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Dev blog: Oceanus: The New Cloaking Effect

First post
Author
Aiyshimin
Shiva Furnace
#41 - 2014-10-03 12:25:14 UTC
CCP Darwin wrote:
Wilhelm Ormand wrote:
Aiyshimin wrote:
The cloak transition animation is broken on HIgh shaders (Nvidia card) and looks horrible, has aliased, multicolor pixel artifacts and the hexagons that follow appear two-dimensional. It's fine on medium and low.

I have the same thing (nvidia, high shaders, but on linux, wine) and wasn't sure if it was supposed to look like that. But anyhow, I actually like it. It looks awesome!


I spoke with the software developer and he says that there should be some small changes in an upcoming patch to the look of the cloaking effect that will change the scale of the colored regions of the effect.

That said, it is an intended part of the design, meant to look like chromatic aberration through a highly refractive medium.


Thanks for the update!

Ok also about the intentional part, and best regards to the developer- I live in WHs and now being able to see my ship when it's cloaked helps a ton, and nice transition makes it all better.

Krell Kroenen
The Devil's Shadow
#42 - 2014-10-03 13:12:26 UTC
The new cloaking effect is about the only thing I can fully embrace with Oceanus. It's rather nifty to me.
Rhyme Bittern
Imperial Shipment
Amarr Empire
#43 - 2014-10-03 14:36:22 UTC
Thank you for this last patch for nvidia cards set to "high" shader settings. The former effect looked flat from all directions, much like the pixelisation effect which is used on TV to hide the face of criminals. It looks much better now.
Lucrii Dei
Imperial Shipment
Amarr Empire
#44 - 2014-10-03 21:12:53 UTC
Any word on getting a volume slider for the cloaking sound effect? It is a little obnoxious.

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Projak Dynamo
Pro Synergy
#45 - 2014-10-04 09:59:45 UTC
This effect nearly cost me my Nemesis, which admittedly was completely my fault, I was so busy going all weak at the knees at the new cloaking effect, I didn't notice the two hostile Vexors that had closed to spitting distance....its was close, way too close lol. But the effect is awesome.

The Pro Synergy Pilot is not just a fighting man, he is a salvage expert. If it is lost, in the blackness of space, he will find it. If it has been destroyed, he will loot and salvage it. If it is in his way, he will move it. If he is lucky he will be podded 20 jumps from home, for this is the closest he come to being hero.

Noferatu
Academy of Arms Distribution and Manufacturing
#46 - 2014-10-05 20:36:46 UTC
Crumplecorn wrote:
It still pops when the activation/deactivation is iinterrupted by another activation/deactivation (i.e. every time you go through a gate in a cloaked ship), and the way the hexagons move/scale with the screen rather than the ship looks bad.



This. Close up, it's a pretty poor job.
Lil' Brudder Too
Pistols for Pandas
#47 - 2014-10-06 00:15:00 UTC
Reposting to get answer...or should i just ask this in the form of a question thats been answered 10 times already, as those are the ones dev's seem to respond to most...

-

I discovered today something that might be cause for concern for cloaky users...

you are 100% visible (but no longer target-able) until the animation is 100% finished (6-7 seconds). That is an eternity of showing the enemy exactly what ship you are in and where you are headed. I bet all those null/WH camps are having a field day with all the cov-ops coming through their bubbles....since you now have atleast 6 seconds to see what direction they are moving ect...so you can get on top of them much much easier.

Is this intended? Because i don't remember the old cloak taking 7 seconds to render you no longer visible to enemies.
Solecist Project
#48 - 2014-10-06 10:29:16 UTC
I wanted to say here that the gate-decloaking effect isn't fluid at all, but works in steps.

People say it's fluid for them so I do not know why this is happening.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

CCP Darwin
C C P
C C P Alliance
#49 - 2014-10-06 13:43:41 UTC  |  Edited by: CCP Darwin
Lil' Brudder Too wrote:
Reposting to get answer...or should i just ask this in the form of a question thats been answered 10 times already, as those are the ones dev's seem to respond to most...


Edit: Sorry, took me a couple of readings to get your intent with this. Probably the reason questions asked and answered get developer attention is that questions with answers are easiest to answer. :)

Please keep in mind that each EVE dev who posts on the forums participates in a different subset of the development process, so, for example, I see all kinds of questions that might be great to answer but I just don't know, may or may not even know whom to ask, and thus don't speak up.

Keep in mind too that, except for certain members of the community team, it's not our primary job responsibility to read or post on the forums.

Quote:
I discovered today something that might be cause for concern for cloaky users...

you are 100% visible (but no longer target-able) until the animation is 100% finished (6-7 seconds). That is an eternity of showing the enemy exactly what ship you are in and where you are headed. I bet all those null/WH camps are having a field day with all the cov-ops coming through their bubbles....since you now have atleast 6 seconds to see what direction they are moving ect...so you can get on top of them much much easier.

Is this intended? Because i don't remember the old cloak taking 7 seconds to render you no longer visible to enemies.


I spoke with CCP Antiquarian, who's handling QA for the cloaking effect, and he wasn't sure off the top of his head what the gameplay intent is here. I created a bug report, and he'll run it past the right people.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

CCP Darwin
C C P
C C P Alliance
#50 - 2014-10-06 13:44:37 UTC  |  Edited by: CCP Darwin
Solecist Project wrote:
I wanted to say here that the gate-decloaking effect isn't fluid at all, but works in steps.

People say it's fluid for them so I do not know why this is happening.


Please submit a bug report for this (by hitting F12 and using the bug reporting tool) and (aside from describing the bug as the form requests) attach the output of dxdiag (if you're on Windows) or the graphics section of your System Profile (if you're on a Mac.)

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Lors Dornick
Kallisti Industries
#51 - 2014-10-06 16:14:28 UTC
CCP Darwin wrote:

Please keep in mind that each EVE dev who posts on the forums participates in a different subset of the development process, so, for example, I see all kinds of questions that might be great to answer but I just don't know, may or may not even know whom to ask, and thus don't speak up.

And if your office is anywhere near a normal office there'll be several questions that you'd _like_ to have opinions about, but it's considered rude to stomp on college's feet in their areas of work.

Let's say I'm a production manager, and our beloved sales manager says something stupid in public (will never happen of course).

I'm not going to issue a public statement reversing my fellow manager stupidity.

I'm more likely to buy the person a question in beer or two, then hand over my objection in person.

Bad for public scrutiny, but needed for running a company.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Masao Kurata
Perkone
Caldari State
#52 - 2014-10-06 16:39:40 UTC
Lil' Brudder Too wrote:
I discovered today something that might be cause for concern for cloaky users...

you are 100% visible (but no longer target-able) until the animation is 100% finished (6-7 seconds). That is an eternity of showing the enemy exactly what ship you are in and where you are headed. I bet all those null/WH camps are having a field day with all the cov-ops coming through their bubbles....since you now have atleast 6 seconds to see what direction they are moving ect...so you can get on top of them much much easier.

Is this intended? Because i don't remember the old cloak taking 7 seconds to render you no longer visible to enemies.


It was always that way, the old animation just wasn't clear about it.
Lil' Brudder Too
Pistols for Pandas
#53 - 2014-10-06 16:54:05 UTC
CCP Darwin wrote:

Keep in mind too that, except for certain members of the community team, it's not our primary job responsibility to read or post on the forums.

Then explain why, as a whole, is the forum touted as the primary means to give feedback on nearly every expansion/change? Nearly every dev blog links to the forums to give feedback...yet you say only a handful of people are responsible for to check for such feedback? That makes no sense. It would make sense if those dev's involved in a particular feature (or atleast one dev from that team) should be reading the official DEV STARTED thread about said feature...or am i completely wrong?
CCP Darwin
C C P
C C P Alliance
#54 - 2014-10-06 17:00:47 UTC
Regarding the visibility of cloaking ships on other players' clients:

Game design weighed in on this and the current behavior is within a range they'd consider acceptable (i.e. not a game defect). If you have feedback on the impact of the change from a gameplay standpoint, they're most likely to see it if you post it in the Oceanus feedback thread.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Vincent Athena
Photosynth
#55 - 2014-10-06 17:47:23 UTC
CCP Darwin wrote:
Solecist Project wrote:
I wanted to say here that the gate-decloaking effect isn't fluid at all, but works in steps.

People say it's fluid for them so I do not know why this is happening.


Please submit a bug report for this (by hitting F12 and using the bug reporting tool) and (aside from describing the bug as the form requests) attach the output of dxdiag (if you're on Windows) or the graphics section of your System Profile (if you're on a Mac.)

I've noticed this too. It seemed to be range related. If you are zoomed out, you get steps. Zoomed in, it's smooth.

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CCP Darwin
C C P
C C P Alliance
#56 - 2014-10-06 18:03:39 UTC  |  Edited by: CCP Darwin
Lil' Brudder Too wrote:
Then explain why, as a whole, is the forum touted as the primary means to give feedback on nearly every expansion/change? Nearly every dev blog links to the forums to give feedback...yet you say only a handful of people are responsible for to check for such feedback?


For most EVE developers, engaging on the forums is an optional thing, but believe me, the community team works hard to make sure that player feedback gets to the right people. Of course, many on the development team take that option to keep a close eye on the forums themselves. My point was just that other tasks sometimes take priority.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Kusum Fawn
Perkone
Caldari State
#57 - 2014-10-06 18:03:59 UTC
Masao Kurata wrote:
Lil' Brudder Too wrote:
I discovered today something that might be cause for concern for cloaky users...

you are 100% visible (but no longer target-able) until the animation is 100% finished (6-7 seconds). That is an eternity of showing the enemy exactly what ship you are in and where you are headed. I bet all those null/WH camps are having a field day with all the cov-ops coming through their bubbles....since you now have atleast 6 seconds to see what direction they are moving ect...so you can get on top of them much much easier.

Is this intended? Because i don't remember the old cloak taking 7 seconds to render you no longer visible to enemies.


It was always that way, the old animation just wasn't clear about it.

the time of visibility to time if invisibility has doubled with the new animation .

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Bienator II
madmen of the skies
#58 - 2014-10-06 20:16:50 UTC  |  Edited by: Bienator II
Vincent Athena wrote:
CCP Darwin wrote:
Solecist Project wrote:
I wanted to say here that the gate-decloaking effect isn't fluid at all, but works in steps.

People say it's fluid for them so I do not know why this is happening.


Please submit a bug report for this (by hitting F12 and using the bug reporting tool) and (aside from describing the bug as the form requests) attach the output of dxdiag (if you're on Windows) or the graphics section of your System Profile (if you're on a Mac.)

I've noticed this too. It seemed to be range related. If you are zoomed out, you get steps. Zoomed in, it's smooth.

yeah. its LOD related. And i might be wrong but i bet vincent runs a low LOD setting which would make the animation always render with few keyframes and appear not fluid even when zoomed in.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Eigenvalue
Republic University
Minmatar Republic
#59 - 2014-10-06 21:59:37 UTC  |  Edited by: Eigenvalue
CCP Darwin wrote:
Lil' Brudder Too wrote:
Then explain why, as a whole, is the forum touted as the primary means to give feedback on nearly every expansion/change? Nearly every dev blog links to the forums to give feedback...yet you say only a handful of people are responsible for to check for such feedback?


For most EVE developers, engaging on the forums is an optional thing, but believe me, the community team works hard to make sure that player feedback gets to the right people. Of course, many on the development team take that option to keep a close eye on the forums themselves. My point was just that other tasks sometimes take priority.


As a leader of some of the largest most complex commercial software on earth, the immense feedback you get to developers in these dev post linked threads is like gold.

I certainly wouldn't pay an engineer to forum browse all day, but I would require them to read every single post in their own threads. Developing software requires the feedback you're getting for free - I have to pay immense amounts to get what teams are filtering out.

For example, CCP grayscale recently stopped reading his long range thread after two days of feedback. Nearly two times as many posts have been made since he left the building. In that time a lot of redundant tears were shed, but also thoughts were refined and very smart people who didn't immediately knee jerk into the forum came to share their cogent thoughts - to deaf ears. Why CCP would scorn such treasure is beyond me.

Astounding what the embarrassment of riches can lead to.
Masao Kurata
Perkone
Caldari State
#60 - 2014-10-07 06:40:25 UTC  |  Edited by: Masao Kurata
Kusum Fawn wrote:
Masao Kurata wrote:
Lil' Brudder Too wrote:
I discovered today something that might be cause for concern for cloaky users...

you are 100% visible (but no longer target-able) until the animation is 100% finished (6-7 seconds). That is an eternity of showing the enemy exactly what ship you are in and where you are headed. I bet all those null/WH camps are having a field day with all the cov-ops coming through their bubbles....since you now have atleast 6 seconds to see what direction they are moving ect...so you can get on top of them much much easier.

Is this intended? Because i don't remember the old cloak taking 7 seconds to render you no longer visible to enemies.


It was always that way, the old animation just wasn't clear about it.

the time of visibility to time if invisibility has doubled with the new animation .


No it hasn't, the old animation was just misleading and just made you think you were invisible before you actually were.

BTW it's 5 seconds.