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WH jumps

Author
fakeworld
Fake World
#1 - 2011-12-12 04:30:24 UTC
CPP, please get back the count of jumps from/to the WH.

I do not get why CPP is trying to make so hard to be on a WH.

Cheers,
Andrew
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#2 - 2011-12-12 04:52:48 UTC
CCP wants it to be difficult to live in a wh because they never intended for people to live there.

I vote for incursion-like penalties in wh space!

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Alara IonStorm
#3 - 2011-12-12 05:02:25 UTC  |  Edited by: Alara IonStorm
Surfin's PlunderBunny wrote:
CCP wants it to be difficult to live in a wh because they never intended for people to live there.

I vote for incursion-like penalties in wh space!

I vote that automatic restraints strap you to your desk / chair when you enter a wormhole. Then a machine cuts shallowly into your wrist getting deeper and deeper as time passes. You can ether jump back to K Space and then go get Medical Attention or Bleed Out.

If you Log there it equals ship and pod self destruct also you get an electric shock.

No more living in wormholes and for those who don't pay attention well no more living.
Renturu
In Glorium et Decorum
#4 - 2011-12-12 05:21:45 UTC
Surfin's PlunderBunny wrote:
CCP wants it to be difficult to live in a wh because they never intended for people to live there.

I vote for incursion-like penalties in wh space!


Funny, thought they were "supposed to pay attention to what we do, not what we say." lol

By the orders of PlunderBunny: ☻/ /▌ / \ This is Bob, post him into your forum sig and help him conquer the forums.

Jiska Ensa
Estrale Frontiers
#5 - 2011-12-12 06:07:02 UTC
Hey! Some of us like wormhole space to be hard to live in. In fact, I would prefer if ALL cpi information relating to wormholes was removed (kills, NPC kills, pods, whatever).

The last thing we need is even more people living in wormholes. I want to bash my customs offices in peace thank you very much.
Jack Tronic
borkedLabs
#6 - 2011-12-12 06:34:14 UTC  |  Edited by: Jack Tronic
Jiska Ensa wrote:
Hey! Some of us like wormhole space to be hard to live in. In fact, I would prefer if ALL cpi information relating to wormholes was removed (kills, NPC kills, pods, whatever).


It is being removed according to CCP Soundwave in posts.

Quote:

I do not get why CPP is trying to make so hard to be on a WH.


Because wspace is unknown space, none of the ingame tools provide you system info like kills for wspace like it does for the rest of eve(i..e just click the sov link which provides these). And so it is a complete bug that the API provided it.

Surfin's PlunderBunny wrote:


I vote for incursion-like penalties in wh space!



The penalities already exist as effects, in class 6s the effects can be so bad that missile boats cannot be used other times shield ships lose all their shield resists and are ******. People just fit around the effects.


On the other hand I do agree there should be more encouragement to live in wspace...i.e. nerf incursions which currently pay out more in highsec than a complete capital escalation in a c6.
fakeworld
Fake World
#7 - 2011-12-12 10:30:52 UTC  |  Edited by: fakeworld
The WH is the hardest place to leave,
* It has no local chanel to see who is there
* No constant exit to go in and out
* The payment is only ok with the capital escalation, but this can only happen if the capitals are already in the WH, as the entry it will only allow to have one capital to go in and out.
* the isk gets done after the blue items gets sold.

but is need it to create T3 ship

Soon or later CPP it will need to change something or the price of the T3 it will go up.

BTW, it will be nice to get comments from people that leave in the WH.
Seleia O'Sinnor
Drop of Honey
#8 - 2011-12-12 12:01:11 UTC
Please refer to this thread, it has been discussed thoroughly. On page 5 you'll see some replies from CCP Soundwave, it looks like all API data regarding w-space will (hopefully) be removed at a later date.

Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.

Jovan Geldon
The Scope
Gallente Federation
#9 - 2011-12-12 13:05:04 UTC
WH dweller for a year and a half reporting in. Very much in favour of the change, since being able to see details like jumps and NPC kills for a system in unknown space makes literally no sense and goes counter to everything w-space is supposed to be about (the big bad unknown, living only off your wits, etc. etc.)

I'd even push to make it *more* difficult, if it were up to me. Possibly by looking at static wormholes again and making them more unpredictable somehow, I dunno
Halcyon Ingenium
Caldari Provisions
Caldari State
#10 - 2011-12-12 13:15:12 UTC
fakeworld wrote:
BTW, it will be nice to get comments from people that leave in the WH.


On off wormhole diver for some time, just started living there a few weeks ago. I'm all for the API giving no info about any hole. As for the persistant nerfing effects, I'm just fine with those as they are, though if CCP turned the dial up to 11 for them I'd just adapt and continue. Love having no local. Love having something new to deal with and/or profit from every day. CCP is right, people weren't meant to live in worm holes, which is why even turning a meager profit on a bad day is an accomplishment. Love mah hole.

By the way, since we're already talking, do you want to buy a rifter? I've got the cheapest rifters in Metropolis. If you can find a cheaper rifter, buy it!

fakeworld
Fake World
#11 - 2011-12-12 13:21:39 UTC
Seleia O'Sinnor wrote:
Please refer to this thread, it has been discussed thoroughly. On page 5 you'll see some replies from CCP Soundwave, it looks like all API data regarding w-space will (hopefully) be removed at a later date.


Thank you for the link, it was interesting.

Cheers,
FW
Ingvar Angst
Nasty Pope Holding Corp
#12 - 2011-12-12 13:28:35 UTC
Everything we lost in losing the ship jump count everyone else also lost. So yes... I don't know if someone recently jumped into my wormhole system... however they also won't know when I jump into theirs. This is how intel should be... earned. You want to find something out? Go look for it.

Yes, it's true... we're used to having the info and at first miss having it. But really... it's fine. You live in a wormhole for a couple reasons (aside from isk)... it's a challenge to do so and it's not the mega-alliance blob-fest we call null. Part of the challenge is doing more with less. The logistics can be a *****. The lack of free intel takes getting used to. You have to rely on tools like dscan in a way empire bears are completely oblivious to. We'll be fine without it... and when they take away the Sleeper kill count from the API we'll be fine without that as well.

That being said... it's looking like the good folks at CCP are starting to recognize wormholes for what they are now... actual places where the ingenuitive live on a semi-permanent basis and not only survive, but thrive and have a whole unique community thing going. I feel, and I hope it's true, that they're going to make future tweaks that actually benefit wormhole survival in some moderate way instead of doing things to drive us out. At least Greyscale seems to recognize that from what I recently read, so I'm cautiously optimistic.

Six months in the hole... it changes a man.

Seleia O'Sinnor
Drop of Honey
#13 - 2011-12-12 14:31:32 UTC
Ingvar Angst wrote:
That being said... it's looking like the good folks at CCP are starting to recognize wormholes for what they are now... actual places where the ingenuitive live on a semi-permanent basis and not only survive, but thrive and have a whole unique community thing going. I feel, and I hope it's true, that they're going to make future tweaks that actually benefit wormhole survival in some moderate way instead of doing things to drive us out. At least Greyscale seems to recognize that from what I recently read, so I'm cautiously optimistic.


Can you give us a link to what Greyscale mentioned? I am curious on this topic, being a full time wormholedweller.

Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.

Ingvar Angst
Nasty Pope Holding Corp
#14 - 2011-12-12 14:40:41 UTC
Seleia O'Sinnor wrote:
Ingvar Angst wrote:
That being said... it's looking like the good folks at CCP are starting to recognize wormholes for what they are now... actual places where the ingenuitive live on a semi-permanent basis and not only survive, but thrive and have a whole unique community thing going. I feel, and I hope it's true, that they're going to make future tweaks that actually benefit wormhole survival in some moderate way instead of doing things to drive us out. At least Greyscale seems to recognize that from what I recently read, so I'm cautiously optimistic.


Can you give us a link to what Greyscale mentioned? I am curious on this topic, being a full time wormholedweller.


Ah, found the thread. Here you go.

Six months in the hole... it changes a man.