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Pre-CSM Summit Nullsec and Sov Thread

First post First post
Author
MeBiatch
GRR GOONS
#881 - 2014-10-06 15:30:18 UTC
Byson1 wrote:
Question You claim to want to help the small groups in null... Why not listen to them? Idea

Check out those who have responded.. and what size of alliance/corp they belong to.. see what they suggest.

If I could ask for just one thing.. don't mess with logistic ships. jump freighters specifically. no one will hop drop in a freighter anyway. so why not keep them as is. so people can keep the life blood of small alliances moving?


they want you to live and build in 0.0 if you need stuff from high sec use a dst and find a k-k wh.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

MeBiatch
GRR GOONS
#882 - 2014-10-06 15:33:17 UTC
Deck Cadelanne wrote:
baltec1 wrote:
Dafarr Maul wrote:
One stupid patch too many, i have just unsubed all 7 of my accounts, and you can say good bye to my plex cash also.



Would you like to donate some moros'sesess to me so they can take part in my new project?


Personally, I would *love* to see capitals as part of roaming fleets.


that will happen... currently you can get a carrier with faster AU then a battleship with the low grade implant set.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Rowells
Blackwater USA Inc.
Pandemic Horde
#883 - 2014-10-06 15:47:02 UTC
MeBiatch wrote:
Deck Cadelanne wrote:
baltec1 wrote:
Dafarr Maul wrote:
One stupid patch too many, i have just unsubed all 7 of my accounts, and you can say good bye to my plex cash also.



Would you like to donate some moros'sesess to me so they can take part in my new project?


Personally, I would *love* to see capitals as part of roaming fleets.


that will happen... currently you can get a carrier with faster AU then a battleship with the low grade implant set.

now my question is how well that kind of fitting will hold up if it runs into a slower fleet (assuming contact became unavoidable) using a normal combat fit.
Rowells
Blackwater USA Inc.
Pandemic Horde
#884 - 2014-10-06 15:48:14 UTC
MeBiatch wrote:
Byson1 wrote:
Question You claim to want to help the small groups in null... Why not listen to them? Idea

Check out those who have responded.. and what size of alliance/corp they belong to.. see what they suggest.

If I could ask for just one thing.. don't mess with logistic ships. jump freighters specifically. no one will hop drop in a freighter anyway. so why not keep them as is. so people can keep the life blood of small alliances moving?


they want you to live and build in 0.0 if you need stuff from high sec use a dst and find a k-k wh.

or just live close to empire until you have the proper logistical backbone to live garther out. Not just one dude and his 6 alts supplying entire alliance.
Dras Malar
The Scope
Gallente Federation
#885 - 2014-10-06 17:32:08 UTC
Rahelis wrote:
Dras, your tears only show how bad an effect it is to become a risk averse null bear like you are.

Every FW noob in a frig has to think of more factors that you noobs do.

That is why your kind gets butcherd every time you come to low sec - sad but true.

Let's go through the order of operations of a noob in a frigate in some FW plex.

IF enemycoming
THEN warpout
ELSE shipgoboom

Pretty sure our logical processes involve at least one or two different steps, or else we'd never be getting fights.

Let's just take a moment to parse the argument for these changes while we're at it: Goons are noobs in frigates doing faction warfare. All Goons do is blob the enemy in capital ships. Goons are bad, so we should nerf capital ships. Therefore, bad noobs in frigates blob the enemy in nerfed capital ships. Makes sense to me.

Rahelis wrote:

You guys simply do not get it that playing a game is about playing a game.

RIP

Using php scripts for a game and not human interaction is to not understand a game - and I am able to use a telephone.

Playing a game is about playing a game. Got it. Rest in peace, games?

I'm not sure what you mean by php scripts and telephones, though. Your attempts at pithy one-liners do not seem to leave you with sufficient room in which to express yourself.

Rahelis wrote:

Your kind is a cancer that has to be purged - simple as it is.

Cancer destroys everything it touches.

There is only one cure to cancer.

Great news that you've discovered the cure to cancer. I'm sure doctors and other people who actually know what they're talking about will love to hear about it. Let me see if I can guess:

Apply grr liberally to the affected area, insert head in posterior. Wait for desired results.

Rahelis wrote:

Before I meet goons I fought that the minmatar mili guys where really bad at playing EVE - beeing risk averse carebears.

You might want to try rephrasing that one in English. As far as being risk averse goes, these changes completely eliminate some very important kinds of risk. I think that's actually a bad thing, but that's apparently where we disagree.
Dras Malar
The Scope
Gallente Federation
#886 - 2014-10-06 17:38:21 UTC
Deck Cadelanne wrote:

I can use a phone or IM and get my mates to log in. What I don't expect is to then be able to bridge or jump them, without any risk or further effort, clear across the galaxy to blob somebody.


Again, bridging and jumping capitals and supercapitals completely across the galaxy is not without risk or effort. Just because some nullsec groups have gotten good at it, or because you've never seen it, doesn't mean that it takes no planning or effort. Goons have actually been quite bad at it in the past (if you've ever heard of the infamous Trail of Tears), but they seem to have improved, and of course PL is well-known for being good at it.

Actually these changes nerf PL, the group most threatening to Goons, far more than it nerfs Goons. It takes from them the only tool they had against the CFC, capital ship mobility. People sure do like to complain about these nullsec treaties - well, Goons won't need any more treaties after this, because they won't have anything to fear from entities they will have to treat as equals anymore. They really will be able to just blob them with capitals and win with superior numbers, since their enemies will not be able to bring reinforcements to a fight over sovereignty in Goon space.

Deck Cadelanne wrote:

I am struggling to understand why so many null coalition players (not all!) seem to believe that EVE is *their game.*

Making more of EVE gameplay more accessible, in more ways, for more players rather than just for you and your uber-blobs is a good thing, good for the game, good for the playerbase, good for CCP.

Eve is our game, just as much as it is yours. These changes do not seem to improve the game for anyone, they only remove usefulness of some of the ships we use, which to me looks like the game shooting itself in the foot to spite some of its own playerbase. This actually reduces the accessibility of nullsec and does nothing to encourage diversity, it only strengthens entrenched forces, like us. CCP may just as well have built a moat around the north for us.

I have a sneaking suspicion that nullsec groups have become victims of their own success to such an extent that due to the incredible bias against them, it's no longer even possible to communicate rationally about them, and admins are willing to go out of their way to spite them for the sake of it regardless of the consequences.
SFM Hobb3s
Perkone
Caldari State
#887 - 2014-10-06 17:53:00 UTC  |  Edited by: SFM Hobb3s
With Oceanus coalitions such as goonswarm are going to have to adapt radically. There is no bones about it.
How many defenders will you really have at your moat? Right now goons pretty much win all their stratops by dropping the meta 200+ archons wherever they want, but I'm afraid this won't be an option for you much come Oceanus.

Your 'moat' is more like a spaghetti strainer, its got lots of holes in it and its leaking lots of tears. Pasta would probably love that analogy.

BL is usually pretty satisfied getting 'gudfites' and the occasional megadunk...but soon we will actually be able to do much more. Hope all your super builds are done in the next few weeks. Good luck defending all of them after that.

Oh and one final word as well...if the big coalitions really do try to attempt to warp en masse from one end of their space to another to defend it...enjoy the tidi. You might get their in time to do some salvaging or something.
Dras Malar
The Scope
Gallente Federation
#888 - 2014-10-06 18:15:47 UTC
The meta is not 200+ Archons. Name the last time 200 Archons were in a fight.

All this talk of pasta straining makes it sound like we can't defend our space at all. How come we still have it then?

The CFC likes fights as well. The only difference is now we know if the fight is in our space and is over something that's actually important, we can escalate and our opponents can't. I seriously don't understand all this talk of how the CFC is suddenly going to lose its space because of TiDi or whatever.

BL does a carrier hotdrop every now and then, don't they? Good luck with that after this patch.
Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#889 - 2014-10-06 18:44:23 UTC
Dras Malar wrote:
The meta is not 200+ Archons. Name the last time 200 Archons were in a fight.

All this talk of pasta straining makes it sound like we can't defend our space at all. How come we still have it then?

The CFC likes fights as well. The only difference is now we know if the fight is in our space and is over something that's actually important, we can escalate and our opponents can't. I seriously don't understand all this talk of how the CFC is suddenly going to lose its space because of TiDi or whatever.

BL does a carrier hotdrop every now and then, don't they? Good luck with that after this patch.


Yes,this change will make the turtles.

The turtles that leave their shells will be easily made into soup.
The others will just sit there in the road like stupid scared turtles unless maybe a truck comes along and runs them over.

Future changes will need to address opportunities on how to turn the shelled ones into soup Blink

"The unending paradox is that we do learn through pain."

baltec1
Bat Country
Pandemic Horde
#890 - 2014-10-06 19:06:50 UTC
Ninteen Seventy-Nine wrote:
Dras Malar wrote:
The meta is not 200+ Archons. Name the last time 200 Archons were in a fight.

All this talk of pasta straining makes it sound like we can't defend our space at all. How come we still have it then?

The CFC likes fights as well. The only difference is now we know if the fight is in our space and is over something that's actually important, we can escalate and our opponents can't. I seriously don't understand all this talk of how the CFC is suddenly going to lose its space because of TiDi or whatever.

BL does a carrier hotdrop every now and then, don't they? Good luck with that after this patch.


Yes,this change will make the turtles.

The turtles that leave their shells will be easily made into soup.
The others will just sit there in the road like stupid scared turtles unless maybe a truck comes along and runs them over.

Future changes will need to address opportunities on how to turn the shelled ones into soup Blink


So as you were told nerfing power projection has done nothing to our ability to hold our space.
Deck Cadelanne
CAStabouts
#891 - 2014-10-06 22:31:01 UTC  |  Edited by: Deck Cadelanne
Dras Malar wrote:


Eve is our game, just as much as it is yours. These changes do not seem to improve the game for anyone, they only remove usefulness of some of the ships we use, which to me looks like the game shooting itself in the foot to spite some of its own playerbase. This actually reduces the accessibility of nullsec and does nothing to encourage diversity, it only strengthens entrenched forces, like us. CCP may just as well have built a moat around the north for us.



Indeed, it is everyone's game but it is apparent that one particular type of playstyle (big coalitions dominating so much of the potential game opportunities) has caused stagnation.

I also note that the jump range nerf is just the first of a series of changes; I suspect the changes to sov mechanics may in fact have a bigger impact on how the big coalitions behave but that is really hard to predict.

Dras Malar wrote:


I have a sneaking suspicion that nullsec groups have become victims of their own success to such an extent that due to the incredible bias against them, it's no longer even possible to communicate rationally about them, and admins are willing to go out of their way to spite them for the sake of it regardless of the consequences.



There is certainly a lot of bad feeling in game and on the forums, and it is definitely bad that is degenerates into such a mud-slinging match so often. There is nothing wrong with success...unless it creates such an imbalance that it kills the whole "ecosystem" it exists in. I guess CCP is concerned enough to act.

Perhaps the key issue here is that the current state of stagnation is not going to change unless there is an intervention that forces player behaviour to change. Such an intervention will always be controversial and, because the outcome depends on how the players adapt the results are not entirely predictable.

That doesn't mean change is not necessary for the long term health of the game.

[EDIT: Clarfication]

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

baltec1
Bat Country
Pandemic Horde
#892 - 2014-10-07 09:00:45 UTC
Rowells wrote:

now my question is how well that kind of fitting will hold up if it runs into a slower fleet (assuming contact became unavoidable) using a normal combat fit.


You only need implants to hit BS warp speeds so they will have a normal combat fit. To hit cruiser speeds you use a high grade implant set, WS-800 and a single t2 rig.
Tahnil
Gunboat Commando
#893 - 2014-10-07 09:03:38 UTC  |  Edited by: Tahnil
First things first: I support the jump drive nerf. You can‘t expect CCP to break the stagnation of the game and at the same time keep everything as it is.

Now for my questions or concerns.

Let‘s say I‘m an industrialist, and I want to start a business in deep nullsec. For a small independent group there will be limited supply at best. In my thought experiment I will be able to occassionally travel to empire by help of wormhole connections, or as a special mission with a Blockade Runner. Therefore I can‘t move large amounts of cargo. As I see it, right now it is nearly impossible to build a lot of stuff locally.

T1 production might be possible across the bank. But T2 production is a completely different story. Even if I have access to an NPC station with all science and industrial services, I still need Datacores for invention. They can only be imported from Empire, there are no sufficient nullsec-only sources. Next up is the question of moon minerals. Where do I get region-specific moon minerals? Where do I get moon minerals at all, if I am member of a small independent nullsec entity? I can‘s set up a dozen POS at different moons, because as a small independent entity it is impossible to maintain, let alone defend.

Even if my entity would limit itself on small engagements, staged from – let‘s say – an NPC station in Stain or whereever, I would need access to T2 modules at least. I‘m not even talking about T2 ships, which need a lot more moon minerals to build.

So how do I survive in nullsec without my umbilical cord connecting me to the Jita market?
Rahelis
Doomheim
#894 - 2014-10-07 11:49:15 UTC  |  Edited by: Rahelis
Dear goons,

this is the first patch/ nerf to PP - more are to follow - we all can read the dev blogs.

You guys simply do not understand that your kind of playing the game destroys the game itself.

Hordes of F1 players that log in on ping is just 100% fail.


Why do you strategical genius`s think is CCP doing this drastic changes?

Null sex is a wasteland - one half of the equation is bad game design, no question.

The other half of the mess is bad playing - that is where you guys enter.


On a medical point of view: The success of cancer kills the host body - that is simple enough for you folks to understand.



Tahn, null sex indu needs a rework in supply terms - CCP is aware of that, according to their posts

The reason CCP divided all the mats all over EVE was to get ppl actually trading stuff over regions - that happend sometimes, but F1 players prefer to jump to Jita in the first place and making null sex worse than high sec.

Imagine null sex player groups that actually trade with each other - and not behave like children on leave from kindergarden. And trade hubs in null sex could actually sell goods ppl need.

Right now null sex is nothing more that a poor extension of high sec. All goons, for example, live in high sec.

If production would become regional - then you would fly the stuff your region supports best.

We have to wait what changes come and maybe null sex becomes interesting enough that ppl really live there?
Nikk Narrel
Moonlit Bonsai
#895 - 2014-10-07 13:15:29 UTC
Tahnil wrote:
...

So how do I survive in nullsec without my umbilical cord connecting me to the Jita market?

You don't.

Something which many people have not pointed out, is that null sec doesn't work by granting you abilities or opportunities.
It works by the ability to deny these abilities and opportunities to others.
These abilities, to store items, buy, sell, and generally supply yourself to sustainable levels, are needed for players to interact with each other in a competitive manner.
This is why it is choking.


So long as it remains possible for one group to put significant distance between a system, and an opponents ability to interact, that group has decisive leverage against these others.

The wormholes do randomly connect systems, but not in a manner user friendly enough to sustain this interaction here.
At least not at a meaningful level to this context.

Like they say in real estate, location location location.
Make these locations local to player access, so competitive players are much less obstructed from playing with you, and a change will happen.
Tahnil
Gunboat Commando
#896 - 2014-10-07 13:57:19 UTC
Nikk Narrel wrote:
Tahnil wrote:
...

So how do I survive in nullsec without my umbilical cord connecting me to the Jita market?

You don't.


I see the necessity to change nullsec mechanics in such a manner that it‘s no longer possible to deny small entities to survive in nullsec without long logistics chains. At least it should be possible for small entities to survive in a very basic manner: replace equipment without Jump Freighters flying to trade hubs etc.

The trick is: the mechanics involved shouldn‘t be very attractive for big entities, because that would work in the wrong direction. It should be similar to a hunter-gatherer versus big real world corporations, colonizing parts of space by means of freight ships and heavy ground equipment.

With regards to moon materials it might be an idea to check if planetary interaction could be extended to moons. PI is a rather personal instrument. It can be made subject to some corporation and even alliance level regulation, but you can‘t exert a tight control, and you are dependent on a lot of individuals. For strong corporations, moon harvester arrays should stay much more interesting than Moon PI. But for small entities Moon PI could be a way to mine (and process) moon minerals in deep nullsec and therefore create some limited supply of items via invention and production.

Just one idea, maybe not the best. But there has to be a way.
Vyl Vit
#897 - 2014-10-07 16:52:28 UTC  |  Edited by: Vyl Vit
HVAC Repairman wrote:
out of my cold dead hands will you take dominion sov away from me
^ This can always be arranged.

(That being said.) I've read the entirety of this dev blog. When I see a "solution" to a problem with this magnitude of complication, I'm reminded of what Scotty said, "The more they over-think the plumbing the easier it is to stop up." Now, I'm not thinking of gaming the system or finding loopholes. It's obvious a lot of the complexity of this solution has to do with just that. I am thinking of our little friend "human behavior."

From what I gather the "problem" being solved here is stagnation in null sec. There's just no "game" in the game there. The reasons for this are many and varied, depending upon who the player is and what activities are involved in particular. To some, there's no problem at all. To others it's a fiasco.

I'm also mindful of the two "epic battles" of late, one apparently deserving of a memorial (yet not deserving of a repeat performance). The idea of only elite alliances can own capitals, and the presence of these in numbers effectively negates any new blood from safely establishing themselves in null sec. "I'd rather be a hammer than a nail..." (so to speak.)

Taking into account the rules and restrictions that were applied to capitals some time ago, which in themselves are borderline overly-wrought of necessity, and the layering on of these new conditions, it seems to me the "capital" ship itself is more and more appearing to be the problem. I mean, if you have a wasp, and you clip its wings, it kind of loses a lot of its waspyness? (Sure, that's a word!)

I'm sorry to see a better, more elegant and simple solution to this problem wasn't devised. I think CCP's historic hand-holding of certain elements in the game, and other biases have led to complicating what could have, and should have been a simple and natural outgrowth of the game. And now, this.

Management, in order for this to work, is committing itself to open-ended agreement to continually monitor and recalibrate the variables involved in this "remedy." It looks as easy to do as balancing a water balloon on the end of a ruler. I wish them a lot of luck in this endeavor. Yet, I have serious misgivings about this approach, and I predict the result will be management by crisis, rather than crisis management.

"When the solution is simple, God is answering." -Albert Einstein-

Paradise is like where you are right now, only much, much better.

Cardano Firesnake
Fire Bullet Inc
#898 - 2014-10-08 12:31:26 UTC
I think that this change is a good thing.
BUT CCP WILL HAVE TO FIND A USE FOR CAPITALS.
Dreadnaught POS bashing was already boring, now you will have to fly it like a freighter...
Boring dangerous and expensive. Nearly useless now...

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Jenn aSide
Soul Machines
The Initiative.
#899 - 2014-10-08 13:14:51 UTC  |  Edited by: Jenn aSide
Jenn aSide wrote:
Good luck with everything, It will be interesting to see what comes out of this.

I only have 2 suggestions, about the discussion not about sov:

#1. Read this article...

Quote:
In his TED Talk on spaghetti sauces, Malcolm Gladwell argues that the food industry made a big mistake asking people about their preferences and conducting focus groups. Gladwell says that “The mind knows not what the tongue wants. […] If I asked all of you, for example, in this room, what you want in a coffee, you know what you’d say? Every one of you would say ‘I want a dark, rich, hearty roast.’ It’s what people always say when you ask them what they want in a coffee. What do you like? Dark, rich, hearty roast! What percentage of you actually like a dark, rich, hearty roast? According to Howard, somewhere between 25 and 27 percent of you. Most of you like milky, weak coffee. But you will never, ever say to someone who asks you what you want — that ‘I want a milky, weak coffee.’”


People always think they know what they want, but many times people are just being idealistic about themselves. What they say they want (and what would be fun) and what players will actually play are 2 different things.

Consider actual human nature during your summit (one thing to consi9der, as in rela life, so in game: people don't fight over tings they can just buy). Look at the past, see what people REALLY do vs what they say or think they will do.

#2. Do not over-react to the current situation! . Understand it, sure, but don't think there is any easy fix. You will hear a lot of "fix this one thing and everything will be fine" talk. Don't believe it lol.

Years ago I played a game called mechwarrior 3. It was cool, but because it was based on a board game's theory of balance, certain weapons (when put in a real time situation) were insanely overpowered such as small lasers and short ranged missiles lol. So the developers of Mech4 prenerfed the unbalanced things in their game, causing a vicious swing to imbalance the other way around (snipers, snipers and more snipers).

This is relevant here because in this thread you are going to get a LOT of thinking based on hatred of Goons, Big alliances, Coalitions, the 'blue donut', Capital and Super Capital ships, power projection and all the (truly or falsely percieved) problems of current null. The risk is that over-reacting to these percieved problems might end up making things even worse, in the way that (Super lame and Grindy) Dominion SOV ended up being an over-reaction to the (super lame actually less grindy) system it replaced.

Again, good luck with the summit.



just reposting the post that (*given the announced jump drive changes) got completely ignored lol.
SFM Hobb3s
Perkone
Caldari State
#900 - 2014-10-08 13:29:27 UTC
Dras Malar wrote:
Deck Cadelanne wrote:

I can use a phone or IM and get my mates to log in. What I don't expect is to then be able to bridge or jump them, without any risk or further effort, clear across the galaxy to blob somebody.


Again, bridging and jumping capitals and supercapitals completely across the galaxy is not without risk or effort. Just because some nullsec groups have gotten good at it, or because you've never seen it, doesn't mean that it takes no planning or effort. Goons have actually been quite bad at it in the past (if you've ever heard of the infamous Trail of Tears), but they seem to have improved, and of course PL is well-known for being good at it.

Actually these changes nerf PL, the group most threatening to Goons, far more than it nerfs Goons. It takes from them the only tool they had against the CFC, capital ship mobility. People sure do like to complain about these nullsec treaties - well, Goons won't need any more treaties after this, because they won't have anything to fear from entities they will have to treat as equals anymore. They really will be able to just blob them with capitals and win with superior numbers, since their enemies will not be able to bring reinforcements to a fight over sovereignty in Goon space.

Deck Cadelanne wrote:

I am struggling to understand why so many null coalition players (not all!) seem to believe that EVE is *their game.*

Making more of EVE gameplay more accessible, in more ways, for more players rather than just for you and your uber-blobs is a good thing, good for the game, good for the playerbase, good for CCP.

Eve is our game, just as much as it is yours. These changes do not seem to improve the game for anyone, they only remove usefulness of some of the ships we use, which to me looks like the game shooting itself in the foot to spite some of its own playerbase. This actually reduces the accessibility of nullsec and does nothing to encourage diversity, it only strengthens entrenched forces, like us. CCP may just as well have built a moat around the north for us.

I have a sneaking suspicion that nullsec groups have become victims of their own success to such an extent that due to the incredible bias against them, it's no longer even possible to communicate rationally about them, and admins are willing to go out of their way to spite them for the sake of it regardless of the consequences.


Wow you think PL is going to suffer more because 'they only thing they have to counter goons is cap mobility'. I guess you've never gone up against a PL subcap fleet before have you? BL's done so many times, and I'll tell you this, they are very good subcap pilots. This fact alone puts them at a HUGE advantage over goons.