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Dev Blog: Long-Distance Travel Changes Inbound

First post First post First post
Author
Grant Sirus
Maekon Mercenaries
#3601 - 2014-10-02 16:57:08 UTC
Lyron-Baktos wrote:
Am I reading it correctly in that I could jump a carrier 5ly, wait 6 minutes or so, and then be completely reset? Then jump again, wait another 6 minutes or so and be reset again. Rinse and repeat?


No, it's jump 5 LY, wait 1 hour, to be reset again.
Sheri Angela
#3602 - 2014-10-02 16:57:40 UTC
The Christmas gift has come early for the good girls and boys and the coal for the bad ones.

TIDI = Increasing profit while decreasing service level to the customer disguised a nicely marketed benefit. What would Amazon have done here.

Kagura Nikon
Native Freshfood
Minmatar Republic
#3603 - 2014-10-02 16:57:47 UTC
Serendipity Lost wrote:
Dreiden Kisada wrote:
CCP Greyscale wrote:

- Yup, Masterplan is doing some fine-tuning of warp logic to make this sort of thing smoother. There's no good way to warp 20 titans to a gate at once without bumping, though.



So, you just said that you know your plan won't work, but you're going through with it anyway.

CCP Greyscale wrote:








I think he said jumping 20 titans to a gate is a bad idea. If this is the only way you can figure out how to engage an enemy (20+ titans) then YOUR gameplan won't work.

You know, this just reminded me of a quote - "We're not trying to ruin the game, we're trying to ruin your game"

Let me see if I can update it a bit.. Hmmmm.....


"CCP isn't trying to break the game, they're trying to break your game"

How does that feel??? I can only imagine.



OK.. I grant it.. I had to laught at this one. Is almost as good as when bob was disbanded and goons asked ex BOB to say " There is no BOB".

"If brute force does not solve your problem....  then you are  surely not using enough!"

baltec1
Bat Country
Pandemic Horde
#3604 - 2014-10-02 16:58:45 UTC
Ninteen Seventy-Nine wrote:


Maybe in your eyes.

But then again, you're wrong about basically everything, always.


Feel free to ask red frog what they think of this change.
Frostys Virpio
State War Academy
Caldari State
#3605 - 2014-10-02 16:58:51 UTC
Murauke wrote:
I slept on it and I think that CCP's focus on solving the challenge of force projection is on the wrong part of the over all problem.

Punishing people for jumping ships around space in search of enjoyment shouldn't be the focal point of reducing force projection.

In my opinion the cyno mechanic should be the focal point. After all this is what makes it possible to jump capitals around our fictitious universe.

By changing the ease by which a cyno can be deployed this will affect the ease to which a force can projected across the universe .

I worry that by imposing a "time bound" penalty to a branch of the game that has always been about the "sandbox" and the" immediate enjoyment" you will push Eve down a path where it will lose its identity as one of the best MMORPG's in the world.

Focus on the cyno step of jumping ships and this opens up an array of avenues from specific cyno ships, modules, fleet roles, limitations and certain requirements.

Cyno-ing requires 5 days with a new character and that pilot can cyno an entire fleet into a system with next to no difficulty. Personally this is part of the act of force projection that should be the focus, not the punishment to a pilot of jumping his/her ship around space in search for fun.


People would totally not train for cyno on their cap to bring the rest of the fleet who could not use the first one...
Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#3606 - 2014-10-02 16:58:52 UTC
More I think about this change the more I like it. Going to really turn things on it's head and make Nullsec interesting :)
Retar Aveymone
GoonWaffe
Goonswarm Federation
#3607 - 2014-10-02 16:59:36 UTC
Gedalva wrote:
To everyone posting about the excessive length of time it will take to get from "A" to "B"....that's the point!

Back in the olden days we didn't have these fancy Jump Freighters and yet Moon Goo still made its way to Jita and supplies found their way back to our AO, magic? you ask, Neh say I, we flew ships through GATES laden with the spoils of our victories and returned with the riches of the new world...every week.

wrong

you used carriers

seriously how often does this dumb idea come up that there was no mass jump transit before jfs
ergherhdfgh
Imperial Academy
Amarr Empire
#3608 - 2014-10-02 17:00:01 UTC
CCP Greyscale wrote:


a) Jump alts don't scale in a way that makes them actually practicable (one per ship per 10LY), and b) pilots are generally a stronger limiting factor than ships.



This is only true for the smaller Alliances. This will not be much of a limiting factor at all for the larger Alliances with large numbers of members. At best it will do one of two things or more likely a bit of both.

1) get more people involved in logistics. So instead of having a dedicated logistics team you will need to have more members come do a jump or two and then go back to what ever they were doing before.

2) increase the value of jump capable pilots and the number active accounts everyone involved in logistics has to have.

Want to talk? Join Cara's channel in game: House Forelli

Max Kolonko
Caldari Provisions
Caldari State
#3609 - 2014-10-02 17:00:19 UTC
MeBiatch wrote:
Skyfighter90 Sunji wrote:
Could CCP create a second class of jump freighter that only has a SMB of 1,000,000m3 to replace the logistical side of carriers. Right now the most efficient way of movie to deep null is to carrier your ships out. If that can no longer happen there needs to be some other way besides flying each ship out or destroying rigs to repackage. Otherwise nobody will ever move out to deep null due to the time it would take to move even a basic kit of ships.


yes please...

either that or make it so rigs can be removed without destroying the items.


You can always courier fitted shps in freighter (use courier contract set from your alt to your main or vice-versa
Zork100
Space Wizards.
Tactical Narcotics Team
#3610 - 2014-10-02 17:00:19 UTC
CCP do you even play the game that you created. I have been around for over 10 years playing this game and in my worst nightmare could not come up with a more stupid idea than this. I think that you should boot the hi-sec carebears from your midst and actually get into the gameplay. These changes will do nothing but for force a large percentage of players from the game.


Please try to think before coming up with such absurd ideas.
Milla Goodpussy
Garoun Investment Bank
#3611 - 2014-10-02 17:00:52 UTC
if jump drives now gives fatigue..
then allow cloaks to have depression! making them have 75% less damage to everything across the board and a 30% increase to cyno fuel cost for hot dropping!


now that's fair!..

Pro Cyno mass limits for the null sec win!
Kagura Nikon
Native Freshfood
Minmatar Republic
#3612 - 2014-10-02 17:01:09 UTC
baltec1 wrote:
CCP Greyscale wrote:


IDK, warp speed rigged cruisers? Gimmick fits tend to be awful in the real world, I'm sure someone will find a counter.



Rigged cruisers? No. Buuut while we are talking about it...


[Moros, Moros fit]

Damage Control II
Capital Inefficient Armor Repair Unit
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
True Sansha Energized Adaptive Nano Membrane
True Sansha Energized Explosive Membrane

Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Domination Warp Disruptor
Federation Navy Tracking Computer, Tracking Speed Script
Federation Navy Tracking Computer, Tracking Speed Script

Limited Mega Ion Siege Blaster I, Dread Guristas Antimatter Charge XL
Limited Mega Ion Siege Blaster I, Dread Guristas Antimatter Charge XL
Limited Mega Ion Siege Blaster I, Dread Guristas Antimatter Charge XL
Siege Module II

Capital Hyperspatial Velocity Optimizer II
Capital Hybrid Metastasis Adjuster II
Capital Hybrid Metastasis Adjuster II

Not entirely sure if this will work but my dream of roaming dreads just took a big step forwards. Anyway, 1.7 mil EHP, 3au warp speed, a metric fuckton of firepower, half a minute to align (two nano take that down to 22 sec). Frankly if I can get this things align time down to around a battleships I may use it in baltec fleet in an ultimate show of stubbornness. I shall call it monkfish.

CCP Grayscale what have you done?


Look on the bright side.. they FINNALY managed to make the nidhuggur the best carrier!!!

"If brute force does not solve your problem....  then you are  surely not using enough!"

baltec1
Bat Country
Pandemic Horde
#3613 - 2014-10-02 17:01:19 UTC
Mr Floydy wrote:
More I think about this change the more I like it. Going to really turn things on it's head and make Nullsec interesting :)


Only sticking points are the JF and the lowsec titan DD.
Yroc Jannseen
Deep Core Mining Inc.
Caldari State
#3614 - 2014-10-02 17:01:22 UTC
Bjor Ambramotte wrote:
@CCP Greyscale

You said earlier that fatigue modifiers were already possible in the code but I think a ton of people would be happy with a sliding scale based on ship sizes with a few special case exceptions:

0.10 : JF, Rorqual, Blockade Runner
0.20 : Frigate, Noob Ships
0.25 : Blackops BS, Cloaky Recons, Cloak Sub t3 (maybe start all Cloaky ships higher (.4?) and have a ~7.5% reduction by skill level in Recon, t3 offensive, blops skill)
0.30 : Destroyers
0.40 : Cruiser, Non-Cloaky T3
0.50 : Battlecruiser
0.70 : Battleship, Freighter
0.85 : Carrier
0.90 : Dread
1.00 : Super
1.10 : Titan

This would make it easy to quickly get your frigates deployed, then cruisers, then then fights would escalate progressively. Also, a sliding scale could work to stratify Carriers, Dreads, Supers, Titans and promote natural fight escalations.

Good changes, glad you're making this so open for discussion. I hope you make it as far as my post!

-Bjor


This still doesn't fix the issue you are causing JF's/Rorqs, but this is an interesting idea. I'm sure CCP would tweak the numbers but this seems like a good concept.
Jenn aSide
Soul Machines
The Initiative.
#3615 - 2014-10-02 17:01:37 UTC
Vaerah Vahrokha wrote:
Jenn aSide wrote:
OMG I just realized. People are thinking this will bring back convoys.

It will.

FAST IN WARP NANO REMOTE REP CARRIER Convoys. Convoys chocked full of supplies yet unbreakable except for with super caps that the 'little alliances' don't have., WAY safer than the freighter convoys of the past (freighters can't remote rep each others or refit off each other(. Who needs an escort when you can have one guy triage and the rest drop fighter after fighter, sentry after sentry?

We gonna emergent all over your gameplay :)


Is this riskier than just jumping like a frog all around the place (at downtime ofc) and nobody can even take a peek?

If yes, then it's better. If not enough, just nerf the hell of it till it becomes.


How do you nerf 30 remote repping carriers convoying (with a couple of them in triage) without totally eliminating remote repping?
MrQuisno
Doomheim
#3616 - 2014-10-02 17:01:50 UTC  |  Edited by: MrQuisno
Hello eve players!

The set of ideas are great and are need to change null sec. Few things which CCP is looking is good but here of my few own ideas of death cloning!

>>> Corps should be ALLOW to death clone to HQ only. Once office is set up and move your HQ their it's stuck for 30 days! Risk reward in were you place it.

>>>> The JF and Rorqual should be allowed 7 AU max! Why? to help make it access bigger points. All other capitals can will need to use the stargates. JF dont change the war it's carriors and what they take with them. With option to jump longer CCP we should bare the full fatigue levels as carriers now set before us all.


These should solve most problems we are facing now!
baltec1
Bat Country
Pandemic Horde
#3617 - 2014-10-02 17:02:17 UTC
Kagura Nikon wrote:


Look on the bright side.. they FINNALY managed to make the nidhuggur the best carrier!!!


Get out. You just know they will nerf it in some way.
DeadDuck
Trust Doesn't Rust
Goonswarm Federation
#3618 - 2014-10-02 17:02:46 UTC
baltec1 wrote:
Feel free to ask red frog what they think of this change.



I couldn't care less of what red frog thinks about these changes. Instead of 0.0 suppliers , they can start to deliver pizza's in empire, if you ask me. Roll
X Gallentius
Black Eagle1
#3619 - 2014-10-02 17:02:50 UTC
Why pilot specific (multiple pilots can move one dread across the universe pony express style), instead of hull specific (removes ability to move dread across universe)?

Rawthorm
The Establishment
#3620 - 2014-10-02 17:02:54 UTC
Gedalva wrote:
To everyone posting about the excessive length of time it will take to get from "A" to "B"....that's the point!

Back in the olden days we didn't have these fancy Jump Freighters and yet Moon Goo still made its way to Jita and supplies found their way back to our AO, magic? you ask, Neh say I, we flew ships through GATES laden with the spoils of our victories and returned with the riches of the new world...every week. And we did it as a group, no longer will the poor logistics officer suffer his weekly shopping trip buying the trinkets and tassles the ungrateful minions need, now everyone will participate in ensuring the safe passage of our ill gotten gains or next week there will be no fleet of Harpies to sting the enemies waiting at our door.


No, we just max expanded Iteron V's, stuffed em full of goods, then stuffed those in Carriers and Motherships. The few idiots who gate jumped product back to empire via the gates paid for my first Nyx.

Anyway, let me know when your alliance forms up a big fleet to escort your personal product around the map...