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Acknowledge the need and market for fair (fun) fights

Author
Tian Toralen
State War Academy
Caldari State
#1 - 2014-05-29 08:26:52 UTC  |  Edited by: Tian Toralen
I wrote something here, about how a perpetual tournament (1v1, 2v2, etc) could be integrated into the game, like some pirate betting arena:

https://forums.eveonline.com/default.aspx?g=posts&m=4465975#post4465975

To prevent arranged matches, players will only be able to bet on themselves, matching the opponents bets maybe. Imagine - making isk by winning (fair) fights. Becoming some pirate faction champion, etc. Lots of possibilities. Lots of ships blown up, more PLEX used, more profit for CCP.

There are countless guides to solo pvp, blogs that describe ship types and their strengths and weaknesses, and then - in the "real EVE world" what can we find? Cloaked campers waiting for miner mistakes, gate campers waiting for something weaker to kill, etc. And - fleet fights.

Don't tell me to organize a tournament myself, the last thing I want - is another schedule I have to keep, to program fights, and be online at a precise hour, etc. Don't have irl time for that.
This "perpetual betting tournament" would be an addition to the sandbox, it will not change any rules. Don't want to use it, don't use it. It could even be linked somehow with FW.

Quote:
My new improved idea:

Players want to participate in 1 v 1 or 2 v 2 or even X v Y fights.
Players want to use: select ship type for those fights. Players want to encounter: select enemy ship types. Maybe select a betting range.
They talk to a "Tournament agent", they get a spot in a system somewhere to get to. Maybe scale the ship types that a player can select to encounter from high to null sec. The spot they warp to cannot be scanned, they wait there. Other players in the area do the same, and if the game finds a suitable fight, they get the safe spot coordinates. Maybe - the spot is a mini wormhole, separated from the system it spawns in. And they cannot warp or go anywhere else while there.

This is my basic idea. Ranks, prizes, spectators, improvements, isk bets, twitch shows - all these can be added later.

What does it change in the sandbox? Nothing. Some may say "It's unfair that I cannot scan that spot where people go for fair fights". Well - they would not be sitting in that spot anyway if it was not for this system, so you would not have anything to scan down. The same way CONCORD exist in high sec (rules in the sandbox), you could say the tournament agents are part of a pirate faction that uses it's technology to create unscannable fight spots (addition to sandbox), for the purpose of betting on fights. People will still rat, mine and travel through gates, because they will need isk to get those ships blown up in the fair fights..


Quote:
You become a fighter that gets isk from bets placed on him in fights organized by this pirate faction that got bored watching space rocks. You talk to their agent, you get a fight in a safe spot. People would have to go talk to these agents, and travel to specific systems in low and null, same as mission agents. More traffic and action in low and null.
Kaarous Aldurald
Black Hydra Consortium.
#2 - 2014-05-29 14:56:49 UTC
The very idea runs contrary to the concept of a sandbox, not to mention basically shattering the single shard concept. Thus, it is a poisonous, odious suggestion from the outset.

Secondly, what are you, a Klingon? You want gudfites, go play a game that has an arena function.

Thirdly, yes I am going to tell you go do it yourself. If you can't be asked to put out the effort, you are playing the wrong game.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Tian Toralen
State War Academy
Caldari State
#3 - 2014-05-29 20:38:30 UTC  |  Edited by: Tian Toralen
Players would have to make their way to the tournament agents, the same way they go to mission agents, in low or npc null. And then, they get out of the system with loot from the kills. You will be able to kill them on the way. That is more content for you, that would not exist without this system.

You will not be able to interfere with their fighting, yes. Big deal. It's not like they are PVE farmers, obtaining isk and loot with certainty and no risk at all.

In fact I got a new idea right now: some form of "pirate CONCORD". You can interfere with the fights, only to have the fight organizers - the pirate faction, drop their CONCORD on you. Meaning - suicide ganks are possible, discouraging shiny ships being used. Would that be better? Remember - without this system, there would be no fights and people traveling there, so - nothing to gank.
Nariya Kentaya
Ministry of War
Amarr Empire
#4 - 2014-05-29 23:36:04 UTC
Kaarous Aldurald wrote:
The very idea runs contrary to the concept of a sandbox, not to mention basically shattering the single shard concept. Thus, it is a poisonous, odious suggestion from the outset.

Secondly, what are you, a Klingon? You want gudfites, go play a game that has an arena function.

Thirdly, yes I am going to tell you go do it yourself. If you can't be asked to put out the effort, you are playing the wrong game.

I distictly remember klingons decloaking 2-3 or sometimes even 5 warbirds and other battlecruiser tier attack craft to take on lone ships (oftentimes not even combat ships).

So i wouldnt say wanting a "1v1" is "klingon"
Kaarous Aldurald
Black Hydra Consortium.
#5 - 2014-05-29 23:46:59 UTC
Nariya Kentaya wrote:

So i wouldnt say wanting a "1v1" is "klingon"


They were the best example of sci-fi eHonor I could think of.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Benny Ohu
Royal Amarr Institute
Amarr Empire
#6 - 2014-05-30 04:52:59 UTC
vulkans and romulans honour 1v1s :V
Nariya Kentaya
Ministry of War
Amarr Empire
#7 - 2014-05-30 19:43:47 UTC
Benny Ohu wrote:
vulkans and romulans honour 1v1s :V

Vulkans maybe, but romulans? Just because you cant SEE the 15 super-elite agents brought by each fighter to attempt an assassination of the other should he be aboutt o lose, doesnt mean they are 1v1
Zol Interbottom
Blimp Requisition Services
#8 - 2014-06-02 23:48:34 UTC
Organise your own tournament lazy.

"If you're quitting for the 3rd time you clearly ain't quitting" - Chribba

Tian Toralen
State War Academy
Caldari State
#9 - 2014-06-03 07:45:54 UTC  |  Edited by: Tian Toralen
Zol Interbottom wrote:
Organise your own tournament lazy.


Where? In high sec? I need to quit corp first, because of wardecs.

New improved idea

Tools for players to organize tournaments in game.
Players can choose any location, all rules of the game apply, including wardecs, concord, or - no rules in null-sec. Just need some tools to make it work in a cool way. That would make it worth it for me to leave corp. And - stay in NPC corp I presume, else any "tournament corps" appearing, would face the same problem.

Right not I'm looking at all these T2 cruisers to train into, and their bonuses and stuff, and read on E-uni page how good they are in 1v1, then I think it will take ages until I find a true 1v1 situation, or I will use it in fleet then I'll just get primaried and die. That's how war is, no rules or "fair fights". Ok, that's cool for null-sec war.

But in the real world people also organize sports events, to compete in fair fights. Some tools to be able to organize these events better, would be very nice. For example, a very simple thing: automated payment of bets. Each opponent bets on himself, both must accept the amounts (they can accept different sums if they want), then the winner takes all.

How would it work?

So, there are all these NPC corp people, that want to play a tournament. They get a channel to talk into, select a date and location. Select a tournament structure (pre-defined structures in game, that can work with any number of players), and ship types, and maybe prizes - they place in a special container. Advertise the tournament. Each player enrolls and bets.

Then, they get to the location, and at the selected time, the tournament starts. The computer (game), has already created a chart, pairing the players between them randomly (let's say it's an 1v1 with elimination, all the way to the final 1v1).

Players get announced, and get a spot to warp to in system (ship restrictions, as set by players), they fight, with a timer (set by players, it includes the time to get back and repair after). Computer updates the chart after that. Absent players, and players that dont get to the warp point before the timer expires, lose by default. Players that don't kill each other - both lose. And so on to the last 2 players. These are details, can be worked out.

If someone interferes without wardec, he gets concorded, just like any high-sec gank. Nothing different for him, he gets the loot with an alt if he ganked a shiny ship. The fight that has been disturbed - both players get a new fight, the game updates the next round of 1v1 including them again, so nobody can pay someone from outside to help him. Or - the structure could be 2v2, all teams against all teams, the most victories - wins. Etc.



Someone asked - "What if there is interference, what if the losing player - uses and alt to shoot himself, so the he gets a re-match because of interference" ?

Solution:

The organizer could check a box when setting the tournament rules that says "re-match if interference" or "no re-match if interference".. And players accept that very low possibility of interference and no re-match (CONCORD takes 5 seconds).

Also the organizer could ask for API keys, so - the one who wants to cheat using an alt would have to take extra steps for little gain.
Zol Interbottom
Blimp Requisition Services
#10 - 2014-06-03 12:18:19 UTC
I'll organise it if you want, but I sure as hell can't afford to bankroll it.

"If you're quitting for the 3rd time you clearly ain't quitting" - Chribba

Tian Toralen
State War Academy
Caldari State
#11 - 2014-06-03 16:44:32 UTC  |  Edited by: Tian Toralen
A much simpler idea:

A duel flag, same as suspect flag, but this can be activated on self. To activate - must not be in a fleet. When activating, you get to bet on yourself. Everyone can see that flag in local, and when challenging you they also bet on themselves, if you accept their bet, a bookmark is create automatically for both of you.

The computer give all the isk to the surviving ship after x minutes. If interference is detected - no isk is paid, players still get to finish the duel.

Players interested in duels, could organize themselves on forums, etc.
The system could be extended to fleets. Like - forma a fleet, activate the duel flag on fleet, with same rules. Accept challenge from other fleet (you get to see their comp before). After accepting, all get the bookmark, if someone leaves or joins a fleet after that - no isk is paid to anyone.

This would be much better than spamming players with duel invites, also - betting.
Ms Sidrat
Eve Industrial Corp
#12 - 2014-07-23 17:51:38 UTC
In a true fair fight neither would be able to break the others tank. Thus resulting in a draw every time.

Sometimes, fair isn't fun.

I do like Tian Toralen' ides though.
Mocam
Aliastra
Gallente Federation
#13 - 2014-10-05 12:25:48 UTC
Kaarous Aldurald wrote:
The very idea runs contrary to the concept of a sandbox, not to mention basically shattering the single shard concept. Thus, it is a poisonous, odious suggestion from the outset.

Secondly, what are you, a Klingon? You want gudfites, go play a game that has an arena function.

Thirdly, yes I am going to tell you go do it yourself. If you can't be asked to put out the effort, you are playing the wrong game.


If CCP can sponsor multi-billion isk entrance fee "Alliance Tournaments" for only the wealthy elite, having space for others to compete fits in this game.

He isn't asking for special rewards from this - which are granted every year to those with bloated wealth to afford that tournament. He's asking after arena matches to be made available.

Simply providing for "the rich & famous" is lame and yet supported in this sandbox. As such, your argument doesn't work.

So either push for removal of the alliance tournaments or support a far less "advertised" and restrictively limited "fair fights" area for the rest of the player base. Just like "for the wealthy elitists" - only without the unique special rewards side which CCP provides.

Just a different take on it. Shocked
Kaarous Aldurald
Black Hydra Consortium.
#14 - 2014-10-05 19:05:26 UTC
Mocam wrote:
*snipped*


Don't necro threads.

Nothing you had to say was worth digging this up after 2 and a half months.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Brisco County
Deep Core Mining Inc.
Caldari State
#15 - 2014-10-07 04:13:36 UTC
yeha lolo lets make eve a MOBA!Q!