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Player Features and Ideas Discussion

 
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Abandoned POS’s become exploration site

Author
Hanna Mernher
Republic Military School
Minmatar Republic
#1 - 2011-11-29 21:12:46 UTC
Hi Capsuleers,

I’ve been playing eve for almost 2 years now and I quite like the exploring part of Eve. Jump in your ship and make sure you have cloak and probes with you and take off to whatever space you find. Wormhole space has got the most interesting to offer for an explorer in my opinion. Exploring the unknown and looking for clues and leads to other unknown systems and hoping to find relics. This has come to the following where I was thinking about:

As an explorer, you are suppose to be curious and like navigating through unexplored worlds, systems and space looking for unknown challenges, treasures and relics which all hold their own story where it came from and how it got there.

During your travel you also come across worlds and systems that hold signs of your preceding explorers. As an explorer, I’m always curious in the story behind the items that others left behind. Was it just left behind as waste to continue their journey in space or was it something else, like debris from an epic battle. Only archeologists are able to reveal the true story. Also important is, can I use the items that I find.

I’m not talking about anomalies or the cosmic signatures that you can already find, but about Player Owned Structures (POS) that are abandoned in space. Those that someone left behind lost it or just did not fuel up on time.

Abandoned POS’s can be found anywhere around new Eden. How many times did you (as an explorer) see an anchored faction POS knowing that you cannot take it down without shooting it down which is very time consuming task a waste of destroyed time and ISK. Leaving it would mean it could stay there for weeks if not months (or forever) where it possibly holds lots of valuables in it.

How about giving the explorer an opportunity to hack/analyze this abandoned POS and find a treasure from it or even take over the pos completely?

My idea would be to make it look like a ruin like you often find mission pockets with the dusty (hazardous) clouds and pollution around it. But you will have to be an explorer to be able to find it quickly.

How to find these:
I’m thinking that an abandoned POS can only be found by using deep space scanner probes that are able to pick up an emergency beacon signal from space. Or you can find it by warping the old fashion way to every moon and see if there is something. So you will not be able to pick it up from directional or with regular or combat probes (compared to the active POS’s). By giving this ability to deep space scanner probes, only the highly skilled explorers are able to find abandoned pos’s quickly.

What you will find:
A POS that has been abandoned for less than 7 days should be treated as a well functioning POS that can be taken over and must be unanchored. Taking over POS’s should only be possible for highly skilled capsuleers who have hacking level 5 with a codebreaker II since POS hacking to make it not too easy.
Findings: Functioning POS (no fuel or strontium)

A POS that has been abandoned for longer than 7 days should be treated as a relic and can be analyzed hoping for some PI material findings. Analyzing POS relics should only be possible for highly skilled capsuleers who have archeology level 5 with an analyzer II to make it not too easy.
Findings: PI materials (Tier 4 components and/or POS fuel and/or Strontium)

Destroyed POS should be treated as a wreck that can be salvaged by anyone.
Findings: Regular salvage materials.

The time of 7 days is just a first thought, some systems aren’t checked for days and some are checked regularly. I think the high value of getting a functioning POS from it and the chance of finding an intact POS is balanced. Also an unprotected POS (no shields) leaves it vulnerable for external factors (like small debris that damages the POS or fuel that starts to leak etc that will make it a non-functional POS rather quickly and will change it into a relic)

What do you guys think of this?
Duilius ArtJay
Side Kicks
Ministry of Inappropriate Footwork
#2 - 2011-11-29 21:31:44 UTC
I think this idea has legs -

Creating content from long abandoned structures that clutter up the place is an excellent idea.

Not sure about the deep core scanner part - I think they should be found in the normal way.

Also, your CEO would go nuts if you started claiming POS structures all over the place if you didn't have roles to un-anchor them. I suggest if you successfully hack an abandoned tower it starts to unanchor (ususal timer) and you can scoop it. This allows you to unanchor all the pos that are attached too once the tower has finished unanchoring.

Profitable space cleaning that requires some effort - great!

The Grimlife
End Line Manufacturing
#3 - 2011-11-29 21:33:23 UTC  |  Edited by: The Grimlife
rock on. Cool
maybe you could even salvage the pos and take the minerals.
salvage 80% of the minerals used to manufature the pos
Karash Amerius
The Seven Shadows
Scotch And Tea.
#4 - 2011-11-29 23:44:31 UTC
The ability to hack it might come in handy....explorers could provide a real function here in cleaning up things.

Karash Amerius Operative, Sutoka

mxzf
Shovel Bros
#5 - 2011-11-30 02:58:58 UTC
Offline POS != abandoned. Some corps choose to keep POSes offline for fuel reasons but still do use them sometimes. The only 'abandoned' POSes are the ones whose corps no longer exist.
AM Boveri
420 Enterprises.
The Initiative.
#6 - 2011-11-30 03:54:27 UTC
mxzf wrote:
The only 'abandoned' POSes are the ones whose corps no longer exist.


Problem here is a corp can't be closed with assets in space, so every POS belongs to a corp.

Obviously, finding out where to draw the line on abandoned POSes versus those intentionally left offline will likely be the issue that prevents this from being a real concept.
Mirima Thurander
#7 - 2011-11-30 04:08:29 UTC
AM Boveri wrote:
mxzf wrote:
The only 'abandoned' POSes are the ones whose corps no longer exist.


Problem here is a corp can't be closed with assets in space, so every POS belongs to a corp.

Obviously, finding out where to draw the line on abandoned POSes versus those intentionally left offline will likely be the issue that prevents this from being a real concept.



18 days, because if you can be bothered to online it for at least an hour 1 time ever 18 days its abandoned

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Hanna Mernher
Republic Military School
Minmatar Republic
#8 - 2011-11-30 21:48:29 UTC  |  Edited by: Hanna Mernher
Thanks for all the replies so far.

In my opinion, a POS cannot be touched when a force field is active, unless it is being attacked by shooting it of course. But when the force field is down due to no fuel, the POS and the assets around it become vulnerable to external effects like losing it to hostile takeovers or becoming a relic site eventually in my idea.

There are 2 obvious solutions to make sure the POS and its assets are protected against these external risks. Those are putting fuel (blocks) in the tower on time for the force field or take down the POS and store it up safely in a station. If a corporation cannot be bothered by fueling up the POS due to the expenses of fuel, the corporation accepts the risk of losing the assets, in most situations the POS.

I would say that 18 days is too long before it turns into a relic. I also would not be a fan of creating an incubation time period where the owner get 48 hours to refuel it back up before hostile takeover can take place. Protecting your assets is by fueling it up or take it down and store it somewhere.

Also, the balance between finding a POS with no force field, an explorer with codebreaker II skills, the amount time that the owner can be remembered to put fuel in it and the 7 days you will get before the tower turns into a relic looks really good to me.

It also gives the well skilled explorer the ability to clean up space and find valuable items in return.
Karash Amerius
The Seven Shadows
Scotch And Tea.
#9 - 2011-12-12 20:31:58 UTC
As a side note, it would be nice to hack active Towers (with force field), to gain intel on fuel, moon mining, current supply levels, etc. This would obviously have to come under duress of the weapons, which a proper team effort could negotiate.

Karash Amerius Operative, Sutoka

Ingvar Angst
Nasty Pope Holding Corp
#10 - 2011-12-12 21:03:02 UTC
Simplify it a bit. Any POS that's been offline for more than a month can be unanchored by whomever finds it.

Of course... what would be the impact to POS manufacturing? It sounds good on thr surface... but what are the full ripple effects?

Six months in the hole... it changes a man.

Lucjan
Deutzer Freiheit
#11 - 2011-12-12 22:24:46 UTC
Salvagers/Explorer profession would absolutely benefit from this and would make things fun for them.

If a corporation doesn't have the funds/logistics to fuel it has no business holding the moon.

It would be nice if its armor and structure would also degrade over time.

SGT FUNYOUN
Elysian Space Navy - 1st Fleet
#12 - 2011-12-13 03:05:26 UTC  |  Edited by: SGT FUNYOUN
I like this idea. I say if a Corp is too weak to hold on to their assets or to go and recover them once they have taken a hit, then they have no business holding that system any longer.

I also agree that the one month timer should be the abandonment threshold, and the POS and it's armor and structure should degrade over time. This will make it more interesting.

+1 for this. Good job.
Hadez411
The Scope
Gallente Federation
#13 - 2011-12-13 04:52:35 UTC  |  Edited by: Hadez411
I agree that if a pos is left offline for too long, or offline and unvisited, it should start to become vulnerable in some manner or another. There are way too many pos's from people who have been knocked out of a wormhole and will never, ever find that pos again or even bother to and almost zero gain in killing them.