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The Null Deal: A Statement from Sovereign Nullsec

First post First post
Author
SFM Hobb3s
Perkone
Caldari State
#741 - 2014-10-01 18:19:49 UTC
Well done CCP, I'm looking forward to every bit of this. Who knows, perhaps BL will even try to take some space for once.
The ability to move your quick-strike assets just got a whole lot more tactical too. This might see a new resurgence of black ops fleets.
Jenn aSide
Soul Machines
The Initiative.
#742 - 2014-10-01 18:26:49 UTC  |  Edited by: Jenn aSide
X Gallentius wrote:
Rowells wrote:
X Gallentius wrote:
3. isk making opportunities outside of null sec need to be better than inside null sec. Otherwise, entities that have been thrown out of null sec will never be able to build up a strong enough army to compete in null sec again. (Just like now)
Why? Why should the rewards in highsec be so great comparative to 0.0?

If you want a competitive game, then you need to favor attack (movement) over defense (stagnation). If the current power (null sec holders) make more isk than the attackers(groups who have been kicked out or want to get into null sec), then there's no way for the attackers to succeed.

The defenders already have organization, inertia, capital advantages. Their passive isk stream is already superior to the potential invaders. Why does their "line member" risk free isk stream need to be superior as well? (which is a farse, btw. The "line member" isk stream is really a "passive rental isk stream").




This is kind of off here. What people are saying is that isk should be changed to be from the bottom up, not the top down. No one is asking for null to have it's cake (like moon income) and eat it too (buff individual level isk making).

Also off is the attack vs defense argument. Malcanis' law applies here, if you give the attacker the advantage, people will 'defend' by just being the bigger attacker. Skewing the game in favor of the attacker makes the 10,000 member elephant in the room (Goons) that much more unstoppable, because they can just let the 'little guy' attack, take the space, then blob them (becoming the new 'attacker') and the result is the exact same as if nothing changed.



What is wrong here is the basic premiss of "smaller weaker group should have a chance". no, they actually shouldn't, a game that rewards people for being weak and small isn't a game with a rule set that any human being would want to play (despite how much they say they would).

Rather, what should happen is CCP develops resources in such a way that the big groups HAVE to fight (ie there is no more incentive to cooperate and 'blue' everyone). This forces the big guys to exhaust their players and materials and leadership and that kind of 'designed chaos' leads to cracks in the 'empires' that leads to fragmentation and conflict.

This is why I say that rather than game mechanics changes (that ALWAYS favor older, more established players), CCP needs to concentrate on 2 things:

-re-working across the board how resource gathering and isk making works to make the natural human tendency to cooperate less profitable (human beings do NOT fight over things they can just buy or trade for, in game as it is in real life).

And

-Adding more 'malcanis law resistant' tools for poorer groups to have an effect on larger groups (like siphons, or something like a bastion module for smaller groups who can't afford dreads to be able to use sub caps to in-cap things) that can aid in the larger groups downfall like Vandals nipping at Rome.
Jenn aSide
Soul Machines
The Initiative.
#743 - 2014-10-01 18:32:42 UTC
Lucas Kell wrote:
Jenn aSide wrote:
Their is no proof of 'leaking subscriptions'. Both the sub numbers and pcu counts people glean from EVE-Offline can be explained by CCP allowing multiple character training. EVE-offline never told anyone who was or wasn't an alt to begin with, so using it as a reference to say "subs and activity declined" is illogical.
Well the fact that CCP regularly celebrated sub increase and that has stopped is pretty telling. There's no confirmation, but I'd be willing to put money down to say that subs have declined. How sure would you be in your estimate (which again, it's unconfirmed) that subs have not declined?



I mean no offense to CCP, but CCP was probably lying and they probably knew it. They touted the rising sub numbers for years when they knew (or should have known) that a lot of those accounts were alt accounts being made by existing players (no different than how telecom companies claim growth because they are selling more lines but in reality it's just current customers buying cell phones for their now teenaged kids). CCP probably itself has a problem telling truly new members from new alt accounts.

Bottom line, there is no proof either way, speculating about it when the "observed phenomenon" (seeming fewer 'accounts) can be explained by simple things (again , like multiple account training) is generally a waste of time.

The people who are seizing on this apparent drop in subs are malcontents who always wanted the game to be different in the first place and are now just 'politicking' people's perceptions.
Lucas Kell
Solitude Trading
S.N.O.T.
#744 - 2014-10-01 18:32:42 UTC
Jenn aSide wrote:
And yes, the in game map is misleading. Take for instance ship kills, it only tells you a ship was killed, doesn't tell you what kind, or whether it was killed by another person, or an npc. The last time CCP gave us numbers they revealed that the most kills ship in high sec was the CONDOR you get free from tutorial missions lol.

Or take 'jumps per hour', a lot of what looks like "activity' in high sec is actually people who are at work/school (not at home) and no where near their computers auto piloting across high sec (something that doesn't happen in low, null and wormhole space).

Null, low and WH activity can be gauged by the ingame map. High Sec activity can not.
Both of these issues also affect the API data, since they both source from the same place. You could also say that as highsec missions get blitzed, highsec activity and npc kills won't necessarily relate. At the same time, people roll AFK missions in null, literally leaving their PC alone half hour at a time sometimes, so where does activity stop being activity. Mining and exploration won't show up at all. WH activity doesn't show up on the map either.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Jenn aSide
Soul Machines
The Initiative.
#745 - 2014-10-01 18:35:46 UTC
Lucas Kell wrote:
Jenn aSide wrote:
And yes, the in game map is misleading. Take for instance ship kills, it only tells you a ship was killed, doesn't tell you what kind, or whether it was killed by another person, or an npc. The last time CCP gave us numbers they revealed that the most kills ship in high sec was the CONDOR you get free from tutorial missions lol.

Or take 'jumps per hour', a lot of what looks like "activity' in high sec is actually people who are at work/school (not at home) and no where near their computers auto piloting across high sec (something that doesn't happen in low, null and wormhole space).

Null, low and WH activity can be gauged by the ingame map. High Sec activity can not.
Both of these issues also affect the API data, since they both source from the same place. You could also say that as highsec missions get blitzed, highsec activity and npc kills won't necessarily relate. At the same time, people roll AFK missions in null, literally leaving their PC alone half hour at a time sometimes, so where does activity stop being activity. Mining and exploration won't show up at all. WH activity doesn't show up on the map either.


Exactly, so the guy i was replying to relying on the in game map for anything was off base, because the in game map can't tell you anything. That's why it's 'misleading'.

High sec posters have for years referenced the in game map when trying to talk bad about null without understanding that it (like EFT for example) is something that gives you a very general idea of things. It's not Gospel truth.
Lucas Kell
Solitude Trading
S.N.O.T.
#746 - 2014-10-01 18:39:33 UTC
Jenn aSide wrote:
I mean no offense to CCP, but CCP was probably lying and they probably knew it. They touted the rising sub numbers for years when they knew (or should have known) that a lot of those accounts were alt accounts being made by existing players (no different than how telecom companies claim growth because they are selling more lines but in reality it's just current customers buying cell phones for their now teenaged kids). CCP probably itself has a problem telling truly new members from new alt accounts.

Bottom line, there is no proof either way, speculating about it when the "observed phenomenon" (seeming fewer 'accounts) can be explained by simple things (again , like multiple account training) is generally a waste of time.

The people who are seizing on this apparent drop in subs are malcontents who always wanted the game to be different in the first place and are now just 'politicking' people's perceptions.
A sub is a sub, whether it's for an existing player who is encouraged to invest more or a new player investing or the first time is irrelevant. I'm sure CCP can see exactly how many plexes are activated into time, be it a new account, and existing account or a dual character training activation. The "observed phenomenon" most of us actually see is CCPs new reluctance to hint at subs, an increase in the number of people with negative opinions on the game and a distinct lack of fresh content being delivered. Sure, any conclusions made are purely speculation, but speculation isn't necessarily incorrect, and I think anyone looking at the situation realistically would surmise that EVE is in a bad place right now.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#747 - 2014-10-01 18:42:27 UTC
Jenn aSide wrote:
Exactly, so the guy i was replying to relying on the in game map for anything was off base, because the in game map can't tell you anything. That's why it's 'misleading'.

High sec posters have for years referenced the in game map when trying to talk bad about null without understanding that it (like EFT for example) is something that gives you a very general idea of things. It's not Gospel truth.
Yes, but dotlan is also misleading. Dotlan if anything has less forms of information, and certainly has missing information (you have to grab map data at the time it's published and if the server is down, you lose data). So anyone making a conclusion is guessing at best.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

X Gallentius
Black Eagle1
#748 - 2014-10-01 18:45:53 UTC
Jenn aSide wrote:
This is kind of off here. What people are saying is that isk should be changed to be from the bottom up, not the top down. No one is asking for null to have it's cake (like moon income) and eat it too (buff individual level isk making).
Actually, they are. There is nothing in these proposals that say anything about reducing passive isk income (moon income), and making null sec systems more valuable from an isk generation point of view only increases their rental value (further increasing passive income).

The proposal is: "Give us more valuable specific income and we'll let others have 0.0 space"
The reality, if the proposal is accepted by CCP, will likely be: "Thank you for the more valuable systems, we can now increase rent"

The solution should be occupancy based sov with no increase in specific income of 0.0 systems.

Gevlon Goblin
Science and Trade Institute
Caldari State
#749 - 2014-10-01 18:50:37 UTC
Muhaha! This suggestion was all about cowardice! The new dev blog is out with the jump changes and it's clear that you can't travel fast further than a region. So if PASTA attacks Delve and BL attacks Branch, Goons can sloooowly travel to one, but in the other place LAWN or FCON will have to fend for itself. And Goons won't be home till next day, so MoA will burn Deklein in the meantime.

You knew about it from your CSMs, so you figured out that you just pack all your coalition into one region so you can defend it from small groups.

You didn't care that you'd destroy the game and remove all combat. Shame on you!

Last post from me here, I have ISK to make, the pirate groups will use it well after the jump nerfs are up. See you in Branch chickens!

My blog: greedygoblin.blogspot.com

Lucas Kell
Solitude Trading
S.N.O.T.
#750 - 2014-10-01 18:57:16 UTC
JIeoH Mocc wrote:
Did you notice what happened to PL when they lost the battle for B-R5? Look up Grath's story on FHC if you don't.
They had to eat a **** sandwich (and that's a quote) and be gone for a while.
Do you know why? Because assets, in station. A lot of them. So yeah, you could wage war from anywhere, but if you can have invulnerable staging systems, I'd say that increases your ability to wage war. Similar thing happened with BL and CFC, or something along the line.
Yes, if you stupidly drop sov on your staging system, you can run into issues. Outside of that, losing a primary staging systems is very rare. And the thing is, if it were an issue we could already stage from either existing NPC space or low sec and get pretty much anywhere in the universe.

JIeoH Mocc wrote:
And now the "leaders" write a "letter" to CCP saying, please CCP, we're bored - let us have an undestructable staging system to stash our caps, have our clones and what not, so they won't be able to purge us completely out of any region, and so we can clone around EvE safely - to counter what ever changes CCP might introduce, be it caps nerf , power projection nerf, destructible stations and more. I'd even say they request it BECAUSE of these incoming changes, but that i won't be able to prove.
Well at the moment, if we are deep in our sov, we only need to worry about the force projection supercap groups coming in, so we're already pretty safe. Having an NPC station where anyone can dock and store stuff, sure, we couldn't be prevented from docking, but we certainly could be prevented from undocking, and lets not forget, we couldn't prevent anyone else from docking too. I think if you really really thought about it and took off the "grr goon" tinfoil, you'd see there were far more benefits to other groups than there would be to sov holders.

JIeoH Mocc wrote:
Who are you kidding, you're not going to fight anyone, no matter what happens. Your leaders want some content, as long as there's not threat to your sov, since renting and sov. is not something to put at risk. So no, there won't be any war, none of you will initiate it. It took a 3rd party to initiate last time, if you remember. The time before that, we remember what happened to HBC/Montolio when he decided not to play according to your "agreements".

First off, you stated "it actually amplifies the ability of the powerblocks to wage war". so which is it? Will NPC stations allow us to wage war, or will we not fight either way?

And lets say we won;t ever fight, like you are suggesting above. You also suggest we don't fight right now, right? Because we have all these agreements? So which is better (with "we" meaning sov null coaltions in general):
1. We don't fight, and we own all of the space (like it is now).
2. We don't fight, and we own sections of space, with the other space up for people to grab and fight over (like is being suggested).

I really don't understand what exactly it is you think should be don;e instead. You seem to think that us superpowers should either destroy ourselves for your benefit, or endlessly fight each other in 10% tidi and soul crushing lag.

JIeoH Mocc wrote:
The idea suggested are the essence of what's going on right now:

- Need some more content, but only of the type that doesn't endanger sov/income and doesn't require commitment.
- People are bored, please help us overcome ourselves.

And yeah, i don't give a flying duck about how goons play, and I don't differentiate goons from the rest of the donut - all the same to me, but when the donut starts to suggest self-serving mechanics changes ... I'd say it's a bit different from what you're presenting.
So then we stay as is, we continue to have to moderate fun we have now, with the leaders setting up soft wars between null groups and the occasional mass destruction of supers, and everyone outside of null continues to cry about how they can only get in by renting, while we roll around in the rental income making ISK angels.

I'm yet to see a realistic counter proposal from you by the way. Why not set one up? You could even get it signed off by Gevlon and MoA (although you might want to avoid that since that would probably be a negative thing). Alternatively, suggest how this proposal could be changed. We all know it;s not perfect and not even remotely a complete idea, so be part of the solution.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#751 - 2014-10-01 19:01:27 UTC  |  Edited by: Lucas Kell
Gevlon Goblin wrote:
Muhaha! This suggestion was all about cowardice! The new dev blog is out with the jump changes and it's clear that you can't travel fast further than a region. So if PASTA attacks Delve and BL attacks Branch, Goons can sloooowly travel to one, but in the other place LAWN or FCON will have to fend for itself. And Goons won't be home till next day, so MoA will burn Deklein in the meantime.

You knew about it from your CSMs, so you figured out that you just pack all your coalition into one region so you can defend it from small groups.

You didn't care that you'd destroy the game and remove all combat. Shame on you!

Last post from me here, I have ISK to make, the pirate groups will use it well after the jump nerfs are up. See you in Branch chickens!
Lol, maybe read the whole of the dev blog:
Dev Blog wrote:
It is too early to go into great detail about what these changes will contain, but currently most of our conceptual prototyping has loosely fallen into categories that could be described as “occupancy-based” systems and more “freeform” systems that decentralize sov to focus more on control of the individual pieces of infrastructure.

And we've all know power projection changes were coming, for quite some time. At the very least since fanfest, and you'd be hard pushed to find sov null superpowers that disagree with limiting force projection.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Arsine Mayhem
Doomheim
#752 - 2014-10-01 19:03:31 UTC
Gevlon Goblin wrote:
Arsine Mayhem wrote:
They broke it, they can fix it.
Seems subs are taking a dive, for good reason. Do you want to be sheep?
WRONG! Subs have nothing to do with nullsec. I made some charts and proved that nullsec activity (jumps, NPC kills, ship kills) is stable and irresponsive to concurrent login changes. On the other hand highsec activity has strong correlation with logins.

So nullsec is fine, highsec players are quiting.


That fits then. Sheep are sheep and will always be sheep.

Someone comes in the game and sees sheep and they leave.
Lucas Kell
Solitude Trading
S.N.O.T.
#753 - 2014-10-01 19:12:18 UTC
Oh by they way: RIP blops gangs.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Jenn aSide
Soul Machines
The Initiative.
#754 - 2014-10-01 19:27:25 UTC
Lucas Kell wrote:
Oh by they way: RIP blops gangs.



I know right. Unintended consequences are a *****, CCP is about to learn this again lol.
Arsine Mayhem
Doomheim
#755 - 2014-10-01 19:28:56 UTC
Nerf drones, nerf intercepters.
Jenn aSide
Soul Machines
The Initiative.
#756 - 2014-10-01 19:29:22 UTC
X Gallentius wrote:
Jenn aSide wrote:
This is kind of off here. What people are saying is that isk should be changed to be from the bottom up, not the top down. No one is asking for null to have it's cake (like moon income) and eat it too (buff individual level isk making).
Actually, they are. There is nothing in these proposals that say anything about reducing passive isk income (moon income), and making null sec systems more valuable from an isk generation point of view only increases their rental value (further increasing passive income).

The proposal is: "Give us more valuable specific income and we'll let others have 0.0 space"
The reality, if the proposal is accepted by CCP, will likely be: "Thank you for the more valuable systems, we can now increase rent"

The solution should be occupancy based sov with no increase in specific income of 0.0 systems.



As I explained, it doesn't work then, because you shove people into overcrowded systems to make less isk than they could per hour bltizting lvl 3 missions in high sec in a machariel.
Lucas Kell
Solitude Trading
S.N.O.T.
#757 - 2014-10-01 19:31:51 UTC
Jenn aSide wrote:
Lucas Kell wrote:
Oh by they way: RIP blops gangs.
I know right. Unintended consequences are a *****, CCP is about to learn this again lol.
To be fair, most blops gangs I've seen just want to gank the odd ratter and run away, so not really too much of a loss there, and if they didn;t throw restrictions on blops jumps, we'd just migrate over to a tengu fleet and blops over then refit to something combat worthy to blot out the sun.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Jenn aSide
Soul Machines
The Initiative.
#758 - 2014-10-01 19:45:20 UTC
Lucas Kell wrote:
Jenn aSide wrote:
Lucas Kell wrote:
Oh by they way: RIP blops gangs.
I know right. Unintended consequences are a *****, CCP is about to learn this again lol.
To be fair, most blops gangs I've seen just want to gank the odd ratter and run away, so not really too much of a loss there, and if they didn;t throw restrictions on blops jumps, we'd just migrate over to a tengu fleet and blops over then refit to something combat worthy to blot out the sun.


'The odd ratter' is sometimes a carrier or super carrier. Fewer of those ships dying is bad. Those ships living longer to spew 200-300 mil LIQUID isk per hour into the economy is bad too.

I'll be in my Thanatos ratting with fighters while aligned to a pos and giving no Fs about the neutral in local if i can't see a blob on my in game map within 5 light years lol. Just because i disagree with a change doesn't mean i won't exploit the holy hell out of it lol.
baltec1
Bat Country
Pandemic Horde
#759 - 2014-10-01 20:47:07 UTC
X Gallentius wrote:
Actually, they are. There is nothing in these proposals that say anything about reducing passive isk income (moon income), and making null sec systems more valuable from an isk generation point of view only increases their rental value (further increasing passive income).

The proposal is: "Give us more valuable specific income and we'll let others have 0.0 space"
The reality, if the proposal is accepted by CCP, will likely be: "Thank you for the more valuable systems, we can now increase rent"

The solution should be occupancy based sov with no increase in specific income of 0.0 systems.



Rental empires will become impossible to do with this change. Also, moon goo generates around the same per month as a single ice miner. If you do not shift from anoms to something that will allow an infinite group of people to live in a system then not a single alliance will be able to support their members with their space.

Seriously, this is something like the tenth time you have had this explained to you and you still continue with this fabrication.
Mikhem
Taxisk Unlimited
#760 - 2014-10-01 20:52:25 UTC
I have now second idea how to fix sovereignty system. This idea makes it completely impossible to maintain sovereignty in inactive solar systems.

All kind of activities like mining and ratting have change to produce sovereignty objects in each capturable solar system. I call these objects now sovereignty crystals. Each capturable solar system has its own sovereignty crystal. Territorial Claim Unit needs these sovereignty crystals to be active.

Only way to maintain sovereignty is to do something in that solar system. These sovereignty crystals can be sold in market. Solar system truesec would determine drop rate for sovereignty crystals. 0.0 would be the easiest to keep sovereignty (the highest drop rate for crystals) and -1.0 would be the hardest to keep sovereignty since there is the lowest drop rate for sovereignty crystals.

Comments are welcome for my idea.

Mikhem

Link library to EVE music songs.