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Pre-CSM Summit Nullsec and Sov Thread

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Author
Deck Cadelanne
CAStabouts
#861 - 2014-10-04 10:15:01 UTC
Bl1SkR1N wrote:
While I do understand reasons behind these things and how ccp tries to make pilots use more gates with caps to travel, there is one thing I don't get. How does CCP expects smaller groups to get into npc null secs like Stain, venal? It looks kinda impossible for me.


Good point.

Flipping a few current sov systems to NPC to provide a "pipe" into those regions seems a relatively minor change that could address the problem.

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

Cardano Firesnake
Fire Bullet Inc
#862 - 2014-10-04 12:39:37 UTC
The fatigue cooldown should be twice less for Jump Bridges than for Capitals. What the point to maintain a travel infrastructure if it give you no advantage to defend your SOV against fast ships invasion? Even tiwce less, the fatigue colldown will drastically reduce the capacity of big alliance to formup against hit and run invasions.

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Gecko415
Sebiestor Tribe
Minmatar Republic
#863 - 2014-10-04 14:26:05 UTC
Copper Khai wrote:
Jack Marshal wrote:
Why in the **** should we bother given suggestions
when Fozzy Doesn't listen anyways
as we saw with the WormHole mass based jump range

since the change 20 of us have not been able to do anything
and we are plagued by BLOB's because we cant do anything (Thanks for that fozzy)

I hope Fozzy run rabid with null-sec and kills the rest of the player base in eve

CCP doesnt Listen, and just is driving to get more blob fights
they have killed small gang fights

Fozzy has personally killed the groups under 50 in the ability to use capitals in PVP

Thanks Fozzy, BTW he didn't READ the 1,300 post on the wormhole mass based jump range OR the CSM
in charge of it so why do you think he is going to bother reading these?

Good luck Null Sec, hahaha now your going to get Fozzy love !
I hope he screws up your game dynamics ! If your a Huge alliance or Coalition
Im sure you will like the changes CCP supports You-Tube Mega-Fights, not the
small gang stuff.

BTW minecraft is going well, all my people have had a great time on that instead of eve.
We are plexing now, since were not paying for service that the customer support flagrantly
ignors its consumers.


Doesn't help to be negative. Fozzie's proven to be a great dev. Clearly smart and cares a lot about the game. He doesn't appear to have a shred of ego problems either.

The Bigger ships landing further away from the hole made closing holes a lot riskier - as it should be. Why give WH's an empire where they control the gates in. Instead let them be subject to more variables. Since it's lucrative. It also slows down the ISK grind for them. Makes sense to me.

The bigger picture is EVE nullsec problems are caused by the smart players collectively out thinking the smart devs - blobs! The large coalitions inevitably followed self interest in stead of community interest and have sat on their leads. Even if a spy were to offer CFC the N3 on a platter, Mittani would decline. What can CCP do about that?

I'm interested to see what CCP comes up with. There's no easy fix. Anything they develop - players will overcome if they can directly benefit, unfortunately for EVE and the greater good.


...smart players collectively out thinking the smart devs...who authorized you to make sense?

Don't Panic

Monasucks
BLACK SQUADRON.
Get Off My Lawn
#864 - 2014-10-04 14:57:01 UTC
aside from all the other changes:


We play eve in our free time.
Now we should wait and spend our free time having less fun and just idle for some kind of cool down or by boring travelling by gates?

CCP - in the small amount of time I have - I want to play this game and have time todo stuff! I don't want to move every second day a jf a jump and wait for the cool down and fly the cyno around - that much time I do not have!

Please consider this!

Monasucks Tumblr

Twitter

"A good worker is a live worker. Free to live - and work! A bad worker is a dead worker; and vice versa. Don't be a bad worker; bad workers are slaves, and dead."

Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#865 - 2014-10-04 17:37:45 UTC
Cardano Firesnake wrote:
The fatigue cooldown should be twice less for Jump Bridges than for Capitals. What the point to maintain a travel infrastructure if it give you no advantage to defend your SOV against fast ships invasion? Even tiwce less, the fatigue colldown will drastically reduce the capacity of big alliance to formup against hit and run invasions.


Maybe they want your reach to exceed it's possible grasp.

Stop trying to figure out how you'll do yesterday tomorrow. Your group will be better positioned to weather any changes that may come about.

Stop your crying. The end result will be a more localized (better) game.

"The unending paradox is that we do learn through pain."

Byson1
Federal Navy Academy
Gallente Federation
#866 - 2014-10-04 21:31:56 UTC
Question You claim to want to help the small groups in null... Why not listen to them? Idea

Check out those who have responded.. and what size of alliance/corp they belong to.. see what they suggest.

If I could ask for just one thing.. don't mess with logistic ships. jump freighters specifically. no one will hop drop in a freighter anyway. so why not keep them as is. so people can keep the life blood of small alliances moving?
Dafarr Maul
State War Academy
Caldari State
#867 - 2014-10-05 01:12:57 UTC
One stupid patch too many, i have just unsubed all 7 of my accounts, and you can say good bye to my plex cash also.

Rahelis
Doomheim
#868 - 2014-10-05 06:57:07 UTC  |  Edited by: Rahelis
Good to get rid of one more nullbear.


Small null bear groups - in null sex - where do they exist?

Not in this game.


If you ask the gamers what they want you get TTP, free SP or free isk - that is all they care about.


The best null bear comment so far was: Gate travel is boring.


Honestly, the more null bears quit EVE the better CCP is off and can rebuild the game.


And do not ask for game adjustment, null bears, you broke the game and proved to be unable to play EVE.

Start to build your own stuff - that is the fundamental base line of logistics.
Dras Malar
The Scope
Gallente Federation
#869 - 2014-10-05 10:49:57 UTC
What a lot of people don't seem to understand is that the nullsec leaders may be interested in finding ways to win, but it's not because they don't respect the concept of fairness. As players they want to win, and as leaders of large groups of players their responsibility is to help them achieve strategic victories, but they also want the game that they're winning to be worth winning - for competition to have stakes, for their victory to have significance. That's why The Mittani and the other nullsec leaders are willing to put the strategic power of their own alliances at risk by proposing changes to the game. Though there is always the grr goons crowd, who perhaps through irrational paranoid delusions imagine that all suggestions and comments made by anyone associated with Goons are inherently gloating and deceptive, and also somehow tears over their impending doom, please understand that there are two aspects to nullsec powers' interests - both in-game and competitive, and out-of-game and at least attempting to understand the balance of the game itself.

The recent changes made and proposed seem to be addressing problems that weren't widely discussed or not previously acknowledged by CCP as bugs or problems at all, and then solving them with a hammer. Jumping supers in range of other supers inside POS shields was not declared an exploit and reimbursements were not made, but suddenly every nullsec corp in the game now has to change nearly all of their hundreds of corporation bookmarks because all POSes have been moved an arbitrary distance because jumping supers in next to POS shields is suddenly considered that big a problem.

Now we have changes that make routine jump freighter routes impossible to complete as they have been for years, and carriers essentially no longer have jump drives that reach more than a few systems away. Every time anything happens to impact the null blocs we hear cheers from those who have minimal experience with yet no shortage of animosity towards Goons and their allies, and this is a problem simply because not every change hurts us, yet might be detrimental to the game itself, so any productive narrative about the game involving the people who play it becomes fundamentally compromised. Our ability to communicate with each other as people who play the same game is threatened because of grudges and biases held even when there's nothing personal at stake.

Let me tell you why I think these changes are flawed. Disincentivizing our hurling around capital ships on a moment's notice is a fine idea, but to this extent is just bizarre. Restricting travel of capital ships will only magnify home-turf advantage, by benefiting those who have more capital pilots, effectively benefiting groups of players who can work around a single pilot's fatigue timers. (Nullsec logistics teams already exchange jump freighters across characters in order to complete orders. They even move goods between ships to minimize risk in high-traffic systems.) It will also compromise the ability of smaller groups to manage logistics, further giving advantage to large, well-organized alliances and coalitions like the Goons.

I know a lot of people who haven't lived in nullsec have a magnified vision of blobs and capital fights, but nullsec groups actually tend to be quite careful about flinging around large, expensive ships, since they effectively have a huge target on their backs, as they risk escalations when victory may not be assured and act as a beacon for third-parties to intervene and tip the balance of a fight for the sake of a few expensive kills. Compromising the ability of capital ships to travel large distances will certainly discourage escalations since it will simply take too long and be entirely too risky to move them around for those long periods of time, not to mention that spies will give their enemies plenty of warning when they are deployed. But is this what we want? To never experience the risk of another large fight again?
Dras Malar
The Scope
Gallente Federation
#870 - 2014-10-05 10:50:58 UTC
The end result is that whoever owns capital ships, especially the exceedingly high-EHP supers, and is alert and can coordinate a significant defense force will absolutely dominate sovereignty fights. Those of us who have carriers can drop them in place of cruiser sized logistics without fear in our home territories, since we can just use higher concentrations of hitpoints per pilot and win even without superior numbers. Allies of Goons who therefore have carrier pilots and large numbers of allies may find that the only threat to our dominance in the long, or increasingly, short term, is boredom. Boredom on the part of players who have nothing to fear at all and no way to leverage power across the map, reducing our ability to interact with players from other parts of the game and shrinking our horizons until Eve begins to look more and more like a single player game, grinding up isk for the sake of playing with toys that in some ways may as well have been taken away from us.

In terms of Goons and the CFC's strategic claim over half of nullsec, as far as I can tell as a CFC line member the Mittani can barely contain his smugness. In terms of logistics these changes create enormous headaches and a lot more work, but will ultimately be resolved for the power blocs, more or less. It does largely mean that we'll no longer be able to use capital ships offensively - but it doesn't stop us from buying more capital ships where they're needed and using them defensively, and with total impunity.

Just because these changes create disadvantages for existent nullsec blocs does not mean that new groups will find things any easier, or that they will ever exist, and if your changes simply make the game less fun then no one wins. For the sake of the long-term health of the game, please do not just punish the nullsec blocs for the sake of it. I haven't been playing this game very long, but now we're looking at fundamentally changing the way this game has been played for the better part of a decade. No change at all would be unfortunate in the long run, but sudden, radical changes that limit what we can even do in this game threaten its legacy as an enduring, chaotic and unpredictable game that makes headlines for being unique, competitive and maintaining some level of excitement even after 11 years. I'd rather not see yet another game make itself less relevant through drastic and short-sighted changes made by administrators to spite its own player base.
Monasucks
BLACK SQUADRON.
Get Off My Lawn
#871 - 2014-10-05 15:46:06 UTC
Dras Malar wrote:
The end result is that whoever owns capital ships, especially the exceedingly high-EHP supers, and is alert and can coordinate a significant defense force will absolutely dominate sovereignty fights. Those of us who have carriers can drop them in place of cruiser sized logistics without fear in our home territories, since we can just use higher concentrations of hitpoints per pilot and win even without superior numbers. Allies of Goons who therefore have carrier pilots and large numbers of allies may find that the only threat to our dominance in the long, or increasingly, short term, is boredom. Boredom on the part of players who have nothing to fear at all and no way to leverage power across the map, reducing our ability to interact with players from other parts of the game and shrinking our horizons until Eve begins to look more and more like a single player game, grinding up isk for the sake of playing with toys that in some ways may as well have been taken away from us.

In terms of Goons and the CFC's strategic claim over half of nullsec, as far as I can tell as a CFC line member the Mittani can barely contain his smugness. In terms of logistics these changes create enormous headaches and a lot more work, but will ultimately be resolved for the power blocs, more or less. It does largely mean that we'll no longer be able to use capital ships offensively - but it doesn't stop us from buying more capital ships where they're needed and using them defensively, and with total impunity.

Just because these changes create disadvantages for existent nullsec blocs does not mean that new groups will find things any easier, or that they will ever exist, and if your changes simply make the game less fun then no one wins. For the sake of the long-term health of the game, please do not just punish the nullsec blocs for the sake of it. I haven't been playing this game very long, but now we're looking at fundamentally changing the way this game has been played for the better part of a decade. No change at all would be unfortunate in the long run, but sudden, radical changes that limit what we can even do in this game threaten its legacy as an enduring, chaotic and unpredictable game that makes headlines for being unique, competitive and maintaining some level of excitement even after 11 years. I'd rather not see yet another game make itself less relevant through drastic and short-sighted changes made by administrators to spite its own player base.


I totaly agree with you - plus it we can do then less in our time in the game so even more boring...
CCP should rethink this.

Monasucks Tumblr

Twitter

"A good worker is a live worker. Free to live - and work! A bad worker is a dead worker; and vice versa. Don't be a bad worker; bad workers are slaves, and dead."

Deck Cadelanne
CAStabouts
#872 - 2014-10-05 21:11:23 UTC
Monasucks wrote:
aside from all the other changes:


We play eve in our free time.
Now we should wait and spend our free time having less fun and just idle for some kind of cool down or by boring travelling by gates?

CCP - in the small amount of time I have - I want to play this game and have time todo stuff! I don't want to move every second day a jf a jump and wait for the cool down and fly the cyno around - that much time I do not have!

Please consider this!


So, you think that being able to field mass blobs of capitals of huge fleets clear across the galaxy ought to be easy and require no time, effort or planning?

Really?

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

Dras Malar
The Scope
Gallente Federation
#873 - 2014-10-05 21:44:26 UTC
Deck Cadelanne wrote:
Monasucks wrote:
aside from all the other changes:


We play eve in our free time.
Now we should wait and spend our free time having less fun and just idle for some kind of cool down or by boring travelling by gates?

CCP - in the small amount of time I have - I want to play this game and have time todo stuff! I don't want to move every second day a jf a jump and wait for the cool down and fly the cyno around - that much time I do not have!

Please consider this!


So, you think that being able to field mass blobs of capitals of huge fleets clear across the galaxy ought to be easy and require no time, effort or planning?

Really?


Do you actually think pinging for dozens of players to log in and jump to cynos across half the galaxy requires no time, effort or planning? Have you ever tried it?
Bl1SkR1N
13th HOUR
#874 - 2014-10-06 04:22:18 UTC
Dafarr Maul wrote:
One stupid patch too many, i have just unsubed all 7 of my accounts, and you can say good bye to my plex cash also.



keep crying :3 each NC less counts
Rahelis
Doomheim
#875 - 2014-10-06 07:42:42 UTC  |  Edited by: Rahelis
Dras, your tears only show how bad an effect it is to become a risk averse null bear like you are.

Every FW noob in a frig has to think of more factors that you noobs do.

That is why your kind gets butcherd every time you come to low sec - sad but true.

You guys simply do not get it that playing a game is about playing a game.

RIP

Using php scripts for a game and not human interaction is to not understand a game - and I am able to use a telephone.


Your kind is a cancer that has to be purged - simple as it is.

Cancer destroys everything it touches.

There is only one cure to cancer.


Before I meet goons I fought that the minmatar mili guys where really bad at playing EVE - beeing risk averse carebears.
Deck Cadelanne
CAStabouts
#876 - 2014-10-06 10:15:56 UTC
Dras Malar wrote:
Deck Cadelanne wrote:
Monasucks wrote:
aside from all the other changes:


We play eve in our free time.
Now we should wait and spend our free time having less fun and just idle for some kind of cool down or by boring travelling by gates?

CCP - in the small amount of time I have - I want to play this game and have time todo stuff! I don't want to move every second day a jf a jump and wait for the cool down and fly the cyno around - that much time I do not have!

Please consider this!


So, you think that being able to field mass blobs of capitals of huge fleets clear across the galaxy ought to be easy and require no time, effort or planning?

Really?


Do you actually think pinging for dozens of players to log in and jump to cynos across half the galaxy requires no time, effort or planning? Have you ever tried it?


I can use a phone or IM and get my mates to log in. What I don't expect is to then be able to bridge or jump them, without any risk or further effort, clear across the galaxy to blob somebody.

I am struggling to understand why so many null coalition players (not all!) seem to believe that EVE is *their game.*

Making more of EVE gameplay more accessible, in more ways, for more players rather than just for you and your uber-blobs is a good thing, good for the game, good for the playerbase, good for CCP.

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

baltec1
Bat Country
Pandemic Horde
#877 - 2014-10-06 10:39:45 UTC
Dafarr Maul wrote:
One stupid patch too many, i have just unsubed all 7 of my accounts, and you can say good bye to my plex cash also.



Would you like to donate some moros'sesess to me so they can take part in my new project?
Deck Cadelanne
CAStabouts
#878 - 2014-10-06 10:48:01 UTC
baltec1 wrote:
Dafarr Maul wrote:
One stupid patch too many, i have just unsubed all 7 of my accounts, and you can say good bye to my plex cash also.



Would you like to donate some moros'sesess to me so they can take part in my new project?


Personally, I would *love* to see capitals as part of roaming fleets.

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

Dwissi
Miners Delight Reborn
#879 - 2014-10-06 11:11:42 UTC
@Dan You seem to overlook one very tiny but very important detail in your long arguments list:

Eve is player driven - if its not driven anymore its CCPs job to make it move again. As CCP can only 'expect' what might happen due to players are the driving force its their good right and actually their job to turn around when things dont play out as they thought they would. They have done that many many times since Eve exists and in the end it was always the same result: The players moved again or into a new direction.

Proud designer of glasses for geeky dovakins

Before someone complains again: grr everyone

Greed is the death of loyalty

MeBiatch
GRR GOONS
#880 - 2014-10-06 15:28:32 UTC
Monasucks wrote:
aside from all the other changes:


We play eve in our free time.
Now we should wait and spend our free time having less fun and just idle for some kind of cool down or by boring travelling by gates?

CCP - in the small amount of time I have - I want to play this game and have time todo stuff! I don't want to move every second day a jf a jump and wait for the cool down and fly the cyno around - that much time I do not have!

Please consider this!


if you thinking stargate travel is goign to be boring after the patch... i just got to say lolz

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.