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Player Features and Ideas Discussion

 
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Changes to SOV , Power Projection & Nullsec Stagnation

First post First post First post
Author
Behr Oroo
Caldari Provisions
Caldari State
#1701 - 2014-10-02 21:57:08 UTC
True Payne wrote:
Finally... A reason from CCP for me to Quit eve... Thanks for making EVE -------> NOT FUN ANYMORE

Capital nerf----

What a load of Crap... I guess when the Patch dose get here, I can stop renewing my accounts...


What about this is not fun? So it takes a bit more work to move. All that means is more PVP, more ability to do more things, take more space, blow more things up. How is that not fun?

Sentamon
Imperial Academy
Amarr Empire
#1702 - 2014-10-02 22:07:33 UTC
True Payne wrote:
Finally... A reason from CCP for me to Quit eve... Thanks for making EVE -------> NOT FUN ANYMORE

Capital nerf----

What a load of Crap... I guess when the Patch dose get here, I can stop renewing my accounts...

We toast with your tears and grow in power.

~ Professional Forum Alt  ~

Speedkermit Damo
Republic University
Minmatar Republic
#1703 - 2014-10-03 08:44:24 UTC
baltec1 wrote:
Bl1SkR1N wrote:
Our cva friend made a fair point....whole provi force owns one region and they rarely dont have enough pvp :P

Many ppl seem to underestimate how much is this going to change null. They think about this like the jump dustance would change while do the routine of running around galaxy every week and looking for someone to dunk on.


There is a good chance provi will burn due to the jump changes.


People have been saying that for years. If it happens then it happens. No group is entitled to hold on to any particular space for all eternity. Something some of your colleagues would do well to understand. Either way we'll be having fun and getting lot's of fights.

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Brutalis Furia
Hammer and Anvil Industries
#1704 - 2014-10-03 21:08:28 UTC
Most of the comment I'm hearing here are taking the coming changes in a vacuum. While it's good to look at each piece individually, we also need to look at the whole. This is just the first of 3 significant changes coming down the pipe in the next year (or so). This one affects how we move around the galaxy, and it looks like the next one will redefine occupied space by creating decentralized "occupancy based" sov mechanics (still no word on details). The third one is even more vague, but judging from the dev blog, and the fanfest keynote it refers to, I'd guess that this would be the one where we actually get to build stargates. It's not clear if this would allow us access to new star systems through these gates, allow us to remodel the existing stargate network by creating our own (and destroying the existing), create stable travel into wormhole space, or something completely different.

As a individual element, I think this will achieve its goals of reducing sustained force projection without pulling it completely. It will also reintroduce the strategic element of war asset placement - something made less important when you can simply move any asset across the galaxy within a very short period of time.

It's Phase 2 that I'm looking forward to with interest. So much has been said on the subject, I'm curious as to what CCP will actually implement.
Faith Marr
Imperial Shipment
Amarr Empire
#1705 - 2014-10-04 00:46:19 UTC
Do not exempt jump bridges from these changes. They make the force projection just as easy.
Primus Fortune
Legion Ascending
Fraternity.
#1706 - 2014-10-04 01:02:44 UTC
Would it not be better to reduce the max jump distance in expernational tandem of number of jumps made in a time frame?

IE in a 48hr period

1st jump - 11ly
2nd jump - 9.5ly
3rd jump - 7ly

You could even mix in a cool down timer or increase in fuel usage that increases with each jump just not as huge that is currently proposed.
Also how about allowing over heating of the jump drive mod to give a increase in distance the drawback would be a increase in fuel cost or a bigger drop in area from a cyno. Not the usual 5000km currently. The module would also take damage that would cost a fair amount of isk to repair or a lot of paste.

Just my 2cent
Arsine Mayhem
Doomheim
#1707 - 2014-10-04 02:30:52 UTC
I'm sorry, you're either really stupid or you think we are.

PL (you) N3 CFC are the ones that caused this problem because you're to scared to lose your little internet space ship.

But PL is brave enough to hot drop a couple of cruisers in lowsec.

So why would anyone listen to you self serving selfish losers that don't give a damn about the game in the first place?
Ceawlin Cobon-Han
Garoun Investment Bank
Gallente Federation
#1708 - 2014-10-05 12:23:13 UTC
Arsine Mayhem wrote:
I'm sorry, you're either really stupid or you think we are.

PL (you) N3 CFC are the ones that caused this problem because you're to scared to lose your little internet space ship.

But PL is brave enough to hot drop a couple of cruisers in lowsec.

So why would anyone listen to you self serving selfish losers that don't give a damn about the game in the first place?

This MUST deserve the Comment of the Year award. More so because it reflects perfectly the attitude that has broken nulsec.
Alexia Civir
BioMass Cartel.
INVADING YOUR SPACE
#1709 - 2014-10-06 17:48:51 UTC
Paik m8 , I think this is a great idea. I use to roam with you in FIX alliance , and it's true that when stain alliance , AAA , BoB , Lokta V , ASCN , Stain Empire , Red Alliance , and multiple others were all at war constantly !.There would be multiple roams of 5 to 10 man gangs at once being sent out to check the pipes , break gate camps , and overall do what this game needed. which was creating constant needs of content.
Gabriel Karade
Coreli Corporation
Pandemic Legion
#1710 - 2014-10-06 18:41:52 UTC
baltec1 wrote:
Toriessian wrote:
SFM Hobb3s wrote:
baltec1 wrote:
I already have a dread fit that can roam with cruiser gangsBlink



Very cool. Also adding pods to overview.


Sounds like hes gonna need a few boots with that fleet to act as logi too now.


As a side note carriers can warp faster than frigates and still be surprisingly effective at their job.
Love to see you try to explain that one when both have 3 rig slots and one has 30% of the warp speed of the other.... Big smile

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

baltec1
Bat Country
Pandemic Horde
#1711 - 2014-10-06 19:10:05 UTC
Gabriel Karade wrote:
Love to see you try to explain that one when both have 3 rig slots and one has 30% of the warp speed of the other.... Big smile


Hel hits over 6 AU, assault frigates go 5.5 AU. Unlike the assault frigate the Hel can afford to use those rig slots for warp speed and still be viable for fleet work.

Realistically these things will be keeping to battleship and cruiser speeds and used as super heavy logistics.
Gabriel Karade
Coreli Corporation
Pandemic Legion
#1712 - 2014-10-06 19:16:48 UTC
baltec1 wrote:
Gabriel Karade wrote:
Love to see you try to explain that one when both have 3 rig slots and one has 30% of the warp speed of the other.... Big smile


Hel hits over 6 AU, assault frigates go 5.5 AU. Unlike the assault frigate the Hel can afford to use those rig slots for warp speed and still be viable for fleet work.

Realistically these things will be keeping to battleship and cruiser speeds and used as super heavy logistics.
Oh knock it off...

Comparing one with a full set of high-grade ascendency implants, 3 low slot modules and 3 T2 rigs vs nothing in the latter.... Roll

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

baltec1
Bat Country
Pandemic Horde
#1713 - 2014-10-06 19:18:51 UTC
Gabriel Karade wrote:
Oh knock it off...

Comparing one with a full set of high-grade ascendency implants, 3 low slot modules and 3 T2 rigs vs nothing in the latter.... Roll


Fit up said assault frigate as the primary ship in a fleet, see how well you do against anything.
Gabriel Karade
Coreli Corporation
Pandemic Legion
#1714 - 2014-10-06 19:20:48 UTC
baltec1 wrote:
Gabriel Karade wrote:
Oh knock it off...

Comparing one with a full set of high-grade ascendency implants, 3 low slot modules and 3 T2 rigs vs nothing in the latter.... Roll


Fit up said assault frigate as the primary ship in a fleet, see how well you do against anything.
I'm not interested, I'm simply calling you out on your utter bollocks blanket statement.

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

Gabriel Karade
Coreli Corporation
Pandemic Legion
#1715 - 2014-10-06 19:22:46 UTC
P.s I suppose the Hel swaps out implants too when he gets to a fight? Lol

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

baltec1
Bat Country
Pandemic Horde
#1716 - 2014-10-06 19:32:37 UTC
Gabriel Karade wrote:
I'm not interested, I'm simply calling you out on your utter bollocks blanket statement.


To point out, A dread only need one t2 warp rig, a set of high grade ascensions and a WS-618 to hit cruiser warp speeds. Use the MWD and it will align fast enough to roam with them.

Carriers taking part in a battleship fleet can simply use the mid grade impants and a WS-608 and can use the mwd to get aligned quickly. Carriers are going to be used in main subcap doctrines, this is all but garenteed because its damn easy to do.
Allison Sky
Logi and Anal R Us
#1717 - 2014-10-08 18:01:02 UTC
After taking a serious look at any reason for me to keep playing this game after the proposed changes, I have canceled all my accounts. I hate jumping stargates and I do not have time IRL to wait to move my characters around. -1 Bitter Vet (no you can't have my stuff)
Ellendras Silver
CrashCat Corporation
#1718 - 2014-10-09 09:25:48 UTC
i think the idea to fix power projection and SOV is a great move and i think it will solve the issue there is one issue that i like to adress and that is carriers, titans and dreads had a jumprange of 11,25 LY and carriers 14,625 now its going to be a flat 5 LY with maxed skills that is a bit too much give normal carriers 6LY also i think that the cap of 30 days jump fatique is too much

[u]Carpe noctem[/u]

Burneddi
Avanto
Hole Control
#1719 - 2014-10-09 11:07:02 UTC
baltec1 wrote:

Hel hits over 6 AU, assault frigates go 5.5 AU. Unlike the assault frigate the Hel can afford to use those rig slots for warp speed and still be viable for fleet work.

I wrote a fairly lengthy thing with some comparison estimation things about this over here, but being a moran I did it in the wrong section of the forum. I guess I'l advertise the thread here interim so that someone may actually notice it.

Basically, from what I gather CCP didn't really consider warp speed rigs/implants when they balanced the numbers, which will inevitably skew the entire system and make the changes pretty pointless.
h4kun4
Senkawa Tactical Division
Crimson Citadel
#1720 - 2014-10-09 11:30:24 UTC  |  Edited by: h4kun4
\o/ more pointless changes, mittani was right, CFC wins eve, provi burns to GSE and HERO and N3 will smash on the cliff of pure blind togther with BL...

Dont forget the Nano titans with 4 AU/s who doomsday off the logistics carriers


Why not reset all the things and let everybody reallocate the pre-reset skillpoints and give everyone a free resculpt and 5500 AUR, that would be fun right?