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Gates!

Author
Sibyyl
Garoun Investment Bank
Gallente Federation
#121 - 2014-09-19 16:27:09 UTC  |  Edited by: Sibyyl
Tian Toralen wrote:


The community is great, the way the game is set up - with everything depending on players is also great. But I like to be able to enjoy a game alone also, and i can't because of gates. I just reached my limit for jumping blindly through gates in null sec, with all my loot. Also I have a combat ship in one station, I scan something in some other system with my Buzzard, then I need to get my ship, and this involves more lottery jumps. I feel caged. I can't just log in and do stuff because there are - gates.
I'm tired of asking every minute - "how is this gate?". This - in the best case, when I have someone to ask, and I get an up to date answer.




One wonders what's happening with these Brave Newbies..


Tian, I really think you need to ask more questions in Brave Dojo and spend some time on Mumble sorting out these basic living-in-null questions.


Edit: Grr spelling

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

BoBoZoBo
MGroup9
#122 - 2014-09-19 19:09:31 UTC
Derrick Miles wrote:
It seems that you're less annoyed with gates and more annoyed at the risk associated with jumping through them.



THIS - I could only like it once, so I had to quote it and like my own post with my alt.

Primary Test Subject • SmackTalker Elite

Grog Aftermath
Doomheim
#123 - 2014-09-19 19:17:27 UTC
BoBoZoBo wrote:
Derrick Miles wrote:
It seems that you're less annoyed with gates and more annoyed at the risk associated with jumping through them.



THIS - I could only like it once, so I had to quote it and like my own post with my alt.


They're kind of one and the same.

Without the restrictive nature of the gates you wouldn't have the risks associated with them.
Inxentas Ultramar
Ultramar Independent Contracting
#124 - 2014-09-23 21:50:13 UTC  |  Edited by: Inxentas Ultramar
Don Pera Saissore wrote:
Inxentas Ultramar wrote:
You are a singular pilot, incapable of escalation. This is the factor you disregard. The risk / reward swings in the defender's advantage because the risk to obtain that space has already been suffered. Through previous conquests, a status quo has been reached; an equilibrium between disruption of PVE activities and the number of people to whom this is of importance. Nullsec allows you to create this environment while lowsec favours less travel restrictions at the cost of constant potential PVE disruptions. There is a way to reliably determine the thread: surrender cheap assets, upon that you may risk nothing valuable untill threats have been properly assesed. Trespassing on the doorstep of the mighty comes with sacrifices. Think of risk / reward at the corporate level, not that of the singular pilot.

It is also a way to motivate social engineering and politicking. Eve would not be Eve if there would not be politics, if one could not worm his way towards an objective instead of grabbing it guns blazing.

I have little experience in sov warfare matters but i find it hard to believe that camping a gate will prevent an entity from invading and laying a claim to that system.

Controlling the planets, moons, sites and the belts is the only way an entity can exercise ownership of a system.

Traveling is not entirely unrestricted but a determined player will enter a system no matter how camped its gates are. Once inside claiming its resources is a different story because the owners will hunt the trespasser, disrupt his activities.

There are ways to bypass the gate choke points, i don't understand why people are still clinging to this obsolete conflict generator.

What would happen if ccp was honest in their advertisement, if they explained how traveling works and how camping a gate is a legitimate tactic. What would be the reaction of players interested in joining this fine community if they were aware of this mechanic.


Well you are right in the assumption you can enter heavily policed space and survive on your own. You might actually do some PVE in a system off the beaten path. And get your loot out. None of this is completely restricted, it just takes more effort to do so, and the game design dictates locals may police their gates. Nobody implied they were 100% succesfull. Heck, cynos are designed to bypass that mechanic. But lighting a cyno is also part of either teamwork, or expeditures on the end of the invader.

People cling to the 'obsolete conflict generator' because they are not obsolete. The OP desires something. In order to do this he must pass a gate. People shoot him at said gate. Presto, CONFLICT. The issue at hand could be that he is unable to fight them off and this cannot have temporary control of the gate-grids he needs to pass. Guess I am trying to illustrate the difference between owning and controlling a system, both have very different implications.

Burning down sov because you are tired of getting your T1 hauler shot at their gates is how a saturday morning cartoon villian plot starts, it's a bit silly if you just want to run some DED's and cash in. I'd recommend a T3 and a personal depot.
Prince Sanguine
#125 - 2014-09-24 05:01:41 UTC
Step 1: go live in a worm hole.

Step 2: that's all the advice I got since I've never lived in a worm hole. But no gates technically.


You're welcome

Everytime you read this you are required to send 100 million isk directly to me.

Samuel Wess
Doomheim
#126 - 2014-10-06 17:41:36 UTC
Herzog Wolfhammer wrote:
Jandor Ikahrus wrote:
Adrie Atticus wrote:
Jandor Ikahrus wrote:
Just give players the ability to fit a drone or probe or something they can fire at gates that pops out on the other side and sends information back, unless it's blown up, which tells you someone is camping it anyway.

Also tells the campers that there is some scared guy on the other side worried about being exploded.

win/win/win


That's called "a scout". This is an MMO, not "1v10 newtonian fluid space flight laser simulator".


I find it's more often called "an alt"...




The scout account must be paid for with money or PLEX(purchased with money). I call it Pay2Win.


Its pay2play or gamble. And last patches required more and more accounts just to be able to play.


Walk into the club like "What up? I got a big cockpit!"

Cidanel Afuran
Grant Village
#127 - 2014-10-06 20:24:30 UTC  |  Edited by: Cidanel Afuran
Herzog Wolfhammer wrote:

The scout account must be paid for with money or PLEX(purchased with money). I call it Pay2Win.


Believe it or not, you can buy PLEX in game.

Surprising, I know.

It also doesn't take a second account to ask "is [system name] clear?" in your friendly neighborhood intel channel.
Mashie Saldana
V0LTA
WE FORM V0LTA
#128 - 2014-10-06 21:12:17 UTC
Get your butt to lowsec then. We aren't afraid of gates in here..usually.
Gully Alex Foyle
The Scope
Gallente Federation
#129 - 2014-10-06 21:44:18 UTC
OP, you're issue is not what you think it is.

You have a broader issue with other people playing the game, not with gates.


If you can't avoid gatecamps while travelling/hauling, you should learn basic survival skills.

If you can't avoid being blobbed (whether on a gate or anywhere else) when solo pvping most of the time, and/or you get mad the (few) times where there's nothing you could have done to avoid it, you should stick to pvping with friends.


EVE is best played with friends. Playing solo is quite doable, but harder (and the challenge should be part of the fun, not a reason for pointless frustration).

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Solecist Project
#130 - 2014-10-06 21:46:07 UTC
This thread was almost two weeks old.

Since the last post, I mean.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia