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Player Features and Ideas Discussion

 
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The Null Deal: A Statement from Sovereign Nullsec

First post First post
Author
ORJI
Clan Shadow Wolf
Tactical Narcotics Team
#141 - 2014-09-28 22:42:11 UTC
+1 This is historic and I'm fully on-board.
Lyris Nairn
Perkone
Caldari State
#142 - 2014-09-28 22:43:49 UTC
Confirming that I would resub several accounts if these changes happen.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Blawrf McTaggart
Imperial Academy
Amarr Empire
#143 - 2014-09-28 22:45:12 UTC
Perhaps there's still hope!
Manfred Sideous
H A V O C
Fraternity.
#144 - 2014-09-28 22:45:48 UTC
Lyris Nairn wrote:
Confirming that I would resub several accounts if these changes happen.


Confirming that you are Confirming.

@EveManny

https://twitter.com/EveManny

Mostlyharmlesss
Republic Military School
Minmatar Republic
#145 - 2014-09-28 22:47:14 UTC
And be forced to live in the space we own? Urgh, fine.

Follow me on Twitter for the latest regarding GoonSwarm Federation and our recruitment drives!

Benny Ohu
Royal Amarr Institute
Amarr Empire
#146 - 2014-09-28 22:50:19 UTC
how persuasive
Giannizzero
Center for Advanced Studies
Gallente Federation
#147 - 2014-09-28 22:50:20 UTC
+ 1
Mikeh24
Federal Navy Academy
Gallente Federation
#148 - 2014-09-28 22:51:33 UTC
+ 1
Grath Telkin
Amok.
Goonswarm Federation
#149 - 2014-09-28 22:55:11 UTC
Yep

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Niralos Shooah
The Scope
Gallente Federation
#150 - 2014-09-28 22:58:21 UTC
Lyris Nairn wrote:
Confirming that I would resub several accounts if these changes happen.



All retrievers.
Sean Crees
Sean's Safe Haven
#151 - 2014-09-28 22:58:37 UTC
+1
Adrie Atticus
Caldari Provisions
Caldari State
#152 - 2014-09-28 22:59:05 UTC
In b4 Gevlon Goblin declares that he caused CFC to drop sov or accuses goons of storng-arming PL and NC. to sign this or they take all of nullsec.
Skyy Dracon
The Milkmen
Churn and Burn
#153 - 2014-09-28 23:04:02 UTC
I support this idea. And any idea that leads to breaking up the stagnant state of null warfare as it currently stands.

"If you own in, live in it."

I do think however that there are several other changes that need to happen along with the three core principles outlined in this letter.

NPC's need to be more dangerous and not solely restricted to anoms/sites and 2-5 ships sitting on gates.

Roaming gangs need to happen. Gate gangs need to employ bubbles and tackle as well as other additonal forms of disruption.
Sirhan Blixt
GoonWaffe
Goonswarm Federation
#154 - 2014-09-28 23:06:29 UTC
I am Sirhan Blixt and I endorse this product and/or service. Brought to you by Carl's Jr.!
Lord Purifier
Brutor Tribe
Minmatar Republic
#155 - 2014-09-28 23:06:50 UTC
1. OCCUPANCY-BASED SOVEREIGNTY
2. NPC 0.0 IN EVERY SOV REGION &
3. INCREASED PLAYER DENSITY

Agree its a start, but seriously, that was all these people could agree on ?

Sorry but expected more from these people.

Where was their united thoughts on addressing;

1. Corp, Alliance mechanics + coalitions & taxation there of / also the passive income derived from moon mining by them,
2. Stations, outposts & starbase's - changes needed / destructability of these structures.
3. The introduction of incentives or forced timers, so people become limited in how long they can stay in empire, in order to increase the popluation of low and nul sec.
4. Warfare - adequate conflict drivers.
5. Capital ship balancing & projection.

HarlyQ
harlyq syrokos investment station
#156 - 2014-09-28 23:07:51 UTC
I am totally down with these ideas please make my space more involving other than undocking my 10 carriers and ratting thanks
Primary This Rifter
Mutual Fund of the Something
#157 - 2014-09-28 23:11:17 UTC
Lord Purifier wrote:
1. OCCUPANCY-BASED SOVEREIGNTY
2. NPC 0.0 IN EVERY SOV REGION &
3. INCREASED PLAYER DENSITY

Agree its a start, but seriously, that was all these people could agree on ?

Sorry but expected more from these people.

Where was their united thoughts on addressing;

1. Corp, Alliance mechanics + coalitions & taxation there of / also the passive income derived from moon mining by them,
2. Stations, outposts & starbase's - changes needed / destructability of these structures.
3. The introduction of incentives or forced timers, so people become limited in how long they can stay in empire, in order to increase the popluation of low and nul sec.
4. Warfare - adequate conflict drivers.
5. Capital ship balancing & projection.


I imagine they wanted to focus on a few simple, key objectives to get CCP's attention. The details can be hammered out later.
HarlyQ
harlyq syrokos investment station
#158 - 2014-09-28 23:13:30 UTC
Lord Purifier wrote:
1. OCCUPANCY-BASED SOVEREIGNTY
2. NPC 0.0 IN EVERY SOV REGION &
3. INCREASED PLAYER DENSITY

Agree its a start, but seriously, that was all these people could agree on ?

Sorry but expected more from these people.

Where was their united thoughts on addressing;

1. Corp, Alliance mechanics + coalitions & taxation there of / also the passive income derived from moon mining by them,
2. Stations, outposts & starbase's - changes needed / destructability of these structures.
3. The introduction of incentives or forced timers, so people become limited in how long they can stay in empire, in order to increase the popluation of low and nul sec.
4. Warfare - adequate conflict drivers.
5. Capital ship balancing & projection.


you know they probably thought about adding those in but this is a great start. Which is what we need a start not a huge blob of stuff at one time.
Migui X'hyrrn
No More Dramas Only Llamas
#159 - 2014-09-28 23:13:52 UTC
Lord Purifier wrote:
1. OCCUPANCY-BASED SOVEREIGNTY
2. NPC 0.0 IN EVERY SOV REGION &
3. INCREASED PLAYER DENSITY

Agree its a start, but seriously, that was all these people could agree on ?

Sorry but expected more from these people.

Where was their united thoughts on addressing;

1. Corp, Alliance mechanics + coalitions & taxation there of / also the passive income derived from moon mining by them,
2. Stations, outposts & starbase's - changes needed / destructability of these structures.
3. The introduction of incentives or forced timers, so people become limited in how long they can stay in empire, in order to increase the popluation of low and nul sec.
4. Warfare - adequate conflict drivers.
5. Capital ship balancing & projection.



We agreed on those 3 small points as a point of start.
Lysa Shardani
Doomheim
#160 - 2014-09-28 23:14:50 UTC
Posting in support of this.