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Fleet formations

Author
Cervix Thumper
School of Applied Knowledge
Caldari State
#21 - 2014-10-03 16:06:30 UTC
Actually I like the idea of fleet formation. Especially while mining. As an FC I'd like to have to option do click a key and have the ships in fleet move into a specific formation. We can already warp them. We can make different formations with probes, why not with the ships under our command?
Mathegar
The Scope
Gallente Federation
#22 - 2014-10-19 18:51:48 UTC
This post contains tons of Line of Sight calculations etc... i dont know anything about any of that, all i want to know is whether fleets could land in a cube as opposed to a ball/sphere as they do now? And if a cube why not a pyramid? If the only way to do this is through LOS calculations, then were done with Fleet formations...
Hopelesshobo
Hoboland
#23 - 2014-10-19 19:03:42 UTC
Granted, LOS in this game probably wouldn't work in blob warfare, however it would be a fantastic tear generator if a ganker suddenly lost point on a mackinaw and it warped off because the mackinaw put an asteroid between it and the ganker. Lol

But yeah, LOS would probably melt the servers, but it would be wonderful for the small force vs the blob because they could utilize the LOS in various locations (Stations, belts, POS etc), to avoid the fire from a large force. It could possibly even bring back the drake blob because missiles could skirt around said LOS blocking objects lol.

Lowering the average to make you look better since 2012.

James Baboli
Warp to Pharmacy
#24 - 2014-10-19 21:36:30 UTC
I like the idea of being able to give a "tell the squad/wing/feet to keep at range/orbit/align" which is then able to be overridden by the individual pilot, but do not support trying to maintain relative position or velocity. This would give more control to the FCs and so on, while also reducing the advantage of IS boxer over regular pilots and fleets in precision maneuvers. I am also dead set against FCs being able to jump the fleets, which means you can't get an FC moving the fleet to position by themself and then telling everyone to tab back to eve for the fight.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Nariya Kentaya
Ministry of War
Amarr Empire
#25 - 2014-10-20 00:29:45 UTC
Orion Pax wrote:
Frostys Virpio wrote:
Orion Pax wrote:
Abrazzar wrote:
Reminder: Line of sight calculations require server resources exponentially increasing with the number of objects on grid.

Also, while I'm a fan of warp-in formations, I do realize they would fall apart with the first drag bubble dropped.


I need more info on, "Line of sight calculations requiring more server resources exponentially" on why this is? Because that just sounds like horrible programming. I'm a programmer and drawing a line in 3D space and checking if anything is colliding with the line is very low cost. For example when you play any first person shooter there are weapons that just shoot in a straight line through enemies.

I do agree drag bubbles would make it a lot more interesting.


Your FPS do it from a single point to all object. EVE have to do it from every single ship to every other ship in space.


A good programmer wouldn't check against all the ships like that. They would write the code so it eliminates ships that aren't in the vicinity almost instantly so they'd be checking only a very small number.

you then have to have it constantly check for what is within that "sphere", and the fact that there are more points in EVE than a standard FPS, that the core programming of the game at this point does not do well with separating space on non-defined barriers (why we have grid-fu)

and lets not forget, until fixed, EVE STILL CAN ONLY RUN ON ONE CORE, it caps out its processing speed ALOT faster than a "modern" game because it was coded and made in an era where they didnt think dual-cores and up would be a thing
shimiku
Zircron Industries
#26 - 2014-10-20 23:34:49 UTC
i dont think LoS will be that good when the games geometry is so broken as it is have fun trying shoot through a structure that appear to be some where alse according to the 3D image i space
Soldarius
Dreddit
Test Alliance Please Ignore
#27 - 2014-10-22 19:15:21 UTC
LOS would require some thinking about the game physics models, such as collision spheres.

Reminder: For physics purposes, every object in Eve-O is an elastic sphere suspended in a liquid medium with perfectly neutral bouancy.

Now that I think about it, we already have collision detection. Is that not already an n^2 number of calculations? I'm wondering if LOS could somehow use that mechanic.

http://youtu.be/YVkUvmDQ3HY

Wolf Incaelum
Sebiestor Tribe
Minmatar Republic
#28 - 2014-10-22 19:44:58 UTC  |  Edited by: Wolf Incaelum
Orion Pax wrote:
Different formations have different pros and cons. The formation type would effect how damage is dished out and taken by other types of formations. This provides new tactical game play. You can also add new weapons that fire in a straight line and have splash damage, etc. And different fleet formations will minimize damage taken by these kind of weapons. Just throwing this out there.

What ideas can you guys come up with that could make this awesome?


Having formations like that would require a strict fleet doctrine that EVERYONE in the fleet would have to know to the letter. They'd all have to know exactly where they're supposed to be relative to the rest of the fleet at any given time, and exactly what they are supposed to be doing relative to the rest of the fleet at any given time. Something like that wouldn't be too terribly difficult to accomplish for post-military players like myself who are used to having to work in perfect unison with a group of people, but not everyone is post-military, not everyone comes from a military background, and most importantly, not everyone WANTS to be militarized, especially in a game that they play for fun in their free time. It's the same reason that so many people already hate fleet doctrines. They want to be able to fly what ever they want to fly. They don't want to be told that they HAVE to fly a certain ship. Even fewer people will want to be told HOW they have to fly that ship.

I'll give the idea a +1 though, just because I like the thought of increasing teamwork to a level where the team relies on everyone who is part of the team.

ANARCHYFOREVAAARRRRRRRRRR!!!!!!!

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