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The fallacy of long term w-space habitation as stated by CCP

First post
Author
Rek Seven
University of Caille
Gallente Federation
#101 - 2011-12-05 14:26:19 UTC
CCP Soundwave wrote:
Rek Seven wrote:
I was going to write some big speech about why i love wormhole space and hate known space but i'll simply say, if CCP ever force me out of W-space by nerfing them, i'll quit eve all together.

Wormhole space needs buffing if anything and i would like to see ships specifically designed with WH's in mind.


I don't really think we're nerfing WH space as a whole. This is a pretty big information loophole where players outside of wormholes will be able to map population, activity etc. That's not intended and needs to get fixed.

On the other hand, we've done a lot for wormholes in Crucibles, especially when it comes to living out of a POS and using bookmarks. As a sidenote, expect more changes like that in our next major patch. Overall, life in WH space should be getting easier as a side effect of us improving related features.


Oh, i have no problem with removing the API information from wormholes as long as everyone is on a level playing field... I just don't want to see w-space changed to suit your old design plans instead of you embracing what the players have turned them into.

However, i think we urgently need more tools and content in WH to enable them to continue being ideal homes for small but dedicated corporations... What's going to happen when every sub C3 WH is defended by a capital fleet?
Rek Seven
University of Caille
Gallente Federation
#102 - 2011-12-05 14:32:12 UTC
Ingvar Angst wrote:

You know what would be nice... ice. I'd love a supply of ice in wormholes. Maybe also getting rid of (or softening) the penalties on refining arrays... those are brutal. For the love of the gods, however, no moon goo. Leave the goo to the safe spaces, please. Not interested in the hassle.


Hey dude o/

I agree with this but i think it should be vary rare that you find a grav site with ice in it.. then perhaps i wouldn't instantly ignore any sig that wasn't a WH or combat site Smile
Ingvar Angst
Nasty Pope Holding Corp
#103 - 2011-12-05 14:55:04 UTC
Rek Seven wrote:
Ingvar Angst wrote:

You know what would be nice... ice. I'd love a supply of ice in wormholes. Maybe also getting rid of (or softening) the penalties on refining arrays... those are brutal. For the love of the gods, however, no moon goo. Leave the goo to the safe spaces, please. Not interested in the hassle.


Hey dude o/

I agree with this but i think it should be vary rare that you find a grav site with ice in it.. then perhaps i wouldn't instantly ignore any sig that wasn't a WH or combat site Smile


That would work, or even adding the legendary comets.

Stay away from my badgers! Evil Badger badger badger badger badger

Six months in the hole... it changes a man.

Kwashi
Aliastra
Gallente Federation
#104 - 2011-12-05 18:30:30 UTC
My 0.02 isk on removing API information from wormholes:

Jumping into a previous unexplored system and piecing together the recent history of the place from killboards, API and scan data and probe hits is pretty much the most interesting thing about wormspace for me. You get to play Sherlock Holmes! You see a wreck, who made it? What was the time of death? What was the murder weapon? Where is the perpetrator now? In my opinion having the API data in there to help tell the story is a good thing. Because nine times out of ten something has happened in there and you missed it, so if you're not going to get a fight you can at least play vicariously through the story :D
Astrid Stjerna
Sebiestor Tribe
#105 - 2011-12-05 18:38:32 UTC
Ingvar Angst wrote:

Stay away from my badgers! Evil Badger badger badger badger badger


Mushroom, MUSHROOM!

I can't get rid of my darn signature!  Oh, wait....

Messoroz
AQUILA INC
#106 - 2011-12-05 18:39:03 UTC  |  Edited by: Messoroz
CCP Soundwave wrote:


On the other hand, we've done a lot for wormholes in Crucibles, especially when it comes to living out of a POS and using bookmarks. As a sidenote, expect more changes like that in our next major patch. Overall, life in WH space should be getting easier as a side effect of us improving related features.


So we have to wait until the next major patch to be able to fit our ships at SMAs again? As it is now, Crucible effectively broke SMAs by introducing a huge bug affecting everybody where there's a giant amount of lag removing/putting on one module to the point the OS shuts down the client for not responding.
Malkev
Tribal Liberation Force
#107 - 2011-12-05 18:46:55 UTC
Messoroz wrote:
So we have to wait until the next major patch to be able to fit our ships at SMAs again? As it is now, Crucible effectively broke SMAs by introducing a huge bug affecting everybody where there's a giant amount of lag removing/putting on one module to the point the OS shuts down the client for not responding.

Maybe they can get a quick fix out that also includes the ability to reconfigure T3's at SMA's! /extremewishfulthinking
Derath Ellecon
University of Caille
Gallente Federation
#108 - 2011-12-05 18:59:09 UTC
Personally I think WH space is fine. I understand the dev's arguments (which don't seem to be that WH's are not to be colonized, but instead they didn't make them specifically with that in mind). WH space is very much a place of "here it is, make due with whatever is there".

And the big thing I guess is the definition of long term habitation. I tend to disagree with the OP's seeming argument that "daytripping" is the converse of long term living in a WH.

To put it in perspective I look at Null, which may be the closest compariston. In null, corps and alliances can take over systems, upgrade them and do all kinds of things to make it "theirs". And as such they do this for the long term generally, fighting to keep those systems etc.

WH space doesn't have any of this. And while higher class WH's may have more "permanent" residents, many C3's and down are much more transient in nature. Sure a corp may take up residence for 6 months, even a year. But many will still pull out after awhile. Then maybe move back at a later date to a new WH.

Personally I think keeping WH space for this kind of life is perfect. Make it too easy and WH space will just get even more crowded than it already is.
sembur
Sebiestor Tribe
Minmatar Republic
#109 - 2011-12-05 19:54:33 UTC
Hathrul wrote:
All id like in wormhole space is to be made more dangerous. less intel, less warning.

I know I'm not the only one who prefers to spin a large web and wait for flies to pass through. Quite simply, removing API data from wspace will make it less dangerous, not more. It was easier finding targets when I could count jumps from the API, even if it didn't make sense. I'll adapt, but I won't have as sensitive a web. If you remove kills data, I'll adapt, but I won't have as sensitive a web.
Malkev
Tribal Liberation Force
#110 - 2011-12-05 20:11:52 UTC  |  Edited by: Malkev
sembur wrote:
Quite simply, removing API data from wspace will make it less dangerous, not more. It was easier finding targets when I could count jumps from the API, even if it didn't make sense.


The majority of kills come from being in the right place at the right time anyways. I don't think I've gotten a kill because the API data showed me jumps or NPC kills; I've gotten kills because I see wrecks and ships on scan without a tower in range, or I've been bouncing in and out of the constellation throughout the day and finally catch sight of something.
Trainwreck McGee
Doomheim
#111 - 2011-12-05 20:15:36 UTC
Its really sad to me that the greatest feature added by CCP is MUCH better then they intended. And now they want to nerf it down to the usual mediocre state of added EVE features.

And especially with intrusions being so horribly balanced why the **** are you nerfing WH?



CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool

Erestas Drake
Section One-Five
#112 - 2011-12-05 22:02:47 UTC  |  Edited by: Erestas Drake
Cant sympathize with OP.
Lived in WHs on and off since Apocrypha came out, from small trips to dozen of billions in permanent settlements.

API info should be removed completely, its laughable easy to assess potential targets and evaluate security of your home system with this info.

Same goes for logistics. Now it depends ofc where you choose to live, but if you know what your doing logistics are easily managable. You need more time, more ppl and have greater risks to steadily supply a 40 man 0.0 corp even with JFs and JBs then a 60 man C5 settlement.

There is no question that living in a WH is tedious at times, but this is "by design" (even if it is probably not consciously done by ccp)
Placing guards because of lack of local.
Return to scanning every time you have a new connection (at least BM distribution is now "fixed")
Waiting for sizeable groups to be online to run sites.
Waiting for a few pvp kills.

And it damn well should be tedious. The amount of money that WHs spew out when run effectively is ludicrous (ofc you can loose it fast as well), and when your sick of scanning, and bookmarking and waiting for kills after 6 months and want things to improve, then get a vacation from WHs. By then you will have enough ISK to pay for your account a couple of years anyway.

WHs dont need "personal storages", dont need moon mining, or god forbid upgradable systems and stations or any other "major" improvments. There fine and balanced for the amount of work they need and ISKs they pay out.

Granted things that should improve are the small mechanic problems that drive one insane, like T3 refits, beeing unable to open containers from inside the CHAs, hangar rights and role management that actually makes sense, repacking in CHAs and so on.
sembur
Sebiestor Tribe
Minmatar Republic
#113 - 2011-12-05 22:07:42 UTC  |  Edited by: sembur
Now that you're done editing...

Malkev wrote:
sembur wrote:
Quite simply, removing API data from wspace will make it less dangerous, not more.


The majority of kills come from being in the right place at the right time anyways. I don't think I've gotten a kill because the API data showed me jumps or NPC kills; I've gotten kills because I see wrecks and ships on scan without a tower in range, or I've been bouncing in and out of the constellation throughout the day and finally catch sight of something.


Just because you don't use a tool to get kills, doesn't mean that I don't get more kills because the tool is there. As I said, I know I'm not the only person in wspace who uses more sophisticated means of locating targets than simply tripping over them.

As I said, I'll adapt if this is removed, but CCP should not harbor the illusion that this will make space more dangerous.
Tanya Powers
Doomheim
#114 - 2011-12-05 22:31:19 UTC
CCP Soundwave wrote:
Hauling Hal wrote:
Lord Zim wrote:
Another thing that's used a lot to create information on WH people is the killmails which they produce. Maybe look into removing location data from that as well, or would that be one step too far?


If I kill someone in a wormhole, please don't prevent me from telling anyone. I don't care if the person that died doesn't want me to.


Agreeing with this.


KM location may has well be the Constellation name where the WH entry is. Doesn't provide the system and so the actual location.
Ya Huei
Imperial Collective
#115 - 2011-12-12 15:01:26 UTC
While you're fixing wormhole related stuff:

How does concord magically find my ship when I jump into K-space from a wh system ? That intel should be unavailable from local until I land on a gate Twisted


Hauling Hal
The Scope
Gallente Federation
#116 - 2011-12-12 15:04:47 UTC  |  Edited by: Hauling Hal
Tanya Powers wrote:
CCP Soundwave wrote:
Hauling Hal wrote:
Lord Zim wrote:
Another thing that's used a lot to create information on WH people is the killmails which they produce. Maybe look into removing location data from that as well, or would that be one step too far?


If I kill someone in a wormhole, please don't prevent me from telling anyone. I don't care if the person that died doesn't want me to.


Agreeing with this.


KM location may has well be the Constellation name where the WH entry is. Doesn't provide the system and so the actual location.


Err, I know where I killed him, so why can't I post that on my killmail? Like I said, I don't care if the dead person doesn't want anyone to know where he died. Likewise, if I die, why can't I let people know where I died?

If you really want to limit WH related information, remove the WH name, so you don't know where you are or what class of WH you are in. You can then remove the effect warning, so you have to work out for yourself what it is yoursefl, as well.

Like I've said in many other posts on these forums, be careful what you wish for, as you may get it and it won't be what you expected.
Hauling Hal
The Scope
Gallente Federation
#117 - 2011-12-12 15:08:05 UTC
Ya Huei wrote:
While you're fixing wormhole related stuff:

How does concord magically find my ship when I jump into K-space from a wh system ? That intel should be unavailable from local until I land on a gate Twisted





Because you are in K-space. DUH!
Ya Huei
Imperial Collective
#118 - 2011-12-12 15:24:07 UTC
Hauling Hal wrote:
Ya Huei wrote:
While you're fixing wormhole related stuff:

How does concord magically find my ship when I jump into K-space from a wh system ? That intel should be unavailable from local until I land on a gate Twisted





Because you are in K-space. DUH!


According to CCP local is constructed from intel gathered by pilot's use of the stargates. ergo, no use of stargates, no popping up in local.
L Salander
All Web Investigations
#119 - 2011-12-12 15:27:15 UTC
I distinctly remember CCP talking about wormholes as a new kind of space that would promote "nomad" styles of play from corps, rather than giant mega-alliance kingdoms and the like in nullsec. Now they're backpeddling on that and trying to pretend wormholes were intended to be day-trip style pockets? That's BS, maybe c1s and c2s count for that, but c5/c6 were clearly never meant to be like that - nothing about them suggests that. To be honest, using API calls for intel is something I don't much care for, it seems kind of 'cheap' or an unintended side effect, so I'd be fine with removing that... but remove all of the API intel for wormholes as OP said, rather than making it one-sided by leaving equally 'cheap'/unintended API calls that benefit only attacking fleets.
Ya Huei
Imperial Collective
#120 - 2011-12-12 15:38:10 UTC
No decent WH corp is going to care much about the removal of API info for wormholes.

We're all used to providing our own intel and security. This change might be bad for the tiny operations or the people that log their WH alts once a week to farm sites.

to be honest, the motto should be: work for your intel, or get out of w-space.