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Player Features and Ideas Discussion

 
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Make Black Ops immune to jump fatigue

Author
Eve Orwell
Aliastra
Gallente Federation
#1 - 2014-10-01 21:26:14 UTC
Black ops are pretty unused as they are right now, pretty much being exclusively used as a ganking platform to cannon other pilots onto a cyno en masse. Giving them jump fatigue would make them all but useless, and really, black ops need some love.
VTyx Soul
Station Window Lickers
#2 - 2014-10-01 21:59:06 UTC
Perhaps a net reduction rather then immunity?
Douglas Pierced
Doomheim
#3 - 2014-10-01 22:33:45 UTC
Yes, and it would be fantastic if the nestor was given a jump drive as dedicated blops logi, since they outreach carriers.
I'm going to miss blops evenings if they don't get some extra love.
Caljiav Ocanon
The Holy Rollers
#4 - 2014-10-01 22:33:54 UTC
Pretty sure the last thing BLOPS need right now is some kind of "blanket" nerf at any rate.

In fact they could use some buffing all around, the cost to performance ratio is entirely out of whack right now. Hopefully something can be done about this.

El Space Mariachi
Zero Fun Allowed
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#5 - 2014-10-01 23:02:51 UTC
Eve Orwell wrote:
Black ops are pretty unused


uh...

I agree that Blops do need some protection from the fatigue change though. I don't think they need immunity, just a reduced impact from it. Add say 15%/level reduction in accumulation and quanitity per level in Black Ops and i'd be happy

As for bomberplebs who bridge on you you can either make them benefit from the bridger's skill level or not, doesn't really matter.

gay gamers for jesus

Bullet Therapist
Caldari Provisions
Caldari State
#6 - 2014-10-02 00:15:36 UTC
Eve Orwell wrote:
Black ops are pretty unused as they are right now, pretty much being exclusively used as a ganking platform to cannon other pilots onto a cyno en masse. Giving them jump fatigue would make them all but useless, and really, black ops need some love.


Black ops will still be useful, they just wont be used on every target of opportunity now.
Logon Trap
Pator Tech School
Minmatar Republic
#7 - 2014-10-02 00:35:23 UTC
black ops jumps are special so fatigue should be like (distance)^(distance)^(jumps)^(distance to alpha centauri in meters)^sqrt(pi) instead of (distance)^(jumps) to balance that

so where a normal capital ship is at 3 millennia after the 7th jump a blops bs should be at at least a few hundred quadrillion years
Toriessian
Helion Production Labs
Independent Operators Consortium
#8 - 2014-10-02 00:41:36 UTC
I would propose the following to keep BLOPS doable but limit mass T3 fleets
Keep it simple
********************************************************************************************

- Make any jump/bridge to a covert beacon not accrue fatigue outside of T3s

- T3s can still be bridged but normal fatigue applies

- A black ops BS CAN bridge/jump to a normal Cyno but normal fatigue rules apply





Every day I'm wafflin!