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Jump Fatique

First post
Author
Luwc
State War Academy
Caldari State
#1 - 2014-10-02 07:04:17 UTC  |  Edited by: Luwc
I have been wondering :

All fine and dandy but this makes no difference to small entities aslong as 1000 baltecs, Ishtars or w/e... Lol

Its the numbers not the ships beeing fielded.

If large null sec groups wont be able to bring in their mass archons they will bring in their mass subcaps still resulting in smaller groups not having a chance in any null.

Jump Bridges/Portal are affected as well but slowing down everything stops escelations to happen so this will most likely end in less pvp than actually more pvp.

SOV Holding alliances are basically locked in their own regions. so smaller groups will have to venture into THEIR sov ending up within 5ly and therefore beeing blobbed to f*ck again.

I am afraid that this change will infact buff large null groups instead of nerfing them as they can turn their space into a bulwark gettin phat of that moon goo.

Its a nice idea but still needs a whole lot of work.

how about working on a cyno mass limit within a certain range of the cyno for example ?

like 5 supers per cyno within 25au ...

http://hugelolcdn.com/i/267520.gif

Strassa Key
The Scope
Gallente Federation
#2 - 2014-10-02 12:08:19 UTC
Introducing mechanics to slow down travel and make getting around more inconvenient (no more suicide-clones) sounds like a bad idea part of a bad plan that is trying to fix a bad idea.

I don't think I've ever been playing and wished that I could travel more slowly. Getting from point A to B in Eve already occupies a lot of time.

Will increasing the time to travel increase the time required to play the game and get anything out of it? I'm already on the verge of letting my account expire due to not having enough time to dedicate. Many aspects of the game already border on or cross into the realm of being a full-time hobby.

It could end up making the game boring for a lot of players if it doesn't actually work as desired.
James Baboli
Warp to Pharmacy
#3 - 2014-10-03 09:30:38 UTC
Fatigue numbers crunched

With numbers in hand, many short jumps are enemently managable, as are a few long jumps. it is only the "redeploy from north to south" where it becomes entirely unreasonable. Killing this sort of projection across half of eve, so you can effectively deploy any capital you can log on into something like b-r or asakai limits their scale, but also encourages more capital production to pre-stage at least a moderate response force within a single jump of most of the border of alliances, and have clones ready to go. It pushes strategy from 2-3 hours ahead and pick a timezone to days and weeks ahead, and pushes building schedules out further. Its a good and bad thing at the same time.

It kills the PL "what will we drop next" and de-escalates the insanely large cap and supercap fights because of the inherent inability of many of your pilots to disengage back out of the kill pocket as putting high DPS, low EHP fleets on the gates of the main fight should also start spreading load, and still be relevant to the capitals slugging it out.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Nariya Kentaya
Ministry of War
Amarr Empire
#4 - 2014-10-03 13:04:07 UTC
James Baboli wrote:
Fatigue numbers crunched

With numbers in hand, many short jumps are enemently managable, as are a few long jumps. it is only the "redeploy from north to south" where it becomes entirely unreasonable. Killing this sort of projection across half of eve, so you can effectively deploy any capital you can log on into something like b-r or asakai limits their scale, but also encourages more capital production to pre-stage at least a moderate response force within a single jump of most of the border of alliances, and have clones ready to go. It pushes strategy from 2-3 hours ahead and pick a timezone to days and weeks ahead, and pushes building schedules out further. Its a good and bad thing at the same time.

It kills the PL "what will we drop next" and de-escalates the insanely large cap and supercap fights because of the inherent inability of many of your pilots to disengage back out of the kill pocket as putting high DPS, low EHP fleets on the gates of the main fight should also start spreading load, and still be relevant to the capitals slugging it out.

Honestly, any empire sprawling as much as N3/PL or Goons, should have been forced to divide membership into regional fleets, the "lul lets throw everyone into a single fight and be back to defend our timers all over our territory in an hour" was ridiculous to start.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#5 - 2014-10-03 19:42:01 UTC
Luwc wrote:
I have been wondering :
Yes, well, same here. I wonder why you chose to start a thread on the same subject as an already existing one.

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