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pyfa 1.15.0 (Vanguard)

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Darkblad
Doomheim
#601 - 2014-09-28 20:29:31 UTC
Xaldafax Caerleon wrote:
Hey there... This is a wonderful tool. There is one thing though that I would really like to see added unless I missed how to do it --

Basically I only have a few ships but it is very hard to find them sometimes. Is there a way to just have a tab that shows ship fits that are created without having to go into each different group to see them. Maybe call it Fits or something.

I hope it's possible.
What you can do is hide empty ship groups. This way you'll only see those that contain actual fittings.

NPEISDRIP

Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#602 - 2014-09-28 22:07:26 UTC
Lyrja wrote:
Sable Blitzmann wrote:
I don't believe you can export a character... curious, but why would you want to?

One use could be to create a list of skills that constitute the minimal requirements to fly a specific ship fit.

That list or skillplan could then be handed out to everyone interested in participating in that specific fleet doctrine.


Can already be done albeit awkwardly. Create a fit under a character with the target skillset. Then switch character to All 0, and File > Export Skills Needed. Since All 0 will always need all the skills, you have your skill plan.

I have been thinking of a better way of doing this through a new window, but haven't gotten around to it.

Or do what Darkblad suggests (I always forget EVEMon has that ability)
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#603 - 2014-09-28 22:16:03 UTC
Xaldafax Caerleon wrote:
Hey there... This is a wonderful tool. There is one thing though that I would really like to see added unless I missed how to do it --

Basically I only have a few ships but it is very hard to find them sometimes. Is there a way to just have a tab that shows ship fits that are created without having to go into each different group to see them. Maybe call it Fits or something.

I hope it's possible.


This was discussed here: https://github.com/DarkFenX/Pyfa/issues/134

In short, no. It goes against the design philosophy of pyfa. Besides, there are those that have hundreds of fits, and showing them all at the same time would be a UI and performance nightmare.

However, there are some features that you may not be familiar with to help traverse the tree.

1) That green arrow in the ship navigation toolbar? Select that to show only categories or ships that have fits. So if you only have 1 Assault Frig and 2 Cruiser fits, it will only show Assault Frig and Cruiser categories instead of all categories. Also works in the ships menu (if the assault frig is a Wolf fit, the toggle will only show the Wolf submenu and not the others). This feature is someone recent

2) Learn to use the search. Create descriptive names for you fits. It doesn't only search names of fits, but also names of ships. So if you want to access your Rupture fits, search "Rupture" and select the ship to view them.

3) Ctrl/Cmd+F will automatically toggle search box and set focus. This feature is also somewhat recent.

Hope this helps. Also, I would like to know WHY it's difficult to navigate. I find it very intuitive, but there are some that don't. If you have any ideas for improvements, let me know. =)
Lyrja
#604 - 2014-09-28 23:32:42 UTC  |  Edited by: Lyrja
Sable Blitzmann wrote:
Lyrja wrote:

One use could be to create a list of skills that constitute the minimal requirements to fly a specific ship fit.

That list or skillplan could then be handed out to everyone interested in participating in that specific fleet doctrine.


Can already be done albeit awkwardly. Create a fit under a character with the target skillset. Then switch character to All 0, and File > Export Skills Needed. Since All 0 will always need all the skills, you have your skill plan.

I have been thinking of a better way of doing this through a new window, but haven't gotten around to it.

Or do what Darkblad suggests (I always forget EVEMon has that ability)

Unfortunately both methods wouldn't really cover the use described.
They would only create a list of skills required to sit in a fitted ship with no module offline due to missing required skills for them. But we all know that there is a huge difference between a "green" fitting sheet and actually being able to fly a ship in a remotely useful fashion or even sit in it. Core fittings skills or the diverse range of multipliers might all be relevant to a specific ships role in combat.


Anyway, I wanted to report a few "bugs" I noticed recently using pyfa 1.4.0 stable on windows.

1) The "Back" button in the "Ships" tab seems to not work as expected every time:
Whenever I copy or delete an existing fit the back button takes me to an empty page and only hitting the back button for the number of times I executed a copy or delete action plus one returns me to the parent ship family page.

2) The "Projected" function seems to be unable to cope with multiple ships of the same type providing remote effects. While I can understand the decision to prevent the projection of fits on itself to avoid recursion it would make sense to allow multiple ships of the same type to provide remote effects to another fit without having to copy the projected fit x times for every time you want to apply it.
At the moment, whenever you add a single fit more than once to the projected tab of another fit, only the effects of the first are displayed.

3) Having a fit[1] that is boosted by a fleet booster projected onto another fit[2] blocks [2] from receiving the effect from the same fleet booster unless the booster is set for [2] first and then added to [1].
I've just seen in the issue tracker that you have that pretty much figured out already... sweet! :D
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#605 - 2014-09-29 01:56:25 UTC  |  Edited by: Sable Blitzmann
Lyrja wrote:
things


That is a pretty good point about the character export. Can't promise anything, but I can definitely look into it.

About the bugs:

1) This is an issue I've noticed as well, and I couldn't pinpoint any particular reproduction steps (I'll try your steps of deleting/copying). IIRC, this bug was introduced when I created the ability to open ship in the ship browser from the context menu of a fit. I screwed around with the navigation history so that a "back" when used after the "open ship browser" opened the previous stage, but I dunno, I must have screwed up the logic. Need to look into it.

2) Can you elaborate a bit more? Are you talking about having 2 Scythes remote repping a single fit? That should work just fine. Not sure I understand (provide fits and repo steps if you can)

3) Yes... I remember this issue. It was during a time when I was identifying and fixing many bugs related to projections... so my memory might be a bit fuzzy. I believe the issue you describe is https://github.com/DarkFenX/Pyfa/issues/63, which was fixed with https://github.com/DarkFenX/Pyfa/pull/99. Now, even the fix contains a bug that I noticed in which the order of the application of projections and boosters to fits may or may not result in the correct stats, but is remedied by reopening the fit. Once reopened, it calculates in the correct order. I haven't yet convinced myself to delve into projection logic again to try to sort out why this happens.
Lyrja
#606 - 2014-09-29 09:04:05 UTC  |  Edited by: Lyrja
Sable Blitzmann wrote:

2) Can you elaborate a bit more? Are you talking about having 2 Scythes remote repping a single fit? That should work just fine. Not sure I understand (provide fits and repo steps if you can)

Remote Reps, Cap Transfers, Remote Sensor Booster - it applies to all of them.
To reproduce:
Two fits, one of them with a beneficial remote effect (let's say a Scythe with 3 medium remote shield booster II), the other one the ship you want to test the remote effect on (can be anything).

1) Add the Scythe to the "Projected" tab of the ship -> it displays the repair amount that single Scythe can apply to the ship.
= working as expected
2) Add the Scythe to the "Projected" tab of the ship multiple times -> it only displays the repair amount one of those Scythe can apply to the ship.
= not working as expected

The workaround at the moment is to clone the Scythe fit x times and add copy 1 to copy x to the projected tab - then the total repair amount is calculated correctly.

If there is any doubt why that might be useful: You might want to know how many Logis you need to out-repair a specific amount of DPS on a target.


While we are at remote effects, i would like to sneak in two feature requests:
1) Would it be possible to add an option to set fittings as "projector fits" (similar to booster fits) that are then available via the rightclick menu in the "Projected" tab?
Whenever you want to test how a specific fit handles itself with applied remote effects you have to move out of the ships fittings tab, possibly out of the ships type tab, back to the list of all ship types and then to the specific ship with the remote effect or have to know the name and use the search function. Having the option to create a list of commonly used projectors (for example the standard logis used by your corp/alliance/coalition) that are available from within the fitting window of the ship you want to test them on would greatly simplify the process.

2) Would it be possible to add a toggle option for every fit in the "Projected" tab?
At the moment if you want to disable the projection temporary you have to remove the fit completely and re-add it afterwards. Combined with the clunky way of getting to those projector fits it can be quite a hassle.


Thanks for all the effort you put into pyfa btw. It's greatly appreciated.
Xaldafax Caerleon
Veritas Theory
#607 - 2014-09-29 16:04:57 UTC
Sable Blitzmann wrote:
1) That green arrow in the ship navigation toolbar? Select that to show only categories or ships that have fits. So if you only have 1 Assault Frig and 2 Cruiser fits, it will only show Assault Frig and Cruiser categories instead of all categories. Also works in the ships menu (if the assault frig is a Wolf fit, the toggle will only show the Wolf submenu and not the others). This feature is someone recent


Hi there... Thank you for the response. Same for Darkblad. Honestly I recently upgraded from a pretty old version so maybe that green arrow stuff didn't register to press it.

Now that I see it, it works perfectly for what I would want right now. Thanks... so put my request into the stupid bucket. :)
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#608 - 2014-09-29 20:43:07 UTC
Lyrja wrote:
more things.


Hmm... didn't know you couldn't apply the same fit multiple times... I don't see a reason why that isn't wouldn't possible to achieve. I will definitely look into it.

As for feature requests:
1) That is a much larger feature request that probably will not come to light due to a variety of :reasons:. However, I have been playing with the idea of perhaps adding a context menu for the projection view that would list all currently open fits, so you can simply right click and select the open fit to project. Kinda like how you apply wormhole effects.

2) Toggle for projected fits is already on the table. Just haven't gotten around to figuring it out. IIRC there were a few issues with it. https://github.com/DarkFenX/Pyfa/issues/83
Neugeniko
Insight Securities
#609 - 2014-09-30 19:30:19 UTC
Hi,
First I'd like to say great app. Any chance the mouse over tooltip could show mass and agility modifier as a quick way to show these values?
I've been trying to find what causes a segfault in certain Linux distros, but have limited success, seems to be behavior of certain dependencies when a fit is deleted. I have a non ideal work around, any progress on that issue (#164)? I know it Linux thus low priority.

Neug
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#610 - 2014-09-30 21:51:57 UTC
Neugeniko wrote:
Hi,
First I'd like to say great app. Any chance the mouse over tooltip could show mass and agility modifier as a quick way to show these values?
I've been trying to find what causes a segfault in certain Linux distros, but have limited success, seems to be behavior of certain dependencies when a fit is deleted. I have a non ideal work around, any progress on that issue (#164)? I know it Linux thus low priority.

Neug


As pyfa is the only native app for Linux and Mac, we don't view Linux as low priority. The difficulty is that I develop primarily on Windows with linux VMs which is a pain. I need to install a proper distro on a partition and get to the nitty gritty.

I would be interested in hearing about this workaround / your thoughts, as I haven't had time to make much progress since my latest comment on that issue. Feel free to join that conversation on GitHub, or continue with it here.

As for the tooltip, I assume best place to put it would be a tooltip for the align time stat
Balthazar Lestrane
Dirt 'n' Glitter
Local Is Primary
#611 - 2014-10-01 07:56:07 UTC
Tried searching around but can't seem to find anything. I updated to Oceanus 1.5.0 of pyfa and now it doesn't open. No errors, the .exe doesn't even show up in Task Manager when I'm trying to start it. Running Win8.1.. any ideas? I tried uninstalling everything and starting fresh, rebooted my computer, nothing so far. Any help would be super appreciated.
SegaPhoenix
Chicks on Speed
#612 - 2014-10-01 08:03:06 UTC
Balthazar Lestrane wrote:
Tried searching around but can't seem to find anything. I updated to Oceanus 1.5.0 of pyfa and now it doesn't open. No errors, the .exe doesn't even show up in Task Manager when I'm trying to start it. Running Win8.1.. any ideas? I tried uninstalling everything and starting fresh, rebooted my computer, nothing so far. Any help would be super appreciated.


I'm having the same Problem, Windows 8 as well, re-installing 1.4.0 (Hyperion) works flawlessly.
Darkblad
Doomheim
#613 - 2014-10-01 08:49:37 UTC  |  Edited by: Darkblad
Both of you might check what happens when you rename your .pyfa folder (WIN-R, then %USERPROFILE%\.pyfa) and try to run 1.5 again. The warning on the github page (and the update notification dialog when running pyfa 1.4.0)
Quote:
WARNING: This release introduces a new data migration process, while also attempting to convert modules on existing fits to conform with Oceanus Module Tiericide initiative. Please backup fits / user files before updating.
made me aware of possible issues. No luck with active 1.4.0 profile, but after renaming the profile, 1.5.0 launched just fine. Certainly without any user data.

Update: error_log.txt content of my attempt to launch 1.5.0 with existing user profile.

NPEISDRIP

Fizzbyre Boirelle
The Scope
Gallente Federation
#614 - 2014-10-01 10:43:22 UTC
Was having same problem as others re. pyfa not loading, renamed profile and can confirm pyfa now loads OK.
Vladya Blade
Ministry of War
Amarr Empire
#615 - 2014-10-01 10:50:05 UTC
Balthazar Lestrane wrote:
Tried searching around but can't seem to find anything. I updated to Oceanus 1.5.0 of pyfa and now it doesn't open. No errors, the .exe doesn't even show up in Task Manager when I'm trying to start it. Running Win8.1.. any ideas? I tried uninstalling everything and starting fresh, rebooted my computer, nothing so far. Any help would be super appreciated.


same to me - downgraded to hyperion release
Hegh Batlh
Stille Gewalt
#616 - 2014-10-01 11:07:45 UTC  |  Edited by: Hegh Batlh
You need to reinstall 1.40 then backup all your Fittings, then delete "%USERPROFILE%\.pyfa".

Install 1.5 and import all fittings - unfortunately user profiles and API-Data are lost.
Val Mech
New April Moon
#617 - 2014-10-01 11:12:47 UTC
Same problem with launch 1.5.0
error log here

Backup fits from 1.4.0 and import into 1.5.0 works good.
Vladya Blade
Ministry of War
Amarr Empire
#618 - 2014-10-01 11:13:10 UTC
Hegh Batlh wrote:
You need to reinstall 1.40 then backup all your Fittings, then delete "%USERPROFILE%\.pyfa".

Install 1.5 and import all fittings ;D


done it, tks
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#619 - 2014-10-01 12:25:25 UTC
I tested the new migration extensively... Dunno what the issue is, I will review when I get home tonight. In the meantime, either downgrade to 1.4 or backup / import (if you backup / import you will loose things such as fleet boosters and projections and things tho)
Ayeshah Volfield
Republic Military School
Minmatar Republic
#620 - 2014-10-01 12:29:14 UTC
Seems it's not possible to import damage profiles using the old format. Mind if I post the new damage profiles here or is this simply a bug ?

EVE is what happens when the rule of law does not apply and Darwinism is allowed to run freely.