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Oceanus Feedback Thread

First post First post
Author
Pandora Tsasa
Royal Amarr Institute
Amarr Empire
#21 - 2014-09-30 14:41:13 UTC
To call Oceanus an "Expansion" is a downright insult to your paying customers. There's not one single thing in this "Expansion" that isn't a re-balancing, tweak, update, visual update, iteration, or improvement, of something that already exists in the game. When did endless patching become equivalent to an "Expansion". An "Expansion" implies that it adds something not previously found in the game. The last few "expansions" have been thin in new content, but this one takes the cake, in fact it takes the cake factory. It's like CPP have stopped even caring. And I'm at the point where I'm just about done caring too.
Vesan Terakol
Trollgrin Sadface
Dark Taboo
#22 - 2014-09-30 14:45:00 UTC  |  Edited by: Vesan Terakol
Pandora Tsasa wrote:
To call Oceanus an "Expansion" is a downright insult to your paying customers. There's not one single thing in this "Expansion" that isn't a re-balancing, tweak, update, visual update, iteration, or improvement, of something that already exists in the game. When did endless patching become equivalent to an "Expansion". An "Expansion" implies that it adds something not previously found in the game. The last few "expansions" have been thin in new content, but this one takes the cake, in fact it takes the cake factory. It's like CPP have stopped even caring. And I'm at the point where I'm just about done caring too.


Restrain your flux coils!

On am ore serious note - its summer - all people act lazy in the summer. And then, that's about 1/5 of an expansion. So amount-wise, the stuff in it is OK.
Derrick Miles
Death Rabbit Ky Oneida
#23 - 2014-09-30 14:47:04 UTC
I really dislike the new cloak effect. The hexagon thing doesn't scale when you zoom the camera and it streaks and blurs when you rotate. The transition effect is pretty cool, but juxtaposed with the hexagons just makes the invisible effect look even worse.
Steijn
Quay Industries
#24 - 2014-09-30 14:47:44 UTC
for those who missed it

Quote:
New Notification system added as opt-in beta feature. Note that this feature is not localized, and will be enabled a few days after the patch.
Arcos Vandymion
Ministry of War
Amarr Empire
#25 - 2014-09-30 14:50:49 UTC
In other news

The four empires, in a roundtable with InterBus, decided to finish the ship class tiericide. Based on the overwhelmingly good feedback to the module tiericide and renaming scheme the empires agreed to make the shipnames more customer friendly and call them by their usage scheme. Examples of the new naming scheme follow below

Navitas -> Gallente Tier 1 Logi Frig
Augoror -> Amarr Tier 1 Logi Cruiser
Incursus-> Gallente Tier 1 Brawler Frig

Some new names are however subject to the ever changing tides of the game Meta -

Ishtar -> Blob Doctrine 101
Phoenix -> nope.jpg
Chimera -> lolno

Though slightly more maintenance intensive it was agreed upon that this new namingscheme is more friendly to the user allowing one to see the use of a ship at the first glance.
Nicolas Quasar
Siberian Squad
Siberian Squads
#26 - 2014-09-30 14:54:48 UTC
Why gallentean T2 ships is green? Vomit color Cry
Kiryen O'Bannon
GoonWaffe
Goonswarm Federation
#27 - 2014-09-30 14:56:02 UTC
Pointless tears over boring module names have now attained the status of "best tears."

Confirming no complaint is so trivial that at least one person won't come here whining that it's the end of the world and pretending the entire rest of the player base agrees with him. CCP "listening to the playerbase" is why there's been 3 years of expansions that contained very little new content other than additional ships.

CCP, keep screwing things up your own way. The players can't make up their minds what they want and won't be happy even if they get it. At least you can own your own mistakes and learn from them.

Eternal Father, King of birth, /Who didst create the heaven and earth, /And bid the planets and the sun/ Their own appointed orbits run; /O hear us when we seek thy grace /For those who soar through outer space.

Sacu Shi
UK Corp
Goonswarm Federation
#28 - 2014-09-30 15:00:08 UTC  |  Edited by: Sacu Shi
The cloaking effect is great, but here are a couple of observations that in my humble opinion would make it better.

1. Polygons. The polygons that make up the cloaking effect do not scale, which means when zoomed out there are only a few polygons, but when zoomed in there are many. This somewhat cheapens the effect and makes it less 'realistic'. Please make the effect scaleable.

2. The resolution of the cloaking effect appears to be much higher than that of the ship or anything else, so when activated makes the ship look 'cartoon like'. Please match the resolutions, preferably by making the ship resolutions higher (see threadnaught on this subject).

Other wise, keep up the good work :)

Oh, and I noticed my Ishtar now looks 'stone-washed'...is this intentional or just a new lighting effect?
Arkanon Nerevar
UK Corp
Goonswarm Federation
#29 - 2014-09-30 15:01:55 UTC
The Sin has lost its ultra cool ink black look

think of all those people out there going to be hot dropped and instead of a slick death dealing neo domi as the last thing they see, now its just some paisley green school kid snot colour

BOOH BOOOH UNCOOL MAN UNCOOOOOOL

Trust Not in God, but Have Faith in Antimatter

Sacu Shi
UK Corp
Goonswarm Federation
#30 - 2014-09-30 15:06:50 UTC
Arkanon Nerevar wrote:
The Sin has lost its ultra cool ink black look

think of all those people out there going to be hot dropped and instead of a slick death dealing neo domi as the last thing they see, now its just some paisley green school kid snot colour

BOOH BOOOH UNCOOL MAN UNCOOOOOOL


Personally, I think all cov-ops / black ops ships should have a matt black / gloss black tactical colour scheme
handige harrie
Vereenigde Handels Compagnie
#31 - 2014-09-30 15:09:32 UTC
I like the new station buttons, they look smooth and i'm looking forward to the notification center.

But like i said in the module devblog, the module renaming thing is just a terrible mistake

Baddest poster ever

Medalyn Isis
Doomheim
#32 - 2014-09-30 15:21:03 UTC
names.....
Xeator
soldiers.fi
#33 - 2014-09-30 15:28:46 UTC  |  Edited by: Xeator
Add language channels back!

Station services window also for some reason has changed and due to this sh**** change the minimum size of the window has been increased? WHY? Now it does not fit my screen. Why can I not reduce its vertical size past a certain point? It wasnt as big before and at least I could fit it on my screen nicely with my chat windows. Now I cant, what a f****** useless change.

Getting really fed up with changes like these.
Jackie Fisher
Syrkos Technologies
#34 - 2014-09-30 15:31:18 UTC
What is the logic behind increasing the number of jumps for Burner missions? Balance through tedium?

Fear God and Thread Nought

Byrbeglin Alcantar
Doom Generation
Best Intentions.
#35 - 2014-09-30 15:38:33 UTC
Please undo module name changes. So much flavor just got lost.
Xela Kcaneoh
The Pirates Of Orion
#36 - 2014-09-30 15:50:57 UTC
Feedback: The cloaking effect looks really dumb if you stay cloaked. Hexes aren't as cool as you seem to think they are. And the new wormhole aura is unicorn-tastic (that means bad). How are we supposed to see anything else in space with the glare from this WH's laser light show? Bring down the brightness and scale, I think we all assumed it would be more subtle.

But you don't listen to feedback anyway, so why do we bother? Crius was a disaster, and Hyperion was pretty lame too. I prefer the old CCP. Whatever happened to create your "new update schedule" was a mistake. And let's not forget the insane ISK inflation we've seen due to your recent "improvements".

Seagull craps on everything.

Red Deck
The Tebo Corp
#37 - 2014-09-30 15:54:22 UTC  |  Edited by: Red Deck
Aside from feeling really sad about how the module tiericide started (and where it's apparently heading), I've got only one complaint so far and it's about the new cloaking audio effect - using it even for gate cloak means it becomes annoying real fast unless you are very local and don't do much gate jumping. I move around a lot and do probably close to 200 gate jumps a day... having to listen to this audio effect every time I land on the other side and then again when my ship begins to move towards the next gate is beyond annoying. Methinks gate cloak should not trigger the (audio) effect. And as someone else has already mentioned, it's too loud.

Edit: After flying around for a few hours, making probably less 100 gate jumps, I already hate the new sound. Jump gate - noise. Just as the jump noise fades out, there is more noise from cloaking. And almost immediately more noise from decloaking. It's truly horrible.
Ibrahim Vaughn Holtzman
the holtzman experience
CAStabouts
#38 - 2014-09-30 15:57:52 UTC
The Cloaking effect should have its own volume slider, detached from modules. That is all.
Dreekus
Pls Be Gentle
#39 - 2014-09-30 16:06:07 UTC
Derrick Miles wrote:
I really dislike the new cloak effect. The hexagon thing doesn't scale when you zoom the camera and it streaks and blurs when you rotate. The transition effect is pretty cool, but juxtaposed with the hexagons just makes the invisible effect look even worse.



yea... i have same thoughts...

It looks dreadful What? It was much more smooth and fun in trailers. Every now and then it refocuses and looks extremly ugly What?
Ormarr Kai
Pator Tech School
#40 - 2014-09-30 16:09:46 UTC
///confirming cloak effect and wormhole visuals are now awesomeTwisted

however my ishtar is now green What?