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How to really fix bounty hunting 101 (CCP give me a medal for this idea, because it's a winner)

Author
Ninevite
Aliastra
Gallente Federation
#1 - 2011-12-12 18:34:44 UTC  |  Edited by: Ninevite
How to fix bounties:

Simple give the bounty hunter (killer) a bounty that is equivalent to his victim's ship loss value or the bounty placed on the victim, whichever is smaller. How this solves bounty hunting is that people can no longer profit off of killing themselves in order to take their own bounty.

Scenario 1:

Player Joe is a bounty hunter. Player Roy has a 10 million ISK bounty on his head. Joe kills Roy in a 7m fit Vexor. Instead of receiving the full 10m bounty on Roy's head, he only receives 7m for the kill he made. Conversely, if Joe kills Roy in his 45m Myrmidon, Joe still only gets the 10m bounty.

Scenario 2:

Roy has a 10 million ISK bounty on his head. Roy has his corpmate Dave agree to pod Roy and split the bounty. Roy gets in a 1m ISK rifter and prepares to be killed Dave. Dave kills Roy's rifter, but does not receive a 10m ISK bounty. Instead, Dave only receives the ISK value of the ship loss, in this case 1m. Thus, Roy and Dave can not simply kill Roy and profit from the bounty, as they will also have to lose an equivalent value of ISK in ship loss.

tl;dr make bounty kill payouts based in proportion to ship loss value rather than a total sum payout for a single podding
mxzf
Shovel Bros
#2 - 2011-12-12 18:41:33 UTC
Wow, this is a totally original idea that no one has ever thought up and posted before! /sarcasm

Honestly though, pretty much everything under the sun has been suggested, we're just waiting on CCP to actually decide what to do.
Ninevite
Aliastra
Gallente Federation
#3 - 2011-12-12 18:44:05 UTC
I read through the old thread that was in the sticky of commonly suggested ideas and didn't see it. If this is an already mentioned idea...well I guess it doesn't hurt to remind ccp of it =P
Karash Amerius
The Seven Shadows
Scotch And Tea.
#4 - 2011-12-12 20:21:54 UTC
"Value" in Eve is ever changing...mainly dependent on mineral prices. This concept has been proposed before, but at the time it was agreed that "value" is in fact subjective. If you want CCP to set values on ingame items, it will start to wreck the economy.

Karash Amerius Operative, Sutoka

Bearilian
Man Eating Bears
#5 - 2011-12-12 22:41:11 UTC
I like this idea, also, what ever the bounty hunter recieves for the kill should only subtract from the total of the bounty. rather than erase it, guessing you meant this, just didnt see it in the proposal.
As far as "value" goes, how about having the bounty be = or less than to how much the person spent on the ship and modules? if it was say, 5 to 10 % less than how much they spent, then the person with the bounty on their head would have a negative net gain for destroying their own ship. (I put the value as negative, so it is not worth while to just destroy ones own ship enough times to eliminate any bounty on their head without a loss of some kind.
Tamiya Sarossa
Resistance is Character Forming
#6 - 2011-12-12 22:46:13 UTC
Karash Amerius wrote:
"Value" in Eve is ever changing...mainly dependent on mineral prices. This concept has been proposed before, but at the time it was agreed that "value" is in fact subjective. If you want CCP to set values on ingame items, it will start to wreck the economy.


Just set it the max payout for a kill as the maximum insurance payout, which is already enshrined in-game as some kind of 'base value'. Sure, you get screwed on faction and t2 kills, but getting something is better than nothing.