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Player Features and Ideas Discussion

 
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New Ship Type (Turtle)

Author
MrQuisno
Doomheim
#1 - 2014-10-03 14:37:23 UTC  |  Edited by: MrQuisno
Turtle


Amarr Battleship bonuses (per skill level)
100% bonus to Smart Bomb Range

Gallente Battleship bonuses (per skill level)
5% bonus to Smart Bomb Rate of Fire

Role Bonus:
25% damage bonus to all Smartbombs



STRUCTURE
8,750 HP
0.0 / 500.0 m3 (cargo)
0.0 / 0.0 m3 (drones)
0.0 Mbit/sec
98,400,000 kg
486,000.0 m3 (50,000.0 m3 Packaged)
0.114 x (inertia mod)

ARMOR
10,750 HP
EM 40 THE 40 KIN 40 EXP 40

SHIELD
4,750 HP
2000.00 s
EM 10 THE 20 KIN 0 EXP 15

CAPACITOR
10,500 GJ
1150.00 s

TARGETING
45.63 km
7 targets
380 m Radius
150 mm Scan
10 10 10 10 Sensor Strength

Propulsion
250 m/sec Velocity
1.0 AU/s

FITTING
750 CPU
10,000 POWER
400 CAL
0 MISSILE SLOTS
0 GUN SLOTS
8 HIGH SLOTS
3 MED SLOTS
3 LOW SLOTS
3 RIGS SLOTS
MrQuisno
Doomheim
#2 - 2014-10-03 14:39:58 UTC  |  Edited by: MrQuisno
Shell >>>> Role bonus is extra races.


Amarr Battleship bonuses (per skill level)
5% Armor hitpoints

Caldari Battileship Bonuses (per skill level)
5% Overheating bonus

Gallente Battleship bonuses (per skill level)
5% Fighter Damage when signed.

Minmatar Battle bonuses
5 Drones with option of extra 5 fighters signed.



STRUCTURE
9,750 HP
0.0 / 300.0 m3 (cargo)
0.0 / 75.0 m3 (drones)
25.0 Mbit/sec
98,400,000 kg
486,000.0 m3 (50,000.0 m3 Packaged)
0.114 x (inertia mod)

ARMOR
10,750 HP
EM 0 THE 30 KIN 50 EXP 20

SHIELD
4,750 HP
2000.00 s
EM 20 THE 40 KIN 0 EXP 10

CAPACITOR
8,500 GJ
1150.00 s

TARGETING
50.00 km
3 targets
380 m Radius
150 mm Scan
0 0 10 10 Sensor Strength

Propulsion
150 m/sec Velocity
2.0 AU/s

FITTING
600 CPU
8,750 POWER
400 CAL
3 MISSILE SLOTS
3 GUN SLOTS
6 HIGH SLOTS
4 MED SLOTS
5 LOW SLOTS
3 RIGS SLOTS
MrQuisno
Doomheim
#3 - 2014-10-03 14:40:45 UTC
slot save
Jean Luc Lemmont
Carebears on Fire
#4 - 2014-10-03 14:42:30 UTC
I'll take wow that's overpowered as hell for 1,000 Alex.

What do you see this being used for, aside from flying through the middle of frigate fleets and blapping everything in sight.

Will I get banned for boxing!?!?!

This thread has degenerated to the point it's become like two bald men fighting over a comb. -- Doc Fury

It's bonuses, not boni, you cretins.

Destination SkillQueue
Doomheim
#5 - 2014-10-03 14:45:32 UTC
MrQuisno wrote:



Role Bonus:
100% bonus to all Smart Bomb Types.


100% bonus to what stat exactly? Did you mean a 100% damage bonus to all smartbombs or what?
MrQuisno
Doomheim
#6 - 2014-10-03 14:49:05 UTC
some number were replaced as it was only holding numbers.
Jean Luc Lemmont
Carebears on Fire
#7 - 2014-10-03 14:53:07 UTC
So what we have here is the following:

Using True Sansha Large EMPs, you could get ~670 DPS at 45km range.

You would basically render frigates obsolete, since you could park these on any gate and obliterate entire gangs as they jumped through. Gett five of them together and (assuming they could tank the AOE damage), and you could wade through cruiser gangs without too much trouble.

Sorry, no. That's ludicrous.

Will I get banned for boxing!?!?!

This thread has degenerated to the point it's become like two bald men fighting over a comb. -- Doc Fury

It's bonuses, not boni, you cretins.

FireFrenzy
Cynosural Samurai
#8 - 2014-10-03 15:04:59 UTC
Pipe bombing with these would be HILARIOUSLY BORKED...

i want (something like) this, i just dont want THIS if that makes any sense...
MrQuisno
Doomheim
#9 - 2014-10-03 15:08:33 UTC
Jean Luc Lemmont wrote:
So what we have here is the following:

Using True Sansha Large EMPs, you could get ~670 DPS at 45km range.

You would basically render frigates obsolete, since you could park these on any gate and obliterate entire gangs as they jumped through. Gett five of them together and (assuming they could tank the AOE damage), and you could wade through cruiser gangs without too much trouble.

Sorry, no. That's ludicrous.




just remember these ships are special or would be... :-))
Qolde
Scrambled Eggs Inc.
#10 - 2014-10-03 15:14:01 UTC
take that 100% range bonus per level down to a reasonable volume.

If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them.

Jack Carrigan
Order of the Shadow
#11 - 2014-10-03 15:23:24 UTC
Not even once.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

MrQuisno
Doomheim
#12 - 2014-10-03 15:25:33 UTC
Qolde wrote:
take that 100% range bonus per level down to a reasonable volume.




What level would you like to see? Anything can be edited :-)
Kesthely
Mestana
#13 - 2014-10-03 15:25:53 UTC
Due to the fact you reserved some extra comment slots right below it, and the number of stats worked out i'm assumeing this isn't a troll post. Due to this i'm going to try to comment as a real post.

1) The required skill selection amarr and Gallente, is not of a current combination. Who designed this ship lore wise? whats its purpose? The other stats suggest its a specific role (read TII) ship, not a pirate faction as the skill requirements suggest now.

2)Smart bomb range: With the current range, you can uncloak after a jump and immediatly start useing the smartbombs and kill most small things in a gate camp, and if a few of these are used simultaneously, and buffered for the correct damage type possibly hundreds of ships when a few of these jump trough. Smartbombing range on a specialized ship like this is way to overpowered.

3)The role bonus is unclear, i'm assumeing you mean +100% damage as a role bonus? If so with your current stats that ship would have an equivallent of 18 smart bombs. Assumeing that smartbombs are equivellant in power then other high slot modules, that would mean an equivallent of 18 guns on a ship. Like most ships that have such a high role bonus, they are limited to a fixed amount of turret / missile slots, with an abundancy of extra utility slots. Since smart bombs already use Utility slots, such treatment can't be used for them.

4)In its current configuration its an Amarr (armor) and gallente (primarily armor) hybrid, yet its shield value is higher then the armor value. This seems out of order.

5)1 Au warp speed: i don't know what to think of this, while it allows a fleet to scatter when it gets on scan it also prohibits a lot of (primarily defensive)

6)Speed With a low mass for a battle ship, and its absurdely high base speed, the current max speed of this ship is well over 2km/s Whats intended as a max speed for this ship? And how should it be attained? do you want it to be able to turn and get into warp fast, or be able to obtain good speed but turn like a brick?

7) Capacitor, the base capacitor amount is extremely high even for a battleship wich means that even secondary options to shut this ship down (capping it) will take some time.

8) targeting speed The base targeting speed of that ship is higer then alot of battleships, yet its a smartbombing ship, for its role it shouldn't even have to target.

9) Slot layout a typical battle ship has 18 slots (not counting rigs) This one has 15, in a rather unusual configuration.

Overall: While personally i would love to see a bonused ship for smartbombs, i don't think its a viable concept. A ship like this is like a bombersquad on steroids, but then on its own. More durable, more area of effect more damage and sustained. It feels like old school doomsday returning to the field, but then with a cheapass price.
Iain Cariaba
#14 - 2014-10-03 15:30:24 UTC
MrQuisno wrote:
Jean Luc Lemmont wrote:
So what we have here is the following:

Using True Sansha Large EMPs, you could get ~670 DPS at 45km range.

You would basically render frigates obsolete, since you could park these on any gate and obliterate entire gangs as they jumped through. Gett five of them together and (assuming they could tank the AOE damage), and you could wade through cruiser gangs without too much trouble.

Sorry, no. That's ludicrous.




just remember these ships are special or would be... :-))

So were supers at one point.
MrQuisno
Doomheim
#15 - 2014-10-03 16:18:58 UTC
Thank you sir for your feedback.. Cool

So lets go in to details the roles and why it's needed in to the game if ever. I think we should look at more role options for ships before CCP dose. I think new roles should be look at per ship size and role it could do! Always room to fit new ships with new roles in! So moving forward with answering some of your questions.


1) The lore would be older race once made by CCP. With mixer of races.
R E M A N A Q U I E - Vigorous, vibrant, pleasure seeking.

2) The range which I would like to see this ship hit would be max 30KM. The range from gate can be set at 15km from 5km making the ship have to burn away from the gate a little bit before you can set them off. Since this would be a faction ship it would be harder to gain access to and not a cheap ship to waste. So the range can be guessable to do it's rarely and cost of the of the ship.

3) The damage role has been corrected to make it more sensible of allowing it to have 8 high slot ship with guns.Since the ship is arm only for smart bomb no missiles or gun slots.

4) Ship types match their ship types. Some numbers were corrected Smile.

ARMOR
10,750 HP
EM 40 THE 40 KIN 40 EXP 40

SHIELD
4,750 HP
2000.00 s
EM 10 THE 20 KIN 0 EXP 15


5)1 Au warp speed: i don't know what to think of this, while it allows a fleet to scatter when it gets on scan it also prohibits a lot of (primarily defensive)

The 1AU means it's a slow warping ship allowing people to see it coming to the field. This also because of it's bonus to what It can do once on the field.

6) This ship is built to take longer warps and yet be able to move quickly in short period of time. This would make it interested ship to warp around from battle to battle. Having to take longer to warp but yet it's able to move quicker on the field.

7) Yes I understand the capacitor seem a bit high because lack of meds and low slots. I went ahead and beef up the rate.

8) Idea of this ship dose not need to lock or shoot long distances. Because of these factors, it should be able to lock quicker at shorter range.

9) This ship has less slots because of it been beef up in some areas of the ship.