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[Q] On capital power projection

First post
Author
Dunk Dinkle
Brave Newbies Inc.
Brave Collective
#1 - 2014-10-01 11:49:53 UTC
I am a null sec carrier pilot.

My most common use of a carrier (2-3 times per week) is jumping fitted ships into a system nearby and putting them up on contracts. We are having active sub-cap fights nearby and this is to resupply fleets.

I can carry in ~10 cruisers or a bunch of frigates or a couple BCs or battleships, usually a mixture depending on what's needed. I can also carry a limited number of needed modules (cynos, cloaks, prop mods, etc.) for the market.

The jump is ~11 light years and costs about 20 million ISK in fuel for a round trip.

It takes about 45 minutes on average to get the cyno alt positioned, jump in, unload, put things up on contracts/market, reposition cyno, jump back home.

Do you consider this 'power projection' as it is widely referred to in the discussion of null sec issues?

Do you consider this capability in terms of cost and time commitment to be game breaking, reasonable, or too hard/boring?

Would love to hear honest answers, but funny ones are good too.
War Kitten
Panda McLegion
#2 - 2014-10-01 12:20:09 UTC
Yes.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Jean Luc Lemmont
Carebears on Fire
#3 - 2014-10-01 13:55:23 UTC
War Kitten wrote:
Yes.


I disagree.

I think.

Maybe not.

Will I get banned for boxing!?!?!

This thread has degenerated to the point it's become like two bald men fighting over a comb. -- Doc Fury

It's bonuses, not boni, you cretins.

Kerono Thalmor
Ghost Bear Covenant
#4 - 2014-10-01 14:39:24 UTC
As long as it's above 300dpi and is energy efficient, I don't care. Just make sure you don't lose the damn remote, I don't want to have to get a ladder and muck with the thing directly.

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Inxentas Ultramar
Ultramar Independent Contracting
#5 - 2014-10-01 16:44:58 UTC  |  Edited by: Inxentas Ultramar
The honest answer is that I have stopped caring about power projection. It's a choice between getting farmed or remaining insignificant. Most lowseccers I speak would rather have fun being insignificant, and leave hoarding the space assets that make empire building possible to those that already have an empire. At this time it simply makes no sense to play the conquest game without decent cap projection. Every timer I have helped create in the last half year has been scouted and ninja'd by bigger fish, 9/10 a Titan was involved. Without the capacity to project power against such attacks, how much sense does it make to create timers? How much sense does it make to form up and make some content, when the outcome is already fixed in your disfavour?

The true problem with power projection is that with known outcomes, it makes no sense to fight. When most territorial disputes are handled by diplomacy or deterrence of size and projection capacity, where does that leave ship violence in a PVP game about internet spaceships?
Mooh Bear
Strategic Exploration and Development Corp
Silent Company
#6 - 2014-10-01 17:01:38 UTC  |  Edited by: Mooh Bear
Inxentas Ultramar wrote:
The honest answer is that I have stopped caring about power projection. It's a choice between getting farmed or remaining insignificant. Most lowseccers I speak would rather have fun being insignificant, and leave hoarding the space assets that make empire building possible to those that already have an empire. At this time it simply makes no sense to play the conquest game without decent cap projection. Every timer I have helped create in the last half year has been scouted and ninja'd by bigger fish, 9/10 a Titan was involved. Without the capacity to project power against such attacks, how much sense does it make to create timers? How much sense does it make to form up and make some content, when the outcome is already fixed in your disfavour?

The true problem with power projection is that with known outcomes, it makes no sense to fight. When most territorial disputes are handled by diplomacy or deterrence of size and projection capacity, where does that leave ship violence in a PVP game about internet spaceships?


This is not a problem limited to EVE or even MMOs, but common in all non-professional competitive activities. How far are you willing to go for a hobby? There will always be someone able and willing to take it a step farther than you. The question is, should the game be built around those people? Or around the majority of players? Do we need different "leagues"? Ideally, a good MMO should be able to allow a variety of interesting options. EVE is seemingly choosing to cater to high-sec players for "safe", limited, interactions and large null-sec powers for hot-dropping everyone else.
Nariya Kentaya
Ministry of War
Amarr Empire
#7 - 2014-10-01 17:48:54 UTC
Power Projection needed a nerf, people can defend themselves saying "but it hurts the little guy MORE!", my response is , what would that little guy be doing? at most he might be trying to fight in a system a couple jumps from his lowsec deployment zone, with the measly 15-20 caps, and 2-3 supercaps his corp/alliance holds, if power projection ISNT nerfed, then big bad nullblob sitting 50+ jumps away hears theres a tiny little gang of caps and subs trying to fight another little gang, and within an hour or two are dropping several HUNDRED caps and 100+ supers onto the fight, outnumbering both parties combined. with projection nerfed, little attilla wannabe can still take those fights 2-3 jumps away in mroe or less the same fashion he does now, but for the big mean blob sitting 50 jumps away, it would take twice as long for them to get there, if at all.
Bort Malice
Silent Vale
LinkNet
#8 - 2014-10-01 17:55:35 UTC
Im the little guy.

I jump small mining groups in Blockade Runners and Prospects into empty Nullsystems for the easy-to-mine minerals and occassionally ratting ships for the ratting.

These operations will now have to come to an end if these changes go through. As well as other small operations.
Nariya Kentaya
Ministry of War
Amarr Empire
#9 - 2014-10-01 19:54:21 UTC
Bort Malice wrote:
Im the little guy.

I jump small mining groups in Blockade Runners and Prospects into empty Nullsystems for the easy-to-mine minerals and occassionally ratting ships for the ratting.

These operations will now have to come to an end if these changes go through. As well as other small operations.

your not the litttle guy competing against the null blob. your the little guy avoiding them entirely.

the entire proposal and purpose is around empire interaction and the viability of smaller independent empires to exist, your tiny rogue mining operation is literally irrelevant to the balance or the implementation, not to be rude.
Bort Malice
Silent Vale
LinkNet
#10 - 2014-10-01 20:04:43 UTC
Nariya Kentaya wrote:
Bort Malice wrote:
Im the little guy.

I jump small mining groups in Blockade Runners and Prospects into empty Nullsystems for the easy-to-mine minerals and occassionally ratting ships for the ratting.

These operations will now have to come to an end if these changes go through. As well as other small operations.

your not the litttle guy competing against the null blob. your the little guy avoiding them entirely.

the entire proposal and purpose is around empire interaction and the viability of smaller independent empires to exist, your tiny rogue mining operation is literally irrelevant to the balance or the implementation, not to be rude.


Its not rude.

My operation was able to exist and survive BECAUSE it was irrelevant.

It adapted to a situation, and as I was unable to have any part in a Nulliance, I found a way to use Null in my own manner, the kind of thing EvE is deisgned for.

And now its being taken away.

Because apparently its more useful to have a SuperCap that cant move than a JF or Blops that can.
Torneach Structor
Deep Core Mining Inc.
Caldari State
#11 - 2014-10-01 20:33:23 UTC
The biggest thing to consider is that you can't just take this one change by itself - there are other things on the way that will counterbalance the nerf to jump range and frequency and (ideally) make it so there isn't a need to jump around so much.

Hopefully CCP won't screw things up too badly and it'll all work out in the end.

Oh, and also I hear they'll be letting capitals use gates, so that will help.
Solecist Project
#12 - 2014-10-01 21:04:35 UTC  |  Edited by: Solecist Project
There once was a pilot in space,
from the proud amarrian race.

He suffered his fate ...
... and warped gate to gate ...

... until he logged off, not even worth bait.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Bort Malice
Silent Vale
LinkNet
#13 - 2014-10-01 21:08:43 UTC
Torneach Structor wrote:
The biggest thing to consider is that you can't just take this one change by itself - there are other things on the way that will counterbalance the nerf to jump range and frequency and (ideally) make it so there isn't a need to jump around so much.

Hopefully CCP won't screw things up too badly and it'll all work out in the end.

Oh, and also I hear they'll be letting capitals use gates, so that will help.


Oh yay.

Instead of Bridging my Blockies back to Low and a single jump to high, I have to fly 14 jumps through gates now camped by Supers.

Thats... helpful.
Phoenix Jones
Small-Arms Fire
#14 - 2014-10-01 21:17:23 UTC
Bort Malice wrote:
Torneach Structor wrote:
The biggest thing to consider is that you can't just take this one change by itself - there are other things on the way that will counterbalance the nerf to jump range and frequency and (ideally) make it so there isn't a need to jump around so much.

Hopefully CCP won't screw things up too badly and it'll all work out in the end.

Oh, and also I hear they'll be letting capitals use gates, so that will help.


Oh yay.

Instead of Bridging my Blockies back to Low and a single jump to high, I have to fly 14 jumps through gates now camped by Supers.

Thats... helpful.


In lowsec it shouldn't be too much of an issue. Super on a gate can't do much except harass people till a heavy dictor comes to point it. Since bubbles can't be deployed and it takes an eon to lock a subcap, the sub can pretty much just fly through the gate.

Supers on both sides though.. dunno. Its instances like this that cyno's were created.

Yaay!!!!

Torneach Structor
Deep Core Mining Inc.
Caldari State
#15 - 2014-10-01 21:17:27 UTC
Bort Malice wrote:
Torneach Structor wrote:
The biggest thing to consider is that you can't just take this one change by itself - there are other things on the way that will counterbalance the nerf to jump range and frequency and (ideally) make it so there isn't a need to jump around so much.

Hopefully CCP won't screw things up too badly and it'll all work out in the end.

Oh, and also I hear they'll be letting capitals use gates, so that will help.


Oh yay.

Instead of Bridging my Blockies back to Low and a single jump to high, I have to fly 14 jumps through gates now camped by Supers.

Thats... helpful.

I was speaking about the OP, really.

But for your style of operation, there might be something for you in the later releases (although it might be better to do them all at once instead of piecemeal).

Mainly the addition of NPC stations/systems and occupancy-based sov, resulting in some relatively safe places for you to set up a base while waiting for the cooldowns.

It does make things more complicated for you, though, that's for sure, and I hope you find a way to adapt - what you do sounds super nifty, actually.
Bort Malice
Silent Vale
LinkNet
#16 - 2014-10-01 21:21:36 UTC
Torneach Structor wrote:
Bort Malice wrote:
Torneach Structor wrote:
The biggest thing to consider is that you can't just take this one change by itself - there are other things on the way that will counterbalance the nerf to jump range and frequency and (ideally) make it so there isn't a need to jump around so much.

Hopefully CCP won't screw things up too badly and it'll all work out in the end.

Oh, and also I hear they'll be letting capitals use gates, so that will help.


Oh yay.

Instead of Bridging my Blockies back to Low and a single jump to high, I have to fly 14 jumps through gates now camped by Supers.

Thats... helpful.

I was speaking about the OP, really.

But for your style of operation, there might be something for you in the later releases (although it might be better to do them all at once instead of piecemeal).

Mainly the addition of NPC stations/systems and occupancy-based sov, resulting in some relatively safe places for you to set up a base while waiting for the cooldowns.

It does make things more complicated for you, though, that's for sure, and I hope you find a way to adapt - what you do sounds super nifty, actually.


Thanks.

It really is good fun, its a way of using Null without having to have anything to do with Alliances (not that they want me anyway lol) and it just would be really disappointing for it to be unusable shortly after Id perfected it.
Gully Alex Foyle
The Scope
Gallente Federation
#17 - 2014-10-01 22:05:29 UTC  |  Edited by: Gully Alex Foyle
To the op: nope, that's putting some effort to allow your friends to have fun. An honorable eve job!

Power projection, imho, is both:

1) The ease at which bored players can drop 20 supers on a single dread

2) The fact that a powerful group of players can deploy its maximum firepower anywhere they want, without needing to worry (decide) whether to attack someone's space or defend their own.

Proposed changes seem to pretty much fix #1, while #2 is a more difficult nut to crack; just playing with cooldowns is obviously not enough.


Coming back to your great logi work, ccp could save it from extinction by introducing a jf with a ship maintnance bay, and not nerfing jf range.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Hal Morsh
Doomheim
#18 - 2014-10-01 23:20:19 UTC  |  Edited by: Hal Morsh
I was in around a 30~40 vs 30~40 cruiser fight over a lowsec poco, that was really just a (caused by angry person) small fight, we had 2 or 3 navy geddons, but nothing bigger was on the field. Guess what happens minutes into the fight? 50 PL dreads.

They caught some of the geddons and everything else escaped. They then proceeded to blow up the poco and 1 or 2 more we had out of reinforcement before leaving.

I for one love this change, because I don't rely my entire play style on it. I'm sure if I was someone who had to jump capitals I might be upset or whatever.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Neven Cengari
Perkone
Caldari State
#19 - 2014-10-01 23:20:42 UTC  |  Edited by: Neven Cengari
Bort Malice wrote:
Im the little guy.

I jump small mining groups in Blockade Runners and Prospects into empty Nullsystems for the easy-to-mine minerals and occassionally ratting ships for the ratting.

These operations will now have to come to an end if these changes go through. As well as other small operations.

You're basically farming the most PvP-heavy area of the PvP-focused game while avoiding PvP with minimum effort. Props to you for figuring out a way of doing that - but at the same time I can't dredge up any sympathy for your cause. You'll just have to take the risks along with the rewards (such as having to use the gates), like the vast majority of Null tourists, or get involved and invest into carving out a permanent space for yourself.
Renegade Heart
Doomheim
#20 - 2014-10-02 00:03:46 UTC
Meanwhile, I'll fly solo to the other side of the galaxy, just like that, through dat dere WH P
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