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The Null Deal: A Statement from Sovereign Nullsec

First post First post
Author
Mr Omniblivion
Ministry of War
Amarr Empire
#361 - 2014-09-29 17:33:38 UTC
+1

A change needs to be made, the current system is dumb.

mlmp
X Gallentius
Black Eagle1
#362 - 2014-09-29 17:38:42 UTC
Jenn aSide wrote:
I've heard the same null leaders talk about shifting income from top down (moons )to bottom up (taxes on activity and such), but that's impossible with current sov null.
Fair enough. This request, however, is not in the proposal document.
Retar Aveymone
GoonWaffe
Goonswarm Federation
#363 - 2014-09-29 17:40:14 UTC
Jenn aSide wrote:
X Gallentius wrote:
So when they become more valuable you'll just let them go? Is that what you're saying?


Noticed that did you? Cool

The goal is to make them more valuable when you can keep them, but much harder to keep as an absentee landlord. That's a primary goal of occupancy sov.

We pay 84m every two weeks to maintain sov in a backwater system nobody uses. It's dumb. You make systems able to carry an appropriate volume of people, but then make it much harder to keep when you're not using it with an appropriate volume of people.
Dave Stark
#364 - 2014-09-29 17:46:25 UTC  |  Edited by: Dave Stark
knobber Jobbler wrote:
Dave Stark wrote:
knobber Jobbler wrote:
Dave Stark wrote:
I'll be honest, i don't see how occupancy sov really changes anything with respect to the size of things.

throw lots of warm bodies at an area of sov = impossible to take it.
unless you cap the amount an index can change per time period.... in which case, just stack enough people to cap it daily and you end up with a boring stalemate (which is the whole issue at the moment) or an inevitable slide of the index in one direction that you can't challenge.

i'll be honest; i don't get it. some one explain it to me.


The index would be linked to activity in a system like mining, ratting, kills or some other industry metric. It could be grown over a period of time. This in turn would affect how easy it is for them to defend and how hard it would be for opponents to take. You could directly link it to structure EHP or timers for instance.

This method would mean a dead system, with no activity would be very easy to conquer and a used system, with plenty of activity across the spectrum would be difficult to take.




until you throw x+1 warm bodies at the system, and it becomes impossible to take, thus keeping us in the situation of having large coalitions except now you have to put them all under 1 alliance banner. instead of informal coalition banners.


If you build a system which requires certain activity to take place in said system, it won't be a problem. That and if your 1000 guys are in system X, they are not in system Y. System Y is now vulnerable. Even a coalition of 40,000 will contract and can't be everywhere at once but CCP isn't going to give people a free ticket to just take any space they want without some kind of fight.


being vulnerable is irrelevant, you just dogpile the system when people attack it. unless a system is being attacked, it's irrelevant how vulnerable it is. ****, look at the reddit thread mocking people who reinforced that goon ihub in a system where they simply couldn't be bothered to remove the SBUs. it just proves the point - vulnerability is irrelevant unless some one bothers attacking. at which point they get dogpiled by the still oversized coalitions.

not to mention perpetually vulnerable systems that are being used a token amount are going to draw lambs to the slaughter like a moth to the flame.

AND STILL nothing has encouraged coalitions to downsize.

don't get me wrong, i don't think sov is fine as it is. i think it's boring as hell too and that's why i do fun things instead... however the occupancy sov doesn't really address any of the issues you people are perpetually whining about.
Ereshgikal
Wharf Crusaders
#365 - 2014-09-29 17:48:03 UTC  |  Edited by: Ereshgikal
Behr Oroo wrote:
No. The price of T2 would fall. EVERYONE in null would be able to get the mats to make T2. But those materials would random and not fixed like they are now. They would also deplete and then respawn as something different.

You break the monopoly on T2 production and you will see major changes in the game cause prices will fall.


*Snip* Please refrain from personal attacks. ISD Ezwal.

A single POS mining a single type of moon goo yields a specific amount of moon goo per month. If the moon goo drains after one week there will be a period of looking until someone else finds the new moon producing the moon goo. This means there is lost "mining time", meaning there is less moon goo available.
Sure, this could be addressed by increasing the number of moons seeded with each specific moon goo.

Then you have reactions to consider. Today reaction farms churn 24/7 having set up suppliers and buyers. Disrupting the flow of moon goo means disrupting the reaction farms; this in turn means more overhead for reaction farms (changing production, finding new suppliers, or dismantling the POS). In the end this will translate to less material being available to build T2 components from...and then the prices will go up.

*Snip* Please refrain from personal attacks. ISD Ezwal.

Edit: Not a personal attack. Merely a suggestion of how to go shopping in the buddhist sense. vOv
Mr Epeen
It's All About Me
#366 - 2014-09-29 17:54:21 UTC  |  Edited by: Mr Epeen
The Mittani wrote:

NPC 0.0 in Every Sov Region
We believe that regions which contain several unconquerable NPC systems and stations generate platforms for small-scale PVP content and launching points for smaller alliances. We believe that Fountain provides superior gameplay for both sovholders and guerillas than Omist. We wish to see small footprints of NPC 0.0 seeded in every conquerable region which lacks them, from Tenal to Omist.


Translation:

It's going to suck for us when destructible player stations are introduced. Better get some NPC stations where we need them while we still have time.

Mr Epeen Cool
Gevlon Goblin
Science and Trade Institute
Caldari State
#367 - 2014-09-29 17:54:26 UTC
This suggestion serves one purpose: to allow the current power holders to condense their large empires into small, unpenetrable fortresses (cynojam, lot of friendlies in fleet 1-2 jumps away) where they can rat in complete safety, regions away from anyone who could theoretically harm them.

In the meantime both their own PvP-ers and current pirates are pacified by offering them regions full of terrible players who are easy to farm (these are dubbed as "new alliances").

The result: CFC, N3 and PL are ratting in Nyxes in 3 far corners of the universe without any risk of losing them. No more SRP to pay as fleets barely have losses (see PL losses against HERO/Provi), no capital subsidies as there is no need for capital fleet and greatly decreased Sov costs. So alliance leaders could keep the whole alliance income to themselves without the members giving a damn.

My blog: greedygoblin.blogspot.com

orange offspring
Sheldon's Fan Club
#368 - 2014-09-29 17:54:28 UTC
+1

Soooo Jita Riots part 2 soon? Shocked
Behr Oroo
Caldari Provisions
Caldari State
#369 - 2014-09-29 17:56:18 UTC  |  Edited by: ISD Ezwal
Ereshgikal wrote:
Behr Oroo wrote:
No. The price of T2 would fall. EVERYONE in null would be able to get the mats to make T2. But those materials would random and not fixed like they are now. They would also deplete and then respawn as something different.

You break the monopoly on T2 production and you will see major changes in the game cause prices will fall.


*Snip* Please refrain from personal attacks. ISD Ezwal.

A single POS mining a single type of moon goo yields a specific amount of moon goo per month. If the moon goo drains after one week there will be a period of looking until someone else finds the new moon producing the moon goo. This means there is lost "mining time", meaning there is less moon goo available.
Sure, this could be addressed by increasing the number of moons seeded with each specific moon goo.

Then you have reactions to consider. Today reaction farms churn 24/7 having set up suppliers and buyers. Disrupting the flow of moon goo means disrupting the reaction farms; this in turn means more overhead for reaction farms (changing production, finding new suppliers, or dismantling the POS). In the end this will translate to less material being available to build T2 components from...and then the prices will go up.

*Snip* Please refrain from personal attacks. ISD Ezwal..


*Snip* Removed reply to an edited out part of the quoted post. ISD Ezwal.
You're argument is based around the idea that it would require effort. Sorry bout that is exactly what I purpose. Moons are what make the alliances money. This is what needs to be broken up.

Your poor attempt to claim it would increase prices is just that. A poor attempt. Unless of course you are one of the moon miners and the idea upsets you. If more people have access to the materials, how exactly do you figure prices will go up?
Zhaniz
ImperiaI Federation
Goonswarm Federation
#370 - 2014-09-29 17:56:56 UTC
+1 full support of this!
PotatoOverdose
School of Applied Knowledge
Caldari State
#371 - 2014-09-29 17:58:43 UTC
Dave Stark wrote:


AND STILL nothing has encouraged coalitions to downsize.

don't get me wrong, i don't think sov is fine as it is. i think it's boring as hell too and that's why i do fun things instead... however the occupancy sov doesn't really address any of the issues you people are perpetually whining about.

The crux of it is that they don't want to downsize. They want to have the same 2 coalitions, each with almost half of the active combat sov pilots, with both coalitions unwilling to fight each other.

At the same time, they want new "content" to materialize out of thin air, in the form of farmable sov-holding non-aligned entities from currently sov-wanting players that don't actually exist.
Aiken Lugre
State War Academy
Caldari State
#372 - 2014-09-29 18:02:10 UTC  |  Edited by: Aiken Lugre
I actually like the idea of somehow breaking the monopoly on moons the larger powers have.

We all know that their money isn't from taxes, it's predominately from R64s (and to a lesser extent other moons).

If we break the monopoly they hold on these moons we break the large powers significantly.

Of course no one in these big coalitions, or at least none of the leadership, want this. Regardless of whether sov is structure or resident based they will be attempting to hold these moons and hold this income close.

The idea that shifting these moons randomly would generate higher T2 prices is probably right if we keep the moons the same. But we up the number of tech moons overall while also shifting them then the amount of goo coming out should stay roughly the same.

Further, it's not like ONLY the big guys will be hunting these moons, everyone will be.

And even further still, assuming T2 prices did go up, I don't see how this would stop PvP, it's not like people aren't allowed to shoot each other in T1 ships; you can still kill each other just as easily in a Vexor or VNI rather than an Ishtar in Ishtar's Online.
Lyris Nairn
Perkone
Caldari State
#373 - 2014-09-29 18:06:50 UTC
Mr Epeen wrote:
The Mittani wrote:

NPC 0.0 in Every Sov Region
We believe that regions which contain several unconquerable NPC systems and stations generate platforms for small-scale PVP content and launching points for smaller alliances. We believe that Fountain provides superior gameplay for both sovholders and guerillas than Omist. We wish to see small footprints of NPC 0.0 seeded in every conquerable region which lacks them, from Tenal to Omist.


Translation:

It's going to suck for us when destructible player stations are introduced. Better get some NPC stations where we need them while we still have time.

Mr Epeen Cool


We have frequently advocated for destructible stations. I would love to be able to not only hellcamp someone but also completely and irreversibly destroy their stuff trapped inside.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Toriessian
Helion Production Labs
Independent Operators Consortium
#374 - 2014-09-29 18:08:40 UTC
Aiken Lugre wrote:
I actually like the idea of somehow breaking the monopoly on moons the larger powers have.

We all know that their money isn't from taxes, it's predominately from R64s (and to a lesser extent other moons).

If we break the monopoly they hold on these moons we break the large powers significantly.


Except this hasn't been true for some time and N3 and the CFC are making more profit off rent.

Every day I'm wafflin!

Aryndel Vyst
Imperial Academy
Amarr Empire
#375 - 2014-09-29 18:09:51 UTC
PotatoOverdose wrote:
Dave Stark wrote:


AND STILL nothing has encouraged coalitions to downsize.

don't get me wrong, i don't think sov is fine as it is. i think it's boring as hell too and that's why i do fun things instead... however the occupancy sov doesn't really address any of the issues you people are perpetually whining about.

The crux of it is that they don't want to downsize. They want to have the same 2 coalitions, each with almost half of the active combat sov pilots, with both coalitions unwilling to fight each other.

At the same time, they want new "content" to materialize out of thin air, in the form of farmable sov-holding non-aligned entities from currently sov-wanting players that don't actually exist.



We've stated numerous times that if the meta didn't incentivize massive coalitions, then we wouldn't be in one. We, being Goonswarm, does what the most efficient route to both make other people angry and make ourselves happy. A massive ****-off coalition right now accomplishes just that. Now it so happens that the majority of the alliances in our coalition gel well for the most part making it an actual coalition of ideas. With that said, I'd argue that if the tables were turned and we were in a coalition with NC. or PL then culturally we'd be just as successful. Nullsec entities that last are the ones that appreciate the space for what it is, which is a sandbox without limits. You have to earn your keep, by putting in the work either on the logistics front, the battle front, or the spreadsheet front.
Antihrist Pripravnik
Cultural Enrichment and Synergy of Diversity
Stain Neurodiverse Democracy
#376 - 2014-09-29 18:11:13 UTC
orange offspring wrote:
+1

Soooo Jita Riots part 2 soon? Shocked


If CCP messes with sov in a wrong way or allow Rent-a-Space Mk.2 like proposed in the OP, there will be no riots. Community is just too old and tired to fight the windmill.
FearlessLittleToaster
Federal Navy Academy
Gallente Federation
#377 - 2014-09-29 18:16:52 UTC
Gevlon Goblin wrote:
This suggestion serves one purpose: to allow the current power holders to condense their large empires into small, unpenetrable fortresses (cynojam, lot of friendlies in fleet 1-2 jumps away) where they can rat in complete safety, regions away from anyone who could theoretically harm them.

In the meantime both their own PvP-ers and current pirates are pacified by offering them regions full of terrible players who are easy to farm (these are dubbed as "new alliances").

The result: CFC, N3 and PL are ratting in Nyxes in 3 far corners of the universe without any risk of losing them. No more SRP to pay as fleets barely have losses (see PL losses against HERO/Provi), no capital subsidies as there is no need for capital fleet and greatly decreased Sov costs. So alliance leaders could keep the whole alliance income to themselves without the members giving a damn.


I have a question for you. How would a new alliance come into null without being worse at it than some existing null alliances? Holding sov null requires competence above that of the individual player, and organizational competence takes time to develop. Without letting them try how could they do it? They might start out terrible, and they might even fail at sov-null their first try, but at least they would be trying as opposed to now where they either rent or don't bother.

On a different note, why do you think that more players in one place would form an untouchable fortress? Sure a large alliance would be harder to root out of their home system but shouldn't that be how its supposed to be? Why should a 100 man alliance be able to turf a 1000 man alliance out of their home easily? Granted under occupancy sov if I had a 20 man roam I might not be able to truck into YAO and shut down the 300 people that live there, but why would it be good for the game as a whole if I could?

Finally, ratters are already basically untouchable. Even if you find them on a roam they will simply pos/dock/safe and cloak the instant a red his local. Give me concentration and gate movement, it increases my chances of catching somebody at a chokepoint or just somebody dumb. In the desert predators will often wait for prey by waterholes, the same principal applies.

As you are very fond of pointing out Goons lose ratting Ishtars all the time in Dek, and there are standing fleets for defense up 23/7. If you want to say that these places would lead to invincibility somehow then why is it that not the case in Eastern Dek which already has the highest concentration of players anywhere in null?
FearlessLittleToaster
Federal Navy Academy
Gallente Federation
#378 - 2014-09-29 18:19:21 UTC
Aiken Lugre wrote:
I actually like the idea of somehow breaking the monopoly on moons the larger powers have.

We all know that their money isn't from taxes, it's predominately from R64s (and to a lesser extent other moons).

If we break the monopoly they hold on these moons we break the large powers significantly.

Of course no one in these big coalitions, or at least none of the leadership, want this. Regardless of whether sov is structure or resident based they will be attempting to hold these moons and hold this income close.

The idea that shifting these moons randomly would generate higher T2 prices is probably right if we keep the moons the same. But we up the number of tech moons overall while also shifting them then the amount of goo coming out should stay roughly the same.

Further, it's not like ONLY the big guys will be hunting these moons, everyone will be.

And even further still, assuming T2 prices did go up, I don't see how this would stop PvP, it's not like people aren't allowed to shoot each other in T1 ships; you can still kill each other just as easily in a Vexor or VNI rather than an Ishtar in Ishtar's Online.


Renter income is greater than moon income for the CFC by a huge margin.
Aiken Lugre
State War Academy
Caldari State
#379 - 2014-09-29 18:20:35 UTC
FearlessLittleToaster wrote:


Renter income is greater than moon income for the CFC by a huge margin.



Then breaking one with sov changes and the other with moon changes sounds even better.
Ranamar
Nobody in Local
Deepwater Hooligans
#380 - 2014-09-29 18:23:18 UTC
Jenn aSide wrote:
Rivr Luzade wrote:
Aareya wrote:
Rivr Luzade wrote:
So, in essence it is just going to be more safe havens for the Sov 00 holders where they can evacuate their assets to.

Because low sec can't be used for this purpose already while providing better range by low sec midpoints?


Low sec is far away from deep water drone land, angel & Sansha space, or even Branch and Tenal or Period Basis. If you have NPC space in every Sov 00 region, this difficulty is gone and you have an easily accessible and reachable safe haven everywhere. I hope you see the difference between that and "because low sec can't be used for this purpose already".



I do not believe the 'conspiracy' nuts when they say that the null sec people are saying this because they want to gain something. I do think they (the signatories) are mistaken and not taking everything into account. One such thing is that npc null in every region VASTLY simplifies logistics, because now their is an npc station in EVERY region to jump through. no need to send in an unsafe cyno alt to a system you don't won if you want to move your cap fleet across the map, no need to use unsafe low sec routes either.

\Just hop scotch across npc null systems from one side of the map to the other.


You seem to be writing as if having NPC nullsec seeded around within jump range of each other to simplify logistics is a negative thing. I strongly suspect that is actually a primary goal: make it so that a determined organization can live in two systems in the ass end of nowhere if they really want to, without having to blue everyone all the way to empire space. I was really surprised they highlighted based on "25 jumps of NPC space", but I'm pretty sure the "within JF range of NPC space" map would look very similar (and admittedly be harder to calculate).