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Good golem set up for level 4 missions

Author
PUNISHER MK9
Mara Draven Institution
#1 - 2014-10-07 18:38:24 UTC
I assume this is still a pretty good mission ship? I am returning and am looking for a good level 4 set up, that is fairly save tank wise even if it costs me a little dps. I need to polish up my play skills and dont want to die as i relearn how to play, or if i have a short DC.
Eugene Kerner
TunDraGon
Goonswarm Federation
#2 - 2014-10-07 19:05:44 UTC
PUNISHER MK9 wrote:
I assume this is still a pretty good mission ship? I am returning and am looking for a good level 4 set up, that is fairly save tank wise even if it costs me a little dps. I need to polish up my play skills and dont want to die as i relearn how to play, or if i have a short DC.

Golem is for lvl 5
every T1 Battleship does fine in Lvl 4.
There are even t2 cruisers that you can take...

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

PUNISHER MK9
Mara Draven Institution
#3 - 2014-10-07 22:37:58 UTC
Eugene Kerner wrote:
PUNISHER MK9 wrote:
I assume this is still a pretty good mission ship? I am returning and am looking for a good level 4 set up, that is fairly save tank wise even if it costs me a little dps. I need to polish up my play skills and dont want to die as i relearn how to play, or if i have a short DC.

Golem is for lvl 5
every T1 Battleship does fine in Lvl 4.
There are even t2 cruisers that you can take...


well i already have a golem is the thing i just want to make sure my old set up is solid .
Chainsaw Plankton
FaDoyToy
#4 - 2014-10-08 00:32:17 UTC
Eugene Kerner wrote:
PUNISHER MK9 wrote:
I assume this is still a pretty good mission ship? I am returning and am looking for a good level 4 set up, that is fairly save tank wise even if it costs me a little dps. I need to polish up my play skills and dont want to die as i relearn how to play, or if i have a short DC.

Golem is for lvl 5
every T1 Battleship does fine in Lvl 4.
There are even t2 cruisers that you can take...


wot? Shocked

sure some t2 cruisers can complete lv4s, but it is (usually) inefficient, the marauder class pretty much laughs at lv4s and does them quite well.

Bcus in the lows

deadspace med booster
invuln

5 free mids, I'd go with 1 prop mod 4 target painters

4x cruise launchers
tractors/salvagers
bastion mod

Rigs I'm not completely sure. Rigors are pretty good, but I really like the Hydraulic bay thrusters that I put on my ship years ago for a torp setup, as I can hit at over 100km without needing to volley count.

this is the EFT setup I have with rigors,

[Golem, cruise Rigors]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Pithum C-Type Medium Shield Booster
Adaptive Invulnerability Field II
Republic Fleet 100MN Afterburner
Republic Fleet Target Painter
Republic Fleet Target Painter
Republic Fleet Target Painter
Republic Fleet Target Painter

Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Small Tractor Beam II
Small Tractor Beam II
Salvager II
Bastion Module I

Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II

Hobgoblin II x15

@ChainsawPlankto on twitter

stoicfaux
#5 - 2014-10-08 01:17:25 UTC
https://forums.eveonline.com/default.aspx?g=posts&m=4450779

This should one shot all non-elite NPC cruisers. The shield booster is up to you (MSB for perma-boosting, or something larger for pulsing for those couple of missions where popping all the triggers is a bit much for the MSB and bastion.)

[Golem, Level 4 Cruise]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Ballistic Control System II

Pithum C-Type Medium Shield Booster
Adaptive Invulnerability Field II
Large Micro Jump Drive
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron

Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Small Tractor Beam II
Small Tractor Beam II
Small Tractor Beam II
Bastion Module I

Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I

Implants:
CM-605
RL-1005

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Eugene Kerner
TunDraGon
Goonswarm Federation
#6 - 2014-10-08 12:03:51 UTC
Chainsaw Plankton wrote:
Eugene Kerner wrote:
PUNISHER MK9 wrote:
I assume this is still a pretty good mission ship? I am returning and am looking for a good level 4 set up, that is fairly save tank wise even if it costs me a little dps. I need to polish up my play skills and dont want to die as i relearn how to play, or if i have a short DC.

Golem is for lvl 5
every T1 Battleship does fine in Lvl 4.
There are even t2 cruisers that you can take...


wot? Shocked

sure some t2 cruisers can complete lv4s, but it is (usually) inefficient, the marauder class pretty much laughs at lv4s and does them quite well.

Bcus in the lows

deadspace med booster
invuln

5 free mids, I'd go with 1 prop mod 4 target painters

4x cruise launchers
tractors/salvagers
bastion mod

Rigs I'm not completely sure. Rigors are pretty good, but I really like the Hydraulic bay thrusters that I put on my ship years ago for a torp setup, as I can hit at over 100km without needing to volley count.

this is the EFT setup I have with rigors,

[Golem, cruise Rigors]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Pithum C-Type Medium Shield Booster
Adaptive Invulnerability Field II
Republic Fleet 100MN Afterburner
Republic Fleet Target Painter
Republic Fleet Target Painter
Republic Fleet Target Painter
Republic Fleet Target Painter

Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Small Tractor Beam II
Small Tractor Beam II
Salvager II
Bastion Module I

Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II

Hobgoblin II x15


Of course it does them well - it is like bringing a Formula 1 Car to a acceleration race with a Trabant (old East German Car made of plastic and glue)
people get ganked because of fits like the one above and then wonder why they get ganked in high sec...Roll
You sure can do a lvl 4 quite fast with this setup though.

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#7 - 2014-10-08 12:45:31 UTC  |  Edited by: John Ratcliffe
Some pretty fail Golem fits being suggested there...

This is what I use:

Low

CN BCU x 4

Mid

T2 Large Shield Booster
T2 Invul x 2
RF TP x 2
T2 100MN AB (Swap for MJD or MWD as you wish)
T2 Cap Recharger

High

T2 CM Launcher x 6
T2 Tractor Beam x 3
Bastion Module

Rigs

T2 Rigor x 2

Drones

T2 Hobgoblins x10
Light ECM x5

This is still over-tanked. Marauders are THE hull of choice for Lvl 4s. I have a Golem, Vargur and Kronos and love them all. Just need T2 Large Energy turrets and I can take a Pally for a spin also.

Plus ça change, plus c'est la même chose

stoicfaux
#8 - 2014-10-09 00:44:42 UTC
John Ratcliffe wrote:
Some pretty fail Golem fits being suggested there...

RF TP x 2
T2 Cap Recharger

T2 CM Launcher x 6

T2 Rigor x 2

Drones

Light ECM x5


Speaking of fail fits... Generally speaking, you want 3-4 TPs, a prop mod (MJD or MWD/AB as needed), salvage drones, and an MTU. And NoDoz. With Marauders in level 4s, it's more about Applied DPS, Damage Projection, and Mobility (including Warp Speed.) Tank is pretty far down the list.

After that, the upgrade path from a Golem is to a gunship (and/or a Rattlesnake depending on your temperament.)


Also, 6 CM Launchers? Big smile

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Chainsaw Plankton
FaDoyToy
#9 - 2014-10-09 04:46:18 UTC
Eugene Kerner wrote:
Of course it does them well - it is like bringing a Formula 1 Car to a acceleration race with a Trabant (old East German Car made of plastic and glue)
people get ganked because of fits like the one above and then wonder why they get ganked in high sec...Roll
You sure can do a lvl 4 quite fast with this setup though.


so switch the painters to meta4, and drop a bcu or two to t2. If that gets ganked, well they were bored as hell and you were just the first person they probed out. with ~400m (90m * 3x bcu 1x booster + 40m AB) in fitting I'm pretty sure gankers would be better off mining veldspar (okay maybe slight exaggeration). Also RF painters at 20ish mil each aren't exactly gank bait either.

@ChainsawPlankto on twitter

NanoRunner
Sebiestor Tribe
Minmatar Republic
#10 - 2014-10-10 05:00:26 UTC
stoicfaux wrote:
John Ratcliffe wrote:
Some pretty fail Golem fits being suggested there...

RF TP x 2
T2 Cap Recharger

T2 CM Launcher x 6

T2 Rigor x 2

Drones

Light ECM x5


Speaking of fail fits... Generally speaking, you want 3-4 TPs, a prop mod (MJD or MWD/AB as needed), salvage drones, and an MTU. And NoDoz. With Marauders in level 4s, it's more about Applied DPS, Damage Projection, and Mobility (including Warp Speed.) Tank is pretty far down the list.

After that, the upgrade path from a Golem is to a gunship (and/or a Rattlesnake depending on your temperament.)


Also, 6 CM Launchers? Big smile



I think his 6cm is a typo lol, but why 3-4 target painters? doesnt the stacking penality get to be pointless?
Chainsaw Plankton
FaDoyToy
#11 - 2014-10-10 16:49:24 UTC
NanoRunner wrote:
I think his 6cm is a typo lol, but why 3-4 target painters? doesnt the stacking penality get to be pointless?


Pointless: no, better than putting nearly anything else in that slot: yes

1st mod: 100.0% effectiveness
2nd mod: 86.9% effectiveness
3rd mod: 57.1% effectiveness
4th mod: 28.3% effectiveness
5th mod: 10.6% effectiveness
6th mod: 3.0% effectiveness

I would guess there are a few places where 3 tp will save you a volley over 2 tp, and some places where 4 tp will save a volley over 3. maybe even 5 are worth it in some cases. I tend to not worry about it too much as I prefer gun ships and focus on them more. here are the stats for TPs, if you want to multiply it all out feel free. all I'll say is the 5th RF TP is over a 6% bonus, and well, look at the price of 6% implants some time.

PWNAGE 56.25% With links: 75.66%
RepFleet: 60% With Links: 80.7%
Domination: 61.88% With Links: 83.22%

Hell I saw a thread somewhere about a 7 target painter golem being used in wormholes, That very last small increase was worthwhile in the tracking formula for assisting a blap dread.

@ChainsawPlankto on twitter

Kagura Nikon
Native Freshfood
Minmatar Republic
#12 - 2014-10-13 10:17:42 UTC
Eugene Kerner wrote:
Chainsaw Plankton wrote:
Eugene Kerner wrote:
PUNISHER MK9 wrote:
I assume this is still a pretty good mission ship? I am returning and am looking for a good level 4 set up, that is fairly save tank wise even if it costs me a little dps. I need to polish up my play skills and dont want to die as i relearn how to play, or if i have a short DC.

Golem is for lvl 5
every T1 Battleship does fine in Lvl 4.
There are even t2 cruisers that you can take...


wot? Shocked

sure some t2 cruisers can complete lv4s, but it is (usually) inefficient, the marauder class pretty much laughs at lv4s and does them quite well.

Bcus in the lows

deadspace med booster
invuln

5 free mids, I'd go with 1 prop mod 4 target painters

4x cruise launchers
tractors/salvagers
bastion mod

Rigs I'm not completely sure. Rigors are pretty good, but I really like the Hydraulic bay thrusters that I put on my ship years ago for a torp setup, as I can hit at over 100km without needing to volley count.

this is the EFT setup I have with rigors,

[Golem, cruise Rigors]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Pithum C-Type Medium Shield Booster
Adaptive Invulnerability Field II
Republic Fleet 100MN Afterburner
Republic Fleet Target Painter
Republic Fleet Target Painter
Republic Fleet Target Painter
Republic Fleet Target Painter

Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Small Tractor Beam II
Small Tractor Beam II
Salvager II
Bastion Module I

Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II

Hobgoblin II x15


Of course it does them well - it is like bringing a Formula 1 Car to a acceleration race with a Trabant (old East German Car made of plastic and glue)
people get ganked because of fits like the one above and then wonder why they get ganked in high sec...Roll
You sure can do a lvl 4 quite fast with this setup though.



Most people do not realize marauders can do all l4 pretty fast even with t2 fits only.

"If brute force does not solve your problem....  then you are  surely not using enough!"

stoicfaux
#13 - 2014-10-13 15:14:20 UTC
NanoRunner wrote:

but why 3-4 target painters? doesnt the stacking penality get to be pointless?

You need four so you can one shot non-elite NPC cruisers moving at cruise speed in missions with Fury ammo. However, you should be able get away with three against slow, fat Guristas cruisers.

There should be a ridiculously large googledocs spreadsheet in the link I in the post I linked to earlier in this thread.

Also, if you're shooting in TP falloff, having extra TPs helps.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Bastion Arzi
Ministry of War
Amarr Empire
#14 - 2014-10-13 15:45:05 UTC
since the loot drop nerf im not sure marauders are even worth it
Chainsaw Plankton
FaDoyToy
#15 - 2014-10-13 18:51:19 UTC
Bastion Arzi wrote:
since the loot drop nerf im not sure marauders are even worth it


considering you can 2 slot tank marauders, and use every single other slot for damage they do have some use. Also when it comes to missile BS there are few options.

@ChainsawPlankto on twitter

Lil' Brudder Too
Pistols for Pandas
#16 - 2014-10-15 01:21:48 UTC
Bastion Arzi wrote:
since the loot drop nerf im not sure marauders are even worth it

half the ammo costs?...naa...that could never be a good reason to do anything...

Also, all those who are boasting how awesome the max damage fits are...do you even look at the plethora of ganked marauders out there? Let me help you out....LOTS of pure T2 fits. But you know what 90% of those now dead T2 fits have in common....yup...no DC2, single hardner, and undersized rep.

At this point they don't do it for the iskies, they hit freighters for that...they do it because you let them...by giving them an easy 1b KM.
James Baboli
Warp to Pharmacy
#17 - 2014-10-15 09:26:12 UTC
Lil' Brudder Too wrote:
Bastion Arzi wrote:
since the loot drop nerf im not sure marauders are even worth it

half the ammo costs?...naa...that could never be a good reason to do anything...

Also, all those who are boasting how awesome the max damage fits are...do you even look at the plethora of ganked marauders out there? Let me help you out....LOTS of pure T2 fits. But you know what 90% of those now dead T2 fits have in common....yup...no DC2, single hardner, and undersized rep.

At this point they don't do it for the iskies, they hit freighters for that...they do it because you let them...by giving them an easy 1b KM.

I'll start being afraid to fly marauders when they bother to actually take some of the 20B + ships out of incursions. Doesn't take long to find some, especially if you run a logi with a ship scanner for a bit.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Bastion Arzi
Ministry of War
Amarr Empire
#18 - 2014-10-15 11:01:55 UTC
Lil' Brudder Too wrote:
half the ammo costs?...naa...that could never be a good reason to do anything...


as if t1/t2 ammo is expensive
elitatwo
Zansha Expansion
#19 - 2014-10-15 16:45:53 UTC
Good golem set up for level 4 missions:

A fit that doesn't make your boat explode before your mission is complete.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Elminatrix
Trains Awesomeness
#20 - 2014-10-16 04:36:23 UTC
Really simple golem fit:

Large core defence solidifier II
Large core defence solidifier II

DCU II (always have that)
CN BCU
CN BCU
CN BCU

Pith X-type x-large shield booster
Pith C-type Adaptive invul
Pith C-type Adaptive invul
Pith A-type EM Ward Field
Ptih C-type SBA
Large MJD
Heavy Capacitor Booster (Charge: Navy 800)

Cruise missiles launcher II
Cruise missiles launcher II
Cruise missiles launcher II
Cruise missiles launcher II
Salvager II
Tractor Uniter II
Bastion Module


With that setup, You will tank well over the LVL 4 missions and still do good amount of DPS
Resists profiles on bastion will go over 80% and you can select your DMG,
Light warriors will get the frigates and cruiser
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