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New Ship Idea: Torpdo Battleship that uses drones.

Author
NoLife NoFriends StillPosting
Doomheim
#1 - 2014-10-02 01:16:59 UTC  |  Edited by: NoLife NoFriends StillPosting
So I got this idea from the way I used to play my Rattlesnake.

It should have a lot of shield HP so you can passive shield tank and fit a nice buffer to deter suicide ganks and prevent losses due to connectivity issues that I face. This is also the best battleship in the game when facing heavy neut/nos due to its passive shield tank ability and an great ship when facing e-war thanks to the targeting preferences on the aggressive AI of small and medium drones. 7 low slots will be excellent for this ship: 3 for shield power relays and 2 of each type of damage amp will give it the damage boost it needs while still maintaining its main strength - its versatility. This isn't a ship that has specialized high DPS, more of a jack of all trades.

Missile Velocity Bonus to make Torpedoes Viable lets you take out enemy battleships VERY quickly. This is important because battleships are the only type of ship this ship will be able to lock onto under the effects of e-war and plays into the ships strength vs e-war.

Ultimately it would have a 50 % bonus to all drone damage and HP and a 400m3 drone bay will give you the perfect answer to any cruisers or frigates. The large drone bay space allows enough to carry the optimal type of medium and light drones for whatever enemy is encountered, along with enough space for a set of Sentries for distant targets. This large drone bay space also allows for creative gameplay possibilities with other utility drones.

20% bonus to all shield resists to help with the passive shield tank.

I really liked this play style and would like to see it again. I'm not aware of any Torpedo using Battleships that can passive shield tank and has bonuses to all its drones. Great idea, right?
Verdis deMosays
Center for Advanced Studies
Gallente Federation
#2 - 2014-10-02 01:44:16 UTC
Could be fun, since I love torpedoes as much as the next bomber pilot, but it sounds a bit redundant with the strength of the new Rattlesnake hull. If you want a nasty torpedo boat, look no further than a Typhoon, or a Navy Raven. While they don't have the drones, they both have more than enough missile DPS to make things go boom in a hurry. For the budget minded, a photon with a painter will make anything cruiser and up sweat, and with the isk you need for a CNR, it pays you back in tears.

*torpedo junkie signing off*
Zan Shiro
Doomheim
#3 - 2014-10-02 01:51:40 UTC
you again.....


1-2 DDA II even lacking the all drone bonus of old will kill frigates easily. Non drone bonused based pve ships do this all the time....with no DDA fit at all.

Since you are using torps I can assume paint. Paint the frigates for the drones, it works well.




ShahFluffers
Ice Fire Warriors
#4 - 2014-10-02 03:57:50 UTC
For anyone who does not frequent this forum section... the OP is continuing his/her personal crusade to change (or replicate) the Rattlesnake as it was before the changes because...

- feels he/she is a special snowflake and should not have to change as the game changes (which is laughable because everyone else has to)
- feels the Rattlesnake was superior in its former form (which is arguable at best)

References:
Give Geckos light drone or medium AI as a bandaid fix.

Create new ships instead of ruining Guristas. (main character is Fabulous Rod)

[Kronos] Pirate Faction Battleships (main character is Fabulous Rod)


In rebuttal... no. You can still do largely the same things with the Rattlesnake as it is now... just not EXACTLY the same things. Learn to adapt.
Chimpface Holocaust
Brutor Tribe
Minmatar Republic
#5 - 2014-10-02 04:14:47 UTC
the general idea of your request is already covered by the Republic Fleet typhoon, however the specifics you're asking for are OP as hell.
Foxstar Damaskeenus
why did i join this corp
Not Purple Shoot It.
#6 - 2014-10-02 04:18:50 UTC
I get the impression that the OP wants CCP to make a ship just for him.

"[this thread] is a cesspit of trolling and flaming" ISD Buldath

Verdis deMosays
Center for Advanced Studies
Gallente Federation
#7 - 2014-10-02 12:42:24 UTC
Thanks for the heads up about the forum beggar. We are space monkeys not beautiful and unique snowflakes. Sorry I fell for the bring back the rattlesnake post #847. Thanks.
Owen Levanth
Sagittarius Unlimited Exploration
#8 - 2014-10-02 14:03:54 UTC
I'm a bit confused, there already a shitload of battleships using both drones and torps. Rattlesnake, Typhoon, Republic Fleet Typhoon just for the ones meant to be used with drones.

If I include just ships that can use torps and drones, we can add the Barghest, Raven, Scorpion, Golem, Navy Raven, Navy Scorp holy hell that's a lot of potential torp- + drone ships.

Aren't nine battleships like that enough? There's enough diversity to be found among them both for missile and drone-users.
Donnachadh
United Allegiance of Undesirables
#9 - 2014-10-02 14:18:17 UTC
How about just bringing back the old Rattlesnake specs and I would be happy.
I understand that EVE is primarily a PvP based gaming environment but every now and then it would be nice if CCP considered the non PvP players.

Yes I am aware the Rattlesnake is still a formidable mission ship especially against some of the NPC, but post balance it has lost the versatility that made it my favorite.

Yes run the Domi, navy Domi etc but they are not as well balanced as the old snake and their greater dependence on cap puts them at greater risk on the odd chance that a gank squad comes your way with neuts.
Petre en Thielles
Doomheim
#10 - 2014-10-02 14:21:14 UTC  |  Edited by: Petre en Thielles
NoLife NoFriends StillPosting wrote:
So I got this idea from the way I used to play my Rattlesnake.

It should have a lot of shield HP so you can passive shield tank and fit a nice buffer to deter suicide ganks and prevent losses due to connectivity issues that I face. This is also the best battleship in the game when facing heavy neut/nos due to its passive shield tank ability and an great ship when facing e-war thanks to the targeting preferences on the aggressive AI of small and medium drones. 7 low slots will be excellent for this ship: 3 for shield power relays and 2 of each type of damage amp will give it the damage boost it needs while still maintaining its main strength - its versatility. This isn't a ship that has specialized high DPS, more of a jack of all trades.

Missile Velocity Bonus to make Torpedoes Viable lets you take out enemy battleships VERY quickly. This is important because battleships are the only type of ship this ship will be able to lock onto under the effects of e-war and plays into the ships strength vs e-war.

Ultimately it would have a 50 % bonus to all drone damage and HP and a 400m3 drone bay will give you the perfect answer to any cruisers or frigates. The large drone bay space allows enough to carry the optimal type of medium and light drones for whatever enemy is encountered, along with enough space for a set of Sentries for distant targets. This large drone bay space also allows for creative gameplay possibilities with other utility drones.

20% bonus to all shield resists to help with the passive shield tank.

I really liked this play style and would like to see it again. I'm not aware of any Torpedo using Battleships that can passive shield tank and has bonuses to all its drones. Great idea, right?


You can't just throw a flight of t2 sentries and a target painter on a typhoon?

Donnachadh wrote:
How about just bringing back the old Rattlesnake specs and I would be happy.
I understand that EVE is primarily a PvP based gaming environment but every now and then it would be nice if CCP considered the non PvP players.

Yes I am aware the Rattlesnake is still a formidable mission ship especially against some of the NPC, but post balance it has lost the versatility that made it my favorite.

Yes run the Domi, navy Domi etc but they are not as well balanced as the old snake and their greater dependence on cap puts them at greater risk on the odd chance that a gank squad comes your way with neuts.


If you are still there when a gank squad lands on-grid, you are PvE-ing wrong.
Donnachadh
United Allegiance of Undesirables
#11 - 2014-10-03 02:21:27 UTC
Petre en Thielles wrote:
[
Donnachadh wrote:
How about just bringing back the old Rattlesnake specs and I would be happy.
I understand that EVE is primarily a PvP based gaming environment but every now and then it would be nice if CCP considered the non PvP players.

Yes I am aware the Rattlesnake is still a formidable mission ship especially against some of the NPC, but post balance it has lost the versatility that made it my favorite.

Yes run the Domi, navy Domi etc but they are not as well balanced as the old snake and their greater dependence on cap puts them at greater risk on the odd chance that a gank squad comes your way with neuts.


If you are still there when a gank squad lands on-grid, you are PvE-ing wrong.


In high sec missions there is no way to know that a gank squad is even in the system until they land on you.

The red criminal flag does not activate until they have done something to warrant a Concord response. This means that they are in a pod somewhere in the system trying to run from anyone and everyone in the system that may want to kill them. They cannot dock and re-ship or leave the system until the timer expires at which point the red flag disappears as well.

There are those that are red for low sec status. If a few of these are in the system there is rarely any danger for a mission runner, considering that they are being chased by the faction/empire police usually means that even if they are a gank squad they are looking for a quick and easy kill. Since they have to scan a mission runner down first we would be a difficult but not impossible target for them to gank.

So that really only leaves those with the yellow suspect flags. And to be honest I have never seen more than 1 or 2 of them in local. Even if they were a gank squad their yellow flashy tags makes everyone take notice of their presence and only a complete idiot would not take the proper precautions when they are around.

Take out those you have marked because the character or the corp is known to be gankers and what you have left is the roughly 20-50 characters in local that you have no idea about. Are they miners, fellow mission runners, are they just passing through on the way to someplace else? or are they a gank squad with your name at the top of the list?
And people complain about the dangers in nul with your intel channels and local that is a perfect indicator for those who are watching it.
Ralph King-Griffin
New Eden Tech Support
#12 - 2014-10-03 02:24:41 UTC  |  Edited by: Ralph King-Griffin
fleeeeet phoooooooon


Edit: I thought you were biomassing, bad form dude, don't disappoint me like that
Dehval
Ascendance Rising
Ascendance..
#13 - 2014-10-03 10:35:53 UTC
Donnachadh wrote:
Petre en Thielles wrote:
[
Donnachadh wrote:
How about just bringing back the old Rattlesnake specs and I would be happy.
I understand that EVE is primarily a PvP based gaming environment but every now and then it would be nice if CCP considered the non PvP players.

Yes I am aware the Rattlesnake is still a formidable mission ship especially against some of the NPC, but post balance it has lost the versatility that made it my favorite.

Yes run the Domi, navy Domi etc but they are not as well balanced as the old snake and their greater dependence on cap puts them at greater risk on the odd chance that a gank squad comes your way with neuts.


If you are still there when a gank squad lands on-grid, you are PvE-ing wrong.


In high sec missions there is no way to know that a gank squad is even in the system until they land on you.
~snip~

"I don't know what D-Scan is or how to use it." - Donnachadh (October 3rd, 2014)
Ralph King-Griffin
New Eden Tech Support
#14 - 2014-10-03 11:56:37 UTC
Donnachadh wrote:
Petre en Thielles wrote:
[
Donnachadh wrote:
How about just bringing back the old Rattlesnake specs and I would be happy.
I understand that EVE is primarily a PvP based gaming environment but every now and then it would be nice if CCP considered the non PvP players.

Yes I am aware the Rattlesnake is still a formidable mission ship especially against some of the NPC, but post balance it has lost the versatility that made it my favorite.

Yes run the Domi, navy Domi etc but they are not as well balanced as the old snake and their greater dependence on cap puts them at greater risk on the odd chance that a gank squad comes your way with neuts.


If you are still there when a gank squad lands on-grid, you are PvE-ing wrong.


In high sec missions there is no way to know that a gank squad is even in the system until they land on you.

The red criminal flag does not activate until they have done something to warrant a Concord response. This means that they are in a pod somewhere in the system trying to run from anyone and everyone in the system that may want to kill them. They cannot dock and re-ship or leave the system until the timer expires at which point the red flag disappears as well.

There are those that are red for low sec status. If a few of these are in the system there is rarely any danger for a mission runner, considering that they are being chased by the faction/empire police usually means that even if they are a gank squad they are looking for a quick and easy kill. Since they have to scan a mission runner down first we would be a difficult but not impossible target for them to gank.

So that really only leaves those with the yellow suspect flags. And to be honest I have never seen more than 1 or 2 of them in local. Even if they were a gank squad their yellow flashy tags makes everyone take notice of their presence and only a complete idiot would not take the proper precautions when they are around.

Take out those you have marked because the character or the corp is known to be gankers and what you have left is the roughly 20-50 characters in local that you have no idea about. Are they miners, fellow mission runners, are they just passing through on the way to someplace else? or are they a gank squad with your name at the top of the list?
And people complain about the dangers in nul with your intel channels and local that is a perfect indicator for those who are watching it.

You have been playing since 2010, how are you still this misinformed!?
Janeway84
Insane's Asylum
#15 - 2014-10-03 13:05:47 UTC  |  Edited by: Janeway84
Doesn't every one want ccp to make a custom ship just for javascript:insertsmiley('Big smile','/Images/Emoticons/ccp_smile-big.png')them? :)
Maybe they could make a survey and gather feedback and then design like a christmas present ship based on the survey feedback?

I wish for new classes of t3 ships from santa ccp Big smile
t3 destroyers, t3 bs or t3 industrials/mining ships or t3 caps .
Petre en Thielles
Doomheim
#16 - 2014-10-03 14:16:10 UTC
Dehval wrote:
Donnachadh wrote:
Petre en Thielles wrote:
[
Donnachadh wrote:
How about just bringing back the old Rattlesnake specs and I would be happy.
I understand that EVE is primarily a PvP based gaming environment but every now and then it would be nice if CCP considered the non PvP players.

Yes I am aware the Rattlesnake is still a formidable mission ship especially against some of the NPC, but post balance it has lost the versatility that made it my favorite.

Yes run the Domi, navy Domi etc but they are not as well balanced as the old snake and their greater dependence on cap puts them at greater risk on the odd chance that a gank squad comes your way with neuts.


If you are still there when a gank squad lands on-grid, you are PvE-ing wrong.


In high sec missions there is no way to know that a gank squad is even in the system until they land on you.
~snip~

"I don't know what D-Scan is or how to use it." - Donnachadh (October 3rd, 2014)


"I also don't know how to stay pre-aligned to a safe spot at all time" - Donnachadh (October 3rd, 2014)
Iain Cariaba
#17 - 2014-10-03 15:23:48 UTC
NoLife NoFriends StillPosting wrote:
...a nice buffer to deter suicide ganks...

Stopped reading the idea here.

No, you can't have whatever it is you want to make yourself even safer in highsec.
elitatwo
Zansha Expansion
#18 - 2014-10-03 15:36:21 UTC
Seems op didn't get the message the last time in 'ships and modules'..

Again:

The Rattlesnake is a better boat now with only one drone to rule them all (yes all NPCs of all sizes).

The damage difference between cruise missiles and torpedos is very low.


/thread

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

afkalt
Republic Military School
Minmatar Republic
#19 - 2014-10-03 16:35:45 UTC
Well, at least it's a better tact than reverting the RS changes.

I can't see it happening, but honestly....fair play for making this attempt.
Battle BV Master
Bacon Never Dies
#20 - 2014-10-03 16:41:47 UTC
No problem Sir, we'll get that ship for you once CCP finishes my 'Win EVE' module. It will be so great!!!

Any day now.... Shocked
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