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Balancing active income (Attached with jump drive patch)

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Author
Mohamad Transporte
Native Freshfood
Minmatar Republic
#1 - 2014-10-08 10:34:37 UTC  |  Edited by: Mohamad Transporte
As you know, CCP is still hush hush about the changes planned to be launched beside jump drive nerf as a solution for the stagnation created by the blue donut intiative and its counter mega power

Income as everyone knows is classified into active and passive and is usually measured by isk per hour meter

Passive income include: Moon milking, Reactions, PI, industry, BPO stuff..etc.... (Usually require minimal intervention where its sufficient to log and do ur thingy few minutes a day, update ur skill bar and log off to do other stuff )

After the successful patches done to nerfing tech, boosting R64, Industry redesign, passive income is mostly balanced in terms of sources and in terms of null/high risk vs reward

Active income, however, needs serious look if CCP want to push more players towards null.. lets have a look over the current isk/hour meter (READ: assuming u do stuff solo, travel time and feet time is taken into consideration, and u have high skilled ship):

Highsec >>> AVERAGE <<<:

Incursions: 180 mill per hour (Source: my actual experience)
High sec lvl 4 missions: 70 mill per hour (Source: https://forums.eveonline.com/default.aspx?g=posts&t=320422)
Mining: 35 mill per hour (source: eve-calculator.com)
Ice mining: 25 mill per hour (source: eve-calculator.com)

Low sec >>>AVERAGE<<<

Faction war fare: 200 mill per hour (incase u have 2 chars in opposing factions)
LvL 5 missions: 120 mill per hour

Null Sec >>>AVERAGE<<<

Ratting anoms: 60 mill per hour
DED Plexes: 80-100 mill per hour (Very huge range in income depending on luck)


ok so lets take CCP Concept of risk vs reward taking into considertion the following factor:
Sec status (1 to 3) where 1 = high, 2=low, 3=null
Value of ships involved (1 to 3) where 1<300 mill, 2 = between 300 mill and 800 mill, 3 > 800 mill
Risk of having your ship destroyed (1 to 4): 1=nearly impossible, can go afk... 2= very Low, needs semi-afk ... 3= needs average intervention and lvl 4 skills .. 4 needs high skills and opened eyes .

now lets calculate the risk factor for above (with a proposition that havens / Sanctums can be done only by a sieged Marauder or by a carrier, and Forlorn hubs can be done by faction/pirate BS) :

High sec incursion: 1*3*4=12
High sec lvl 4: 1*1*2=2
Mining in high sec: 1*1*1=1
Faction war far: 2*1*4=8 (unfortunately, ccp decided that a bomber is enough for fw missions!!)
lvl 5 low sec missions: 2*2*4=16
Null Ratting Anoms (up to forsaken): 3*1*4= 12
Null Ratting Anoms (Forlorn): 3*2*4=24
Null Ratting Anoms (Sanctums/Havens): 3 * 3 * 4=36
Tough DED plexes: 3*2*4= 24
Medium DED Plexes: 3*1*3= 6

this means that level of risk (and proposed isk per hour value taking into consideration that havens / Sanctums can be done only by a sieged Marauder or by a carrier, and Forlorn hubs can be done by faction/pirate BS)) should be:

================Proposed result=======================
Sanctums/Havens (180 mill per hour) (more tough sites than the current, needs carrier/sieged marauder tank)
Forlorn hubs (150 Mill per hour) (Can be done by a well tanked faction/pirate BS or tech3)
lvl 5 missions (low sec) & Tough DED plexes (null) (120 mill per hour)
High sec incursion (HQ) and Forsaken hubs (null) (100 mill per hour)
FW missions: (80 mill per hour)
High sec incursion (VGs/Assualts) & Medium DED Plexes (null) (70 mill per hour)
High sec missions (50 mill per hour)
mining in high sec (20 mill per hour)
===================================================

After math:
Less isk per char than current with higher isk per hour for null dudes especially the high skilled ones
more interesting high end anomalies with more scramming frigs and high dps spawns
High sec incursion nerfed but still acceptable (100 mill per hour isnt that bad for HQs)
Abrazzar
Vardaugas Family
#2 - 2014-10-08 10:37:10 UTC
Nah, rather nerf income levels deemed to high than boosting incomes, creating more inflation. Actually, I'd welcome a deflation for a year or two.
Mohamad Transporte
Native Freshfood
Minmatar Republic
#3 - 2014-10-08 10:55:28 UTC
Abrazzar wrote:
Nah, rather nerf income levels deemed to high than boosting incomes, creating more inflation. Actually, I'd welcome a deflation for a year or two.

nerfing high sec income will give equality to null which is not fair...read all the analysis please before posting 2 minutes after the OP
baltec1
Bat Country
Pandemic Horde
#4 - 2014-10-08 11:02:47 UTC
Its now possible to get 80 mil/hr in high sec level 3 missions.

Nerfing high sec mission income will result in a whinenought that would dwarf the jump drive rage nerf thread. While it would be enjoyable I don't see it happening. Realistically the best way to deal with this is to add mission agent mods for null outposts. Not only would they provide better income than highsec but they would also inject far less isk than anoms, will allow for much much more people to live in a single system (the current cap is 10) and would reduce local intel as a by product (more people in systems = harder to track neutrals).

Mohamad Transporte
Native Freshfood
Minmatar Republic
#5 - 2014-10-08 11:07:12 UTC
we need to differentiate between whats good for the game and whats bad regardless of how many whine threads would be created... healthy stuff requires bold decisions
Solecist Project
#6 - 2014-10-08 11:07:38 UTC  |  Edited by: Solecist Project
80 Million ISK through lvl3s ??

You're usually not trolling, so... what???

And I doubt boosting income in null helps.
There are those who report lots of money to be made there ...
... and those who report the opposite.

In the end you won't really get any people into null you'd necessarily want there.
Unless you love the whining, moneygrabbing type of course who will complain about afk cloakers...


You'll just turn nullsec into carebear land as much as highsec is it already...

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

baltec1
Bat Country
Pandemic Horde
#7 - 2014-10-08 11:11:05 UTC
Solecist Project wrote:
80 Million ISK through lvl3s ??

You're usually not trolling, so... what???


Warp speed rigged mach, its a literal isk printing machine.
corebloodbrothers
Deep Core Mining Inc.
Caldari State
#8 - 2014-10-08 11:11:19 UTC
Isk versus risk is not the determinign factor too people imo. People live in a social context wihtin eve and isk making is determined by frends, availability, preferences, skills, andd why u do what u do.

Also the numbers are questionable, billions on a maruader in high sec is common, as well as bling incursion ships, hich woudl get hunted in null. Ask frog freight guys about their isk per h, and why they still do it, same goed for alot of occupations and choices.


I am a bit puzzled as what u want to achieve, whats the underlying reason behind u pushing for a rebalance of isk versus risk in noc driven isk adventures. Do u want to push people into null bu nerfing their income? Do u feel null seccers are poor and cant make a living? , if the latter, then ask yourself why they all life there, why a sytem can be rented out for 5 billion per motnth easy, and why nullsec counts their srp in trillions.

People s choices are determined by more factors then the mentioned onces, and people are driven by other factors. Esle eveyone woudl do the same thing. Other park alts to make isk oer hour and so on.
Solecist Project
#9 - 2014-10-08 11:15:18 UTC  |  Edited by: Solecist Project
baltec1 wrote:
Solecist Project wrote:
80 Million ISK through lvl3s ??

You're usually not trolling, so... what???


Warp speed rigged mach, its a literal isk printing machine.

Added something to my post after yours.
Didn't see it before.

Anyhow ... when battleships can enter lvl3s ...
... we should suggest CCP ends this nonsense.
Hahahaha the whining by the greedy bitches......

Would you agree?

Personally I think having tighter ship restrictions on missions is a good thing.

People who run lvl3s in battlecruisers are bad enough already.....

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

baltec1
Bat Country
Pandemic Horde
#10 - 2014-10-08 11:16:30 UTC
corebloodbrothers wrote:
Isk versus risk is not the determinign factor too people imo. People live in a social context wihtin eve and isk making is determined by frends, availability, preferences, skills, andd why u do what u do.

Also the numbers are questionable, billions on a maruader in high sec is common, as well as bling incursion ships, hich woudl get hunted in null. Ask frog freight guys about their isk per h, and why they still do it, same goed for alot of occupations and choices.


I am a bit puzzled as what u want to achieve, whats the underlying reason behind u pushing for a rebalance of isk versus risk in noc driven isk adventures. Do u want to push people into null bu nerfing their income? Do u feel null seccers are poor and cant make a living? , if the latter, then ask yourself why they all life there, why a sytem can be rented out for 5 billion per motnth easy, and why nullsec counts their srp in trillions.

People s choices are determined by more factors then the mentioned onces, and people are driven by other factors. Esle eveyone woudl do the same thing. Other park alts to make isk oer hour and so on.


I chose to make my isk in high sec because I can make more there than in the null empire I help to defend. I'm not going to expend more effort and take more risk if I am not going to be earning any more (or in the case of null, earning less).
Solecist Project
#11 - 2014-10-08 11:18:10 UTC
Baltec... that makes no sense.

When you can rent out systems for billions of ISK per month ...
... which obviously are easily made ...
... then you don't have an argument here ... no?

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Mohamad Transporte
Native Freshfood
Minmatar Republic
#12 - 2014-10-08 11:20:03 UTC
thanks core for your reply, its true that life do exist in null although isk per hour in high can be higher.. however, in eve, the learning curve is not the same for everyone...

For me, only 1 year back i noticed that skilling a char for incursion is actually better than null sec ratting, so i stopped doing that and moved a char to incursions to fund my solo/small gang pvp ships

Ofcourse the trillions of SRP is generated from moons and rental income and thats not my topic as i feel passive income is fair and should be linked to sov dominance

what i am proposing is the reward system for solo effort ... Red frog do what they do because of isk per hour... and their work requires big investment (5+ bill ship) and good planning and still , the risk is there if a mistake is done

I really hate the concept of giving a high sec player triple the income of a guy who risk his ship in null to do ratting.. thats the main point!
baltec1
Bat Country
Pandemic Horde
#13 - 2014-10-08 11:21:35 UTC  |  Edited by: baltec1
Solecist Project wrote:
Baltec... that makes no sense.

When you can rent out systems for billions of ISK per month ...
... which obviously are easily made ...
... then you don't have an argument here ... no?


You assume the people who rent our space are good with sums. It makes sense if one guy is in a system running anoms with a personal carrier fleet but not for a corp.

The only good anom running systems are full and when you factor in the interruptions and the fact that level 3s are only 10 mil/hr lower than the best null anom income you just have to ask why bother with making isk in null?
Solecist Project
#14 - 2014-10-08 11:33:49 UTC
baltec1 wrote:
Solecist Project wrote:
Baltec... that makes no sense.

When you can rent out systems for billions of ISK per month ...
... which obviously are easily made ...
... then you don't have an argument here ... no?


You assume the people who rent our space are good with sums. It makes sense if one guy is in a system running anoms with a personal carrier fleet but not for a corp.

The only good anom running systems are full and when you factor in the interruptions and the fact that level 3s are only 10 mil/hr lower than the best null anom income you just have to ask why bother with making isk in null?

Makes sense.

What about different approaches to buffing already existing income opportunities?

Like... CCP introducing rogue mission agents who leave highsec and move to null?
Missions are unlimited in numbers and it would help solve the problem of
limited opportunities, which seems to be the actual problem here.

From what you say it's not actually the income, but the lack of opportunities.

So at a certain level of upgrade, agents could appear in player made stations
or whatever you got there. That would mimic empireesque gameplay.
Just throwing my thoughts out.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Higgs Foton
Mission And Mining Inc
#15 - 2014-10-08 11:42:12 UTC
Given the fact that most of my income comes from null sec: Some observations:

Ratting anomalies:
When done in an carrier and with an MTU its about 100 -120 million isk/hour

Battle complexes:
Since ccp dumbed down exploration a lot of people are doing it, and prices for a lot of deadspace modules are dropping. I think its now in the 50-60 million isk/hour range.

I do agree null needs a massive buff in isk making opportunities. or high sec needs to be nerfed hard (no incursions, lvl's 4 to lowsec, etc).

Remember, the only thing which makes EVE fun is hoarding isk and shooting people. The fact that CCP ads "challenging content" like burner missions is pretty laughable imho. If i can't make huge amounts of isk of it, it ain't worth the trouble.
Mohamad Transporte
Native Freshfood
Minmatar Republic
#16 - 2014-10-08 11:47:11 UTC
Add to that ,,, ccp always said that securtity in high sec is essential because there should be a place for newbies to learn from .. thats true.. but not to the degree where u can do 200 mill per hour in high sec while u go under 100 mill per hour from null anomalies
Neckbeard Nolyfe
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#17 - 2014-10-08 11:49:45 UTC
Mohamad Transporte wrote:


Low sec >>>AVERAGE<<<

Faction war fare: 200 mill per hour (incase u have 2 chars in opposing factions)
LvL 5 missions: 120 mill per hour



You mean more like 700mil/h with current prices?

~lvl 60 paladin~

Solecist Project
#18 - 2014-10-08 11:50:01 UTC
Higgs Foton wrote:

Remember, the only thing which makes EVE fun is hoarding isk and shooting people. The fact that CCP ads "challenging content" like burner missions is pretty laughable imho. If i can't make huge amounts of isk of it, it ain't worth the trouble.

Also please note that I have a rather narrow view on the game, project my own view onto everyone else or I am just baiting for hate responses.

Added a line for clarification.

I agree though that there need to be more opportunities, spread out through the regions.

Buffing the already existing ones will in no way or form solve the problem at hand,
if we take baltecs words into account.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Adrie Atticus
Caldari Provisions
Caldari State
#19 - 2014-10-08 12:09:27 UTC
Neckbeard Nolyfe wrote:
Mohamad Transporte wrote:


Low sec >>>AVERAGE<<<

Faction war fare: 200 mill per hour (incase u have 2 chars in opposing factions)
LvL 5 missions: 120 mill per hour



You mean more like 700mil/h with current prices?


If you are sleeping with Lady Luck, then yes.
Abrazzar
Vardaugas Family
#20 - 2014-10-08 12:31:46 UTC
Adrie Atticus wrote:
If you are sleeping with Lady Luck, then yes.

Reminds me of how I once made some 350mil with one mining mission.
A faction rat spawned and dropped a POS turret BPC.

Thus: Mining missions 300+mil ISK/h
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