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Things that need some Attention CCP

Author
General Abrams
Ghost Operations Tactical Unit
#1 - 2014-10-05 22:04:49 UTC
In general I like the direction CCP is going with the rebalance of ships and Items and expansion of content over the past 2 years or so. But, along the way, a lot of little things, some bigger than others need fixing and affect game play in a frustrating way. CCP has put up forums for “10,000 little things” but I’d like to add to that… most of these fixes should be simple.

1) War History: The system really needs a better filter system. As it sits, the War History goes by the Start Date of a War… which is understandable for when a war is pending, but if say that war lasts for months, and you have a lot of Wars, when it ends, it’s listed in the History at the Beginning date. This is a pain if you are wanting to see what Wars have most recently ended. Thus, a Filter should be implemented to go by either Start dates or by End Dates. I would further suggest being able to see a History page of just Wars between two sides. As it is now… you have to go through an entire history list to scroll through in order to surmise say a Total Wars K/L history.

2) Overview Filter: I like the improvement of the OV Filter, but a glaring mistake was made. The Filter currently (and stay with me here), filters out ANY condition that a pilot may have. So I’m talking about an exclusion list, with an option to have an Inclusion list. Simply put, All Pilots are Neutral to you unless you change his standing… ok, but a pilot may also have a Bounty on him, or have a -5 Sec status. Say you don’t care to see pilots with bounties on them or those with -5 sec status… but you DO want to see a pilot you set to Terrible standing. If you turn off “Bounty has Pilot on Him” in your filter and the pilots you want to see have a Bounty on him… guess what, the filter blocks it out. So basically the Filter doesn’t do the job you want it to do. The solution, as I stated before, is to have an “Inclusion option/Filter… so that If a Pilot fulfills ONLY what you WANT to see… no matter what other condition he has… he shows up on your Overview. This to me, seems like a reasonable request on CCP and probably isn’t that difficult to do.

3) Local Updating: Ok, so this may be more of a technical glitch, but we’ve been seeing a lot of issues with pilots not updating on overview properly. Be it War Targets, Suspects, Kill Rights, or even blue status tags on overview or in local chat. This has created a lot of issues, up to not being able to shoot at a known war target because it didn’t update properly.

4) SiSi: Seriously… is there a reason why there’s no Faction mods available to purchase for builds? Would love to test some fits, but every now and then, a Faction mod is part of the build and if I don’t already have it, I can’t buy it on Sisi. :-(

5) Corporation Office Fees! I’m sure just about everyone in real life pays Rent or a mortgage to someone… Right? We sign contracts with set terms of a course of a specified Time frame. You know what you are going to pay to your lender every Month. And when that Contract period is up, if you are Renting, You re-sign a contract… maybe at a new rate, or you say, “No thank you.” And you move out. Typically any increase is a nominal percentage. Everyone with me? So why in Eve, do Rental Office Prices change EVERY fraking Month! And it’s not even a notice… it’s just changed on your Bill… so like most, I have Autopay on for Rent… cause Rent isn’t Typically All that much… Under a mil… maybe a little more. If it was higher than that, I’d just say forget you, I’ll go somewhere else. But no… price change is just adjusted ANY to amount… no nominal percentage. And suddenly that 1 Mil rental, Due to some sudden spike in tenancy, just went to 50 Mil! Ladies and gents… call me dumb for not caring to check my pending Bills in Eve for rent that shouldn’t be my main concern, but I didn’t notice till my Corp paid a 123 Mil bill in Rent, and I was looking at the Corp account scratching my head saying, “Where the Hell is this ISK going?” Then I spotted it… Dramatic escalation of Rent on 3 locations… So I had rent of 126k ISK, then a freaking 123 Mil ISK. Seriously? Where’s the common sense to that? A GM kindly told me, prices are adjusted monthly and you get your bill in advance so you know the cost changes. While that in itself isn’t cool, I rather didn’t expect a 1000%+ Increase for an Office rental. Does this really make any sense to you CCP? That’s just straight out mess up. Solution:
a. Contract Lengths and Terms of Cost. The Whole World does this, why don’t you!
b. Send an Eve Mail Notification of 30 day, 15 days, and 5 days, before Contract end with new Terms to continue the rental.
c. Have different rental length terms: 1 month, 3 months, 6 months & 1 year.
d. Maybe have a Payment option of per month or per term.
e. Why the hell did I really have to give this example on something so Common sense?

More to be Added in second post
General Abrams
Ghost Operations Tactical Unit
#2 - 2014-10-05 22:06:00 UTC
The More Troublesome issues:

1) Interceptors: I don’t know how many people warned you boys at CCP that the Bubble immunity on Interceptors would turn ridicules and it has. They’re already the most nimble ship in the game and with the immunity… you’ve made it the Travel safe ship WITHOUT any reasonable Counter. You’d have to have a huge camp of Smart Bombing ships that can be close enough to the Interceptor’s drop off from a gate to have any Hope of destroying one. Where’s the risk in this ship? The nil Tank? Hardly an argument when the interceptor can very easily pick its fights. “But it’s a cool Bonus!” Yes, but it’s on the wrong ship! An Interdictor would have been a far more Logical choice. That helps that Class Fill its roll and not instantly become fodder from an opposing fleet because it’s Trapped by its very own role. “But an Interceptor is supposed to be able to intercept!” Yes, but it’s speed and agility are its assets. If an enemy fleet on gate has a bubble up, they’re locked in too unless they’re in a Bubble Null T3. If an Interceptor is chasing a target, it’s still going to be far superior in speed to get out of that bubble. And if an enemy fleet is sitting on that bubbled gate… It’s not exactly “Intercepting” anymore if your buddies are on just the other side of the gate. The Logic is lacking for this bonus to be on the interceptor, pure and simple.

2) Along with that issue, is the crazy Align times of Frigates. Any frigate can just about evade a none bubbled gate camp that even has an interceptor with them and high scan res. Obviously not all, but any interceptor properly fit should be able to lock another interceptor much less a frigate without much issue. We’ve had an interceptor with a 4000+ scan res that can’t even start locking another interceptor. This mainly due to a target being still invulnerable while the cloaking effect comes off. But for that traveling interceptor or frigate, he’s already aligning and in Warp before that cloaking effect barely even begins to come off! Does THAT make ANY sense? Now to add to that, server lag… So many times in general, we’ve locked a target, our mods are preheated, but nope, point doesn’t land because “Target already in Warp!” So… what’s the use of an Interceptor that can’t even properly intercept, even when it’s boosted through the roof!?? Does that make ANY Sense? No… Solution: and I know everyone will groan and hate, but honestly, any ship with Combat or Tactical ability should not be nigh unlockable by another High Scan Res ship. Now I hear people Say, “We catch them ALL the Time! L2PvP!” I’m not talking popping them as they undock on station. Other than that I call BS if you claim to catch a guy that’s alert and blows through your camp… not auto piloting or just being stupid. The solution is:
a. To increase Align times across the board through the ship classes. Take into account server lag. Leave the fastest align times to Pods and then Shuttles. That gives shuttles a worthy advantage, but it’s not armed nor can be fit with anything tactical.
b. Make a target lockable the moment it appears on Overview. Obviously if he begins to move, he’s at his/her keyboard actively piloting.

3) Cloaks: I’m gonna get hate here as well, but you all know this is right… this game is based on PvP, not always avoiding it. Real simple here, Cloaks have a delay to re-cloak right? It’s already in there… So why the Hell can people immediately re-cloak after coming out of a Gate Cloak? Now before you blow your top and say it’s not the ship mod used going through the gate… I understand that… but it’s the Cloak effect that should cause the delay… period. “But now you’ve penalized ships that have Cloaking bonuses! *RAGE*” Easy work around, give those ships with Cloaking bonuses another bonus to negate that. People in regular combat ships, again having a near free pass to Align, Cloak, de-cloak, warp is pure BS. “But they take a locking penalty!” yeah, they’re also in a ship not designed with cloak in mind. Having that cloak delay at least properly inhibits a ship that doesn’t have that Cloaking bonus in all areas. Think about the good of the game as a whole… not just how it affects you. Point is, ships get subverted in use, because other ships exploit the loopholes. I tend to think that’s a bad thing.

So here are just a few issues… I know there’s plenty more. Some should be a no brainer to fix or incorporate, while others will take time to figure out. This isn’t a whine thread, for goodness sake, I’ve been playing this game for over 6 years… I roll with the punches and adjust as needed. For the most part I know I’m not the only one that feels this way on most of these topics. We’re all in the same CCP Boat… It would just be nice if CCP rowed in the same direction as us more often than they do. I love the game, will always play it, but that doesn’t mean I Like all the things they do.

While I don’t expect all things to change… it sure would be nice if even just the simple ones were handled in a timely manner.
Thanks for reading! Try to be constructive with comments. I know where the flames will come in, but at least try to acknowledge all the items on the list… I’m sure there’s a few on there that just about everyone would like to see.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#3 - 2014-10-06 18:36:44 UTC
what ive always noticed is that the more offices at a station equals more rent, ive seen places that be far more then that.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Jack Carrigan
Order of the Shadow
#4 - 2014-10-06 20:25:34 UTC
And there of course is something regarding cloaking.

It is the most balanced mechanic in game and is working as intended. Quit trying to break working mechanics.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Imuji
Swamphole Holdings
Swamphole
#5 - 2014-10-10 13:53:42 UTC
Why do these people always complain about cloaks?
CCP has already told you repeatedly on these forums that AFK Cloaky campers (as example) aren't going to be changed.
Iain Cariaba
#6 - 2014-10-13 05:00:11 UTC
From 1st post:
1: Yeah, the war history does need some love.
2: You do know that adjusting how the different criteria are organized effects the outcome, right? If you uncheck something, move it to the bottom of the stack so other criteria take presedence.
3: This has been an issue for years, and all it takes to remedey locally is to close and reopen local. It also has zero effect on overview, so you're not going to be accidentally shooting blues.
4: Because sisi uses the old system before nearly every single item on the market was put there by players, and faction/deadspace/officer mods were always put on market by the players.
5: It is your fault you're not keeping up with what your corp expenses are. Like you were told, you get informed in advance of the price changes.

The second post is just a whine post about things generally covered to exhaustion in other threads. Go read them to find the answers.