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CCP what did you do to Sleepers?

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Author
NoobMan
Perkone
Caldari State
#1 - 2014-10-01 04:00:47 UTC
With 4 webs and 5 faction painters an Awakened Sentinel (cruiser) can not be hit by dreads anymore?

Did you reduce the sig?

Also the remote rep effects are cool looking but damn they rep a lot more.

Did I miss this somewhere in the patch notes?

Operations Director of Hard K(n)ocks Inc.

La Madame
Perkone
Caldari State
#2 - 2014-10-01 04:11:02 UTC
Preservers are RRing for substantially higher for us as well.
Keith Planck
Sebiestor Tribe
Minmatar Republic
#3 - 2014-10-01 04:21:42 UTC  |  Edited by: Keith Planck
Before everyone goes crazy and talks about the death of low class wormholes, I'm mapping out the real damage:

C1 Space(Totally Unaffected)
No RR



C2 Space(Totally Unaffected)
No RR


C3 Spacesmall nerfs to solar cell and Oruze, the 2 rarest kinds of sites, you can no longer rely on unbonused light drones to slowly eat away at frigates in the solar cell, and the site time for the oruze is getting a SLIGHT increase, but with only 130dps repping power even solo ships will be able to melt the low HP low resistance cruisers
Fortification
- 1 RR Cruiser in final wave, low hp and resistances, shouldn't even effect solo ships

Outpost
No RR

Solar Cell
- 2 RR frigates 2nd wave, low hp and resistances, smartbombs and unbonused drones won't be effected, may be difficult for ships that don't have good dps vs frigs to kill them
- 1 RR battleship final wave, low hp and resistances, easily killed first, shouldn't effect solo ships


Oruze
- 1 RR cruiser in first wave, low hp and resistances, easily killed first, shouldn't effect solo ships
- 2 RR Cruisers in final wave, low hp and resistances, 130 dps repping power (against the 60% resistances of the other RR cruiser), site time will be a little slower


C4 SpaceHuge nerf to soloability and site time of the 2 most common sites
Barracks
The final wave is an RR nightmare, there is as much as 965-1126dps in reps. All the ships spawn hundreds of K off and will try to stay at range. This is also a pretty common site.

Command Post
Stupid 1000+dps in reps in the final wave, another huge nerf

Terminus
Couple of RR frigs and cruisers, will slow down solo ships

Info Sanctum
RR cruisers and frigs in the final wave, not as bad as the barracks and command post but it will still slow solo ships down


C5 Spacewith the new buff to flux coils and refitting, core garrisons (most common site) remain for marauders that bring multiple smartbombs, other then that there's a huge nerf to groups as strongholds (2nd most common site) now have a nightmarish last wave
Garrison
6 RR frigs in 2nd wave, solo marauders will have trouble smartbombing the frigs. double or triple smartbomb reccomended

Stronghold
Final wave is a total RR nightmare 2000+dps in reps, soloing will be impossible and small groups will have a lot of trouble

Oruze
Last wave has 4 RR frigs and 3 RR cruisers, ships without good alpha wont be able to kill the frigs

Quarantine
3 RR cruisers in the final wave 250ish dps tank, but no one runs these sites outside of capital escalations or large groups anyways


C6 Space (Totally Unaffected)
No one can really solo these sites, and anything outside of caps are so horrifically inefficient its a null point
Alundil
Rolled Out
#4 - 2014-10-01 04:32:34 UTC
This change, combined with the already low income in low class systems ought to really get people excited for wspace :-\

I'm right behind you

Keith Planck
Sebiestor Tribe
Minmatar Republic
#5 - 2014-10-01 04:40:43 UTC  |  Edited by: Keith Planck
Alundil wrote:
This change, combined with the already low income in low class systems ought to really get people excited for wspace :-\


It might just be a bug. And if it's an "overlooked activation of a feature that never worked" that's crippling income of all wormhole sites, then sleepers will likely have the RR nerfed or taken away.

Or its working as intended
Saavik Ambraelle
Lazerhawks
L A Z E R H A W K S
#6 - 2014-10-01 04:46:17 UTC
#wspacepveisdead2014

Intoxication is the most effective of warp scramblers.

Alundil
Rolled Out
#7 - 2014-10-01 04:57:21 UTC
Keith Planck wrote:
Alundil wrote:
This change, combined with the already low income in low class systems ought to really get people excited for wspace :-\


It might just be a bug. And if it's an "overlooked activation of a feature that never worked" that's crippling income of all wormhole sites, then sleepers will likely have the RR nerfed or taken away.

Or its working as intended

Either way we shall see. Just putting out there that with all the work corbexx has done and is doing regarding wspace income in regards to population draw making sites require MORE people to complete and split is a quick way to exacerbate the problems.

I'm right behind you

corbexx
Sebiestor Tribe
Minmatar Republic
#8 - 2014-10-01 07:35:19 UTC
Alundil wrote:
Keith Planck wrote:
Alundil wrote:
This change, combined with the already low income in low class systems ought to really get people excited for wspace :-\


It might just be a bug. And if it's an "overlooked activation of a feature that never worked" that's crippling income of all wormhole sites, then sleepers will likely have the RR nerfed or taken away.

Or its working as intended

Either way we shall see. Just putting out there that with all the work corbexx has done and is doing regarding wspace income in regards to population draw making sites require MORE people to complete and split is a quick way to exacerbate the problems.


Part of this I do know about. I'll be checking with CCP in a hour or so (when they get in the office) on if i can mention about it, or ask if they can post.
Nox52
Pterygopalatine
#9 - 2014-10-01 08:44:14 UTC
corbexx wrote:
Alundil wrote:
Keith Planck wrote:
Alundil wrote:
This change, combined with the already low income in low class systems ought to really get people excited for wspace :-\


It might just be a bug. And if it's an "overlooked activation of a feature that never worked" that's crippling income of all wormhole sites, then sleepers will likely have the RR nerfed or taken away.

Or its working as intended

Either way we shall see. Just putting out there that with all the work corbexx has done and is doing regarding wspace income in regards to population draw making sites require MORE people to complete and split is a quick way to exacerbate the problems.


Part of this I do know about. I'll be checking with CCP in a hour or so (when they get in the office) on if i can mention about it, or ask if they can post.



This stuff should really be in patch notes. It's not hard. you change something in game, it's put in the notes.

They keep doing this for wh space every single patch.
CCP Fozzie
C C P
C C P Alliance
#10 - 2014-10-01 09:54:27 UTC
For some reason the patch note for this change incorrectly limits itself to mentioning the Mara Paleos.

Quote:
The Mara Paleo Incursion NPC now remote repairs correctly.


The issue that had been breaking the remote reps in incursions was also breaking the remote reps from sleeper NPCs. For the past while sleepers have not been applying any of their remote reps (you were only seeing their local reps). They are now once again working at original spec.

Game Designer | Team Five-0

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Twitch chat: ccp_fozzie

Amak Boma
Dragon Factory
#11 - 2014-10-01 10:01:04 UTC
also looks like sleepers in c1 wormhole also remote repair themselves but dont see visual effect of remote epairing.
umnikar
Fishbone Industries
#12 - 2014-10-01 10:01:14 UTC
CCP Fozzie wrote:
For some reason the patch note for this change incorrectly limits itself to mentioning the Mara Paleos.

Quote:
The Mara Paleo Incursion NPC now remote repairs correctly.


The issue that had been breaking the remote reps in incursions was also breaking the remote reps from sleeper NPCs. For the past while sleepers have not been applying any of their remote reps (you were only seeing their local reps). They are now once again working at original spec.


Took you a long time to fix....but +1
Nancy Wayke
Old Comrades
#13 - 2014-10-01 10:02:39 UTC
So, Corbexx, time for a C4 site re-run to see how long it takes? Shocked
Jez Amatin
The Scope
Gallente Federation
#14 - 2014-10-01 10:15:01 UTC
CCP Fozzie wrote:
For some reason the patch note for this change incorrectly limits itself to mentioning the Mara Paleos.

Quote:
The Mara Paleo Incursion NPC now remote repairs correctly.


The issue that had been breaking the remote reps in incursions was also breaking the remote reps from sleeper NPCs. For the past while sleepers have not been applying any of their remote reps (you were only seeing their local reps). They are now once again working at original spec.


so i guess that means working as intended then... and since you're in this sub forum, would be super nice to have some update on what you intend to do with the feedback you got from hyperion?
Nox52
Pterygopalatine
#15 - 2014-10-01 10:16:45 UTC
CCP Fozzie wrote:
For some reason the patch note for this change incorrectly limits itself to mentioning the Mara Paleos.

Quote:
The Mara Paleo Incursion NPC now remote repairs correctly.


The issue that had been breaking the remote reps in incursions was also breaking the remote reps from sleeper NPCs. For the past while sleepers have not been applying any of their remote reps (you were only seeing their local reps). They are now once again working at original spec.


Yeah, how about taking a balancing pass on the sites in light of their increased difficulty now.


Or how about disabling it like it has been for the past many years. It's like the c6 kspace wh connections. It's been broken for so long it pretty mcuh is the way it was emant to be.
Jessica Duranin
Doomheim
#16 - 2014-10-01 10:28:45 UTC
CCP Fozzie wrote:
They are now once again working at original spec.

You do realize what this does to the already shi tty low class income, right?

If you want to get rid of w-space for some reason you can just delete it, instead of slowly nerfing it to death. Would save us all a lot of trouble.
corbexx
Sebiestor Tribe
Minmatar Republic
#17 - 2014-10-01 10:35:27 UTC
Nancy Wayke wrote:
So, Corbexx, time for a C4 site re-run to see how long it takes? Shocked


:( maybe, but need to get last summit minutes typed up and on the pos stuff now (which is going really well one guy had a 5 page doc already sorted for me)
Altrue
Exploration Frontier inc
Tactical-Retreat
#18 - 2014-10-01 10:35:41 UTC
Jessica Duranin wrote:
CCP Fozzie wrote:
They are now once again working at original spec.

You do realize what this does to the already shi tty low class income, right?

If you want to get rid of w-space for some reason you can just delete it, instead of slowly nerfing it to death. Would save us all a lot of trouble.


I agree with you, but on the other hand the problem definitely is that nanoribbons prices are scaled with demande AND income.

A shorter time running sites means more income, thus less prices.
In all logic, this nerf should slowly increase the prices for nanoribbons...
Maybe.
A bit... ?

But yeah, the damage has been done, it has taken waaay too much time to be fixed in my opinion, CCP should consider buffing a bit lower classes wormholes to compensate. (And rebalance spawn ranges in C4 while we are at it? Big smile)

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epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#19 - 2014-10-01 10:39:02 UTC  |  Edited by: epicurus ataraxia
oh for god's sake, are you really trying as hard as possible to annoy as many people as possible in wormhole space?Shocked

So now it is working as intended.
Years ago it might have made sense, now you are just trying to tax the dead!

How much patience do you really believe people have, did you not for one minute stop and think that you are just adding another layer of fail?

Or was it a case of "need to Fix something in KS" and as usual wormholes did not even enter into your thought process?

Seems to be becoming a pattern........

I am seriously asking myself why do we even bother.

There is one EvE. Many people. Many lifestyles. WE are EvE

Nancy Wayke
Old Comrades
#20 - 2014-10-01 10:42:34 UTC
Altrue wrote:
A shorter time running sites means more income, thus less prices.
In all logic, this nerf should slowly increase the prices for nanoribbons...
Maybe.
A bit... ?
Big smile)

The vast majority of melted nanos are from C5/C6 space, as I understand it, the volumes produced by C1-4 pale into insignificance. So there might be an impact, but it will be slight.
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