks in space?
What?

No!


:O

O:


What ????


No!!


:O
O:


No way!! :O


O_O





Edit: Apparently I missed a devblog ........................... :O

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Sephira Galamore
Inner Beard Society
Kvitravn.
#14 - 2014-10-08 22:42:12 UTC
CCP karkur wrote:
the arrows were actually not a part of the scanner changes, but a part of client wide change on input fields
Regarding those arrows:
I noticed holding Ctrl while clicking moves the second last digit, which especially with larger numbers doesn't give much advantage.
Instead have Ctrl+Arrow increase the second (or third) digit from the left (or the first, when there's less than 3 digits). That allows the speed of the increase/decrease to be relative to the total value.
Lx33
Boomer Humor
Snuffed Out
#15 - 2014-10-09 00:43:55 UTC
The accumulative fatigue timer is too harsh, you will actually deter people from playing if they cant move their ship because of a massive and ridiculous timer. Making a set timer would be a better option, having a set timer with 10mins having to pass by before jumping again would balance it, making people plan and organise, without making people waste huge amounts waiting for the current fatigue idea. Make the jump range 7ly for carriers and dreads, and 5ly for titans and supercarriers, so that along with 10mins between jumps this would still reduce power projection without forcing people to use gates and without a fatigue that will push people away from the game.
Ralph King-Griffin
New Eden Tech Support
#16 - 2014-10-09 02:14:05 UTC
It's 3:12 am here and I'm really tempted to login to sisi to have a look at these.

Looks excellent from the presentation in the blog.
Petrified
Old and Petrified Syndication
TOG - The Older Gamers Alliance
#17 - 2014-10-09 02:14:23 UTC  |  Edited by: Petrified
The new sensor overlay is a nice addition. I suppose it would not be possible to drill down the options to turn off the overlay "compass" while keeping the sensor overlay active in space?

Also, weird thing: my account is showing up as a trial account (Pre-patch it was not).

edit: for the market window the market tree is missing, but search works fine.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Darkblad
Doomheim
#18 - 2014-10-09 06:58:39 UTC  |  Edited by: Darkblad
Probe scanner window bug
While we now can right click objects in the Sensor Overlay to open the contextual menu for exploration sites (signatures/anomalies), right clicking them in the probe scanner window doesn't.

Bug Reporting BugTwisted
The window to report bugs in game doesn't add client information to the Description field.

Feature: Skills not available for trial accounts are labeled, as well as items/skills that have such skills as prerequisites. TODO, though.

NPEISDRIP

chaosjj
Doomheim
#19 - 2014-10-09 07:33:48 UTC
regarding the changes to jump drives; will capital ship skills be provided to assist testing?
xttz
GSF Logistics and Posting Reserves
Goonswarm Federation
#20 - 2014-10-09 09:35:31 UTC
CCP Goliath wrote:


Is it possible for a bookmark you click on in space to show on the Selected Item window? It would help make them a bit more intuitive.
123Next pageLast page