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Player Features and Ideas Discussion

 
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Sig radius comparison expressed on the UI

Author
Lex Lynn
Bob's Unicorns of Destruction
#1 - 2014-09-28 21:49:18 UTC  |  Edited by: Lex Lynn
Just a thought to further simplify the experience for new players, and improve twitch reaction times in pvp:

Compare signature size of your target vs your currently equipped weapons, expressed in either a color ring around the target icon or perhaps the color of the 4 rotating arrows around a target.

Something along the lines of GREEN, YELLOW, RED that darkens linearly to the difference of your weapons' most effective sig radius vs the sig radius of your target.

i.e.

You are using heavy missiles. You target a frig, a cruiser, and a battleship. The arrows rotating around the target indicate reddish orange for the frig, yellowish for the cruiser, and green for the battleship.

Take it a step further and compare sig radius and speed. Or, have the colors indicate the percentage of damage you're likely to apply to that target vs your theoretical maximum damage, resistances not included.

Even further - have a color system that changes with the effectiveness of tracking.

The idea here is that all the math seasoned EVE players have had to learn should be expressed in an easy intuitive (color based?) system that new players can quickly pick up on. One of the cancers of EVE's notorious reputation could be treated. Most of my gamer friends won't even touch EVE because it appears so daunting to them, and the ones I do get in despise having to learn the underlying physics when they just want to play with internet spaceships.

Discuss!
Jawls Rohn
Neon Incorporated
#2 - 2014-09-28 22:03:50 UTC
Depending on how sensitive it is, this could reveal too much about their fit. Eg if you see a certain response before engaging, you know they are buffer fit not active.

I think that the notion of sig radius and tracking could be better explained to new players, I'm just not sure this is the best way too do the former. I think I learned about them primarily through out of game resources. Bring the lessons of these of of game resources in game (NPE may have changed in this regard since I joined).
Lugh Crow-Slave
#3 - 2014-09-28 22:14:19 UTC
I'd rather just have there sig be an option to display in the overview like speed, angular velocity, ect
Ralph King-Griffin
New Eden Tech Support
#4 - 2014-09-28 22:21:04 UTC
Lugh Crow-Slave wrote:
I'd rather just have there sig be an option to display in the overview like speed, angular velocity, ect

Exactly this if anything, personally though I don't think it's a necessity,
I'd put it in there with resistances, I.e . A property of their tank. And not strictly part of the information you can attain without scanning their ship.
Hopelesshobo
Hoboland
#5 - 2014-09-29 02:45:52 UTC
Lugh Crow-Slave wrote:
I'd rather just have there sig be an option to display in the overview like speed, angular velocity, ect


I would like to point you to...

https://forums.eveonline.com/default.aspx?g=posts&t=370379

Cool

Any bumps and +1's you have available are much appreciated.

Jawls Rohn wrote:
Depending on how sensitive it is, this could reveal too much about their fit. Eg if you see a certain response before engaging, you know they are buffer fit not active.


I would encourage you to read my thread in there as well, because you can get alot of info from someone's fit by their velocity. For instance, by their velocity you know they have an afterburner without a plate on.

Lowering the average to make you look better since 2012.