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Oceanus Issues Thread

First post First post
Author
umnikar
Fishbone Industries
#121 - 2014-10-01 14:33:16 UTC
Dscan got stuck several times(no refresh) while jumping between wormhole/k-space.
Docking up made it working again.
BLACK CHIEF
ACME Corporation
#122 - 2014-10-01 16:12:17 UTC  |  Edited by: ISD Atomic Dove
CANNOT CONNECT TO PORT 26000

THIS PROBLEM WAS A RESULT OF OCEANUS UPDATE, THIS PROBLEM NEVER EXISTED BEFORE.

PROBLEM TICKET SUBMITTED.


NOTE: I CAN SEE WHAT I TYPE USING CAPS

Snip, Please refrain from profanities and attempting to bypass the profanity filter - ISD Atomic Dove
Adrie Atticus
Caldari Provisions
Caldari State
#123 - 2014-10-01 16:44:54 UTC
BLACK CHIEF wrote:
CANNOT CONNECT TO PORT 26000


Did you call your ISP yet?
BLACK CHIEF
ACME Corporation
#124 - 2014-10-01 16:53:06 UTC
BLACK CHIEF wrote:
can not connect to game on port 26000 or 3724 - uninstalled and installed game 3 times....same results! HELP!!!!!!!!!!!!!!


I HAVE BEEN A PAYING USER FOR OVER 7 YEARS!!!! SOMEONE FIX THIS NOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Running Windows 8 64 bit
- Windows Firewall: Port 26000 TCP (open for in/out)
- Routers Port 26000 open
- EVE Pref.ini file: Port 26000

As of 06:37 am (Central time) - I have the same problem!
I WANT CREDIT TO EVERY DAY I CANNOT CONNECT! (THIS PROBLEM IS YOURS...OWN IT)

Cannot connect to 97.237.39.200 on port 2600

As of 1 October 2014 06:37 am (Central time) - I have the same problem!

ping to 97.237.39.200 loss of all packets

DAMIT SCOTTY GET THOSE ENGINES STARTED, Your upgrade is a FAILURE in my CASE!

CAN I GET A LITTLE HELP HERE??????????????????????????????????


ISP (Cox Communications) is not blocking ports 26000 or 3724
MY ROUTERS Not blocking ports 26000 or 3724
My Firewall Not blocking ports 26000 or 3724
BLACK CHIEF
ACME Corporation
#125 - 2014-10-01 16:54:01 UTC
BLACK CHIEF wrote:
BLACK CHIEF wrote:
can not connect to game on port 26000 or 3724 - uninstalled and installed game 3 times....same results! HELP!!!!!!!!!!!!!!


I HAVE BEEN A PAYING USER FOR OVER 7 YEARS!!!! SOMEONE FIX THIS NOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Running Windows 8 64 bit
- Windows Firewall: Port 26000 TCP (open for in/out)
- Routers Port 26000 open
- EVE Pref.ini file: Port 26000

As of 06:37 am (Central time) - I have the same problem!
I WANT CREDIT TO EVERY DAY I CANNOT CONNECT! (THIS PROBLEM IS YOURS...OWN IT)

Cannot connect to 97.237.39.200 on port 2600

As of 1 October 2014 06:37 am (Central time) - I have the same problem!

ping to 97.237.39.200 loss of all packets

DAMIT SCOTTY GET THOSE ENGINES STARTED, Your upgrade is a FAILURE in my CASE!

CAN I GET A LITTLE HELP HERE??????????????????????????????????


ISP (Cox Communications) is not blocking ports 26000 or 3724
MY ROUTERS Not blocking ports 26000 or 3724
My Firewall Not blocking ports 26000 or 3724


C:\WINDOWS\system32>telnet 87.237.38.200 26000
Connecting To 87.237.38.200...Could not open connection to the host, on port 26000: Connect failed

C:\WINDOWS\system32>telnet 87.237.38.200 3724
Connecting To 87.237.38.200...Could not open connection to the host, on port 3724: Connect failed
BLACK CHIEF
ACME Corporation
#126 - 2014-10-01 16:57:59 UTC
Adrie Atticus wrote:
BLACK CHIEF wrote:
CANNOT CONNECT TO PORT 26000


Did you call your ISP yet?


yep - they are NOT blocking
Keyran Tyler
Bionesis Technologies
#127 - 2014-10-01 17:00:26 UTC
Vahligmarr wrote:
...the cloaking effect looked somehow strange on my system, so i decided to play around with the settings.

i found out, it has something to do with the settings of the "Shader Quality" in the ESC menu of EVE

Normally i have every Setting on high there, but with Shader Quality set to High i get the weired "2D lookalike Glitch" in the process of cloacking / decloacking. When i turn it to Medium or even lower, the glitch is gone.

here are some Pics:

http://imgur.com/a/BHsV6

Second Pic is with the 2D Glitch, third Pic on medium Settings without Glitch.

My System Asus G73 Notebook, Win7 64bit, Ati 5870m, latest Ati CCC 14.9


o7 Vahligmarr

Same problem here. Win7 x64, Nvidia Geforce GTX 670, Geforce 344.11 Driver.
Can we expect a fix on this or just lower our graphic settings for the coming years until a new cloak anim ?

I would point that I tested this feature on Singularity a week before release and it worked well ...


BLACK CHIEF
ACME Corporation
#128 - 2014-10-01 17:13:02 UTC
BLACK CHIEF wrote:
BLACK CHIEF wrote:
BLACK CHIEF wrote:
can not connect to game on port 26000 or 3724 - uninstalled and installed game 3 times....same results! HELP!!!!!!!!!!!!!!


I HAVE BEEN A PAYING USER FOR OVER 7 YEARS!!!! SOMEONE FIX THIS NOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Running Windows 8 64 bit
- Windows Firewall: Port 26000 TCP (open for in/out)
- Routers Port 26000 open
- EVE Pref.ini file: Port 26000

As of 06:37 am (Central time) - I have the same problem!
I WANT CREDIT TO EVERY DAY I CANNOT CONNECT! (THIS PROBLEM IS YOURS...OWN IT)

Cannot connect to 97.237.39.200 on port 2600

As of 1 October 2014 06:37 am (Central time) - I have the same problem!

ping to 97.237.39.200 loss of all packets

DAMIT SCOTTY GET THOSE ENGINES STARTED, Your upgrade is a FAILURE in my CASE!

CAN I GET A LITTLE HELP HERE??????????????????????????????????


ISP (Cox Communications) is not blocking ports 26000 or 3724
MY ROUTERS Not blocking ports 26000 or 3724
My Firewall Not blocking ports 26000 or 3724


C:\WINDOWS\system32>telnet 87.237.38.200 26000
Connecting To 87.237.38.200...Could not open connection to the host, on port 26000: Connect failed

C:\WINDOWS\system32>telnet 87.237.38.200 3724
Connecting To 87.237.38.200...Could not open connection to the host, on port 3724: Connect failed



My pref.ini file:
clusterMode=LOCAL
clusterName=KENTJACKSON-PC@KENTJACKSON-PC
debug=0
decimal=.
digit=,
eulaagreed=0
host=0
inputhost=localhost
languageID=EN
machoNet.acceptThreadCount=20
newbie=1
port=26000
Vahligmarr
Tribal Liberation Force
Minmatar Republic
#129 - 2014-10-01 17:59:08 UTC
Keyran Tyler wrote:
Vahligmarr wrote:
...the cloaking effect looked somehow strange on my system, so i decided to play around with the settings.

i found out, it has something to do with the settings of the "Shader Quality" in the ESC menu of EVE

Normally i have every Setting on high there, but with Shader Quality set to High i get the weired "2D lookalike Glitch" in the process of cloacking / decloacking. When i turn it to Medium or even lower, the glitch is gone.

here are some Pics:

http://imgur.com/a/BHsV6

Second Pic is with the 2D Glitch, third Pic on medium Settings without Glitch.

My System Asus G73 Notebook, Win7 64bit, Ati 5870m, latest Ati CCC 14.9


o7 Vahligmarr

Same problem here. Win7 x64, Nvidia Geforce GTX 670, Geforce 344.11 Driver.
Can we expect a fix on this or just lower our graphic settings for the coming years until a new cloak anim ?

I would point that I tested this feature on Singularity a week before release and it worked well ...




ah, good to know, thx...i'm glad its not related to my ati card ...
Makkuro Tatsu
Spontaneous Massive Existence Failure
#130 - 2014-10-01 18:18:16 UTC  |  Edited by: Makkuro Tatsu
Running the Oceanus client on Mac OS X 10.9.5, I so far had one client crash while in space (nothing special, traveling between gates). Also, Cmd-Tabbing to the desktop and later back to the EVE client has resulted in a "white screen" EVE client crash at least three times now. All this in a couple of hours today -- not good! Ugh

Edit: yet another crash, this time I had the temerity to click the [x] icon to close a window in the EVE client. Roll Are you guys receiving any crash uploads? I have enabled them in the client, but I can't tell if data actually gets transmitted or not.
Delveling
Glowing Goat
Black Fence.
#131 - 2014-10-01 19:14:30 UTC
PI production info broken. :(

All I get is generic info about schematics:
"Schematics define a set of machinery and industrial processes with which a planetary manufacturing facility can be configured in order to enable the facility to convert certain commodities into certain other commodities."

Why have someone even bothered to write this piece of non-information to the game anyways?
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#132 - 2014-10-01 22:45:29 UTC
Haven't read the thread, only read the blue posts, so sorry if this has already been mentioned.

Not sure if this is a multi-boxing thing or not, but when warping to my Rorq pilot I hear the machine noises that it makes, the ones that you normally hear at 5km zoom, however all of my toons are zoomed out to 50+km and wouldn't normally hear it.
Jared Tobin
Bloodstone Industries
B.S.I.
#133 - 2014-10-02 00:34:24 UTC  |  Edited by: Jared Tobin
OCEANUS ISSUES:

- STATION NAME CONFLICT: Very accidentally discovered that the station "New Caldari Prime - Moon 1 - Poksu Mineral Group Mineral Reserve" is listed when docked and in "Assets" BUT the actual station name listed in the OVERVIEW is confusingly named: "New Caldari I (Matigu) - Poksu Mineral Group Mineral Reserve". It caused a conflict when desiring to "warp to" and instead "docked" me to the closest station I was at in New Caldari.

- CLOAKING GRAPHICAL ERROR: When a ship is cloaked, the ship has what first looks like "faded lines" from one angle, then strange static "8-bit-looking" pattern of squares from another, and sometimes absolute graphical static-"noise" before decloaking. I was only able to see the intended "fluidic glowing energy" effect only by zooming out atop my ship at "just the right spot". This is not my graphic system. This effect is the only graphical error that is as clear as day (no "clear" cloak pun intended). Different clients/computers are seeing different things.. for me, if Shader Quality is on "High", the glitch is more polygonal-looking, but when set to "Medium" the glitch is extremely flat (2-dimensional) and static.

- CLOAKING VOLUME: There is no volume option to adjust the cloaking effect sound. It is prominently LOUDER than any other sound level included/associated with its "World Level" volume setting category, especially after a gate jump. Either give the cloaking effect it's own volume control (like you do for turrets, etc), or lower it to match the rest of the environment of "World Level" sounds.

- CLOAKING EFFECT: Perhaps this is due to the graphical "cloaking artifact error" currently being displayed/experienced, but when warping cloaked (5+ minutes), it can become visually disorienting/nauseating - unless you zoom far away, but then: what's the point of having a "new effect" if you can only "enjoy" it when purposely not actually looking at it?

- ACTIVE SHIP WINDOW: The "Active ship" window never stays open (memorized to be open) when you re-dock at any (or same) station. All other opened Inventory UI windows remain "remembered" open.

- BOOKMARKS: Bookmarks seem "shifted", between 2Km to 10 Km from their originally set location(s).

ISSUES STILL NOT FIXED, BUT POSTED IN HYPERION ISSUES
(which oddly has been deleted from the forums):


- INDUSTRY UI INPUT/OUTPUT: The INDUSTRY UI is NOT "remembering" previously used INPUT/OUTPUT locations for SOME Industry jobs. Sometimes it remembers, sometimes it does not. Results: Unproductivity, agonizingly slow mass producing 20-50 items, making a session 1-2 hours of game time used setting manufacturing slots.

- UNDOCKING: Upon undocking from any station, the camera view is maximumly "zoomed-in/close" forcing one to constantly "zoom out" before getting any axis-orientation ("bearings"). This still has been an unresolved bug for several months, w/promises of resolution. NOTE: this problem is regardless of ship size (i.e. shuttle or freighter).

- EVEMAIL NOTIFICATIONS - "READ" vs. "UNREAD": This has been ongoing for at least two years, though, with all the "ebb and flow" of its occurence, this issue has been increased in its prevalence: READ mail is showing up as UNREAD, in no re-producible fashion. Some days, read mail from a year ago comes up as "unread". What is fascinating about this error is that, when using a 3rd person app (in my case, "Dusk" for iphone 5), such apps PROPERLY interpret old (read) mail as read. Logging into the game, however, is a different story (and pattern) every time. Yes, we've been through the clearing of cache, settings, in fact, an entirely new computer and new eve.exe installation has proven this is a bug within the game code.

- INDUSTRY LOOPING ERROR: Occasionally, the entire Industry UI functionality will simply "stop functioning" (it will not allow the submission of any jobs, with a persistent looping error stating: "The price of the job has changed". Closing the Industry UI window and reopening it "fixes" (resets?) it for functionality.

- INDUSTRY UI NOISE ERROR: The INDUSTRY UI makes its now-signature Industry UI "clink-buzz" noise whenever there is activity of a mouse pointer occurs in a windows "layered" atop of its window boundaries "underneath". It forces the Industry UI to "FLASH" black for a moment and triggering the "Industry-gear-sprocket" noise everytime.

Windows 7 Pro, 64-bit
GeForce GTX 650 Ti: 2 Gb GDDR5 Graphics RAM
Sell Aideron
Xanticorp
#134 - 2014-10-02 07:27:16 UTC  |  Edited by: Sell Aideron
I am also experiencing a weird-looking cloak effect. Although the gate-cloak looks good, it's when I'm using cloaking devices the graphics doesn't look nice. The whole ship is covered in solid colour 2D-hexagons before the uncloaking reveals the ship. When lowering to med shader it doesnt get the all-over-hexagon-2d-thing but from certain angles there's some sort of distorted overlay instead. Also, the overlay doesn't scale with zooming so if you zoom out a little your ship cloaking/uncloacing will be covered in just a couple of 2 dimensional hexagon overlay. Looks weird, although I like the actual cloaking effect itself. Make it more like the gate-cloak. That looks good.

(ATI Radeon 5700
Win7 64 bit)
ISD Atomic Dove
ISD Community Communications Liaisons
ISD Alliance
#135 - 2014-10-02 08:55:02 UTC
Tidied a post up. As always stay classy Smile

Quote:
8. Use of profanity is prohibited.

The use of profanity is prohibited on the EVE Online forums. This includes the partial masking of letters using numbers or alternate symbols, and any attempts at bypassing the profanity filter.

ISD Atomic Dove

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

Makkuro Tatsu
Spontaneous Massive Existence Failure
#136 - 2014-10-02 10:54:47 UTC
Does anybody else experience frequent client crashes when running under Mac OS X 10.9.5 or is it just me? There has not been any reaction from CCP either in this thread or re my filed bug report, so I don't know if somebody is even looking into this. Currently, playing EVE on the Mac is not an option for me, even though it used to be fine before. The machine is as up-to-date as it can be, by the way. This is highly frustrating.
W3y1
Doomheim
#137 - 2014-10-02 11:50:23 UTC  |  Edited by: W3y1
x
Darkblad
Doomheim
#138 - 2014-10-02 12:18:35 UTC
W3y1 wrote:
Trying to make a contract to my alt, and im getting this "no enabled local indexes to search". How very f****** annoying..
Same as yesterday.

NPEISDRIP

Patricia P
not caring is best caring
#139 - 2014-10-02 12:28:02 UTC
Darkblad wrote:
W3y1 wrote:
Trying to make a contract to my alt, and im getting this "no enabled local indexes to search". How very f****** annoying..
Same as yesterday.


same here. no private contracts, and no searches
Grave Digger Eriker
Doomheim
#140 - 2014-10-02 14:06:59 UTC  |  Edited by: Grave Digger Eriker
Issue : New notifications Icon covers the clock if NEOCOM is right aligned.

Solution : Either move the Notification up or allow the Notifications icon to be moved or aligned by the player.

Also, allow the notification history item to be marked as read to remove it!