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Player Features and Ideas Discussion

 
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Jumpclone courier contracts!

First post
Author
Bruce Bayne
Caldari Provisions
Caldari State
#41 - 2014-07-18 16:37:37 UTC
aaaaaand bump.
Bruce Bayne
Caldari Provisions
Caldari State
#42 - 2014-09-04 08:43:30 UTC
up again
Rockstede
Center for Advanced Studies
Gallente Federation
#43 - 2014-09-04 09:52:39 UTC
I have to say I like the idea of having clones couriered (sp?) around. I also like the idea of smuggling a clone into a station that isn't allowed. The possibilities would be endless for espionage situations.
Fer'isam K'ahn
SAS Veterinarians
#44 - 2014-09-04 11:37:29 UTC
LtauSTinpoWErs wrote:
Hmmm. I think it is interesting but I wouldn't allow people to harvest the implants. There should be two scenarios in regards to having a clone drop from a transport ship.

Option 1: Clone is destroyed in hauler's destruction along with implants

Option 2: Clone drops from the loot. However, only the clone's owner can use that clone. Now, the person that picked up the clone can ransom it back to its original owner. If the original owner wants it back, he/she will have to pay for it. If it is a blank clone, I doubt the owner will pay for it. However, if it is a High Grade Set of some sort, I imagine that the owner will pay 50-60% of the value to get it back.

This is interesting, but only if implemented, not on its own.

I do doubt though the use of the feature. I mean I can see the obvious possibilities, but I do not think it is worthwhile in praxis to either use the feature (as a contracter) due to cost or due to risk (as a contractee) of enormous collateral. Anything not worth while the service you can do on your own and easy, anything worth it would be too expensive to risk for the other side... I do not really see a functional middle here which could make this feature useful.
Carniflex
StarHunt
Mordus Angels
#45 - 2014-09-04 11:53:21 UTC
That is interesting idea.

However the main problem I see is making power projection logistics even easier. Alliance plans invasion/deployment. You just create a jumpclone courier and the alliance logistics wing moved your clone for you en masse to the desired location (like, for example, for a specific upcoming timer).

Sure it's not an huge issue atm either if you want to just move your combat chars. You just grab an inty and hophophop off you go. Moving cyno alts is more troublesome undertaking (if they are low skilled alts) and can take a little while.

You could use this to get an character into stations where you lack docking rights.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Bruce Bayne
Caldari Provisions
Caldari State
#46 - 2014-09-04 13:55:56 UTC
Fer'isam K'ahn wrote:
LtauSTinpoWErs wrote:
Hmmm. I think it is interesting but I wouldn't allow people to harvest the implants. There should be two scenarios in regards to having a clone drop from a transport ship.

Option 1: Clone is destroyed in hauler's destruction along with implants

Option 2: Clone drops from the loot. However, only the clone's owner can use that clone. Now, the person that picked up the clone can ransom it back to its original owner. If the original owner wants it back, he/she will have to pay for it. If it is a blank clone, I doubt the owner will pay for it. However, if it is a High Grade Set of some sort, I imagine that the owner will pay 50-60% of the value to get it back.

This is interesting, but only if implemented, not on its own.

I do doubt though the use of the feature. I mean I can see the obvious possibilities, but I do not think it is worthwhile in praxis to either use the feature (as a contracter) due to cost or due to risk (as a contractee) of enormous collateral. Anything not worth while the service you can do on your own and easy, anything worth it would be too expensive to risk for the other side... I do not really see a functional middle here which could make this feature useful.


Not sure if you are referring to the op or to ltaus's post, but if you are referring to the OP then i think there will be a high motivation to use that. I mean most of the people in highsec can't create jumclones whereever they want. Same goes for lowsec and npcnull.
So with that feature it could go something like that:

-you have standings in System x for jumclones
-you create several clones
-you let them transport for a collateral depending on the the implants you use, basic clone costs or make the colleteral very small if you have a blank clone

That way new people can get into the transport business as the entrance hurdle of the mostly high colleterals is lower than usually and you still can make a couple of mill, depending on the distance.

You as a customer on the other hand can move 4 clones at the same time without moving a finger and have them ready in different places.

Ofcourse it is possible to do that all by yourself, but there a many people who don't have the time or want the comfort to let someone else do the clone moving for a little fee.

@Carniflex(cause i bad at using quote function :D)

That power projection "problem" has been adressed earlier and could be easily avoided with a simple dockingrightscheck.
For example if you do not have rights to dock at your destination station but want to smuggle a clone in, the game just gives you an error that you can't create the contract due to lacking dockingrights.

But the question is do we want that infiltration feature or not? I would love to see it happen :D

Also thanks for the feedback both of you.
Fer'isam K'ahn
SAS Veterinarians
#47 - 2014-09-04 14:12:53 UTC
Np.

The issue I see is just that you can easily create a jump clone, like you said, travel anywhere and jump out, leaving a clone behind ... with the implants you need. Adding implants to a fresh clone and then have it transports is a bit Shocked , cause it increases risk and investment incredibly.

Using the do-it-yourself option also has the advantage of leaving a working ship at the target location (mentioning intrusion probably a working cov ops) while jumping back, something you won't get with the service and is more then jsut useful to have.

You already can create jumpclones in locations with none or negative standings this way.

Of course you can contract them to yourself and drop of 4 or 6 on one route, but from my experience you usually have a few at strategic places before you get in to the situation where you need to distribute a few, ... right now!

Like I said, I see some use for it, jsut not enough to be worth while.

PS: And btw, bumping is forbidden here. Consider it a good advice - I can link the rules if you like, but I am sure you will find them on your own.
Kell Braugh
Caldari Provisions
Caldari State
#48 - 2014-09-04 16:25:45 UTC
In my humble opinion, this is a bad idea for two reasons.

1) If reduces the current isk sink of implants, which is huge and needed to keep the value of isk ~somewhat~ in check. Implants and hardwires take a lot of isk and LP out of the player pool, which is a good thing as it keeps prices up.

2) From what I read, outside of the harvesting implants side of this idea (which i've already stated why that is a bad idea), I didn't see anything about this complex, possibly bug-creating feature that isn't possible already. Your idea just makes it possible to be super lazy about it. We can already move jump clones around. We can already ransom pods (and ships).
Bruce Bayne
Caldari Provisions
Caldari State
#49 - 2014-09-05 08:36:29 UTC
Thanks for the replies guys.
I understand your points and that there will be a bunch of players who won't use it at all. But you do not seem to be the target audience for that "feature". Otherwise i would not underestimate the targeted players that need to bring their pods to different staging areas for fleetops.
If you are working fulltime and cant waste the ~30 minutes to bring your pods with a ship to the destination each time this idea would help you immensly and most importantly it would be player driven and can create new conflict material. (for example someone ganks your 3rd party pod transporter and you get super mad and want revenge :P )

But i respect your arguments and i can't disagree as it is true what you are saying. Still if some people will not use it, it does not mean automatically that there is no use/market for that.

Regarding the clone harvesting idea, as mentioned beforeit is just an option no must and the impact on the implant market will strongly depend on how many people will use that service at all as you can harvest them only from intact corpses/pods.
Butas i said it is not a must, i mostly put it there so it doesn't get repostet every two weeks as that idea seems to be reoccuring on this forumssection every once in a while in different veriations.
Zappity
New Eden Tank Testing Services
#50 - 2014-09-05 09:26:56 UTC
I very much like the idea of clone courier contracts. I also like the idea of corpse reprocessing (NOT for implants but rather some valuable material) but I doubt that will happen.

Zappity's Adventures for a taste of lowsec and nullsec.

Bruce Bayne
Caldari Provisions
Caldari State
#51 - 2014-10-02 21:56:22 UTC
Allright. It seems that with next patch alot of new mechanics come into the game which could be broken and abused. So why not put this one on the list too :D

*crossing fingers*
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