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Do high-sec carebears feel CCP considers them an important part of EVE?

Author
Thredd Necro
Doomheim
#1 - 2011-12-12 08:47:24 UTC
This seems like a more interesting and relevant question, (admittedly at least in my opinion), than that other thread on whether carebears were relevant to nullbears.

Some days I am not so sure and sometimes I feel I might not be as fair about this as I think I am.

Thoughts?

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

Ishtanchuk Fazmarai
#2 - 2011-12-12 14:05:29 UTC
CCP thinks that the reason why hisec exists is to allow newbies to get a foothold on EVE and to meet acquaitances to move into nullsec, which is supposed to be the real game and the reason why people would suscribe to EVE.

The point is that, as EVE is unique in its genre, as time goes by it attracts people who don't give a damn of nullsec, rather enjoy being in hisec. And as this kind of people is easily more abundant than those who feel like playing bully-or-be-bullied, the natural tendency of EVE is to grow more through hisec than through nullsec.

Which in turns begs the questions: what if people played EVE in ways CCP doesn't expects them to play? What if players expected EVE to be more hisec and less nullsec? How do we tell?

What is EVE, a black horse with white stripes (nullsec > hisec), or a white horse with black stripes (hisec > nullsec)?

Roses are red / Violets are blue / I am an Alpha / And so it's you

Malcanis
Vanishing Point.
The Initiative.
#3 - 2011-12-12 14:33:41 UTC
Ishtanchuk Fazmarai wrote:
CCP thinks that the reason why hisec exists is to allow newbies to get a foothold on EVE and to meet acquaitances to move into nullsec, which is supposed to be the real game and the reason why people would suscribe to EVE.

The point is that, as EVE is unique in its genre, as time goes by it attracts people who don't give a damn of nullsec, rather enjoy being in hisec. And as this kind of people is easily more abundant than those who feel like playing bully-or-be-bullied, the natural tendency of EVE is to grow more through hisec than through nullsec.

Which in turns begs the questions: what if people played EVE in ways CCP doesn't expects them to play? What if players expected EVE to be more hisec and less nullsec? How do we tell?

What is EVE, a black horse with white stripes (nullsec > hisec), or a white horse with black stripes (hisec > nullsec)?


The idea that one must be ">" than the other is outmoded, divisive thinking. It leads to such arrant nonsense as people supposing that what is good for hi-sec is necessarily bad for null, and vice-versa, when in reality, improving hi-sec (and by "improving" I mean making those activities more fun, not increasing the ISK that can be ground per wallet flash) is nothing but good for null, and vice versa.

Both should be valid playstyles, able to cater to a variety of playstyles that span the spectrum of risk:reward from greater to lesser. Lo-sec too.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Lord Zim
Gallente Federation
#4 - 2011-12-12 14:40:52 UTC
Malcanis wrote:
The idea that one must be ">" than the other is outmoded, divisive thinking. It leads to such arrant nonsense as people supposing that what is good for hi-sec is necessarily bad for null, and vice-versa, when in reality, improving hi-sec (and by "improving" I mean making those activities more fun, not increasing the ISK that can be ground per wallet flash) is nothing but good for null, and vice versa.

Both should be valid playstyles, able to cater to a variety of playstyles that span the spectrum of risk:reward from greater to lesser. Lo-sec too.

Sometimes, it feels like this is a hard concept for people to grasp.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Ishtanchuk Fazmarai
#5 - 2011-12-12 14:54:08 UTC
Malcanis wrote:
Ishtanchuk Fazmarai wrote:
CCP thinks that the reason why hisec exists is to allow newbies to get a foothold on EVE and to meet acquaitances to move into nullsec, which is supposed to be the real game and the reason why people would suscribe to EVE.

The point is that, as EVE is unique in its genre, as time goes by it attracts people who don't give a damn of nullsec, rather enjoy being in hisec. And as this kind of people is easily more abundant than those who feel like playing bully-or-be-bullied, the natural tendency of EVE is to grow more through hisec than through nullsec.

Which in turns begs the questions: what if people played EVE in ways CCP doesn't expects them to play? What if players expected EVE to be more hisec and less nullsec? How do we tell?

What is EVE, a black horse with white stripes (nullsec > hisec), or a white horse with black stripes (hisec > nullsec)?


The idea that one must be ">" than the other is outmoded, divisive thinking. It leads to such arrant nonsense as people supposing that what is good for hi-sec is necessarily bad for null, and vice-versa, when in reality, improving hi-sec (and by "improving" I mean making those activities more fun, not increasing the ISK that can be ground per wallet flash) is nothing but good for null, and vice versa.

Both should be valid playstyles, able to cater to a variety of playstyles that span the spectrum of risk:reward from greater to lesser. Lo-sec too.


That's what I think, but I am not sure wether CCP would aknowledge that hisec must provide more than a entry gate and meeting point for the "real" game. And let alone the self-proclaimed "elite" nullsec crowd.

I agree too that "better" should mean "funnier", not "more monies". Fun can be had in many ways; i spent a week exploring New Eden within Sisi so i was able to visit Old Man Star after reading the chronicle (but, no patchwork gate was to be seen...), some of the shattered planets, and also took the chance to watch the EVE wormhole... such beautiful sight, it's a pity that go seeing it it's such a deadly sport in TQ...

Roses are red / Violets are blue / I am an Alpha / And so it's you

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#6 - 2011-12-12 15:19:40 UTC  |  Edited by: Abdiel Kavash
Malcanis wrote:
The idea that one must be ">" than the other is outmoded, divisive thinking. It leads to such arrant nonsense as people supposing that what is good for hi-sec is necessarily bad for null, and vice-versa, when in reality, improving hi-sec (and by "improving" I mean making those activities more fun, not increasing the ISK that can be ground per wallet flash) is nothing but good for null, and vice versa.

Both should be valid playstyles, able to cater to a variety of playstyles that span the spectrum of risk:reward from greater to lesser. Lo-sec too.


I would go even further than that. EVE is supposed to be a varied environment, with different and not directly comparable activities in every security region. There's stuff going on in high, there's other stuff going on in low, and there's yet other stuff going on in null or wormholes. All the different activities interact with each other and should be balanced as a whole, not as four separate aspects.

If a player voluntarily chooses to confine themselves to only one security region, they should miss out on all the opportunities the other regions offer. Nobody in EVE is ever forced to stay in one area. If you see something you would like doing in nullsec, the right answer should be for you to go to nullsec and participate. Not to move that activity to highsec and potentially upset the balance of the game as a whole, just because a person voluntarily chooses to stay in one region.

To answer the OP's question, someone who labels themselves a "highsec carebear" should be one quarter as important to CCP as someone who labels themselves "EVE player" and is not afraid to participate in all the content.
Hans Jagerblitzen
Ice Fire Warriors
#7 - 2011-12-12 15:50:00 UTC  |  Edited by: Hans Jagerblitzen
Ishtanchuk Fazmarai wrote:
took the chance to watch the EVE wormhole... such beautiful sight, it's a pity that go seeing it it's such a deadly sport in TQ...


Deadly sport? It shouldn't have been....any player can move freely ANYWHERE in the game with 100% protection from ganks if you fit the proper ship the proper way, and use a few basic piloting techniques.

Lowsec is gravy because there's no bubbles, and even bubble camps can be escaped easily with the proper ship.

Don't be afraid to ask for help if you still have this idea that venturing outside of high sec is suicide - many areas of lowsec are actually safer than high sec and travelling ANYWHERE is a piece of cake. I hate seeing players perpetuate the idea that you're risking life and limb to travel around outside Empire space - it simply isn't true, unless you're flying a big clunky ship without a cloak.

High sec is already the location of upper level content - the most competitive market PvP takes place in high sec, where industrial corps war over the chance to sell you their goods, and many Incursions are in high sec as well. High sec has been and should continue to be home to "end game" opportunities like this, and is a vital sector of the game, but is often misunderstood.

Also on the subject of danger, mining ice in high sec is hands down more dangerous than mining it just about anywhere else...Goons have taken care of that. Move out to lowsec, you'll find there's much quieter, safer places to rat and mine free from interference. It just takes learning how to use your scanner to protect yourself.

CPM0 Chairman / CSM7 Vice Secretary

Malcanis
Vanishing Point.
The Initiative.
#8 - 2011-12-12 15:57:56 UTC
Lord Zim wrote:
Malcanis wrote:
The idea that one must be ">" than the other is outmoded, divisive thinking. It leads to such arrant nonsense as people supposing that what is good for hi-sec is necessarily bad for null, and vice-versa, when in reality, improving hi-sec (and by "improving" I mean making those activities more fun, not increasing the ISK that can be ground per wallet flash) is nothing but good for null, and vice versa.

Both should be valid playstyles, able to cater to a variety of playstyles that span the spectrum of risk:reward from greater to lesser. Lo-sec too.

Sometimes, it feels like this is a hard concept for people to grasp.


It is a hard concept to grasp; I only recently grasped it myself, so I'm not going to slate anyone else for not immediately accepting what it took me 5 years to understand.

However, I hope that by promoting the debate, I can help others take a little less time than it took me.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Velicitia
XS Tech
#9 - 2011-12-12 20:00:24 UTC  |  Edited by: Velicitia
Malcanis wrote:
The idea that one must be ">" than the other is outmoded, divisive thinking. It leads to such arrant nonsense as people supposing that what is good for hi-sec is necessarily bad for null, and vice-versa, when in reality, improving hi-sec (and by "improving" I mean making those activities more fun, not increasing the ISK that can be ground per wallet flash) is nothing but good for null, and vice versa.

Both should be valid playstyles, able to cater to a variety of playstyles that span the spectrum of risk:reward from greater to lesser. Lo-sec too.



Whilst I agree with you Malcanis, if you're looking at criteria, then you can have some areas better than others.

stupid quick examples from my own experiences:

overall feeling "safe" to do stuff (usually just passing through)
hisec & soverign null > w-space/NPC null > low

fights without worrying about stupid NPC consequences
null/w-space > empire

fights without "surprise!" (or at least limited surprises)
w-space > k-space

not having to deal with too many politics
hisec > low/w-space/null

overall balance of the above:
w-space/null > hisec > low


Now, it's a very quick list and built from my own experiences. However, the overall "is better than" list is broken. It really should read that w-space/null is on top, followed by low, followed by hi. BUT that is not to say that hi is worthless and shouldn't continue to be balanced.

IMHO, hisec is "too safe" for people, and really does them a dis-service in that they don't really get involved with EVE. Yes, there are and always will be the types who don't want to go lower than 0.5, or that don't want to go higher than 0.4 and that's totally cool. The best fix to this would likely be blurring 0.9 to 0.1 better -- so that there aren't any real "steps" anymore

Currently, this is a rough list of how the system sec works:
1.0 -0.9 --> no rats, nothing really useful
0.8 --> rats introduced
0.7 - 0.5 --> progressively harder rats
0.4 --> no concord, welcome to supercaps online.
0.3 - 0.1 --> progressively harder NPCs, moongoo extraction.
0.0 --> Nice system, we'll take it.


What if the lines were a little blurrier
1.0 --> no changes
0.9 --> rats introduced
0.8 - 0.7 --> no changes
0.6 - 0.5 --> remove CONCORD, replace with navies (navies can be avoided, system rules otherwise unchanged)
0.4 --> no navy, welcome to supercaps online
0.3 - 0.1 --> no changes
0.0 --> no changes
in 0.9 - 0.0, reduce the respawn timers on rocks (no more of this once/day stuff).

Now, slow down CONCORD in 0.9 - 0.7 systems, essentially to what happens in 0.5 or 0.6 now (20-30 sec or so). Have the navies work in waves, with the waves showing up in the same timelines as CONCORD (20-30 sec)

first wave -- normal navy ships (IIRC, no scrams)
second wave -- scrams brought in
third wave -- enough DPS to concordokken you if you're still alive.

With that then, you can choose to sit around through the first wave and GTFO just as the second is coming in (so about a minute). If you run from the navy, you have 15 minutes to bounce around the system before the gates/stations let you pass. Now, since you're running from the Navy, they won't bother with the "waves" as you're running around. You'll have 20 sec or less to re-enter warp after you've landed at a celestial or safespot before the CONCORDOKKEN fleet arrives. For those of you thinking "hey, i'll just safe up and cloak" -- the navy will cheat in this regard (i.e. see right through your cloak).


Yes, this means gankers can probably kill a few hulks and get away free and clear. This ALSO means that the hulks can have their own defence fleet who can gank you first (allowing the miners to GTFO), rather than sit and watch their mates DIAF.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Rykuss
KarmaFleet
Goonswarm Federation
#10 - 2011-12-12 20:08:52 UTC
Quote:
Do high-sec carebears feel CCP considers them an important part of EVE?


As someone playing this game for just over four years, I'd have to say no. However, now that CCP have stepped up their efforts to re-focus on the game, we'll see where that focus takes us. Currently my subs end in four days, I've mostly enjoyed my time here. I've achieved quite a bit and had some fun doing it. There are far too many broken things and sucking chest wounds in the game that have been ignored the entire time I've been here. Most of them impact everyone, regardless of play-style, and many of them just happen to negatively impact my style of play/profession.

Crucible is a step in the right direction and the re-focusing effort is a welcome change but I have simply run out of patience. Regardless what other players think, it is CCP's focus that matters to me. Risk vs reward gets thrown around quite a bit but a lot of changes in recent years seem to be more carrot vs stick, in my opinion. If I like the results of this re-focusing, of fixes and re-balancing in the future, I'll consider re-subbing.

You, too, can be a Solid Gold dancer.

Velicitia
XS Tech
#11 - 2011-12-12 20:20:49 UTC
Rykuss wrote:
Quote:
Do high-sec carebears feel CCP considers them an important part of EVE?


As someone playing this game for just over four years, I'd have to say no. However, now that CCP have stepped up their efforts to re-focus on the game, we'll see where that focus takes us. Currently my subs end in four days, I've mostly enjoyed my time here. I've achieved quite a bit and had some fun doing it. There are far too many broken things and sucking chest wounds in the game that have been ignored the entire time I've been here. Most of them impact everyone, regardless of play-style, and many of them just happen to negatively impact my style of play/profession.

Crucible is a step in the right direction and the re-focusing effort is a welcome change but I have simply run out of patience. Regardless what other players think, it is CCP's focus that matters to me. Risk vs reward gets thrown around quite a bit but a lot of changes in recent years seem to be more carrot vs stick, in my opinion. If I like the results of this re-focusing, of fixes and re-balancing in the future, I'll consider re-subbing.



your stuff, I can haz?

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Thredd Necro
Doomheim
#12 - 2011-12-12 20:21:55 UTC
Malcanis wrote:
Ishtanchuk Fazmarai wrote:
CCP thinks that the reason why hisec exists is to allow newbies to get a foothold on EVE and to meet acquaitances to move into nullsec, which is supposed to be the real game and the reason why people would suscribe to EVE.

The point is that, as EVE is unique in its genre, as time goes by it attracts people who don't give a damn of nullsec, rather enjoy being in hisec. And as this kind of people is easily more abundant than those who feel like playing bully-or-be-bullied, the natural tendency of EVE is to grow more through hisec than through nullsec.

Which in turns begs the questions: what if people played EVE in ways CCP doesn't expects them to play? What if players expected EVE to be more hisec and less nullsec? How do we tell?

What is EVE, a black horse with white stripes (nullsec > hisec), or a white horse with black stripes (hisec > nullsec)?


The idea that one must be ">" than the other is outmoded, divisive thinking. It leads to such arrant nonsense as people supposing that what is good for hi-sec is necessarily bad for null, and vice-versa, when in reality, improving hi-sec (and by "improving" I mean making those activities more fun, not increasing the ISK that can be ground per wallet flash) is nothing but good for null, and vice versa.

Both should be valid playstyles, able to cater to a variety of playstyles that span the spectrum of risk:reward from greater to lesser. Lo-sec too.


Absolutely agreed.

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

Thredd Necro
Doomheim
#13 - 2011-12-12 20:46:58 UTC  |  Edited by: Thredd Necro
Velicitia wrote:
Malcanis wrote:
The idea that one must be ">" than the other is outmoded, divisive thinking. It leads to such arrant nonsense as people supposing that what is good for hi-sec is necessarily bad for null, and vice-versa, when in reality, improving hi-sec (and by "improving" I mean making those activities more fun, not increasing the ISK that can be ground per wallet flash) is nothing but good for null, and vice versa.

Both should be valid playstyles, able to cater to a variety of playstyles that span the spectrum of risk:reward from greater to lesser. Lo-sec too.



Whilst I agree with you Malcanis, if you're looking at criteria, then you can have some areas better than others.

stupid quick examples from my own experiences:

overall feeling "safe" to do stuff (usually just passing through)
hisec & soverign null > w-space/NPC null > low

fights without worrying about stupid NPC consequences
null/w-space > empire

fights without "surprise!" (or at least limited surprises)
w-space > k-space

not having to deal with too many politics
hisec > low/w-space/null

overall balance of the above:
w-space/null > hisec > low


Now, it's a very quick list and built from my own experiences. However, the overall "is better than" list is broken. It really should read that w-space/null is on top, followed by low, followed by hi. BUT that is not to say that hi is worthless and shouldn't continue to be balanced.

IMHO, hisec is "too safe" for people, and really does them a dis-service in that they don't really get involved with EVE. Yes, there are and always will be the types who don't want to go lower than 0.5, or that don't want to go higher than 0.4 and that's totally cool. The best fix to this would likely be blurring 0.9 to 0.1 better -- so that there aren't any real "steps" anymore

Currently, this is a rough list of how the system sec works:
1.0 -0.9 --> no rats, nothing really useful
0.8 --> rats introduced
0.7 - 0.5 --> progressively harder rats
0.4 --> no concord, welcome to supercaps online.
0.3 - 0.1 --> progressively harder NPCs, moongoo extraction.
0.0 --> Nice system, we'll take it.


What if the lines were a little blurrier
1.0 --> no changes
0.9 --> rats introduced
0.8 - 0.7 --> no changes
0.6 - 0.5 --> remove CONCORD, replace with navies (navies can be avoided, system rules otherwise unchanged)
0.4 --> no navy, welcome to supercaps online
0.3 - 0.1 --> no changes
0.0 --> no changes
in 0.9 - 0.0, reduce the respawn timers on rocks (no more of this once/day stuff).

Now, slow down CONCORD in 0.9 - 0.7 systems, essentially to what happens in 0.5 or 0.6 now (20-30 sec or so). Have the navies work in waves, with the waves showing up in the same timelines as CONCORD (20-30 sec)

first wave -- normal navy ships (IIRC, no scrams)
second wave -- scrams brought in
third wave -- enough DPS to concordokken you if you're still alive.

With that then, you can choose to sit around through the first wave and GTFO just as the second is coming in (so about a minute). If you run from the navy, you have 15 minutes to bounce around the system before the gates/stations let you pass. Now, since you're running from the Navy, they won't bother with the "waves" as you're running around. You'll have 20 sec or less to re-enter warp after you've landed at a celestial or safespot before the CONCORDOKKEN fleet arrives. For those of you thinking "hey, i'll just safe up and cloak" -- the navy will cheat in this regard (i.e. see right through your cloak).


Yes, this means gankers can probably kill a few hulks and get away free and clear. This ALSO means that the hulks can have their own defence fleet who can gank you first (allowing the miners to GTFO), rather than sit and watch their mates DIAF.


EDIT: I like some of the blurring.

For a little more flavor though, I would also like to see occasional npc patrols to give people something to dodge if they are identified as being foes. Scanning ranges and times to initiate interception after identification and warning is issued as well as pursuit mechanics would have to be worked out and the players would need a chance to escape. I am not sure how well the patrol idea can be reasonably balanced between players being quickly obliterated or tanking the npcs until subsequent waves arrive or getting away. I will do some reading to see if this is feasible.

The idea is not for someone at -10 to be slapped dead without a chance to respond, (1.0 post-attack npc podkills would be fun for that...Bear), it's about being careful and sneaky and ninja-like.

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

Ishtanchuk Fazmarai
#14 - 2011-12-12 21:02:36 UTC
Velicitia wrote:
Malcanis wrote:
The idea that one must be ">" than the other is outmoded, divisive thinking. It leads to such arrant nonsense as people supposing that what is good for hi-sec is necessarily bad for null, and vice-versa, when in reality, improving hi-sec (and by "improving" I mean making those activities more fun, not increasing the ISK that can be ground per wallet flash) is nothing but good for null, and vice versa.

Both should be valid playstyles, able to cater to a variety of playstyles that span the spectrum of risk:reward from greater to lesser. Lo-sec too.



Whilst I agree with you Malcanis, if you're looking at criteria, then you can have some areas better than others.

stupid quick examples from my own experiences:

overall feeling "safe" to do stuff (usually just passing through)
hisec & soverign null > w-space/NPC null > low

fights without worrying about stupid NPC consequences
null/w-space > empire

fights without "surprise!" (or at least limited surprises)
w-space > k-space

not having to deal with too many politics
hisec > low/w-space/null

overall balance of the above:
w-space/null > hisec > low


Now, it's a very quick list and built from my own experiences. However, the overall "is better than" list is broken. It really should read that w-space/null is on top, followed by low, followed by hi. BUT that is not to say that hi is worthless and shouldn't continue to be balanced.

IMHO, hisec is "too safe" for people, and really does them a dis-service in that they don't really get involved with EVE. Yes, there are and always will be the types who don't want to go lower than 0.5, or that don't want to go higher than 0.4 and that's totally cool. The best fix to this would likely be blurring 0.9 to 0.1 better -- so that there aren't any real "steps" anymore

Currently, this is a rough list of how the system sec works:
1.0 -0.9 --> no rats, nothing really useful
0.8 --> rats introduced
0.7 - 0.5 --> progressively harder rats
0.4 --> no concord, welcome to supercaps online.
0.3 - 0.1 --> progressively harder NPCs, moongoo extraction.
0.0 --> Nice system, we'll take it.


What if the lines were a little blurrier
1.0 --> no changes
0.9 --> rats introduced
0.8 - 0.7 --> no changes
0.6 - 0.5 --> remove CONCORD, replace with navies (navies can be avoided, system rules otherwise unchanged)
0.4 --> no navy, welcome to supercaps online
0.3 - 0.1 --> no changes
0.0 --> no changes
in 0.9 - 0.0, reduce the respawn timers on rocks (no more of this once/day stuff).

Now, slow down CONCORD in 0.9 - 0.7 systems, essentially to what happens in 0.5 or 0.6 now (20-30 sec or so). Have the navies work in waves, with the waves showing up in the same timelines as CONCORD (20-30 sec)

first wave -- normal navy ships (IIRC, no scrams)
second wave -- scrams brought in
third wave -- enough DPS to concordokken you if you're still alive.

With that then, you can choose to sit around through the first wave and GTFO just as the second is coming in (so about a minute). If you run from the navy, you have 15 minutes to bounce around the system before the gates/stations let you pass. Now, since you're running from the Navy, they won't bother with the "waves" as you're running around. You'll have 20 sec or less to re-enter warp after you've landed at a celestial or safespot before the CONCORDOKKEN fleet arrives. For those of you thinking "hey, i'll just safe up and cloak" -- the navy will cheat in this regard (i.e. see right through your cloak).


Yes, this means gankers can probably kill a few hulks and get away free and clear. This ALSO means that the hulks can have their own defence fleet who can gank you first (allowing the miners to GTFO), rather than sit and watch their mates DIAF.


Just what we needed, a carebear hisec ganker asking for easier ganking. Roll

Hisec is not broken, so it needs no "fixes", thanks. It needs new content.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Thredd Necro
Doomheim
#15 - 2011-12-12 21:16:09 UTC
10-20sec response time is fine for 0.9 - 0.7 systems methinks.

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

Ishtanchuk Fazmarai
#16 - 2011-12-12 21:32:26 UTC
Thredd Necro wrote:
10-20sec response time is fine for 0.9 - 0.7 systems methinks.


I can think of something better... 0.5 sec response, and if you killed the target then CONCORD pods you. Also they interfere with the mind transference to the new clone and the podded pilot loses 10% of its skillpoints, randomly.

Then you can bragg to have got balls of steel for ganking in hisec.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Lord Zim
Gallente Federation
#17 - 2011-12-12 23:32:25 UTC
I was wondering when the first gank-whine of crucible would crop up.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Thredd Necro
Doomheim
#18 - 2011-12-13 00:35:03 UTC  |  Edited by: Thredd Necro
Ishtanchuk Fazmarai wrote:
IMADBRO.


I can see that.

I WOULD, however be in favor of npc podkilling in 1.0. Just another line item on the ol investment sheet. Ya gotta want it.

I still think highsec system patrols would be good to keep folks on their toes.

CCP proved they could produce a viable game based on "do unto others and then run" and they should be commended for taking the risk in doing so. I am in favor of EVE being as fun as possible for as many people as possible. Unfortunately EVE is game where there are many ways to "do unto others and then run", which I think is just fine, but virtually no serious consequences for doing so, which is not so fine. People usually don't line up to play such games. People LOVE to read about scams and piracy but try polling them for how many want to pay for it happen to them in a game. For a lot of folks that's like inviting them to be in an episode of "jackass" where they pay people to slap them and knock them down.

EVE may be a sandbox but sandboxes have bullies and people mostly avoid bullies rather than take them out.

This is why 0.0 will never and should never dominate this game, at least not as long as CCP wants to significantly increase their customer base. I still believe that low-sec should be the meet point for the carebears and the nullbears.

I think CCP needs to HTFU, get over it and produce a game that bring in players such that it will cause them to need to hire their staff back and increase the size of their server farm just to keep up. Don't worry, it won't ruin the game for nullsec, in fact it might even improve it--since most of that new customer base probably won't be going to nullsec.

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

Velicitia
XS Tech
#19 - 2011-12-13 00:58:48 UTC
Ishtanchuk Fazmarai wrote:


Just what we needed, a carebear hisec ganker asking for easier ganking. Roll

Hisec is not broken, so it needs no "fixes", thanks. It needs new content.


20m SP in Industry, Elite Harvesting certificates, and I'm the hisec carebear ganker? Well, I suppose the Veldspar thinks so Bear. Yes guys, I really do like to kick back in a hulk or a mack -- no, I don't do it to make ISK or supply myself significant quantities of anything... it's just a good way to kick back and relax with mates after a rough day. Also, if you show up and gank me, you show up and gank me.

Hisec is broken. So is lowsec, so is nullsec, so is W-space. Some areas are just more broken than others. How is altering the mechanics in hisec to promote the use of fleets *not* adding new content?

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Intar Medris
KarmaFleet University
#20 - 2011-12-13 04:44:24 UTC
Just in case you think Hi-sec is a carebear paradise look at your map. Using the function that shows you how many ships have meet the fate in combat. Then look dead center almost. See that really big orange blob. Yeah thats Jita, Usaully a 1,000 ships or more per day get blown to bits. No take a look null, might need a micoscope for this, all the Null Sec, and Low sec systems combined don't match up to Jita in terms of pew pew. Count in the rest of High Sec, and well null sec looks like the plac to be if you're a carebear. There hasn't been a Null Sec war worth any mention in years. Biggest thing that has happened out is that Atlas just simply vanished. If you are a true carebear Null is where you want to be. Why because they tend to keep their industry guys nested deep inside side Null where nothing really happens unless crap hit the fan by the truckload. By then the carebears have hauled ass back to high sec or the nearest blue.

I try to be nice and mind my business just shooting lasers at rocks. There is just way too many asshats in New Eden for that to happen.

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