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Player Features and Ideas Discussion

 
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New deployable structure for wormholes.

Author
legwarmer
Imperial Academy
Amarr Empire
#1 - 2014-10-02 11:37:31 UTC
Alright, short and to the point.

A deployed module with the HP of a mobile tractor unit, then you anchor to a wormhole that keeps it stable.



Here's how it works.

You have to anchor the module before the wormhole closes (obviously) and it remains inactive until the wormhole either expires via its natural lifetime, or when the max jump able mass has closed it manually.

The module will then begin to take in fuel every 15 minutes the wormhole is open, and like the new "Jump fatigue" timer, the cost of fuel every 15 minutes will -

A) Increase by a multiplier for every 15 minutes that has passed.
B) Increase proportionally for ships that pass through it, depending on the size of the ships (or a multiplier for the specific mass of the ships).


Essentially this allows players to extend the lifetime of a wormhole at the cost of immense fuel - there is no cap to the multiplier, so eventually after an hour or two the wormhole stabilizer will require so much fuel that you will either not have the fuel to give, or it will require so much fuel that the cargo bay of the structure can't hold what it need - at which time, the deployable structure fails and the wormhole collapses.

I an imagine the structure being somewhat large as well - perhaps a spinning cage that goes around the wormhole as a design idea?

Thoughts?
Tabyll Altol
Viziam
Amarr Empire
#2 - 2014-10-02 11:42:35 UTC
Repost, guy´s please look if your idea was posted before.

vote 4 close.

-1
legwarmer
Imperial Academy
Amarr Empire
#3 - 2014-10-02 11:44:35 UTC
Oh man i hadn't even considered that. Sorry about that.