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Yet another Local Idea

Author
Escort DarkAven
Sebiestor Tribe
Minmatar Republic
#1 - 2014-10-02 10:21:32 UTC
Hello Fellow Capsuleers

Here is another "How to fix local" idea.
I know that there recently was proposed another idea, and allthough i think that idea could work, i dont think its great.

Disclaimer: I am not looking for "easy" or "free" kills in Nullsec with this idea, only to reemphasize the good old idea of Risk-V-Reward.

On Tranq. currently, it doesnt matter if ur belt ratting / plexing in an empty system, with sec status 0,4 or -1,0. If someone enters local, u will know, and u will get safe at near instant speed.

Therefore i propose a simple change to local, that will change the "safety" of space to reflect the rewards better.

I would like to propose a time delay for entering local, based on the sec status of the system.

I believe that a 9sec local delay per change in sec status, would allow for more content for people roaming, and would encourage ratters to start using their d-scan, while also making covert ops, a more interesting ship to fly.

This change based on a 0sec local delay in 1,0 systems would mean
a 54 second local delay when u hit 0,4 lowsec
a 90 second local delay when u hit 0,0 Nullsec
a 180 second local delay when u hit -1.0 nullsec

This would also have the secondary effect, of making local intel harder to maintain, giving roaming gangs more room to maneuver, before they are locked down.

Offcourse there should be several instances where the delay is negated.
Talking in local, will instantly make u visible.
Getting a global combat timer(non npc), will instantly make u visible.
Docking in a station will instantly make u visible.

I believe that this along with the new ccp changes to "jumping" will allow for more interesting gameplay, and situations.

Plz keep ur feedback constructive
Celthric Kanerian
Viziam
Amarr Empire
#2 - 2014-10-02 11:09:25 UTC
Escort DarkAven wrote:

a 54 second local delay when u hit 0,4 lowsec
a 90 second local delay when u hit 0,0 Nullsec
a 180 second local delay when u hit -1.0 nullsec


yeah, sure.. Go ahead and make exploration completely obselete. It takes less than 30 seconds to scan down a site, therefore a frigate could find my Anathema quickly and kill me without me knowing he was there... Unless I sit and spam click my d-scan while I'm alone, which is pointless.
Escort DarkAven
Sebiestor Tribe
Minmatar Republic
#3 - 2014-10-02 11:15:28 UTC
Celthric Kanerian wrote:
Escort DarkAven wrote:

a 54 second local delay when u hit 0,4 lowsec
a 90 second local delay when u hit 0,0 Nullsec
a 180 second local delay when u hit -1.0 nullsec


yeah, sure.. Go ahead and make exploration completely obselete. It takes less than 30 seconds to scan down a site, therefore a frigate could find my Anathema quickly and kill me without me knowing he was there... Unless I sit and spam click my d-scan while I'm alone, which is pointless.


Im assuming that rewards are better the lower the sec status of the system in which u run sites.
Therefore there should also be a risk, its not all ships that have their own probe launchers, and there is no way in hell(or eve) u should be allowed to just carebear around in lowsec/nullsec.

No Risk / No Reward - its very basic
Tabyll Altol
Viziam
Amarr Empire
#4 - 2014-10-02 11:32:18 UTC  |  Edited by: Tabyll Altol
Your headliner says repost,
so i say not again some of this and vote 4 close.

-1

if you want not local please live in a wh
Pobunjenik
Resbroko Liberation Fleet
#5 - 2014-10-02 11:32:54 UTC
Why not have a mid/high slot module that removes you from local for a while?
WILLY TROPICAL
Republic Military School
Minmatar Republic
#6 - 2014-10-02 11:48:55 UTC
Another great idea for null from the high sec crowd.
Rek Seven
University of Caille
Gallente Federation
#7 - 2014-10-02 11:51:48 UTC
Not showing up until your session change cloak would be enough/reasonable.
Escort DarkAven
Sebiestor Tribe
Minmatar Republic
#8 - 2014-10-02 12:27:00 UTC
WILLY TROPICAL wrote:
Another great idea for null from the high sec crowd.


No Dumbass

Another idea from an Eve-player.

Eve is built on the nature of Risk=Reward.
This means that the higher the possible reward, the higher the assosiated risk must be.

Ive done highsec Loldecs, and even a 9-45sec local "stealth" could have an immense impact, on carebears mining or running missions.
Ive done lowsec, roams, gatecamps, FW, having a 1min-1,5min local stealth, would have a huge impact on fx. faction warfare plexers, who afk plex all day.
Ive done nullsec roams, hell i even lived in nullsec for awhile. i know how the "regional intel channel" works, it works via local chat, and it is so broken and boring as can be. there is no risk involved for miners and mission runners. but they can harvest the rewards in full. having a 90-180sec delay, would allow for roams, to be more effective, more fun, and make more content for all invovled. They risk alot to fly into YOUR home, but u risk NOTHING for farming all day.

EvE is built on Risk=Reward


Also WILLY TROPICAL, if u absolutely have to comment - use ur main.
Or if this is ur main, maybe u should consider that alot of other ppl has more experience then ur 10months of nullsec carebear farming.
WILLY TROPICAL
Republic Military School
Minmatar Republic
#9 - 2014-10-02 12:32:02 UTC
Stick to high sec trade hubs, shitlord.
Escort DarkAven
Sebiestor Tribe
Minmatar Republic
#10 - 2014-10-02 12:49:03 UTC
Escort DarkAven wrote:
Plz keep ur feedback constructive

WILLY TROPICAL wrote:
Stick to high sec trade hubs, shitlord.

U even failed at the basics.

Seriusly, if u dont have constructive feedback, and dont wanna commit ur main account to trash talking, plz GTFO out of the post.
Tabyll Altol
Viziam
Amarr Empire
#11 - 2014-10-02 12:49:41 UTC
With an relay of 3 Min a gang will be out of the system without apearing in local. Way to long.

So from now on i´ll have to d-scan like in FW ?

It´s like when i say let´s make the the Concord wait´s 30 sec in a 1.0 system after i make something criminal and so on.

And to be honest if its as easy as you said why is it that the highsec is overcrowded and the 0.0 is not ?

Still a don´t like the idea

-1
Escort DarkAven
Sebiestor Tribe
Minmatar Republic
#12 - 2014-10-02 13:06:32 UTC
Tabyll Altol wrote:
With an relay of 3 Min a gang will be out of the system without apearing in local. Way to long.

So from now on i´ll have to d-scan like in FW ?

It´s like when i say let´s make the the Concord wait´s 30 sec in a 1.0 system after i make something criminal and so on.

And to be honest if its as easy as you said why is it that the highsec is overcrowded and the 0.0 is not ?

Still a don´t like the idea

-1


Yes, its very hard to keep track of a gang that can leave local again before even appearing... but honestly, why do u have the Priviliges to be safe in nullsec ?
Wormholes use d-scan, FW use d-Scan, why not u? if u want to harvest the riches in nullsec, u should as a minimum be exposed to danger.

Concords aggression timer is already based on sec status, if u go criminal in 1,0 u will die alot faster then in 0,5 go try it now if u dont believe me.

Empire consists of 22 regions - Highsec and Lowsec combined.
Nullsec consists of 41 regions
if we assume there is an equal amount of systems to all regions, and that lowsec and highsec are divided equally.
That means there is just under 4x as many nullsec systems.

If we then account for the fact that some ppl, just like to roleplay, or play solo, or do industrial stuff, market trading, and scamming. well... u end up with quite alot of ppl in alot less systems then nullsec... THATS WHY HIGHSEC IS CROWDED.

But the difference between highsec carebears and nullsec carebears is the fact that they have concord... they earn ALOT less isk, then nullsec carebears are ever able to, and all nullsec carebears have to do is keep an eye on local... thats unbalanced like hell.

If u want to carebear in nullsec, plz go ahead, i never said u couldnt... all i said was, there needs to be a reasonable RISK
WILLY TROPICAL
Republic Military School
Minmatar Republic
#13 - 2014-10-02 13:22:24 UTC
What riches? I live here because i like it, but high sec is where the money is. Sure, sometimes i get a BS bpc or an X-type of this or that.

I like local, drag bubbles, bubble camps and jump bridges. You like being protected by concord and trade hubs but at least i don't want to change how you play eve because i don't give a damn.

If you don't live here, mind your own high sec business.
Escort DarkAven
Sebiestor Tribe
Minmatar Republic
#14 - 2014-10-02 13:43:21 UTC
WILLY TROPICAL wrote:
What riches? I live here because i like it, but high sec is where the money is. Sure, sometimes i get a BS bpc or an X-type of this or that.

I like local, drag bubbles, bubble camps and jump bridges. You like being protected by concord and trade hubs but at least i don't want to change how you play eve because i don't give a damn.

If you don't live here, mind your own high sec business.


Everything u do in high sec, u can do for more money in lowsec or nullsec... if u dont... then U are doing something wrong.

I live in Lowsec, and roam to nullsec when i feel like it, i dont live in nullsec, cause i dont like the status of nullsec. I farm my money in highsec, but i would make so much more if i were to do the same in nullsec.

I want to change the local system, because it is something i use, nomatter how i play. When i roam to nullsec for a good hunt, i end up in a system, and within 15sec of me entering that system, the slowest guy in space is in warp. That ruins my fun, and the hole purpose of nullsec.

Like i keep trying to punch into ur ******* brain, Risk = Reward, and No Risk = No Reward, a concept u cant seem to grasp.

Besides, my Idea was based on changing local EVERYWHERE, not just in nullsec.

However u still havent come up with any constructive critism to why NOT to make this change.
WILLY TROPICAL
Republic Military School
Minmatar Republic
#15 - 2014-10-02 13:54:59 UTC
Too much risk=reward but i don't see you asking for removing incursions and l4s from high sec.

And please don't lie, your last roam into null sec was when atari released its 2600.
Donnachadh
United Allegiance of Undesirables
#16 - 2014-10-02 13:55:06 UTC
Folks can we at least behave like civil adults here the name calling really does not help these discussions and it certainly does not help your case by posting them or responding to them in kind.

To address some possible reasons why you show up instantly in local chat these come to mind quickly.
In nul the inclusion in local is based on the corp/alliance intel net.
From a general game perspective the gate knows who you are and jumping through it allows the gate to enter your information into the local chat network.

Having never lived in nul I have a conceptual understanding of the problems you are trying to solve here and applaud the efforts but I think this is a bit off track if only because the time delays are to great.
Even in high sec I have witnessed a group use a neutral scan alt to jump into a system scan down a war target, then the hunters jump in, warp to the target, web/scram and commence the butt kicking all in less than 3 minutes.

Now some may say that is high sec and we are talking nul here but I ask that you think about this carefully because the outcomes would be identical. While the concept of neutral is different in nul and high the affects of this proposal would be the same by time the prey was aware that they may have a problem it is already to late to take any actions to GTFO.
Escort DarkAven
Sebiestor Tribe
Minmatar Republic
#17 - 2014-10-02 14:07:44 UTC
Donnachadh wrote:
Folks can we at least behave like civil adults here the name calling really does not help these discussions and it certainly does not help your case by posting them or responding to them in kind.

To address some possible reasons why you show up instantly in local chat these come to mind quickly.
In nul the inclusion in local is based on the corp/alliance intel net.
From a general game perspective the gate knows who you are and jumping through it allows the gate to enter your information into the local chat network.

Having never lived in nul I have a conceptual understanding of the problems you are trying to solve here and applaud the efforts but I think this is a bit off track if only because the time delays are to great.
Even in high sec I have witnessed a group use a neutral scan alt to jump into a system scan down a war target, then the hunters jump in, warp to the target, web/scram and commence the butt kicking all in less than 3 minutes.

Now some may say that is high sec and we are talking nul here but I ask that you think about this carefully because the outcomes would be identical. While the concept of neutral is different in nul and high the affects of this proposal would be the same by time the prey was aware that they may have a problem it is already to late to take any actions to GTFO.


Thnk u for the Critism.
U are absolutely right, name calling doesnt help.
I Just have a personal problem with people using their "noob alt" on the forums, instead of their actual main.

Problem with alot of nullsec, is that each alliance there has an "intel channel", a player made channel where they share sightings of possible enemies. and what route they are taking. Since information is king, alone in this aspect of roaming in lowsec, my change would have an impact, as information will be delayed or outdated, at someone has to actually scout the force to get accurate intel.

Having a 3min time where u are stealth isnt really huge, since most cruisers or BSs are fairly slow, and even rather small warps takes decent time.
Escort DarkAven
Sebiestor Tribe
Minmatar Republic
#18 - 2014-10-02 14:15:57 UTC  |  Edited by: Escort DarkAven
WILLY TROPICAL wrote:
Too much risk=reward but i don't see you asking for removing incursions and l4s from high sec.

And please don't lie, your last roam into null sec was when atari released its 2600.


Incursions are not the problem = incursions in highsec 100-150mill an hour - incursion in nullsec 160-210mill in hour
More risk - More Reward

Lvl 4 mission is maximum in highsec = Lvl 5 is maximum in lowsec /nullsec
More risk - more reward

belt ratting in high-sec -_- no money what so ever
belt ratting in null-sec - decent income
More risk - more reward.

Local channel in Highsec
instant
Local channel in Lowsec
instant
Local channel in nullsec
instant

Also, Willy, unlike u, i use my main on forums too.
She is a highsec pilot used, to run missions, do logistics, Bridging, and recon.
Also Logistics dont show up on killmails, so i could have flown logi ships for 5 years, and u wouldnt know.

And i dont expect u have known of this concept, but i do have a combat main(alt), which i spend most of my time on.
But lets end our conversation here, since u clearly arent intelligent enough to discuss this constructively
Daichi Yamato
Jabbersnarks and Wonderglass
#19 - 2014-10-02 14:38:39 UTC
Celthric Kanerian wrote:
Unless I sit and spam click my d-scan while I'm alone, which is pointless.


kinda of why something should be done about local. so d-scan isnt pointless.

it wont kill exploration. but it would make it harder for the dumb and lazy. the rest of us make more money.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Remiel Pollard
Aliastra
Gallente Federation
#20 - 2014-10-02 14:44:03 UTC
This idea doesn't contain a lapdance.

-1

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104