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Let the speculation begin: PHOEBE

First post
Author
ADarwinAward Winner
Science and Trade Institute
Caldari State
#21 - 2014-10-07 18:01:09 UTC
Mr Omniblivion wrote:
ADarwinAward Winner wrote:
(less capitals will be built)


Are you sure about this? Cool


no. could be more. The demand for capital ships comes from some combination of pvp and pve. The steady state post patch is going to change. I think it will go down in aggregate as I stated with ratting carrier demand dropping significantly with fewer ratters out in the ends of space, wormhole demand continuing to drop due to reduced reward for the same effort, and fewer supercapitals demanded. That being said I wouldn't find it unreasonable to believe the opposite though ... it's a great patch for true speculation. The only way to prove you know what you're doing is to put your money on it.

super capitals take a huge amount of minerals. We'll see how it shakes out, but right now there is a bit of excess supply in the market from people getting out of their space coffins before they are very difficult to move. Also helping is that unlike most things in eve super capitals have a storage cost so it's harder to speculate on them.
Lor Tann
Veldspar Mafia
#22 - 2014-10-07 23:59:32 UTC
Any speculation on T2 build materials, specifically raw moon and reactions? Will it sky rocket since it will be incredibly hard to get them from null to empire or will the (hopeful) redistribution of them amongst smaller entities crash the market as everyone and their brother floods the market with via .01 isking? Will we see the use of T2 ships decrease as a result?
ADarwinAward Winner
Science and Trade Institute
Caldari State
#23 - 2014-10-08 02:38:47 UTC
Lor Tann wrote:
Any speculation on T2 build materials, specifically raw moon and reactions? Will it sky rocket since it will be incredibly hard to get them from null to empire or will the (hopeful) redistribution of them amongst smaller entities crash the market as everyone and their brother floods the market with via .01 isking? Will we see the use of T2 ships decrease as a result?


Again could argue either way. I think up though. While the r64 spice should still flow out of deep null I suspect some less valuable moon minerals might have a conscription of supply. If that's the case and demand for t2 ships and modules stays constant (pretty big if) then r64's should go up due to less available R32 and R16 for alchemy. This would drag up those same alchemy inputs.
mynnna
State War Academy
Caldari State
#24 - 2014-10-08 12:42:06 UTC
It's clear from this thread that no one knows **** and all their speculation is more like wild-ass guessing.

Member of the Goonswarm Economic Warfare Cabal

Jace Sarice
#25 - 2014-10-08 23:38:32 UTC
There are too many changes still lying in wait. T3, more null adjustments, etc.
Tau Cabalander
Retirement Retreat
Working Stiffs
#26 - 2014-10-09 17:27:17 UTC
My magic 8-ball says "outlook good" that the Rorqual will become more popular for hauling.
Karim Rockefeller
Pandemic Horde High Sec Division
#27 - 2014-10-09 21:48:58 UTC
Tau Cabalander wrote:
My magic 8-ball says "outlook good" that the Rorqual will become more popular for hauling.


You may want to invest in a new magic 8-ball Tau.
Dream Five
Renegade Pleasure Androids
#28 - 2014-10-10 12:18:17 UTC
Xylorn Hasher wrote:
Well it will take more jumps to travel same distance.
More jumps means more fuel used. While fuel supply is limited and mined on sight, conclussion is obvious.



The obvious conclusion is that people will travel a whole lot less and fuel demand will go down drastically i think :)
Dream Five
Renegade Pleasure Androids
#29 - 2014-10-10 12:53:07 UTC
mynnna wrote:
It's clear from this thread that no one knows **** and all their speculation is more like wild-ass guessing.


Expected and suitable tone for a Goon member.
Syrias Bizniz
some random local shitlords
#30 - 2014-10-10 14:06:51 UTC  |  Edited by: Syrias Bizniz
It's kinda obvious, actually.

Certain constellations and regions will see highly increased use in ratting-carriers, as conciousness grows which constellations can get hotdropped and which can't.
This will also lead to very interesting homedef-behaviour, where after a certain point of roaming into hostile space you suddenly have to expect to face a flock of capitals because they are pretty damn safe in doing so.

This basically means that the borderlands and invasion points of regions will most likely be in jumprange of cap and subcap staging systems, which allows quick reaction to approaching hostile capital fleets and allows opportunities for invading them, too. This is also the space where the subcap-folks will rat.
The hinterlands of such alliances will be relatively calm ratting haven where you will see lot's of uncautios carrier ratters (more than you do know already), so kind of an el-dorado for gangs that use wormholes or blackops tactics.
On the other hand, exactly this landscape will allow the spacedwellers to drop the whole god-damn ratting-carrier fleet right on top of you, as YOU will have hard times in bringing in the heavy firepower required to break them.

What we will also most likely see is a lot more use of capitals in lowsec. Right now they're almost exclusively engaging at undocks etc where they can deagress and gtfo if they have to.
With Phoebe coming, they can now gtfo at gates, too.
Two Carriers, most likely Nidhoggurs, at a gate will be able to skirmish quite well, and if **** hits the fan, 60 seconds is plenty of time to deagress with their potential tanks. What happens then is a refit to warpcorestabs, jumping through, aligning with 1 cycle of mwd, and unless you throw infinity points or have a good chunk of scrams at hand on the other side already, they're gone.


K-Space becomes a little bit more W-Space with Phoebe when you look at Caps.

So much stuff to do.

The only thing i don't get is why people are shedding so many tears... it's actually a huge buff to Capitals.
The only 'bad' thing is that super large powerblocs will have a harder time in defending their space as moving their capitals for defence takes a few minutes longer and their heroic leaps into battle are very limited in range now.

I can actually imagining large scaled hit and run tactis on sov-warfare where you assault several frontlines at once in order to pick the RF timers you can get without getting hotdropped.

Guerilla Capitals Online.



As such, you will most likely see an increase in capital demand. Especially the Minmatar Capitals are going to be very interesting.

Regarding mining, the back-end systems will be safer for mining, but harder in terms of logistics. The front-systems will not be as safe, but easier in logistics. I don't expect a lot of changes here.

The most interesting part is when it comes to moongoo - As current patches are spread out widely and thus hard to defend and maintain in Phoebe, regions with high density and accessability of Moongoo will be highly contested - espeically with some invasion routes going to open, for example Venal/Tenal <--> Droneregions.

If i was to make investements, i'd put it into Nidhoggurs and Heavy Interdictors.
Dream Five
Renegade Pleasure Androids
#31 - 2014-10-10 18:34:12 UTC
Syrias Bizniz wrote:
It's kinda obvious, actually.

Certain constellations and regions will see highly increased use in ratting-carriers, as conciousness grows which constellations can get hotdropped and which can't.
This will also lead to very interesting homedef-behaviour, where after a certain point of roaming into hostile space you suddenly have to expect to face a flock of capitals because they are pretty damn safe in doing so.

This basically means that the borderlands and invasion points of regions will most likely be in jumprange of cap and subcap staging systems, which allows quick reaction to approaching hostile capital fleets and allows opportunities for invading them, too. This is also the space where the subcap-folks will rat.
The hinterlands of such alliances will be relatively calm ratting haven where you will see lot's of uncautios carrier ratters (more than you do know already), so kind of an el-dorado for gangs that use wormholes or blackops tactics.
On the other hand, exactly this landscape will allow the spacedwellers to drop the whole god-damn ratting-carrier fleet right on top of you, as YOU will have hard times in bringing in the heavy firepower required to break them.

What we will also most likely see is a lot more use of capitals in lowsec. Right now they're almost exclusively engaging at undocks etc where they can deagress and gtfo if they have to.
With Phoebe coming, they can now gtfo at gates, too.
Two Carriers, most likely Nidhoggurs, at a gate will be able to skirmish quite well, and if **** hits the fan, 60 seconds is plenty of time to deagress with their potential tanks. What happens then is a refit to warpcorestabs, jumping through, aligning with 1 cycle of mwd, and unless you throw infinity points or have a good chunk of scrams at hand on the other side already, they're gone.


K-Space becomes a little bit more W-Space with Phoebe when you look at Caps.

So much stuff to do.

The only thing i don't get is why people are shedding so many tears... it's actually a huge buff to Capitals.
The only 'bad' thing is that super large powerblocs will have a harder time in defending their space as moving their capitals for defence takes a few minutes longer and their heroic leaps into battle are very limited in range now.

I can actually imagining large scaled hit and run tactis on sov-warfare where you assault several frontlines at once in order to pick the RF timers you can get without getting hotdropped.

Guerilla Capitals Online.



As such, you will most likely see an increase in capital demand. Especially the Minmatar Capitals are going to be very interesting.

Regarding mining, the back-end systems will be safer for mining, but harder in terms of logistics. The front-systems will not be as safe, but easier in logistics. I don't expect a lot of changes here.

The most interesting part is when it comes to moongoo - As current patches are spread out widely and thus hard to defend and maintain in Phoebe, regions with high density and accessability of Moongoo will be highly contested - espeically with some invasion routes going to open, for example Venal/Tenal <--> Droneregions.

If i was to make investements, i'd put it into Nidhoggurs and Heavy Interdictors.


Nice analysis.
Tau Cabalander
Retirement Retreat
Working Stiffs
#32 - 2014-10-10 22:18:04 UTC
Karim Rockefeller wrote:
Tau Cabalander wrote:
My magic 8-ball says "outlook good" that the Rorqual will become more popular for hauling.

You may want to invest in a new magic 8-ball Tau.

I can't believe it let me down. Blink

I also can't believe CCP caved.
aruchra
Hollow United Garuda
Pandemic Horde
#33 - 2014-10-18 02:22:07 UTC
Did web and insta warp still work ? if yes then every cap fleet need rapier
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