These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page123
 

Bounty Hunting a actual Career?

First post
Author
Tweek Etimua
Federal Navy Academy
Gallente Federation
#41 - 2014-08-17 06:21:15 UTC
Kitty Bear wrote:
Claud Tiberius wrote:
Abrazzar wrote:
The bounty system needs to be contract based. In fact contracts that allow transactions depending on killmail details may also be used to improve wars and mercenary work.

You blew my mind.

Makes total sense.

  1. I make a contract: "bounty on 'character name'" and offer some reward.
  2. A bounty hunter sees the contract and shares his/her interest.
  3. I can then do a "background check" on this bounty hunter to get some sort of indication that the bounty hunter wont give the reward to the target.
  4. If I am happy with the available bounty hunter, I'll accept his/her job offer.
  5. Some time later, the bounty hunter will either kill the target (auto sends me kill mail) and I reward him automatically. Or he fails (if there is a time limit, which might be another good idea to add).

Ofc the reward would have to be relative to the destruction caused on the target. Theres no use awarding 100mill isk for destroying a rookie ship.


Thats much better then as it is now - rewarding any toon who destroys the target.


is there anything like this in F&I ??

if not, you 2 should get posting

The problem witn f&i is no one goes there to confirm good ideas. What i mean is good ideas go there to get ignored.
Rabe Raptor
The Conference Elite
The Conference
#42 - 2014-08-17 07:10:33 UTC
Celthric Kanerian wrote:
If you want to earn some serious cash, go hunt CODE. ( https://gate.eveonline.com/Alliance/CODE._ )
They live off ganking miners, therefore have serious bountries on all of their heads in the area of 300 million isk to over 1.2 Bil.

Enjoy.


Read subsection 3 of the Law of Highsec. www.lawofhighsec.com/the-law
there's a blurb at the bottom regarding this.

Together we can make Highsec a better place! www.lawofhighsec.com

Read it, share it, learn it, quote it, memorize it,  live it, breathe it!

Rabe Raptor
The Conference Elite
The Conference
#43 - 2014-08-17 07:11:35 UTC
Celthric Kanerian wrote:
Ra' zutao wrote:
Celthric Kanerian wrote:
If you want to earn some serious cash, go hunt CODE. ( https://gate.eveonline.com/Alliance/CODE._ )
They live off ganking miners, therefore have serious bountries on all of their heads in the area of 300 million isk to over 1.2 Bil.

Enjoy.




and actually if you can catch them in their Catalyst Desto raids you can make pretty easy ISK, just fit out a cheap Cruiser and start popping. and they are easy to find.. just cloak camp mining sites where they are active and wait till they come to start bumping.. just know when to engage because they're usually in groups


I don't care about isk, I just want those sons of bitches dead.


Please keep chat clean sir.

Together we can make Highsec a better place! www.lawofhighsec.com

Read it, share it, learn it, quote it, memorize it,  live it, breathe it!

Rocker Will
Rockstar federation
#44 - 2014-10-02 17:59:01 UTC
there seems to be more people on the subject of bounty hunting here so ill post my idea here, have made a thread in features and ideas but its not getting much attention,
heres my solution to the no gain problem with bounty hunting.
in the past it was see them kill them gain the full bounty,
now its 20% of the value of the ship, :(

to change this, there needs to be a system tht works and cant be abused.
how it is now you see a list of wanted players,
who they are and what they are worth and you see this information on a players info aswell.
this is information tht doesn't need to change and should always be in place,
but what does need to change is the value of the kill,
20% is rubbish whats the point i mean really,
the system we have now could work inline with my idea, so they wouldn't have to remove it but instead add something else to the mix.
I call them bounty cards.
the idea is that you go into a bounty office, open up a menu which has sections as follows.

bountys worth/value.

100isk/10mil isk -----------------1 kill= full total of bounty in return
10 mil isk/250mil isk--------------2 kills=full total of bounty in return
250 mil isk/ 600 mil isk-----------3 kills=full total bounty in return
600mil/to 900mil isk---------------4 kills=full total bounty in return
1 bil isk plus.-------------------------5kills=full bounty in return

so now you have clicked on the size of the bounty you wish to be setting after but now you need to choose a player,
heres the fun part,
there will be a list of player cards with big ???? question marks as theyre picture, and only a rough estimate of theyre bounty value. (but obviously within the values of the menu you selected ie player selected 100isk/10mil isk so the list will only show players in tht value and there estimated win upon explosion)
this prevents players from choosing players they know or setting values that they can relate to any such player.
you pick one of the random cards and it reveals who they are and the exact amount they are worth.
and go and hunt tht player.
you can invite other players to join you in the hunt, but if you do the game should somehow recognise this so that no matter who deals the final blow all players that were invited get an equal split in the spoils.
you will not be the only player hunting, as other players may have chosen the same card as you so it will be a race to get in their first.
you will not be able to drop a bounty card, more then once a month, so what you pick is what you get.
and your only allowed to hold 1 card at any 1 time,
the system should work in such away that players cant pick cards of people in their corp or alliance,
but the chances are slim considering you cant see a players picture or info until you accept it.
think of it like a contract.
you have a month to pull off the kill, after that you lose the card.
if you manage to kill them the required amount of times you gain the full bounty and can go and get another bounty card,
see is simples.




I'm Batman

Rems Issus
Associated Descendants of Eve
#45 - 2014-10-02 21:19:41 UTC
Inxentas Ultramar wrote:
Thats a shame, I'd love to be actually hunted by professional contract killers.


Somehow this part of your post made me laugh a bit, imagining Dog the Bounty Hunter kicking down your door right after you gank someone in Jita. P

~*~{Posting on my main, come at me bro}~*~

Rems Issus
Associated Descendants of Eve
#46 - 2014-10-02 21:30:19 UTC
Rabe Raptor wrote:


Read subsection 3 of the Law of Highsec.
there's a blurb at the bottom regarding this.


Pfthahaha. Roleplayer treating his roleplay as real law that everyone must follow. Hilarious.

~*~{Posting on my main, come at me bro}~*~

Vyl Vit
#47 - 2014-10-03 01:00:25 UTC
The bounty system is a remnant, or artifact, of an idea that was never well-developed. It's more accurate to say it's something that has been allowed to remain in the game regardless of its lack of functionality. As a result, it's ambiguous, and deceptive.

Paradise is like where you are right now, only much, much better.

Vyl Vit
#48 - 2014-10-03 01:06:23 UTC
Rabe Raptor wrote:
Read subsection 3 of the Law of Highsec. www.lawofhighsec.com/the-law
there's a blurb at the bottom regarding this.
What's most interesting, within the regurgitations of a very boring group of people, is the extent to which they'll "present" this tired schtick they've come up with. It really makes one wonder about the concept of "gainful employment", and if some people might not have too much time on their hands. But, then, who cares?

I do like that they've inadvertently amassed a group bounty set that makes them as a whole a lucrative target.
You can farm ISK, fun and tears from this bunch with relative ease. Then...peer recognition from chortle threads!

Paradise is like where you are right now, only much, much better.

Desimus Maximus
Deep Core Mining Inc.
Caldari State
#49 - 2014-10-03 01:33:26 UTC  |  Edited by: Desimus Maximus
It's not a viable career on its own.

You obviously cant just pop ships in hisec with impunity where the pilot has a bounty.

Bounties are mostly just a secondary benefit of gate camping. You will find most of the top solo bounty hunters are from notorious lowsec gate gamping pirate corps/alliances. As as far as corp/alliance leaders, they are just typically the result of blob warfare or continuous pvp (RVB).

Bounties are really something CCP just cant get right. IMO, minimum 100m to place a bounty and its open season in all security until the bounty is collected.. flat 20m per kill regardless of ship value until it hits zero.
Milan Nantucket
Doomheim
#50 - 2014-10-03 01:52:54 UTC
Colten Tokila wrote:
Due to the way bounties work and are accrued, is bounty hunting something someone could do?. Bounty pay out is very very low (for obvious reasons) and seems like more of a side bonus while running around shooting people. How, if possible can people legitimately make isk being Bobba Fett?

If this is not actually a career, like it says it is on the career page, what if anything could be done to fix it. Thanks

You mistake is thinking bounty hunting has anything to do with actual player bounties. Bounty hunting to CCP is ratting/missioning.
Yang Aurilen
State War Academy
Caldari State
#51 - 2014-10-03 03:04:42 UTC
Desimus Maximus wrote:
It's not a viable career on its own.

You obviously cant just pop ships in hisec with impunity where the pilot has a bounty.

Bounties are mostly just a secondary benefit of gate camping. You will find most of the top solo bounty hunters are from notorious lowsec gate gamping pirate corps/alliances. As as far as corp/alliance leaders, they are just typically the result of blob warfare or continuous pvp (RVB).

Bounties are really something CCP just cant get right. IMO, minimum 100m to place a bounty and its open season in all security until the bounty is collected.. flat 20m per kill regardless of ship value until it hits zero.


Sooooooooooooo I gank bobby McMiner in highsec and he puts a 1 bil bounty on me so I hop into my rookie ships/empty frigs and pop myself with my alt. Sounds good you should totally join CCP in game design.Roll

Post with your NPC alt main and not your main main alt!

Ima Wreckyou
The Conference Elite
The Conference
#52 - 2014-10-03 07:01:04 UTC
The last successful bounty hunter got banned (probably) for it:
http://themittani.com/news/bounty-hunting-crius-style

A friend of mine recently became interested in EVE, so he went to the Homepage and did that quiz there which told him he would become a bounty hunter. He then came to me and started to fantasize about the stuff he would do Boba Fett style..It was heartbreaking to tell him that this would probably not work.

Why is that even on that page?
Aqriue
Center for Advanced Studies
Gallente Federation
#53 - 2014-10-03 07:34:43 UTC
Bounty system is broken, stop LARPing your are Bobba Fetta, problem solved. Find a target, doesn't matter what it is or where it is, fit best guns that do the most DPS in the shortest amount of time, and problem solved....your target is dead, collect the loot, you win. Can be mission, warfare, null, low, freighter, miner, you are now Captain Badazz with a reputation that no one gives a crap about. Current system should just swallow entire bounties and become an isk sink, if you cannot be motivated to shoot someone like its a FPS than you are not playing correctly; shoot first and show off the stupid kill mail later like anyone really give a damn is how EVE is played.
Khorvek
Colear Mining Retrieval and Distributing
#54 - 2014-10-18 04:16:50 UTC  |  Edited by: Khorvek
They just need to allow anyone who has a bounty to be able to be shot by anyone who gets a BH license from concord, so concord doesn't sec hit or gate gun/ship kill people going for bounties, but it also prevents it from being an instant spanking by everyone in system on bountied players, like it would be if I had my way, which is simply to allow a bountied person to be shot by anyone.

Concord license, fees, etc.
Standing.

To be able to BH from day one, I'd say that fees should be based on intended ship size used by you to try to complete bounties, and standing decreases fees rather than keeps you locked out from a CBHL (concord Bounty Hunter License) until you hit a magic number.

Just explain the fee increases for ship size as collateral damage risk insurance fees or some such.

If a person has the sec status to be able to be bountied, there should be SOME way that people can attack them, whether in high sec or low sec. Its funny that carebearism is a two way street for people that get bountied, yet can be safe because of concord gate gun or ship threat if they're hugging high or low sec. Not a very harsh universe for the people that get a price on their head. Didn't it used to be that sec status was required to be low before a bounty could be placed? It's not very useful of a game mechanic to be able to place high bounties on high sec status people who stay in high sec, which makes it relatively pointless.

The game's too safe as it is with concordokken and gate guns. As long as there's a deus ex machina power in the game, it'll never truly be a player run sandbox mmo. I'm waiting for something that incorporates the behavior of Wing Commander: Privateer. Military, pirates, etc, are all as strong or weak as you are.

Ima Wreckyou wrote:
The last successful bounty hunter got banned (probably) for it:
http://themittani.com/news/bounty-hunting-crius-style

A friend of mine recently became interested in EVE, so he went to the Homepage and did that quiz there which told him he would become a bounty hunter. He then came to me and started to fantasize about the stuff he would do Boba Fett style..It was heartbreaking to tell him that this would probably not work.

Why is that even on that page?


Curious as to why a successful bounty hunter may have been banned.

People talk about how eve is better than WoW. I still get one shotted undocking in a frigate if there's a WT thrasher outside. It looks eerily similar to getting one shotted in WoW battlegrounds by a x9 level player when you're x1-4 levels.

Burl en Daire
M.O.M.S. Corp
#55 - 2014-10-18 10:06:39 UTC
Form a corp, have a good kill board and then build customers and your name. Have those customers pay you instead of putting out bounties. Other than making a mercenary corp you are probably not going to make much ISK.

Yesterday's weirdness is tomorrow's reason why. Hunter S. Thompson

Hallvardr
#56 - 2014-10-18 18:53:20 UTC  |  Edited by: Hallvardr
the other part of the bounty system is the issuance of bounties for no reason other than asshattery. If you could only issue a bounty against a player who has aggressed you for a limited time .. say, two or three hours, that would limit most if all the "stupid" bounties that are passed around like awards at a grade school sporting event.

Then once you've got the "just cause" to issue a bounty .. then ideas like the OP could take over.

I would like to even see some sort of "matching" amount from the person with the bounty on them paid to the bounty hunter. Up to a percentage of say they're overall wallet, or amount equal to the value of the ship they were in when they aggressed you... , amount equal to what the insurance would have been had they been insured, idk. something.

So pilot "A" gets attacked .. and places 50m bounty on pilot "B".

pilot "C" picks up bounty and if successful gets 50m from pilot "A" plus 50m from pilot "B". Unless that is all they have .. then pilot be gets 50% of their balance.

And I know that pilot "B" could just transfer their wallet to an alt .. but .. the system would know. Or make it payable from Concord as a "pubic service award" for cleaning up the riff raff.

Just throwing out ideas to see what sticks .. but the current system is useless as it stands.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#57 - 2014-10-18 19:31:53 UTC
Maekchu wrote:
The career is not actually dead, it's just not very lucrative. You will make more money, gathering loot than bounties.

The bounty system could use a fix, but it's not going to happen in the near future. There are other more important things CCP needs to fix first.


they did fix it, its called crimewatch unfortunately. you only get a percentage of what you kill compared to back before crimewatch you get a 1b bounty and pod yourself with your alt and boom 1b richer

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

alenotna
Deep Core Mining Inc.
Caldari State
#58 - 2014-10-19 10:34:15 UTC
Bounty Hunting should be a proper career. The idea of a concord issued licence, which you'd have to work to qualify for and which allows you to gank your contracted target in highsec, is good! Privateers for the win! :-)
Hengle Teron
Red Sky Morning
The Amarr Militia.
#59 - 2014-10-19 10:42:41 UTC
Khorvek wrote:


Ima Wreckyou wrote:
The last successful bounty hunter got banned (probably) for it:

Why is that even on that page?


Curious as to why a successful bounty hunter may have been banned.

I'm sure it wasn't for an exploit... oh wait
Previous page123