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Dev blog: A visual update of Wormhole space

First post
Author
BrandonKakta
Almega Enterprizes
#41 - 2014-09-19 22:25:21 UTC

I actually like the idea of the wormholes not clearly distinguishing which class they lead too. It's too easy just to know where it leads. We already have Static Mapper which clearly tells you where the Static is going anyways. Endpoint wormhole explorers will have to just travel in there and see which class it leads too, which is also well documented. With frigate wormhole spawning distance being so low, you have basically 99.99% chance of racing them to your safety anyways.

I like the idea of Class 1's through 4's wormholes having just random colours. Knowing that they are a Class 5 or 6 will be clearly distinguishable, but that's all we need to balance between Easy and Hard. Just my 0.02isk Cool
Circumstantial Evidence
#42 - 2014-09-19 23:30:18 UTC  |  Edited by: Circumstantial Evidence
CCP t0rfifrans explained the concept behind EVE WH appearance, in this 2009 dev post:
http://oldforums.eveonline.com/?a=topic&threadID=1017033&page=1#1
Shilalasar
Dead Sky Inc.
#43 - 2014-09-20 04:32:25 UTC
BrandonKakta wrote:

I actually like the idea of the wormholes not clearly distinguishing which class they lead too.]


Yes, naming 30+ hole-bookmarks every day is already so much fun, let´s force everyone to eigher just name them A>B,...,Z>BA etc or to bookmark them and them redo the bookmark after you jumped into system.
Esp since Hyperion it is already easy to misslabel and get lost in the infinitychains, let´s make the few wh-people left hate their lives even more.
It would be also kind of cool if you didn´t see system- or stationnames but had to triangulate where you are from fixed points in the skybox.
unimatrix0030
University of Caille
Gallente Federation
#44 - 2014-09-20 11:27:08 UTC  |  Edited by: unimatrix0030
Did anyone notice that if you look at it and orbit the view around then the view in the center (the other hole so to speak) also changes like you would spin around looking at the "skybox" of the hole you are in.
Since the "skybox" always have a clear and darker bit you need to spin to see wich type of wormhole it is when you just happen to look at the darker bit.
Was this intentional?
They look good though, but i am still not sure if the differences are obvious engough, but i will try to find em all on singularity.

edit: Nevermind i found a post mentioning it was intentional.

No local in null sec would fix everything!

Maul555
Xen Investments
#45 - 2014-09-20 12:47:31 UTC
Angel Riot wrote:
Firstly I welcome that wh nebulas are being worked on its great to see WHs receiving some dev love.

BUT.... you cant seriously be turning every WH system into a C3 (graphically) ... .Evil

Every wormhole class will now look similar.. this is bad because..

Lack of graphical variety
= boring when you live in WHs. + You arguebly have chosen the colours of the uglist WH class (C3) to model the update on.

Cant tell what Class you jumping into
Its important for wormholers to know the class they are jumping though as it allows intel and tactical decisons to be made before you commit to the jump and reveal yourself on dscan by decloaking...

Eg if I see a known C5 corp pilot jump into a C5 WH I may rethink doing a ballsdeep (no backup) jump and tackle because its a increased possibility that its his home system...

Similar you generally asign threat levels based on the class of K162 WH that has spawned into you.. C1-C3 = possible targets.. C5-C6 = you may need to be more cautious because the higher level WHs usually have more organised corps with greater numbers.

Dumbing down WH space
By having the colours the same and generally indistinguishable though WHs you are dumbing down WH space by taking away the subtle intel/tactical advantages that knowledge of the otherside of the WH brought. Serously CCP do you have any devs who have actually lived in WH space for any length of time...

Rammix
TheMurk
#46 - 2014-09-28 11:59:39 UTC  |  Edited by: Rammix
Visited a c2 and c4 on SiSi.
Was thinking that they were c3 and c5.

WHY the FU** did you completely change main sky colours??? Evil

1st: they're very or completely different from before changes.
2nd: they're more similar-looking now.
3nd: harder to distinguish.
4nd: lower colour variety than before.

Conclusion: new colouring is unpractical, less varied, thus awful.
Downvote to wh sky texture changes in Oceanus. Evil

p.s.
These are both c2: http://i.imgur.com/JeEb6zG.jpg , http://i.imgur.com/uxx1dD8.jpg
Seriously?
And I repeat, colours of systems are now too similar. All the texturing work you spent time on - should be trashed, you wasted your time.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Rammix
TheMurk
#47 - 2014-09-28 12:23:40 UTC
I don't know how these texture changes could reach Singularity. Current CSM is useless, not gonna vote for anyone of them next year.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Kredd Sarrak
Blackwater USA Inc.
Pandemic Horde
#48 - 2014-10-01 06:47:38 UTC
Scanning in WH space is a pain, but always accepted as something that just had to be done. If now we can't see what type it is and then have to go back and make new BMs then it has reached the point of not being fun and just being work.

I am a little colorblind and have trouble with a few aspects of the game but is not usually that big a deal. With the new WHs they all look the same to me. Supposed to do this for enjoyment, if it going to be that tedious will just unsub my accounts.

Not sure why they have these forums, does anyone actually believe they listen to feedback?
DrysonBennington
Eagle's Talon's
#49 - 2014-10-03 21:21:39 UTC  |  Edited by: DrysonBennington
I think wormhole space needs to have the roids and gas pockets redesigned as well. Gas pockets that are elongated much like an asteroid belt is as well as taller and more cylindrical looking asteroids.

Sounds like the Boo Who Bear has showed up in Wormhole space.
Kredd Sarrak
Blackwater USA Inc.
Pandemic Horde
#50 - 2014-10-03 22:30:18 UTC
So I have an email from CCP that the WH appearance changes were indeed for cosmetic effect and not intended to change game play in terms of identifying the class of WH. Hoping they will revisit the appearance changes and partially adjust them - I do think parts of the changes are very good, but know that I am not the only one having trouble discerning some of the color changes.
CCP Myrkur
C C P
C C P Alliance
#51 - 2014-10-08 11:03:06 UTC
This player has made a fantastic graph where he's figured out the differences between systems and wormholes, very useful stuff. Check it out:
http://www.tigerears.org/2014/09/30/wormhole-colours-2/

CCP Myrkur | Senior 3D & FX Artist | Team TriLambda

Max Kolonko
Caldari Provisions
Caldari State
#52 - 2014-10-08 14:46:45 UTC
CCP Myrkur wrote:
This player has made a fantastic graph where he's figured out the differences between systems and wormholes, very useful stuff. Check it out:
http://www.tigerears.org/2014/09/30/wormhole-colours-2/


Which are still unrecognisable on low details
Peter Johannsen
No Vacancies
No Vacancies.
#53 - 2014-10-08 14:56:05 UTC  |  Edited by: Peter Johannsen
CCP Myrkur wrote:
This player has made a fantastic graph where he's figured out the differences between systems and wormholes, very useful stuff. Check it out:
http://www.tigerears.org/2014/09/30/wormhole-colours-2/

Yeah that is impressively cool, but guess what. I found something very similar from tigerears.
http://www.tigerears.org/2011/04/24/wormhole-colours/
or better yet
http://ash-alliance.eu/_media/eve/rjwly.jpg
And as you clearly can see each WH class had its distinctive color which you can identify with just a glimpse.
Lets get something straight - the new Wormhole Nebulae are very very cool, but all the C1-C4 (and by C I mean the Wormhole system class if somebody doesn't get it) look the same. And even C5 and C6 are just a variation on the color red. Please CCP - you made the Nebulae beautiful, can you now make them distinctive
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