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Remove the skill queue

Author
Tedd Haggard
Banana Co.
#1 - 2014-10-02 08:21:52 UTC
Initially I liked the skill queue, but as time has passed I'm starting to loathe it.

I think we should still get skill points that trickle through based on time subscribed, then just allocate them as you need (exactly how it works as when CCP have given us a refund in the past).

I don't have time to log in every other day and sort out my skill queue. Sometimes I just want to take a break, might be for a few days, maybe a few weeks. But I'd be happy to keep my subscription going if I thought my skill points would accumulate when I got back to playing. In fact, it would encourage me to return.
Mag's
Azn Empire
#2 - 2014-10-02 10:15:10 UTC
Tedd Haggard wrote:
Initially I liked the skill queue, but as time has passed I'm starting to loathe it.

I think we should still get skill points that trickle through based on time subscribed, then just allocate them as you need (exactly how it works as when CCP have given us a refund in the past).

I don't have time to log in every other day and sort out my skill queue. Sometimes I just want to take a break, might be for a few days, maybe a few weeks. But I'd be happy to keep my subscription going if I thought my skill points would accumulate when I got back to playing. In fact, it would encourage me to return.
If you have to log in every other day, then you're either training lots of short skills, or doing something wrong.

If you wish to take a break, then organise your skill set to allow a long training skill for that time.

The skill queue is perfect for what it was designed for. Which was allowing people to log in within the end 24 hours to add or change their training. The rest is down to you to organise and no, we shouldn't get drip fed SP like you ask.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#3 - 2014-10-02 11:03:09 UTC
help! I must be trapped in the twilight zone...
Celthric Kanerian
Viziam
Amarr Empire
#4 - 2014-10-02 11:07:10 UTC
Log on every day to sort out skill queue? The ****?

The shortest time period on any of my skills for another rank is 9 days.
w3ak3stl1nk
Hedion University
#5 - 2014-10-02 11:12:17 UTC
I was thinking going back in time to days of old.... Where there was no queue

Is that my two cents or yours?

Tabyll Altol
Viziam
Amarr Empire
#6 - 2014-10-02 11:35:10 UTC
End you skill queue with an long skill so you have not to log in every day.


Ralph King-Griffin
New Eden Tech Support
#7 - 2014-10-02 12:19:57 UTC
Wait a second.....op knows to Que up multiple skills right...right
Ellendras Silver
CrashCat Corporation
#8 - 2014-10-02 12:33:47 UTC
i think its better this way we can save for points but you dont have to worry about queing only about subbing and thats easy. sometime i have a skill that has like a few days left and i wanna go away for a week so i have to put in another skill and change it when i come back. this system you dont need to worry about that anymore.

i dont say it must be like this but i see the benefits and i like them so +1

[u]Carpe noctem[/u]

Solecist Project
#9 - 2014-10-02 13:44:33 UTC
The way it is now,
one gathers up skillpoints which get applied to a skill
that is chosen beforehand.

You want to change it,
so that the skill is chosen afterwards.


If you can not or want not log in to skill, then you can't. That's unfortunate,
but isn't really thw fault of the game so there really seems to be no reason
to change one of the best skill progression systems in MMO history.


Your moods* are yours and not related to the game at all ...
... and if time doesn't allow you to put in long skills upfront ...
... then you are clearly doing something wrong.

I can say this, based on all the people who easily can do it.


So ... do you have an actual point that supports your idea,
besides "i want it, because i want it and that's why it's a good idea." ... ?


*kinks*


*(sometimes i just want to take a break)

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Ralph King-Griffin
New Eden Tech Support
#10 - 2014-10-02 13:57:50 UTC
This is a massive fail thread and should be trolled into an early grave lock.

The skill system in eve is one of its best features .
Tedd Haggard
Banana Co.
#11 - 2014-10-02 14:08:13 UTC
Solecist Project wrote:
The way it is now,
one gathers up skillpoints which get applied to a skill
that is chosen beforehand.

You want to change it,
so that the skill is chosen afterwards.


If you can not or want not log in to skill, then you can't. That's unfortunate,
but isn't really thw fault of the game so there really seems to be no reason
to change one of the best skill progression systems in MMO history.


Your moods* are yours and not related to the game at all ...
... and if time doesn't allow you to put in long skills upfront ...
... then you are clearly doing something wrong.

I can say this, based on all the people who easily can do it.


So ... do you have an actual point that supports your idea,
besides "i want it, because i want it and that's why it's a good idea." ... ?


*kinks*


*(sometimes i just want to take a break)


Wow, way to fly off the handle there. Might wanna take a break yourself. I like the skill system, just don't like the queue. No complicated reason, no moods, no mommy and daddy issues. It just doesn't suit my availability. When you grow up and move out of your parents basement, you'll see what I mean.
Steppa Musana
Doomheim
#12 - 2014-10-02 14:34:00 UTC  |  Edited by: Steppa Musana
Solstice, remember that post you made a while back about how you felt really bad that you used to sperge out at people on the forum, and that you'd decided to change your ways?
P



The skill queue is an annoyance that needs to be dealt with. Longer queue would be a better idea than SP points building up, but the latter is still better than the non-sense we have today.

Defenders of the status quo, please explain to me how the current skill queue adds any content to a PVP spaceship game. Please do defend your position that being forced to login just to drag something from left to right then log out is a good game mechanic.

Here is my explanation as to why you folks defend this awful mechanic:
- You are mostly older players who have mostly 15+ day skills left, and are thus largely unaffected by the 24 hour limit of adding skills.
- At some point you tortured yourselves when you had to add smaller skills to the queue, and can't stand the idea of other players not having to do the same
- You forget that some skills - like armor compensation - take 1 day 7 hours to train, which means each time you add those kinds of skills you need to login the next day no matter what.

Literally defending a mechanic that forces people to login to a video game to drag something from left to right, then log out.
Great job guys.

Hey guys.

Alvatore DiMarco
Capricious Endeavours Ltd
#13 - 2014-10-02 14:37:41 UTC
Tedd Haggard wrote:
Wow, way to fly off the handle there. Might wanna take a break yourself. I like the skill system, just don't like the queue. No complicated reason, no moods, no mommy and daddy issues. It just doesn't suit my availability. When you grow up and move out of your parents basement, you'll see what I mean.


Posting to confirm that I live alone and pay my own rent and still have no idea how you're unable to properly take advantage of the skill queue.
Remiel Pollard
Aliastra
Gallente Federation
#14 - 2014-10-02 14:43:18 UTC
Ralph King-Griffin wrote:
This is a massive fail thread and should be trolled into an early grave lock.

The skill system in eve is one of its best features .


Personally, the number of people playing Skillpoints Online disturbs me, but at the end of the day, it's their money to burn how they wanna burn it.

And it doesn't disturb me NEARLY as much as getting robbed. Once, I was approached by a stranger from behind, in broad daylight and heard a voice whisper "Give me all your money" and stuck the tip of a magnum in the small of his back.


I was really quite petrified and I thought I'd better do what he said... there was melted ice cream and chocolate getting all over my new white shirt. Do you know how hard chocolate is to get out of a white shirt?

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Donnachadh
United Allegiance of Undesirables
#15 - 2014-10-02 14:44:15 UTC  |  Edited by: Donnachadh
Ralph King-Griffin wrote:
This is a massive fail thread and should be trolled into an early grave lock.

The skill system in eve is one of its best features .


I will disagree with this. My son is an example of a problem inherent in the current system. His job often requires him to travel to places or situations where he cannot log in and stack skills. Often this puts him in a place where days or even weeks go by that he does not have skills in the que. Maybe this is a rare set of circumstances but it does point out a potential flaw in the system.

In the system proposed by the OP every active account would accrue skill points at a given rate over time. Once the proper number of points had been gained they are applied to a skill of your choosing, I fail to see how this would affect skill training or how/why it would be bad for the game.
Let's say we have a skill that needs 5 days to train currently we que it up and wait, 5 days later we have trained that skill.
In the proposed system you would wait 5 days for the SP needed to accrue then in a single click apply those points to the appropriate skill.

Maybe you are a EVE purist and do not like this idea because it threatens to change something that has always been.

Perhaps you just want to punish a few because their real life prevents them from logging in at the appropriate moment to stack skills. And please spare all of us the rhetoric about you can easily plan these things in advance because that is not realistic in the face of unexpected changes that life often brings our way.

To the OP I say +1
Alvatore DiMarco
Capricious Endeavours Ltd
#16 - 2014-10-02 14:45:19 UTC  |  Edited by: Alvatore DiMarco
Steppa Musana wrote:
Literally defending a mechanic that forces people to login to a video game to drag something from left to right, then log out.


Nobody is being forced to log in. OP can choose to log in or not. Everyone can choose to log in or not.

Please be aware that the skill queue was not given to us in order to let people go days and days without having to log in to EVE. The Skill Queue was given to us so that people would stop alarm-clocking 3am skill changes. CCP kept the skill queue deliberately short so that people would still have to log into the game.
Quote:
... I fail to see how this would affect skill training or how/why it would be bad for the game.

A game you don't have to log into for days and weeks at a time is a game you're more likely to question keeping a subscription for and everyone with an ounce of sense is aware of that. The queue is fine as-is and does not need to be made longer. If real life is keeping you away from the skill queue, then perhaps you should be focusing more on real life instead of worrying about some spaceship skillpoints on the internet.
Nikk Narrel
Moonlit Bonsai
#17 - 2014-10-02 15:20:17 UTC
How about a compromise?

Rather than allowing the queue to expire, due to uncontrollable real life issues, have the queue default to adding points to the first available skill the character has?

Alphabetically, and progressing through each level of said skill till maxxed out.
(If you have the skill injected, and it is alphabetically at the top in the first alphabetical category)

For me, that would begin dumping points into repair systems level 5, under the armor category.
(I am either missing the skill books, or am maxxed out in each skill up to that point for Armor)

Sure, we may not like the skills it picks, but you at least are not losing points.
And you know eventually it will be something you want, if not need.
Ralph King-Griffin
New Eden Tech Support
#18 - 2014-10-02 15:27:16 UTC
And what of attributes hmmm?
Tedd Haggard
Banana Co.
#19 - 2014-10-02 15:28:16 UTC
Nikk Narrel wrote:
How about a compromise?

Rather than allowing the queue to expire, due to uncontrollable real life issues, have the queue default to adding points to the first available skill the character has?

Alphabetically, and progressing through each level of said skill till maxxed out.
(If you have the skill injected, and it is alphabetically at the top in the first alphabetical category)

For me, that would begin dumping points into repair systems level 5, under the armor category.
(I am either missing the skill books, or am maxxed out in each skill up to that point for Armor)

Sure, we may not like the skills it picks, but you at least are not losing points.
And you know eventually it will be something you want, if not need.


Maybe not alphabetically, if it was to go this way I'd prioritize partially training skills.
Solecist Project
#20 - 2014-10-02 15:28:38 UTC  |  Edited by: Solecist Project
Steppa Musana wrote:
Solstice, remember that post you made a while back about how you felt really bad that you used to sperge out at people on the forum, and that you'd decided to change your ways?
P

You're probably the only one left who calls me by "my" name. :)
Except Ero maybe and DJ who can't pronounce Solecist. *snickers xD*

Yeah I don't think it was out of the line. It was accurate and to the point.
Just because I crushed it, doesn't mean I attack him. :p

And hey, my ratio really improved! d:

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

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