These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Dual Web or Dual Prop?

Author
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#1 - 2014-10-06 17:10:16 UTC  |  Edited by: Bronson Hughes
I have a fit that I currently fly right at the edge of scram range (inside); mids consisted of MWD, scram, web, and "other". I made a few tweaks to the overall setup and the "other" module has gone away freeing up a midslot.

Assuming all other things are equal, what do folks think would be a better addition to a scram-range build: an AB or a second web?

Both would improve my ability to dictate range and tracking. A second AB would increase my own GTFO ability, whereas a second web would reduce my target's GTFO ability.

Right now, I'm leaning towards a second web because I tend to reduce my own GTFO needs via careful target selection, but I wanted to ask the community at large for their experience. Any thoughts on this?

Thanks.

EDIT: The ship in question is a Blaster Talos. It's primary MO is to land on targets at perfect range (due to cloaky warp-in), melt the face of a 1-2 cruisers/haulers/barges, and warp out before they know what hit them.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Dato Koppla
Spaghetti Militia
#2 - 2014-10-06 17:32:54 UTC
The AB usually requires more fitting sacrifices so as you said, a web would likely be better as you can probably slap it on there. If fitting is not a concern I would go with an AB because with good use of it you can prevent your target from escaping, maybe not as well as a web, but well enough.
Syrias Bizniz
some random local shitlords
#3 - 2014-10-06 18:51:15 UTC
Tough one, tough one.

If you can, carry a mobile depot and both. There's situations in which either will work better.


If you feel like there might show up some foes before you can finish your job - Heated Webs have more range than a scram, but a heated AB will create a bigger difference in velocity for short times.

A second web won't help you outtrack bigger guns, an Afterburner will.


But if your target doesn't have a scram, then the AB is almost a wasted slot.


Choices, choices, so many choices...

Comes time comes knowledge, and you'll get a feeling whether the AB or the Web does you better, based on a situation.
My philosophy is fit your ship for the job you want to get done right now, and not for all the jobs that you might have to do at some time under certain circumstances.


And when it's about frigate pvp, then the question is not '2nd web or AB' - the question is 'MWD or AB'.
Samwise Everquest
Plus 10 NV
#4 - 2014-10-06 18:59:34 UTC
AB so you can engage bigger stuff and ability to GTFO.

Pras Phil.

Tengu Grib
Caldari Provisions
Caldari State
#5 - 2014-10-06 19:08:00 UTC
Bronson Hughes wrote:
A second AB would increase my own GTFO ability, whereas a second web would reduce my target's GTFO ability.

By second AB did you mean micro plus AB? Cause pretty certain you can't actually have two AB's anymore.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Ralph King-Griffin
New Eden Tech Support
#6 - 2014-10-06 19:21:07 UTC
Tengu Grib wrote:
Bronson Hughes wrote:
A second AB would increase my own GTFO ability, whereas a second web would reduce my target's GTFO ability.

By second AB did you mean micro plus AB? Cause pretty certain you can't actually have two AB's anymore.

Yeah I think it's a typo, 1prop mod at a time.
Are we talking frigate, cruiser, battleship...relevant information.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#7 - 2014-10-06 19:25:55 UTC
Thanks all for the input so far. I especially like the Mobile Depot idea, I'll be sure to keep that one in mind. Some replies to particular points, in no particular order:

1. Aside from the additional cap usage of the AB, I can fit an AB or a web equally well without worrying about a fitting mod. This is, ultimately, the source of my dilemma, as every other time this has come up an AB wouldn't fit.

2. I am less concerned about surviving under fire from big guns than I am with applying my own damage to potentially smaller targets. If this were not the case, I would almost certainly go with an AB.

3. The ship in question is a Blaster Talos. (I realize in hindsight that this would have been good to include in the OP due to the relationship of BS guns / BC hull / cruiser tank. I have corrected this oversight.) It's primary MO is to land on targets at perfect range (due to cloaky warp-in), melt the face of a a cruiser/hauler/barge, and warp out before they know what hit them.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Ralph King-Griffin
New Eden Tech Support
#8 - 2014-10-06 19:32:06 UTC
Tengu Grib
Caldari Provisions
Caldari State
#9 - 2014-10-06 19:38:48 UTC
In light of that I'd say go with the second web. Even though the AB might help you evade fights, or dictate range, the added speed of your own ship could actually worsen your tracking due to adding to transversal. The web will limit your opponents maneuverability, and help with your tracking. Since you're shooting at smaller targets primarily as you mentioned, I'd go with the web.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Lugia3
Federal Navy Academy
Gallente Federation
#10 - 2014-10-06 19:39:19 UTC
If you're using a Talos (grr 2012), use an mwd, shield tank, longpoint, and neutron blasters with Null. 3 mag stabs, then the rest of your lows can go between nano's, TE's, and a DC2.

Talos isn't tanky enough to brawl with anything. If you get counterscrammed by a Thorax or Vexor you're barely going to hit him while simultaneously getting your already thin tank pummeled. Cynabals and Vagas are also great at turning a Talos into cat food.

Basically, don't fly a Talos. It's glory day is over and it's now obsolete.

"CCP Dolan is full of shit." - CCP Bettik

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#11 - 2014-10-06 19:48:58 UTC
Lugia3 wrote:
If you're using a Talos (grr 2012), use an mwd, shield tank, longpoint, and neutron blasters with Null. 3 mag stabs, then the rest of your lows can go between nano's, TE's, and a DC2.

Talos isn't tanky enough to brawl with anything. If you get counterscrammed by a Thorax or Vexor you're barely going to hit him while simultaneously getting your already thin tank pummeled. Cynabals and Vagas are also great at turning a Talos into cat food.

Basically, don't fly a Talos. It's glory day is over and it's now obsolete.

For general roaming purposes, I totally agree and, sadly, have never flown it in that role since I started back up this spring after a few years away.

But as a precision instrument wielded against well-scouted targets? In that role I find it works rather wonderfully.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Steppa Musana
Doomheim
#12 - 2014-10-06 19:50:48 UTC
Tengu Grib wrote:
The web will limit your opponents maneuverability, and help with your tracking. Since you're shooting at smaller targets primarily as you mentioned, I'd go with the web.

This.

Hey guys.

Samwise Everquest
Plus 10 NV
#13 - 2014-10-06 20:21:33 UTC
Ah didn't see edit. For blaster boats cruiser and above double web.

Pras Phil.

Mashie Saldana
V0LTA
OnlyFleets.
#14 - 2014-10-06 21:10:14 UTC
Double web definitely!