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Player Features and Ideas Discussion

 
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The problem with interceptors:

Author
Phaade
LowKey Ops
Snuffed Out
#1 - 2014-10-04 03:48:23 UTC  |  Edited by: Phaade
Is not that they are overpowered (including the crow and malediction)...

It's that links are overpowered. Utterly and completely stupid.

Light missiles synergize with links incredibly well. It's not that the crow can go 4km/s and project 75 dps and point at 30km. It's that a crow can go 6.5 to 7.5km/s and point at 40km with that same 75 dps with links.

The problem with light missile interceptors is not with their innate abilities, it's with their linked abilities.

Links are stupid. They make no sense. They don't have a place in this game. Particularly when they are not at risk in any way.

There is no logical explanation for the existence of links, especially with the amount of boost they give whilst out of danger.
Alvatore DiMarco
Capricious Endeavours Ltd
#2 - 2014-10-04 03:52:23 UTC
CCP very much wants to bring links on-grid but flipping that switch would melt the servers until they can sufficiently re-code everything to the point where such a check for on-grid-ness can be done efficiently.

In the meantime, I would say that a logical next step is for the link ship to show up on the overview as a warpable thing. Think of it - with all the data and telemetry going back and forth, that ship would be lit up like a newborn star as far as your sensors are concerned.
Phaade
LowKey Ops
Snuffed Out
#3 - 2014-10-04 03:56:21 UTC
Alvatore DiMarco wrote:
CCP very much wants to bring links on-grid but flipping that switch would melt the servers until they can sufficiently re-code everything to the point where such a check for on-grid-ness can be done efficiently.

In the meantime, I would say that a logical next step is for the link ship to show up on the overview as a warpable thing. Think of it - with all the data and telemetry going back and forth, that ship would be lit up like a newborn star as far as your sensors are concerned.


Irrelevant to balance.

If they can't figure out how to put them on grid (make them reasonable) then they need to reduce the bonus links give. It's not a difficult thing to understand, really.
Phaade
LowKey Ops
Snuffed Out
#4 - 2014-10-04 03:57:14 UTC  |  Edited by: Phaade
Phaade wrote:
Alvatore DiMarco wrote:
CCP very much wants to bring links on-grid but flipping that switch would melt the servers until they can sufficiently re-code everything to the point where such a check for on-grid-ness can be done efficiently.

In the meantime, I would say that a logical next step is for the link ship to show up on the overview as a warpable thing. Think of it - with all the data and telemetry going back and forth, that ship would be lit up like a newborn star as far as your sensors are concerned.


While I agree:

Irrelevant to balance.

If they can't figure out how to put them on grid (make them reasonable) then they need to reduce the bonus links give. It's not a difficult thing to understand, really.

CCP just loves the added subscription numbers for links.



Odd edit, but I'll take it.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#5 - 2014-10-04 07:05:17 UTC  |  Edited by: Rivr Luzade
Hm...

Can't Rapier Webs with bonuses reach up to 70 kilometers? You want to take that away, while Crows still can shoot missiles at 50+ km and fly 5k m/s? ^^

Honestly (again): I don't understand why people have such problems with ceptors. There's numerous counters to them. In my opinion the problem with ceptors is not that they are good, it's that players refuse to not use appropriate tools against them. Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Sigras
Conglomo
#6 - 2014-10-04 08:14:56 UTC
Phaade wrote:
Alvatore DiMarco wrote:
CCP very much wants to bring links on-grid but flipping that switch would melt the servers until they can sufficiently re-code everything to the point where such a check for on-grid-ness can be done efficiently.

In the meantime, I would say that a logical next step is for the link ship to show up on the overview as a warpable thing. Think of it - with all the data and telemetry going back and forth, that ship would be lit up like a newborn star as far as your sensors are concerned.

Irrelevant to balance.

If they can't figure out how to put them on grid (make them reasonable) then they need to reduce the bonus links give. It's not a difficult thing to understand, really.

I disagree, there is no reason to put in a poorly balanced stop-gap to a problem they're working on fixing.

I agree with Alvatore that the best thing they could do in the mean time would be add a beacon to your ship when running gang links... you would be effectively on grid for the purposes of gameplay. In fact in most cases it would be better to be on grid.
Zan Shiro
Doomheim
#7 - 2014-10-04 09:12:34 UTC
Phaade wrote:

Links are stupid. They make no sense. They don't have a place in this game. Particularly when they are not at risk in any way.

There is no logical explanation for the existence of links, especially with the amount of boost they give whilst out of danger.



Eve is an MMO. While it varies from the usual recipe for MMO's (its sp gaining method that is passive for example) its usually good for an MMO to incorporate what are usual features. As some players tend to like just a few if not 1 aspect of the game and eve in its best interest be good to have that role for them to walk in to

the healer - logistics
the tank - various ships fill this role
the ranged dps - sniper boats
melee dps - brawler boats
the engineer (turret class) - drone boats fill this I think

the pet using class - again drone boats, we can argue they are the same class as engineer but the engineers may not like me having their gun turrets equal to a necromancers pet horde of shambling undead...


and the buffing class - linked cs or t3

Expected features of most any mmo. Call it respect to the old ways, or just covering all the bases.

CCP is working the off grid. Like said till then not a good idea to remove or nerf it. Now the idea that link boat becomes an easy to find beacon in ov.....a new idea that is having some appeal with me.

In the past i have been a supporter of another idea I have heard which is when inks activated sig radius goes to utter crap so that even a drunk stoned semi-brain damaged prober can find them.

Somewhere between the ov beacon or this sig radius boost....lies the band aid fix till ccp resolves OGB not killing the gerbils who power the server lol.





Adrie Atticus
Caldari Provisions
Caldari State
#8 - 2014-10-04 10:10:13 UTC  |  Edited by: Adrie Atticus
Zan Shiro wrote:
Phaade wrote:

Links are stupid. They make no sense. They don't have a place in this game. Particularly when they are not at risk in any way.

There is no logical explanation for the existence of links, especially with the amount of boost they give whilst out of danger.



Eve is an MMO. While it varies from the usual recipe for MMO's (its sp gaining method that is passive for example) its usually good for an MMO to incorporate what are usual features. As some players tend to like just a few if not 1 aspect of the game and eve in its best interest be good to have that role for them to walk in to

the healer - logistics
the tank - various ships fill this role
the ranged dps - sniper boats
melee dps - brawler boats
the engineer (turret class) - drone boats fill this I think

the pet using class - again drone boats, we can argue they are the same class as engineer but the engineers may not like me having their gun turrets equal to a necromancers pet horde of shambling undead...


and the buffing class - linked cs or t3

Expected features of most any mmo. Call it respect to the old ways, or just covering all the bases.

CCP is working the off grid. Like said till then not a good idea to remove or nerf it. Now the idea that link boat becomes an easy to find beacon in ov.....a new idea that is having some appeal with me.

In the past i have been a supporter of another idea I have heard which is when inks activated sig radius goes to utter crap so that even a drunk stoned semi-brain damaged prober can find them.

Somewhere between the ov beacon or this sig radius boost....lies the band aid fix till ccp resolves OGB not killing the gerbils who power the server lol.


I'm not sure why this is the worst proposition this year but someone else might be able to put my astonishment into a concise sentence.
Plukovnik
Dark Necesstity
#9 - 2014-10-04 10:40:35 UTC  |  Edited by: Plukovnik
Offgrid links are just OK. Anyone can use them so nobody can complain he is being unfairly penalized by not using links. Especially T3s that can warp cloaked and use nullifier. Local guys can have them permanently in system, roamers can bring them together with gang and even use them as scouts. Yes, they can be fitted so that once on safespot, its hard to probe them, but it is POSSIBLE to probe them - it just requires certain effort, so basically now they already have the beacon on them - all you need to do is find it; buy scanning implants, use scaning modules and voilá - you get your beacon.

And in fight - if enemy uses offgrid booster, nobody can prevent you from using your own.

The same thing you could say about drugs or implants (that they are unfair and affect abilities of a ship).

This all is about the fact, that some players dedicate effort and prepare for fight, while some do not. Those who make preparations and dedicate their aktivity to achieve a goal, will more likely achieve it than those who do nothing.

So, do not deny those who prepare, the effects of their effort. If you want also some results, prepare yourselves too. Some things are hard to counter (like probe down well fitted OGB) but doable, others are easy (bring your own OGB to counter effect of their OGB).

You do not need CCP to fix your laziness and unvillingness to dedicate some effort to preparation for a fight.