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Player Features and Ideas Discussion

 
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jita 4-4

Author
Obsidian Hawk
RONA Midgard Academy
#1 - 2014-10-05 05:41:43 UTC
Here's a simple idea.


No more anchoring mobile depots or tractor units outside jita 4-4 all they do is create lag. ie nothing within 1000km of the station. Also they are an eye sore.

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Evora Pirkibo
Tribal Liberation Force
Minmatar Republic
#2 - 2014-10-05 05:58:09 UTC  |  Edited by: Evora Pirkibo
The problem with mobile depots is their reinforcement timer. They can be near stations, more populated stations would be policed by that very population. The fact that it can be deployed in 60s and take 48hrs to desroy is clearly unbalanced and needs to be revised. Especially that is has this reinforcement timer for free.

Reinforcement for strontium is a pretty standard practice in the mechanics. Timer then balanced by the fuel bay. (I would suggest 12-24 hrs.) With the Depot functioning like POS modules with CPU, as in they cannot be scooped. You can access everything but the strontium bay to evacuate it.

The activation time is a little short for the fitting in space service it provides as well. Previously you would need a sizable ship or structure investment to obtain said service.

On a long enough timeline, the life expectancy of everyone drops to zero.

Obsidian Hawk
RONA Midgard Academy
#3 - 2014-10-05 06:16:49 UTC
Eh, since jita 4-4 is eve's busiest station there shoudl just be a rule about anchoring excessive modules around that station. I undocked today and i saw more depots and tractors than i did actual players.

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Arthur Aihaken
CODE.d
#4 - 2014-10-05 06:50:52 UTC
Change the reinforcement timer to 1-2 hours.

I am currently away, traveling through time and will be returning last week.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#5 - 2014-10-05 07:14:08 UTC  |  Edited by: Rivr Luzade
No. Simply prohibit them in 1-0-0.8. The behavior of the players clearly shows why anchoring cans was prohibit for so many years as the players simply abuse this mechanic to manipulate the grid or build giant penises and crosses in space to cause lag and overview and bracket clutter.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Evora Pirkibo
Tribal Liberation Force
Minmatar Republic
#6 - 2014-10-05 07:59:45 UTC  |  Edited by: Evora Pirkibo
Obsidian Hawk wrote:
Eh, since jita 4-4 is eve's busiest station there shoudl just be a rule about anchoring excessive modules around that station. I undocked today and i saw more depots and tractors than i did actual players.

Arbitrary rules at certain stations in certain systems is a bad way to handle things.
If they are more easily destroyed they will be, eve loves easy targets.

Arthur Aihaken wrote:
Change the reinforcement timer to 1-2 hours.

Honestly I agree with you, considering their cheap cost, ease of use, and versitility. At a burn rate of 200/hr, 4800 units is rather cheap. (at 300ea. 1.44mil)

Adjusting the rate of consumption could help. After some brief research on eve central the price of strontium seems to around 200-300 a unit. At a rate of 3000/hr at current prices on the high end is 21.6 million, 14.4 million on the low. Say the market price increases by 50%, at 300 and 450 the prices would be 21.6 and 32.4 respectively. Not a terribly high price for invulnerability. This could also vary among the different mobile depots.

Note: POS's adjust their strontium consumption rate via the time period. This would translate to a period of 1.2 seconds.

Rivr Luzade wrote:
No. Simply prohibit them in 1-0-0.8. The behavior of the players clearly shows why anchoring cans was prohibit for so many years as the players simply abuse this mechanic to manipulate the grid or build giant penises and crosses in space to cause lag and overview and bracket clutter.

Attempting to keep the development idea of a semi home away from home this has many applications in all types and securities of space. You can make separate overview tabs with filters and adjust your bracket filters similarly. You can even destroy them if you wish. And lets be real, nothing symbolizes the dark harsh world eve is and should be like hitting a gate and seeing a giant floating penis in space.

On a long enough timeline, the life expectancy of everyone drops to zero.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#7 - 2014-10-05 08:48:55 UTC  |  Edited by: Rivr Luzade
Evora Pirkibo wrote:
Rivr Luzade wrote:
No. Simply prohibit them in 1-0-0.8. The behavior of the players clearly shows why anchoring cans was prohibit for so many years as the players simply abuse this mechanic to manipulate the grid or build giant penises and crosses in space to cause lag and overview and bracket clutter.

Attempting to keep the development idea of a semi home away from home this has many applications in all types and securities of space. You can make separate overview tabs with filters and adjust your bracket filters similarly. You can even destroy them if you wish. And lets be real, nothing symbolizes the dark harsh world eve is and should be like hitting a gate and seeing a giant floating ***** in space.


I fail to see what giant genitalia in space have to do with "harsh, unforgiving and evil" space game. For me, it only shows how immature and childish the players are - and immature and childish is as "harsh, unforgiving and evil" as a butterfly is a symbole for the devil. vOv

Using different tabs and brackets is already what I do, but models still load, lag still happens and I am fed up with having to constantly switching tabs just because some people can't keep their dirty parts in their pants or their religious believes in their heads. Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Obsidian Hawk
RONA Midgard Academy
#8 - 2014-10-05 15:37:08 UTC
I also know people are mad at the devs, I read the forums, i dont need to see your 200 cans outside the undock.

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Bienator II
madmen of the skies
#9 - 2014-10-05 15:38:34 UTC
you can remove them from the overview and the bracket profile

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Ai Mei
Starfish Operating Syndicate
#10 - 2014-10-05 15:48:54 UTC
Bienator II wrote:
you can remove them from the overview and the bracket profile



That doesnt stop them from being rendered on grid. Even if they arent on your overview and brackets are off, the server and your computer still has to process it.
Jack Carrigan
Order of the Shadow
#11 - 2014-10-05 16:21:51 UTC
Cry more.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Be4st
The Abusement Park
#12 - 2014-10-07 15:46:36 UTC
All the Depot's and MTU's that are placed in Jita are just killboard padding and a boredom cure. If they get on your nerves so much, just do what me and many others do and blow them up
Rivr Luzade
Coreli Corporation
Pandemic Legion
#13 - 2014-10-07 15:48:07 UTC  |  Edited by: Rivr Luzade
Sure. Because I have nothing else to do, I just come over from Syndicate to Jita to clear up the clutter for my alts, who can only fly Hauling ships. ... ôO

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Azami Nevinyrall
172.0.0.1
#14 - 2014-10-07 15:54:14 UTC
Undock...experience 1% fps lag do to **** anchored everywhere...file petition.

Dropping massive amount of cans around a Stargate is a bannable offence. I'm surprised no one is getting banned over this!

...

Arthur Aihaken
CODE.d
#15 - 2014-10-07 16:01:13 UTC  |  Edited by: Arthur Aihaken
Rivr Luzade wrote:
No. Simply prohibit them in 1-0-0.8.

There are legitimate uses for both mobile depots and mobile tractor units in 0.8-1.0 space. In addition to changing the reinforcement timer to 1-2 hours on depots I think the suspect flag should be removed on shooting MTUs (yes, I can hear the screams of the Jita 4-4 gankers now)...

I am currently away, traveling through time and will be returning last week.

Paranoid Loyd
#16 - 2014-10-07 16:57:31 UTC
Jack Carrigan wrote:
Cry more.


This^

As a result of your tears I will be anchoring MOAR!

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Foxstar Damaskeenus
why did i join this corp
Not Purple Shoot It.
#17 - 2014-10-07 17:53:12 UTC
Jita should be ****** and trashy. But I'm still waiting on player deployable billboards.

"[this thread] is a cesspit of trolling and flaming" ISD Buldath

Notorious Fellon
#18 - 2014-10-07 17:54:34 UTC
Foxstar Damaskeenus wrote:
Jita should be ****** and trashy. But I'm still waiting on player deployable billboards.



The future Jita 4-4 surrounded by billboards of custom **** pics.

I can't wait.

Crime, it is not a "career", it is a lifestyle.

Liam Inkuras
Furnace
Meta Reloaded
#19 - 2014-10-07 17:55:36 UTC
Allow adjustment to opacity of UI elements such as depot timers

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Arthur Aihaken
CODE.d
#20 - 2014-10-07 21:29:37 UTC
Foxstar Damaskeenus wrote:
Jita should be ****** and trashy. But I'm still waiting on player deployable billboards.

So instead of the aforementioned phallus shapes, we get hundreds of players camped out by the Jita 4-4 billboard watching XXX pr0n all day.

I am currently away, traveling through time and will be returning last week.

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