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Player Features and Ideas Discussion

 
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Changes to SOV , Power Projection & Nullsec Stagnation

First post First post First post
Author
Mira Meroda
Zebra Corp
Goonswarm Federation
#1641 - 2014-10-01 19:48:17 UTC
Manfred Sideous wrote:
SMUG


You are better than goons at killing this game so congrat :)
Arsine Mayhem
Doomheim
#1642 - 2014-10-01 20:26:56 UTC
Mira Meroda wrote:
Manfred Sideous wrote:
SMUG


You are better than goons at killing this game so congrat :)


Goon are whiny little cry babies.

They get spanked they are all over the forums crying like little girls.

They cry about a few intercepters spanking someone out ratting.

I could go on. Drone nerfs anyone?
Budrick3
Moira.
#1643 - 2014-10-01 20:56:29 UTC
CCP Fozzie wrote:
I am watching this thread with great interest and am very happy to see the discussion it's spawning.

It's very interesting to compare the ideas being discussed here with concepts we're discussing internally.


Hopefully CCP will actually hold the view points and values of its subscribership in higher regard than what was shown in the case of Wormholes.
baltec1
Bat Country
Pandemic Horde
#1644 - 2014-10-01 21:08:43 UTC
Manfred Sideous wrote:
SMUG


Subcaps rejoice.
H3llHound
Center for Advanced Studies
Gallente Federation
#1645 - 2014-10-01 21:11:32 UTC
I do enjoy the tidi gatetravel fleets so much
baltec1
Bat Country
Pandemic Horde
#1646 - 2014-10-01 21:19:11 UTC  |  Edited by: baltec1
H3llHound wrote:
I do enjoy the tidi gatetravel fleets so much


Now you can do it in your moros!

We should probably invest heavily in those warp speed mod BPOs and implants.
Theodoric Darkwind
The Scope
Gallente Federation
#1647 - 2014-10-01 21:25:02 UTC
Given the current balance of null this also hurts N3/PL more than it does the CFC. This really just pushes the raw numbers advantage even more and continues to shut out small entities.
Ganthrithor
School of Applied Knowledge
Caldari State
#1648 - 2014-10-01 22:12:39 UTC
I still think sov should just be obliterated as a concept. Space exists. Systems exist. Let players publish their own maps with their own color-blobs. Let multiple groups lay claim to the same systems on their various maps. Let them post these maps on forums and chest-beat about who owns what. "Sov" shouldn't be a formal element of the game. If players want to cultivate and improve "their" space, then let them construct infrastructure for themselves. Then let other players come in and blow it up if the owners can't defend it.

Systems should contain finite amounts of resources, some more than others. There's no reason all space should be as "good" or productive as the rest. Let powerful groups monopolize the best resources, while weaker groups fight over the scraps.

Jump drives and bridges and portals should die in a fire. Geography should matter.

All infrastructure should be player-made and player-destructible. All independently-anchorable structures (things in themselves, like a POS or a depot or whatever, not things like POS mods that are dependent on a parent structure) should have stront-based reinforcement mechanics (IE vulnerable to player screw-ups and kite-able). The more valuable / difficult to construct the object is, the longer its max reinforcement timer should be. A depot might only be timeable for 36 hours. A station might be strontable for a few days. In all cases, absentee or inept management should be rewarded with a favorable timer for the attackers (or no timer at all-- GUYS, MAYBE THIS ONE'S NOT STRONTED!). There's no need for stations to be special-cased with regard to asset destruction: if it's in there when the attackers destroy the station, it pops or drops. If you're planning to go AFK for a month, don't leave all your eggs in one, flammable basket.

Make the environment murkier. Remove the member list from local chat. Entirely. Display a numerical count of system occupants, as well as character's names and colortags next to their chat messages when they type... just enough information to let you know if a system is empty or not, and to let you talk to people who want to be talked to.

I've never been a fan of the gameplay elements that make it difficult for small groups to make an impact on the operations of established groups. Everything about nullsec is too easy for its residents right now. Large numbers of people can easily glob up in a handful of jammed, bridge-linked, station-having systems and go about their activities basically risk-free. The only available deterrent is leaving cloaked characters in their space 23.75/7, which isn't fun gameplay for anyone. On the rare occasion that they really must move somewhere, they simply dock up in an invulnerable station, jump into their un-tacklable interceptor or cloaky/nullified T3, and run their errand. Market stocking and other logistical activities are performed using equally-unassailable jump freighters cynoing onto safe station undocks. The whole arrangement leaves almost no room at all for guerrilla operations or any other form of PvP outside of major strategic op formups. There are whole alliances where the vast majority of their membership only logs in for timer fights or the occasional lowsec dunking.

All this stuff has to stop. Players need to be forced into bumping into each other more often. Systems need to favor resident players less blatantly. Tactical information needs to be less accessible. Players should be expected to put in a little more effort to stay out of harm's way.

The current system generates absolutely toxic levels of boredom. I haven't played EVE in almost two years now, because every time I go back the repertoire is the same: either you show up to massive lag-fest fleet fights that seem to occur on a quarterly basis, you rat and rake in tons of isk in an effort and risk-free manner in your alliance's sov space (literally get into an Ishtar, warp to a site, deploy drones, and watch a TV show while keeping a casual eye on local), or go camp gates that mostly have difficult-to-impossible-to-tackle, low value junk flying through them (inties, bombers, covops frigates, or the valuable but nigh-uncatchable covert T3s). The only technique we've found that reliably nets kills on anything of appreciable value is using a combination of blackops battleships and AFK camping recon ships to snag the occasional, exceptionally-thick ratter, and even that has become incredibly boring and unsatisfying.

I don't play EVE anymore because it's boring. The way to make EVE less boring isn't to add more arbitrary cooldown timers to travel, it's to fix the root causes of the boredom-- the inability of your average player or small group of players to do anything to anyone else that isn't consensual. Every time EVE is modernized, other players become less assailable-- whether it's by reducing people's need to get out in space and move around to do things, or by adding safer ways to accomplish those undocked tasks... sometimes both in the same set of changes. EVE revolves around conflict; put people back in harm's way so that something interesting can happen in this game more than once or twice per year.
Alvatore DiMarco
Capricious Endeavours Ltd
#1649 - 2014-10-01 22:21:12 UTC
Dream Five wrote:
Wouldn't this make logistics super difficult and nobody will basically want to live in NULL?


People lived in Null for a long time before anything with a jump drive even existed. Then again, they were less into immediate gratification than in EVE today.
Sentamon
Imperial Academy
Amarr Empire
#1650 - 2014-10-01 22:40:37 UTC
This is great! Space will be big again.

If you're quitting, I'll take your stuff.

~ Professional Forum Alt  ~

Jane Shapperd
Quafe Commandos
The Commonwealth.
#1651 - 2014-10-02 00:41:50 UTC  |  Edited by: Jane Shapperd
-----
Logon Trap
Pator Tech School
Minmatar Republic
#1652 - 2014-10-02 01:01:15 UTC  |  Edited by: Logon Trap
Faith Marr
Imperial Shipment
Amarr Empire
#1653 - 2014-10-02 01:26:37 UTC
Please reduce the amount of fatigue for Black Ops or any ship that jumps to a covert cyno. Right now you can only do about 2 hot drops per night before you need to stop. It completely ruins covert hot dropping.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#1654 - 2014-10-02 02:05:45 UTC
What happens if I sell a capital ship alt on the character bazaar that can't jump for literally a thousand years?
Ambassador Spock
Doomheim
#1655 - 2014-10-02 03:11:09 UTC
Skill: Jump Drive Conditioning

Skill at weathering the disorientation caused by Jump Drives. Each skill level reduces the fatigue caused by activating a jump drive by 10%.
Attributes: Intelligence/Perception
Multiplier: 10x
Prerequisites: Navigation V, Warp Drive Operation V, Science V, Jump Drive Operation V

 --  - Ambassador Spock

"Vulcans never bluff."

Arhes Branwin
Deep Core Mining Inc.
Caldari State
#1656 - 2014-10-02 03:17:40 UTC
Now available in the NEX store: "Jump" Quafe. Totally eliminate your jump fatigue in just one serving!
or
Now you may also use a PLEX to eliminate your Jump Fatigue!
Zetaomega333
High Flyers
#1657 - 2014-10-02 03:26:33 UTC
Hey ccp nice job, go look at the gulf between dronelands and lowsec all the way down to provi. Looks larger than 5LY. Great job isolating like 1/3 of nullsec.
Ganthrithor
School of Applied Knowledge
Caldari State
#1658 - 2014-10-02 05:02:52 UTC
Basically my takeaway from this is that, instead of working on ways to encourage more content generation in EVE, you're working on developing new ways to prevent people from reaching what little content already exists.

Really, though? Please don't let Greyscale near our game anymore. Everything he touches turns to ash.
Manfred Sideous
H A V O C
Fraternity.
#1659 - 2014-10-02 05:03:56 UTC
Ganthrithor wrote:
Basically my takeaway from this is that, instead of working on ways to encourage more content generation in EVE, you're working on developing new ways to prevent people from reaching what little content already exists.

Really, though? Please don't let Greyscale near our game anymore. Everything he touches turns to ash.



Quoting this so you can't edit it when you have egg all over your face.

@EveManny

https://twitter.com/EveManny

Anthar Thebess
#1660 - 2014-10-02 07:15:50 UTC
Interesting times ahead.
Capitals using all gates ... i only wanted XL sized regional ones.
But at least we have changes cutting capital blobs flooding across eve.

On all 'my' forums , people are happy , and many of them talk about re subbing when those changes go live.
Some of them already did this just to prepare them self.