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QotD: How do you measure profitability of highsec ganking?

First post
Author
Mag's
Azn Empire
#101 - 2014-10-02 15:02:55 UTC  |  Edited by: Mag's
Edit: Removed.

It seems the original post quoted was deleted by ISD Ezwal.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#102 - 2014-10-02 15:03:17 UTC
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

The Rules:
4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.


5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.

ISD Ezwal Community Communication Liaisons (CCLs)

Remiel Pollard
Aliastra
Gallente Federation
#103 - 2014-10-02 15:12:32 UTC  |  Edited by: Remiel Pollard
La Rynx wrote:


CCP acts on RL threats, but despite some guys saying CCP is stupid, they are not.
They also can see when RL threats where provoked by previous actions of the aleged "victim"


See, this is where you're wrong. First of all, no, CCP don't act on all RL threats at all. Secondly, there is no justification for a real life response to an in game action, and CCP should be taking measures to protect the stability of the single-shard social environment from anyone that makes a real life move on someone in response to in-game behaviour, no matter what that in-game behaviour is. Seriously, if you dox someone because they're RMT'ing, then you need to be kicked out for that, as does the RMT'er. Any situation where some people are getting banned for something that others are not getting banned for, for any circumstances, is called double standards, aka hypocrisy. What's good for one is good for all.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Aliastra
Gallente Federation
#104 - 2014-10-02 15:17:50 UTC
Snuse wrote:
Am I the only one that, as a miner, enjoy the risk of getting attacked, even in high sec. What is the game if there is no risk to it, wouln't that be plain and boring in the long run?


When I'm hauling on my alt, I'm always secretly hoping that my Impel will face its greatest challenge on the next gate. It's kinda exciting. It never happens though Sad

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

RubyPorto
RubysRhymes
#105 - 2014-10-02 15:32:37 UTC  |  Edited by: RubyPorto
La Rynx wrote:
Actually I want the same adult behavior from both parties.
Why is that "expecting more from gankers?"
Are gankers somewhat excused?


La Rynx wrote:
That might not excuse every outbreak, but it excuses quite a lot.


If you had bothered to read the quote I put right below, you'd have noticed that you said that getting ganked "excuses quite a lot."
Which is holding the gank targets to a lower standard than everyone else.
Which is expecting more from gankers than gank targets, since gankers are a subset of "everyone else".

La Rynx wrote:
No pass for any party, but still the one who provokes is a hypocrit when he acts suprised.


There you go blaming the victim. No in game activity can ever be considered to invite verbal abuse. Or Doxing and harassment threats (Belligerant Undesireables, "In which I get my real life info smeared around a bit"). Or Death Threats.

Again, if the gankers are engaging in verbal abuse (even if they don't initiate it), they're (also) in the wrong.

Now, here we do have some actual evidence of someone intentionally trying to get another to lose their cool through chat (Minerbumping, "Bizarro EVE part 1", Third screencap down). Unfortunately for your argument, it's not the gankers saying that.

La Rynx wrote:
CCP acts on RL threats, but despite some guys saying CCP is stupid, they are not.
They also can see when RL threats where provoked by previous actions of the aleged "victim"


And now you're giving a pass to RL Threats?

What happened to
La Rynx wrote:
I want the same adult behavior from both parties.

from the top of your post? And you're calling other people hypocritical.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Renegade Heart
Doomheim
#106 - 2014-10-02 16:39:31 UTC
La Rynx wrote:
No pass for any party, but still the one who provokes is a hypocrit when he acts suprised.


This is a game, and barring a few exceptions relating to rookies, you are allowed to attack other players in this PvP game. As long as the attacks are legitimate in-game attacks, then, it is a fair thing to do!

With so many possible reasons behind a suicide gank, the act of the gank itself is not enough to determine the reason. It would be irrational to assign a reason without more background knowledge.

Many players in this thread like to talk about provocation. If you think that merely being attacked is enough provocation to respond with unreasonable RL threats then you should reconsider whether you are in the proper mental state to be playing a PvP game.

La Rynx wrote:
They also can see when RL threats where provoked by previous actions of the aleged "victim"


Remember, this is a game, which is supposed to be something you do in spare time, for fun. If you are taking a game so seriously that you think RL threats are justified, then you are clearly doing it wrong.
Hicksimus
Torgue
#107 - 2014-10-02 16:52:10 UTC  |  Edited by: Hicksimus
I assign huge monetary values to the tears and rim jobs.....yeah you read that right.

A guy said he'd give me rim jobs for life if I ever killed him or one of his alts again so I did Roll. AFAIK I won at ganking and my profitsss are unreal! I dunno what a rim job costs, they're only like $2 in materials on my car but what would a rim job cost if I paid somebody for one.....every day......forever? Certainly a lot more than the value of a gank vexor.

Recruitment Officer: What type of a pilot are you? Me: I've been described as a Ray Charles with Parkinsons and a drinking problem.

Charax Bouclier
Silvershield Universal
#108 - 2014-10-02 16:54:24 UTC
Snuse wrote:
Am I the only one that, as a miner, enjoy the risk of getting attacked, even in high sec. What is the game if there is no risk to it, wouln't that be plain and boring in the long run?


I do a bit of high sec mining and like that it isn't completely safe. It makes me think about what type of ship to use and how to fit it, to balance tank versus efficiency. If I feel very safe over time, maybe I tinker with my set-up. It's just a cost/benefit analysis.

Heck, maybe I'll set up a high sec miner ganker alt soon. For a careful miner, it is to my benefit to see high productive/bad tanked miners get vaporized.

That's a valid "income" reason if you mine - you influence ore value by trying to choke off supply by competitors.
Charax Bouclier
Silvershield Universal
#109 - 2014-10-02 16:56:03 UTC
Solecist Project wrote:
Meh ... not happy with this new portrait.


Yeah, you're starting to look old and haggard. Your immediately preceding one was solid.

I am afraid that I have to ask you to stop posting in this thread until you fix yourself up. Sorry! Sad
voetius
Grundrisse
#110 - 2014-10-02 17:27:23 UTC
Charax Bouclier wrote:
Solecist Project wrote:
Meh ... not happy with this new portrait.


Yeah, you're starting to look old and haggard. Your immediately preceding one was solid.

I am afraid that I have to ask you to stop posting in this thread until you fix yourself up. Sorry! Sad


Going back to your original question the first couple of replies seem the best as alot of the others have drifted off-topic.

For me it was never about cost vs. benefit although it makes sense to go for a higher value target when you have a choice.

Some people just have alot of isk to burn. Back in the days of Hulkageddon when i was -10 both myself and some corp mates would buy 100 thrashers and fittings at a time and Red Frog them to a staging system then hand them out fitted to anyone who wanted them.
Charax Bouclier
Silvershield Universal
#111 - 2014-10-02 17:39:06 UTC  |  Edited by: Charax Bouclier
voetius wrote:
Charax Bouclier wrote:
Solecist Project wrote:
Meh ... not happy with this new portrait.


Yeah, you're starting to look old and haggard. Your immediately preceding one was solid.

I am afraid that I have to ask you to stop posting in this thread until you fix yourself up. Sorry! Sad


Going back to your original question the first couple of replies seem the best as alot of the others have drifted off-topic.

For me it was never about cost vs. benefit although it makes sense to go for a higher value target when you have a choice.

Some people just have alot of isk to burn. Back in the days of Hulkageddon when i was -10 both myself and some corp mates would buy 100 thrashers and fittings at a time and Red Frog them to a staging system then hand them out fitted to anyone who wanted them.


Really, I was expecting varied answers depending on how wealthy someone is, and how much they enjoy ganking. If you're space rich, then the ISK consideration is almost non-existent. If you're space poor, then it is an important calculation. If you're somewhere in-between, then you might be a bit choosier on targets and are willing to absorb a small hit for the thrill of the gank.

So, it's really a question of where a particular pilot's mindset is, which is often backed by how healthy their wallet is.

PS: I like derails when it leads to an interesting discussion. :)
Kaarous Aldurald
Black Hydra Consortium.
#112 - 2014-10-02 18:57:20 UTC
La Rynx wrote:

CCP acts on RL threats


Not that I can tell, no. I have been hearing more and more testimonials lately from "bad guys" in this game who say that CCP specifically does NOT act on real life threats. And besides that I have my own experience with such a thing, in which CCP did nothing.


Quote:

They also can see when RL threats where provoked by previous actions of the aleged "victim"


No action taken in a videogame can "provoke" someone into committing a violation of the terms of service, or real life stalking.

The fact that you seem to think that an action taken in a videogame justifies real life crimes and death threats tells me a lot. Not the least of which is that you are a despicable scumbag who should be chased out of this game for the sake of decent people everywhere.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#113 - 2014-10-02 19:03:00 UTC  |  Edited by: Kaarous Aldurald
Let me clear something up, for all of you dirt-for-brains carebear scum around here.

If I blow up your ship, you are not a "victim" of anything. That is an interaction that you expressly agreed to when you signed up for this game. If I laugh at you afterwards, too damn bad; I am allowed to derive satisfaction from victory, even if it is only over worthless excuses for gamers like you.

If you threaten my life, or the lives of my loved ones? You are the offender, every time. It does not matter in the slightest what happened in the game up to that point, the second you flip your lid and start screaming death threats or vile sexual insults at me, YOU ARE IN THE WRONG, no exceptions. You are the only real "bad guys" in EVE Online.

And the fact that this routinely happens in the game, and no one is punished, is something that CCP should be ashamed of.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mr Epeen
It's All About Me
#114 - 2014-10-02 19:20:21 UTC
Kaarous Aldurald wrote:
Let me clear something up, for all of you dirt-for-brains carebear scum around here.

If I blow up your ship, you are not a "victim" of anything. That is an interaction that you expressly agreed to when you signed up for this game. If I laugh at you afterwards, too damn bad; I am allowed to derive satisfaction from victory, even if it is only over worthless excuses for gamers like you.

If you threaten my life, or the lives of my loved ones? You are the offender, every time. It does not matter in the slightest what happened in the game up to that point, the second you flip your lid and start screaming death threats or vile sexual insults at me, YOU ARE IN THE WRONG, no exceptions. You are the only real "bad guys" in EVE Online.

And the fact that this routinely happens in the game, and no one is punished, is something that CCP should be ashamed of.


Look at the underlined. Look at how it's an attack on real people. Read the rest of your post. Look up irony in the dictionary but get upset when we laugh at you anyway for your laughable hypocrisy.

Mr Epeen Cool
Kaarous Aldurald
Black Hydra Consortium.
#115 - 2014-10-02 19:24:46 UTC  |  Edited by: Kaarous Aldurald
Mr Epeen wrote:

Look at the underlined. Look at how it's an attack on real people.


It's not an attack. That's a statement of fact, anyone who thinks that videogame actions justify real life threats probably has sediment between their chin and their hair.

Nor is it an attack on "real people". I am characterizing them entirely by their expressed beliefs, and by their actions taken in a videogame.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Charax Bouclier
Silvershield Universal
#116 - 2014-10-02 19:37:32 UTC
Kaarous Aldurald wrote:
Mr Epeen wrote:

Look at the underlined. Look at how it's an attack on real people.


It's not an attack. That's a statement of fact, anyone who thinks that videogame actions justify real life threats probably has sediment between their chin and their hair.

Nor is it an attack on "real people". I am characterizing them entirely by their expressed beliefs, and by their actions taken in a videogame.


"Carebears" has a fairly defined group of players. When you attach "scum" and "dirt-for-brains" around it, you're watering down your point (which was a good point, BTW). Ease off the name-calling, and I'm sure our ISD folks will let us continue this very interesting discussion.

Cheers.
Derrick Miles
Death Rabbit Ky Oneida
#117 - 2014-10-02 19:49:43 UTC
Wolf Incaelum wrote:

There are a few ways to make it work. First off, you need to be using the right ship with the right fit. People like to fly around in Talwars and Thrashers for their suicide ganks. Which is fine, but a Catalyst is cheaper. Another thing I've seen a lot of new gankers try is fitting T2 stuff. If you're guaranteed a ship loss, why waste the money on T2 mods? A meta4 fit catalyst (fits can vary a bit) with the right skills and implants can take down a fairly well tanked Hulk before the Concordoken. All together, I usually never spent more than 3.5mil on my Cat fits. The implants can be pricy depending on where you buy them, but you can avoid having to replace implants by warping to a safe spot immediately after the Concordoken, then dock up as soon as is safely possible (I use the term "safe" relatively, of course).

Secondly, when you loot the wreck in your alt, you want to be looking for something specific. For me, it was the strip miners (especially the T2s). Skiffs and Procurers aren't the best targets because they only have one high slot, so unless they have strip miners in their hold (which is unlikely) you're only going to get one strip miner from them. That's assuming the strip miner drops, of course. Then what you do is sell the strip miners BACK to the miners on the market at an elevated price. It's important that you at least sell them in the same region that you ganked them. No point in selling to miners who you aren't ganking. Naturally, the requires you to gank a LOT. Ganking with a pirate corp will help a lot, too. The more people there are ganking strips, the higher demand there will be for strips. The higher the demand for strips, the more you can inflate the price.

Sorry if this isn't the algebraic answer you were looking for, but that's basically how it works. Basically, you're stealing a ~3.6mil (Hek prices) lolly-pop from a toddler and selling it back to them for 4 or 5 mil (or what ever you've managed to elevate the price to). Considering the meta4 Cat only costs a total of ~3.5mil, you're making a decent amount more than you're losing. Even if you only manage to sell one strip miner for the normal price of ~3.6mil, you're still making more than enough to replace your loss. I hope this helps you to understand the profitability of suicide/hisec ganking. It isn't exactly the most lucrative profession (especially when the miners catch on and won't come out to play for a few days), but it gets the job done.


That seems like a whole lot of effort for a few million isk. I'm not sure you can call profit the motivation here, but if the griefing floats your boat then that's another story.
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#118 - 2014-10-02 23:22:24 UTC  |  Edited by: Angeal MacNova
As for ganking in general, CCP has an anti-harassment policy. It even states in EvE help "If you need additional help regarding gameplay issues, are being harassed by another player, ...."

Is ganking harassment?

Short answer is no. Ganking is not harassment.

However, griefing is.

Is ganking griefing?

Short answer is maybe.

It depends on the purpose. So if we go back to the OP wrt income number 3 and 4, they should not be included on the list. If you suicide gank others for the satisfaction of pissing them off and/or ruining their game experience by forcing them into a situation they don't want to be in, then you fall into the realm of griefing.

The problem is, how does CCP know your personal intent? They can't (unless you openly admit it on the forum).

I see ganking as a side effect resulting from an inadequate system within hi-sec space. It's the fact that the current system can be gamed to produce a perfectly safe gaming experience if it were not for ganking.

The solution would be that the default npc corp be a fw npc corp. That would certainly have an impact on gankers. They would no longer have to suicide gank. Instead they would be part of the fw npc corp (or even a player corp enlisted in fw) and would roam enemy hi-sec systems in search of WTs.

As for the market impact, the current ganking system in place is not beneficial but rather harmful. It will create a disproportional inflation within the market for the ships and modules involved. Even with inflated prices, this isn't a big deal for the vets with the large incomes but it hurts the new players with small incomes. Especially since often the ship used to gank are T1 fitting to maximize dps. Many of the same ships and modules used by players running L2, L3 missions. Many of the same used by FW players. Many of the same used by those who would run combat sites in hi-sec.

The group it doesn't hurt are the null sec groups since often times the target is a T2 ship, probably fit with T2 modules. This will increase the demand on moon goo which means higher costs in the construction of all T2 ships and modules.

At least if the current ganking system was replaced with a "default npc corp at war" system, we would see the destruction of a wider variety of ships and modules. You spread the inflation effect across a wider market base and each item will see less inflation individually.

Then there is the fact that new players join the game in hi-sec with its current system. They get used to it. It becomes the devil they know. As the saying goes, 'it's better to stick with the devil you know than the devil you don't'. Such a change to hi-sec would be a shock, but that new system will become the known devil to new players.

Edit: Just wanted to add something in light of a post just a couple up.

Excessive showboating in sports can lead to penalties.

First of all, if you shouldn't even be feeling good blowing someone up in a ship that is incapable of fighting back. Second, if you are feeling good for scoring a kill, great, but you don't need to be rubbing it in the other person's face. Hell, that is considered an act post with the intention of inciting a negative emotional response. AKA trolling.

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Chainsaw Plankton
FaDoyToy
#119 - 2014-10-03 01:00:53 UTC
Mr Epeen wrote:
Charax Bouclier wrote:
Income - Cost = Profitability



Wrong equation. That's the industry one.

The ganking one is destruction + tears = joy

Mr Epeen Cool


were that true there would be a lot more ganking going on. Last time I was in a mission hub it was just overflowing with people running missions. pretty sure most gankers care about making isk.

@ChainsawPlankto on twitter

Wolf Incaelum
Sebiestor Tribe
Minmatar Republic
#120 - 2014-10-03 01:46:48 UTC  |  Edited by: Wolf Incaelum
Renegade Heart wrote:
Wolf Incaelum wrote:
We actually don't really need pods to drop implants. I've gotten plenty of my victims to buy back their corpses for exactly that purpose. Oh, the sweet, sweet tears. One can only imagine the joy I feel, the beat my heart skips, when a victim actually agrees to buy his own corpse back so that he can get his implants back. Of course, I'm always generous enough to sell the corpse back at a price that is lower than the total cost of the implants. Twisted


This is genius. Perhaps we could consider the cost of ganking a pod with no implants a price worth paying for the good ones to be found?


I'm assuming you're referring to the large drop in sec status for popping a pod. It really isn't a bad price to pay at all. Indeed, negative sec status does become a bit of a nuisance. It can be worked around, though. Provided you are fast and accurate enough. If it becomes too bothersome, you can always farm rat tags and turn them in at a CONCORD station. It's a bit of a grind, but it's a good way to pass the time if your targets have become particularly mindful of your presence. When they start hiding from you, disappear into lowsec for a while to collect tags. Turn the tags in for sec status increase, then go back to your hunting grounds. By that time, your targets will be nice and complacent again. Might even have a few new faces eager to meet their demise. :)

ANARCHYFOREVAAARRRRRRRRRR!!!!!!!