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Player Features and Ideas Discussion

 
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speed up sp gain

First post
Author
Ix Method
Doomheim
#21 - 2014-09-30 08:52:18 UTC
While speeding up SP gain seems ham-fisted (at best) there is probably something to be said for reducing the amount of time wasted on low level support skills.

Yes it is nice we all have stuff to waste time on years into the future but the amount of time wasted on random **** when you start out is a clear barrier to people enjoying this game. Being of use on Day 1 scarcely seems relevant when you're still basically confined to frigates/begging FCs to let you use your T1-fit Cruiser on Day 90.

Travelling at the speed of love.

Austrene Kanenald
Doomheim
#22 - 2014-09-30 09:10:15 UTC
Um..
That means you could have almost every skill within 3 years.
No.
Zan Shiro
Doomheim
#23 - 2014-09-30 10:03:40 UTC  |  Edited by: Zan Shiro
Heavypredator Singh wrote:
It's 10 years of this system - it doesn't look like it made ppl play EvE other than hardcore space fans that have not much choice.



It has a nicer term...its called niche gaming. Eve caters to a niche crowd. A very viable business strategy. Eve will not have the client base WoW ever will (not a bust on ccp, no one will in the near future, blizzard I have to admit knows how to work the crowd real good to draw in the huddled masses, their game just ho's itself out to get there is all...good or bad thing a debate I suppose).
WOW chosen as the textbook mainstream game....so textbook most games are weighed as to how much a clone they are to it. Now in the next textbook we learn about the Korean MMO.

Which if people think eve grinds....they need to fire a few of these up. The 2x xp weekends are not rewards...they are the devs stringing no life neckbeards along on a sick psychological experiment. How long can we keep grown people locked in their rooms on a weekend they should be out doing fun stuff in rl...voluntarily.


Eve however tends to pick up the players who don't like the more mainstream. When you aren't poaching 500,000 wow players slaved to the game...well then go for the 10's of thousands who said that is not me. Pays the bills, I will call it a success.
Mallak Azaria
Caldari Provisions
Caldari State
#24 - 2014-09-30 11:29:27 UTC
Ix Method wrote:
While speeding up SP gain seems ham-fisted (at best) there is probably something to be said for reducing the amount of time wasted on low level support skills.

Yes it is nice we all have stuff to waste time on years into the future but the amount of time wasted on random **** when you start out is a clear barrier to people enjoying this game. Being of use on Day 1 scarcely seems relevant when you're still basically confined to frigates/begging FCs to let you use your T1-fit Cruiser on Day 90.


Did you ever hear the story of how a sov-holding alliance collapsed because of the actions of a 3 day old newbee?

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#25 - 2014-09-30 11:53:48 UTC
A new player in a frigate with 1 weeks worth of skills can make a difference in all sorts of ways. A dozen new players in battle ventures can kill much bigger targets. A single new player can make oodles of isk in exploration if they take the time to learn how (and I mean player skills not chracter skills).

The biggest barrier to a player doing something is the player themself. It is perfectly right that someone should have to spend time learning how to fly a BS for instance, or a HAC, or whichever tech II ship you prefer. In the meantime they should be flying in tch I equivalents to learn how to handle the modules that asupport thewir playstyle. Or even determine that the playstyle they *thought* they liked really isn';t for them way before they invest months into training.

As for industry that really should take a long time to train up. It is no simple taks for the player or their character to learn how to make isk through industry.

Simple answer: The SP rate and system is absolutely fine, and that covers rate of accrual, implants and remaps.
Valkin Mordirc
#26 - 2014-09-30 12:04:30 UTC
The funniest thing about these SP speed boost threads, is they never realise that how hilarious it would be to be a suicide ganker.

10 mil SP a month I could have a near perfect ganking alt, complete with Catty Thorax and Talos.


If that happened, God save the Charon.


#DeleteTheWeak
Torgeir Hekard
I MYSELF AND ME
#27 - 2014-09-30 12:07:46 UTC
I sincerely believe that people who suggest following every market trend because "everybody else is doing it and therefore it would be a totally awesome idea to try to get into an oversaturated marked we have no experience in and duke it out with the big guys instead of ruling our own niche with an iron fist" should be found legally incompetent and exempted from voting rights, social responsibilities, be assigned a legal caretaker and subjected to annual competency evaluation until it is found that a person in question does not any longer represent a grave danger to the existence of mankind.
Althalus Stenory
Flying Blacksmiths
#28 - 2014-09-30 12:14:51 UTC  |  Edited by: Althalus Stenory
*popcorn gif*

Yet another sterile thread of something that will never occur. Why ? Because of old players and the current skill SP values.

Keep arguing, it's entertaining :)

EsiPy - Python 2.7 / 3.3+ Swagger Client based on pyswagger for ESI

Ix Method
Doomheim
#29 - 2014-09-30 12:17:11 UTC
Mallak Azaria wrote:
Did you ever hear the story of how a sov-holding alliance collapsed because of the actions of a 3 day old newbee?

Did you ever hear the story of the 67924th new player who got bored and ****** off after his trial expired?

Travelling at the speed of love.

Zan Shiro
Doomheim
#30 - 2014-09-30 12:18:45 UTC
Valkin Mordirc wrote:
The funniest thing about these SP speed boost threads, is they never realise that how hilarious it would be to be a suicide ganker.

10 mil SP a month I could have a near perfect ganking alt, complete with Catty Thorax and Talos.


If that happened, God save the Charon.





that and well at 5 years and change in....I find myself wishing I could fly the small ships more. The very ships they seem to hate and want to rush out of. The green grass of the big ships not so green really, to me anyway.

Now the combat char kind of an expensive clone wise to throw away in fun suicide throwaway frigs. TBH...I have the 6 months free time from the collectors edition I am eyeing to relive cheap throwaway days.

Where after I clean out some pvp cobwebs I know I have I will go with what I always say....it can help more to know how to play the game really than sp amount to some degree. I have friends whose cyno alts with some shooty skills are quite deadly at low sp. It be the years of experience they have that makes them deadly if underestimated due to low sp.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#31 - 2014-09-30 12:23:48 UTC
Zan Shiro wrote:
Valkin Mordirc wrote:
The funniest thing about these SP speed boost threads, is they never realise that how hilarious it would be to be a suicide ganker.

10 mil SP a month I could have a near perfect ganking alt, complete with Catty Thorax and Talos.


If that happened, God save the Charon.





that and well at 5 years and change in....I find myself wishing I could fly the small ships more. The very ships they seem to hate and want to rush out of. The green grass of the big ships not so green really, to me anyway.

Now the combat char kind of an expensive clone wise to throw away in fun suicide throwaway frigs. TBH...I have the 6 months free time from the collectors edition I am eyeing to relive cheap throwaway days.

Where after I clean out some pvp cobwebs I know I have I will go with what I always say....it can help more to know how to play the game really than sp amount to some degree. I have friends whose cyno alts with some shooty skills are quite deadly at low sp. It be the years of experience they have that makes them deadly if underestimated due to low sp.



I've never yet flown anything larger than the myrm, smaller ships are by far the most fun in my experience to the point that I have absolutely no desire to fly a BS. Unless they ever redisgn the visuals of the domi and turn it into some vicious looking brute. Currently I'm having the most fun flying DED 4/10's in a gila which any character can fly after probably a few weeks training. But wait...then they would demand more isk for free too...
Alvatore DiMarco
Capricious Endeavours Ltd
#32 - 2014-09-30 12:54:59 UTC  |  Edited by: Alvatore DiMarco
Ix Method wrote:
Mallak Azaria wrote:
Did you ever hear the story of how a sov-holding alliance collapsed because of the actions of a 3 day old newbee?

Did you ever hear the story of the 67924th new player who got bored and ****** off after his trial expired?
Those 6800 players wouldn't have stayed around in EVE anyway unless you gave them all skills at 5 and made the combat in EVE more action-y than it currently is, something that requires completely re-designing the game from the ground up.

MOBA players have their MOBAs. MMO players have their MMOs. Not everyone likes a MOBA/MMO. Not everyone will like EVE. No game will - or should - appeal to everyone. OP needs to understand and accept this.

Corraidhin Farsaidh wrote:
I've never yet flown anything larger than the myrm, smaller ships are by far the most fun in my experience to the point that I have absolutely no desire to fly a BS. Unless they ever redisgn the visuals of the domi and turn it into some vicious looking brute. Currently I'm having the most fun flying DED 4/10's in a gila which any character can fly after probably a few weeks training. But wait...then they would demand more isk for free too...
There actually is a re-design of the Dominix coming. We saw it at FanFest and now we're waiting for Team TriLambda to finish it and put it on SiSi.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#33 - 2014-09-30 13:04:18 UTC
Alvatore DiMarco wrote:
There actually is a re-design of the Dominix coming. We saw it at FanFest and now we're waiting for Team TriLambda to finish it and put it on SiSi.


I eagerly await it's arrival. And yes I am the kind of player who will refuse (or decide to) fly a ship purely on its looks :D Style over Substance always appealed to me...
Frayze Nissai
The Scope
Gallente Federation
#34 - 2014-09-30 13:11:46 UTC
Heavypredator Singh wrote:
MMO is dying. MOBA where You don't wait for action, skills, etc is getting all the players.

Why it would be a bad idea to speed up sp gain so after 3 months You have 30mil sp?

Less alts. Maybe more alts. Maybe more new players that wouldn't feel bored.

Would it be better for economy? Ppl buying more expensive ships that they can fly.

Most of my friends that abandoned eve said it was too slow to gain sp. They were bored.

Eve is boring when You have no skills to fly ships or You went for some profession that is boring and then realized it shut Your door to doing something more fun and You need to start over.

Good corporations have 15 mil sp minimum req. That is almost a year of training.

With subs problems maybe it is a good idea to make it happen.

You are still limited by isk. And why not ppl play instead of wait.

New players sitting in dreads? Fighting with nullsec aliances? Not possible at this moment. Eaven if new player gets into dread only - it will take him months. What about other ships durning that time?

Times change. EvE should change too to try to grow.

Do You know of any other game that needs years to get skills?

Eaven to complete tutorial You need to wait hours for skills - this is not a good first impression.


The idea of a cap-fleet consisting of 1 month old players elicits several feelings in me, however the two jostling for top position are 'please dear god no' and 'please dear god yes, and let them come to Tenal'

This is my signature. There are many like it but this one is mine.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#35 - 2014-09-30 13:28:56 UTC
Heavypredator Singh wrote:
MMO is dying. MOBA where You don't wait for action, skills, etc is getting all the players.

blurb...

Most of my friends that abandoned eve said it was too slow to gain sp. They were bored.

Eve is boring when You have no skills to fly ships or You went for some profession that is boring and then realized it shut Your door to doing something more fun and You need to start over.

Good corporations have 15 mil sp minimum req. That is almost a year of training.

blurb...

You are still limited by isk. And why not ppl play instead of wait.

New players sitting in dreads? Fighting with nullsec aliances? Not possible at this moment. Eaven if new player gets into dread only - it will take him months. What about other ships durning that time?

blurb...

Do You know of any other game that needs years to get skills?

Eaven to complete tutorial You need to wait hours for skills - this is not a good first impression.


If your friends abandoned eve then it wasn't the game for them, just the same as I don't like instant gratification type games particularly.

15 mill SP was about 6 months to me and if I'm totally honest I still don't know how to fully utilize the skills I have in all circumstances. Player learning takes longer than character skill learning in all cases I think.

Limited by isk? So you should be, it is something earnt through whatever means posible. That is the point in Eve. I was plexing my account within a month by luck and judgement combined (and before PLEX got to silly prices).

New player in a dread? Go to the character bazaar...then no doubt quit when your real money investment goes poof in a ball of flame aas you as a player have no idea how to use and support such a ship.

All RPG games take years. It is a different investment in the gamethat Eve requires which is exactly why it isn't necessarily the gam for most people. I also don't recall having to wait hours for any skill required for the tutorials, and even if I did I simply ran one of the other career branches whilst waiting. I also ran in lvl IV mission in an incursus alongside a corpie in a domi for the experience after 3 days in eve. A new pilot can *always* make a difference in pretty much any area.
Heavypredator Singh
TEMPLAR.
The Initiative.
#36 - 2014-09-30 13:34:45 UTC
You see with pve in state that it is new players need to seek out pvp - if they see how long it will take them to just sit in doctrine ships (many corps/aliances have different doctrines) just pick another game.

Personally it took me like a week of mining and missioning to get totally bored. I went to look for pvp. I was useless at pvp as I was not able to fly any doctrine. But it is only mmo with space so I stayed.

Do You realy think that with elite, starcitizen and other space mmos coming ppl will wait and play boring pve content?
EvE will get less and less players. You can see less and less online. Wait for vets to start playing new space games and EvE will die.

This is about getting new players - times change, competition is growing. If You lack in some areas then make it better in other.

As for learning to play - I hardly think You need 3 years to learn - this is when you will get access to all t2 frigs, cruisers, dessies and battleships with all support skills you need.

Skill points just block ppl from having fun - it should not be about what You can use - it should be about how You use it, what You can afford. If You block content you block ppl from having fun.

This is about EvE not dying because vets stop playing and new players training takes years. If You just can't replace losses of ppl then it is over.
Iain Cariaba
#37 - 2014-09-30 13:51:08 UTC
Heavypredator Singh wrote:
MMO is dying. MOBA where You don't wait for action, skills, etc is getting all the players.

Why it would be a bad idea to speed up sp gain so after 3 months You have 30mil sp?

Less alts. Maybe more alts. Maybe more new players that wouldn't feel bored.

Would it be better for economy? Ppl buying more expensive ships that they can fly.

Most of my friends that abandoned eve said it was too slow to gain sp. They were bored.

Eve is boring when You have no skills to fly ships or You went for some profession that is boring and then realized it shut Your door to doing something more fun and You need to start over.

Good corporations have 15 mil sp minimum req. That is almost a year of training.

With subs problems maybe it is a good idea to make it happen.

You are still limited by isk. And why not ppl play instead of wait.

New players sitting in dreads? Fighting with nullsec aliances? Not possible at this moment. Eaven if new player gets into dread only - it will take him months. What about other ships durning that time?

Times change. EvE should change too to try to grow.

Do You know of any other game that needs years to get skills?

Eaven to complete tutorial You need to wait hours for skills - this is not a good first impression.

Yay, I get to go through this, line by line.

1: Yay for the games designed to attract those with ADHD, EvE is designed to attract those with CDO. (CDO is like OCD, just arranged alphabetically)

2: Sure, this would be good, if you applied it retroactively. So I've been here for 7 years, that's 84 months, so I get 840 million SP. That would be about every single skill in the game, thanks.

3: Good way to contradict yourself, and on the same line even. If new players are bored, they need to stop watching rocks spin in space and go find something to kill.

4: People buying more expensive ships to cry about when they lose them is more like it. Just page back in the history of this forum, there's tons of posts by people who came to forums to cry that they lost their shiny new battleship that they just trained to level 1 in.

5: Good, this isn't the game for them if they can't handle a bit of boredom. Back to LoL with them, and good riddance to their short attention spans.

6: The basic skills to get into pretty much anything in this game takes a matter of days to train. If you get bored with what you're currently doing, there's nothing stopping you from doing something else. Entry level exploration skills, a couple days. Entry level fleet pvp as a tackler, a couple days. Entry level staring at spinning rocks, you start with, and they even give you a moderately decent ship to do it with if you re-run the tutorial missions.

7: Cybernetics to level 1 takes about 10 minutes, and a full set of +3 implants costs is pretty cheap. That, combined with a remap into intel/wisdom, will give you about 1800 SP/min, which will give you 15 million SP a hell of a lot faster than what you think. Regardless of which, not all corps have a 15mil SP min, especially the corps willing to train noobs on how to play.

8: Subs is never a valid argument for anything. As has already been stated, EvE is not a mainstream game, and your attempts to try and make it into a mainstream game will be what truly causes the death of EvE.

9: Speeding up the process of getting noobs who don't know what they're doing to lose ships they can only get by selling PLEX is not a good idea, not matter how you put it.

10: I simply refer to point #9.

11: Yes they do, and EvE does indeed change. However, like getting skills and moving into new areas of gameplay, change in EvE is slow.

12: Do you know of any other game, besides the prostitute WoW, that has been as active as EvE has been for going on 12 years?

13: It is a great first impression. It gives you the impression that EvE takes patience.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#38 - 2014-09-30 13:52:28 UTC
Heavypredator Singh wrote:
...
As for learning to play - I hardly think You need 3 years to learn - this is when you will get access to all t2 frigs, cruisers, dessies and battleships with all support skills you need.

Skill points just block ppl from having fun - it should not be about what You can use - it should be about how You use it, what You can afford. If You block content you block ppl from having fun.

...


I disagree completely, firstly why do you need to be able to fly every single sub-cap as tech II? If that is your guage of being able to have fun in the game then you are going to be disappointed.

Secondly it *is* about what you can use, and that is governed by your real decisions as to which skills to learn. It is about choice and consequence. It is also about being surprised when what you thought you wanted turns out to not quite match your real need. I just trained for an ishtar with tech II sentries but am still yet to bother fitting one as I'm enjoying flying the gila around rght now with sub-par skills compared to those that I have for the ishtar.
Heavypredator Singh
TEMPLAR.
The Initiative.
#39 - 2014-09-30 14:01:49 UTC  |  Edited by: Heavypredator Singh
Corraidhin Farsaidh wrote:
Heavypredator Singh wrote:
...
As for learning to play - I hardly think You need 3 years to learn - this is when you will get access to all t2 frigs, cruisers, dessies and battleships with all support skills you need.

Skill points just block ppl from having fun - it should not be about what You can use - it should be about how You use it, what You can afford. If You block content you block ppl from having fun.

...


I disagree completely, firstly why do you need to be able to fly every single sub-cap as tech II? If that is your guage of being able to have fun in the game then you are going to be disappointed.


Why not. It opens options to fly doctrine with many groups in the game - this opens content.

If a group is going to make combined ops with another group and they decide to go in amarr battleships doctrine. You can fly caldari battleships. This closes Your participation unless You want to go in frig that will do nothing in large scale battle.

Why if I train 1 battleship or cruiser I need to train 3 other just to have option of having fun?

Lets say You want to change corp/aliance - You need to adapt new doctrines.

Doctrine fits are there for a reason - lets say You have ishtar but no t2 drone link. Your drone range is not able to fire on your enemy over distance your fleet is at. Your friends fire - You don't. Your friends go faster - you tag kilometers behind. You are not always useful.

We all know many ppl playing eve have pledged to starcitizen and elite. We will see if they stop playing eve what will happen then.
Daichi Yamato
Jabbersnarks and Wonderglass
#40 - 2014-09-30 14:06:36 UTC
Not an instant gratification game.

You dont have to fly tech 2 everything to get in a fleet. My FW corp takes on new bros and we cant be alone cause I have seen one day old chars on killmails in FW.

The time it takes them to train up more advanced ships is perfect for the time it takes us to train the pilot themselves. It also helps them earn the iskies to afford the ships too.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs