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Player Features and Ideas Discussion

 
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Freighter Reconfiguration - Ship Carrier

Author
Inmei T'ko
Garoun Investment Bank
Gallente Federation
#1 - 2011-12-12 13:54:17 UTC
Hello all,

So currently if you have a bunch of fitted and rigged ships at point A and need to move them to point B, you have some issues, particularly in empire. Typically I like to pick an empire system near low or null to stage from but when I move from one theater of operations to another it is a massive pain. To the point that I feel like just throwing my hands up.

If you don't want to manually fly them all 1 by 1 (why should a game be annoying and painful?) you have just a few complicated options. Either load a few in an Orca (very small ship maint bay) and haul them that way, or trade them to a friend or alt, have the friend or alt create a courier contract to you, (or vice versa depending on who has the frieghter) and haul them in a freighter. Alternatively you can try and sell them all. I hate this, as I like my ships and I don't like trying to sell them and having to rebuild them it's all a hassle. Last thing would be carrier jumps but these are expensive and risky and it may be you need to move all the ships quite a way anyways just to get them to the carrier, since carriers are unable to enter empire space, or perhaps you don't have access to lowsec or null due to a massive gateblob.

This all seems like a pretty complicated series of processes for something that should be relatively simple - moving mutliple ships with some sort of ship carrier in empire.

What if you could simply modify the freighter, perhaps with a specialized module for freighters only, for either cargo or ship carrying capability? Then just load the 900 km3 or so of freighter with rigged, unpackaged ships, and head out. Gankers might want to try and get you doing this, well good for them. If running expensive ships fly them manually or go with an escort.

If not this idea then an empire ship carrier would be a great new class of ships if you ask me.
mnybag1
Ministry of War
Amarr Empire
#2 - 2011-12-12 16:44:35 UTC
I think a simpler option than a module (since currently they have none) is to have a new type of container that only fits inside of a frieghter that you can put unpackaged ships into. Would be a realitively simple add I think.
Inmei T'ko
Garoun Investment Bank
Gallente Federation
#3 - 2011-12-12 17:20:32 UTC
mnybag1 wrote:
I think a simpler option than a module (since currently they have none) is to have a new type of container that only fits inside of a frieghter that you can put unpackaged ships into. Would be a realitively simple add I think.


This is a good idea! Or simply allow unpackaged ships to be dropped into cargo holds on freighters. Just a small bone thrown to help make things less tedious.
Xtover
Cold Moon Destruction.
#4 - 2011-12-12 18:22:13 UTC
- A carrier isn't much more expensive if it's only travel fit.
- A carrier moves things much faster
- A carrier is safer, if you are smart.


There's no real danger to using a carrier, it's minimal at best. You cyno right onto a station where you can dock within 20 seconds.

I see no reason to support having a freighter do a carrier's job just to make some incursion runner's lives easier.
Inmei T'ko
Garoun Investment Bank
Gallente Federation
#5 - 2011-12-12 18:42:40 UTC  |  Edited by: Inmei T'ko
Xtover wrote:
- A carrier isn't much more expensive if it's only travel fit.
- A carrier moves things much faster
- A carrier is safer, if you are smart.


There's no real danger to using a carrier, it's minimal at best. You cyno right onto a station where you can dock within 20 seconds.

I see no reason to support having a freighter do a carrier's job just to make some incursion runner's lives easier.


A carrier is a major investment in isk and training time.

A carrier is basically defenseless if hotdropped and bumped off station, can be destroyed easily my a mom in a few seconds, and requires a huge amount of fuel to operate.

Carriers must be cyno'd requiring extra people for a task that a player should be able to accomplish solo.

It is risky flying ships in and out of lowsec. Why should you have to do this just to move your rigged ships from point A to point B?

THis is not about making incursion runners' lives easier. It is about making everyone's lives easier. EVE should be enjoyable not a hassle.
Bearilian
Man Eating Bears
#6 - 2011-12-12 21:26:06 UTC
I support this idea. primarily the one about either a cargo container that holds fitted ships or just allow freighters to do this as a special ability. it doesnt make sense for a ship that big to not be able to haul ships that are no packaged. there would be ways of packaging a ship even with modules attached in the day and age we are talking about.

What if you had to buy a specialized cargo containter for every ship? so that each container is like putting an item in a box, then sending it thru fed ex. this way you would have your ship nice and bubble wrapped for protection through the moving process. would still be annoying but way less tedious than you were describing. It would round up the m^3 (by maybe 10%) it took up so to place a penalty on people using this method. (just randomly came up with the numbers, so if there are revisions feel free to input)

but yes, if an orca can hold ships in a maintanance bay, then if nothing else it makes sense that a freighter would be able to manipulate its "massive" storage capacity to at least hold the ships in a hanger?

or a random other idea, would be to create a new class of freighter, that was just one big *** hanger bay or maintanance bay. please be kind to this idea, i dont have any idea how this would/could be exploited, or what effect it would have on game mechanics. thoughts?
Lucjan
Deutzer Freiheit
#7 - 2011-12-12 21:48:13 UTC
Just a small trick that may make your life easier:

You can also create a courier contract and assign it to your corporation (or corp assigns it to you). You will be able to accept the contract from one character instead of having to do it through another.
Inmei T'ko
Garoun Investment Bank
Gallente Federation
#8 - 2011-12-13 01:21:21 UTC
Lucjan wrote:
Just a small trick that may make your life easier:

You can also create a courier contract and assign it to your corporation (or corp assigns it to you). You will be able to accept the contract from one character instead of having to do it through another.


Well right on, i mentioned this method in the OP. The thing is it's a hassle - you have to have another corp member assign the courier contract to you, ro you have to assign it to someone else. Why couldn't you just assign it to yourself? There is a lot of hassle involved in these methods.
SGT FUNYOUN
Elysian Space Navy - 1st Fleet
#9 - 2011-12-13 01:41:50 UTC
The only problems I see with this is the physics continuity.

Think about it. How many Battleships do you see strapped to Aircraft carriers?

None. Why?

Because they are freaking huge.

Carriers were never actually designed to carry a battle group into a combat zone. That is the point of...

...the battle GROUP.

While yes this option might make it nice and easy for some "solo" players to do a mass exodus of all their stuff from one corner of the galaxy to the other, it would also be heavily abused by pirate corporations to move entire blobs 30 systems in just a couple mouse clicks.

The physics alone do not support it though because of the fact that ANY ship bigger than a cruiser is freaking enormous and just simply has trouble even fitting in the maintenance bay.

Think about it. How many fully fitted battleships can the average Super carrier actually carry? Not many.

If you want to move your stuff, grab a carrier group and a bunch of freighters. If you want to move a combat group...

...just move the combat group.
Inmei T'ko
Garoun Investment Bank
Gallente Federation
#10 - 2011-12-13 03:28:09 UTC
SGT FUNYOUN wrote:
The only problems I see with this is the physics continuity.

Think about it. How many Battleships do you see strapped to Aircraft carriers?

None. Why?

Because they are freaking huge.

Carriers were never actually designed to carry a battle group into a combat zone. That is the point of...

...the battle GROUP.

While yes this option might make it nice and easy for some "solo" players to do a mass exodus of all their stuff from one corner of the galaxy to the other, it would also be heavily abused by pirate corporations to move entire blobs 30 systems in just a couple mouse clicks.

The physics alone do not support it though because of the fact that ANY ship bigger than a cruiser is freaking enormous and just simply has trouble even fitting in the maintenance bay.

Think about it. How many fully fitted battleships can the average Super carrier actually carry? Not many.

If you want to move your stuff, grab a carrier group and a bunch of freighters. If you want to move a combat group...

...just move the combat group.


um, except that the ships already DO fit inside a freighter. you just have to jump through a bunch of stupid hoops in order to accomplish this. i don't know if you ever noticed but a LOT of things in EVE don't make a lot of sense by "real world" standards. This is because EVE is "a game". Like you mentioned in your other post, it is a "Sci fi" game. Do you know what sic fi stands for? Science Fiction. Yes, fiction, that interesting tool of entertainment, the concept of a totally made up story that can be used to entertain people. For their enjoyment. Manually moving an ass-load of rigged ships 38 jumps from one area to another area is not enjoyable. It's mind numbingly boring and a waste of time. hence, as EVE is "a game" I think it should offer options for convenient ship transportation. I know you have a hard time with concepts like these so I hope I have explained it clearly enough for you.
Oliver Stoned
Republic Military School
Minmatar Republic
#11 - 2011-12-13 10:38:27 UTC
Isn't it time for the Freighter to be able to use a mods?

I mean even real freighters can be specialized for types of cargo.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#12 - 2011-12-13 11:41:29 UTC
Oliver Stoned wrote:
Isn't it time for the Freighter to be able to use a mods?

I mean even real freighters can be specialized for types of cargo.



I think riggs or subsystems would do better. better to controle any abuse then mods.