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Pre-CSM Summit Nullsec and Sov Thread

First post First post
Author
Bamboozlement
Caldari Provisions
Caldari State
#601 - 2014-09-27 11:53:01 UTC
I think CCP shouldn't change anything to sov grind, because I don't like the idea of people in nullsec having fun or a meaningful sov system.

I don't live in nullsec and I will probably never participate to sov grind by the way.

I think that having a non-tedious sov system is un-eve, the actual sov system is part of eve we can't change it, what's next world of warcraft raids ?

By the way Eve Online will die if we provide nullsec players with a good sov system.


If you don't want eve to die you have to agree with me.

I have a Ph.D

Nikk Narrel
Moonlit Bonsai
#602 - 2014-09-27 13:47:32 UTC
EI Digin wrote:
... or how other various schemes about how a ten man group of casuals should be able to dominate a 20,000 strong playergroup.

This part concerns me.

To me, this sounds like an exaggerated reference to small group activity, which null has the reputation of squashing.

I feel that player satisfaction in any area needs to be significant.
I feel that solo and small group activities must feel rewarding, and be perceived as not demanding a large group's support to exist.

Does that mean a small group dominates a larger one? Hardly.
I feel that it means that opportunities must be easy to find, to annoy and harass larger groups, without strategic threat or implication.
Regatto
Native Freshfood
Minmatar Republic
#603 - 2014-09-27 16:00:55 UTC
I think its pretty simple...its too ******* easy to move around and defend null sec, especially since you need to go for like 5 timers to go for station system. Not to mention how much hit points structures have. It's impossible for smaller groups anything.

You could also consider making power projection for long distances harder, but I don't have specific ideas how to do that with screwing up ppl doing logistics over. You can't nerf jump distance and without changing distanes between regions...which would prove useless

Wanna really fix null?? Make it muuuuuch more vulnarable :) Prevent ******** pet alliances and renters to hold huge sovs. Making sov much more vulnarable will evolve into more smaller, local conflicts, between smaller groups. Instead of having huge blob fests and ****. If you wont to fix null sec, it has to burn...then it can reborn and become fun again. Keep in mind that it has to be worth the isk too.
Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#604 - 2014-09-27 16:20:46 UTC  |  Edited by: Ninteen Seventy-Nine
Adrie Atticus wrote:

But there is a significant difference. Yes, the hisec ice miner momst likely produces a large quantity of isotopes used in null, but he interact via a hisec system (jita) and not in null sec.


I didn't say anything about difference. The differences and areas of interaction are obvious.

I said gray area. That is to say, areas of gameplay thousands on TQ enjoy that don't fall into either the 'bloc null sov' bucket or the 'high sec mission runner' bucket.

That a sov fix should include gameplay that amounts to more than collusion by neccesity (by renting or membership) of the blue donut. Means by which those players can participate and have an impact.

Nikk Narrel wrote:
EI Digin wrote:
... or how other various schemes about how a ten man group of casuals should be able to dominate a 20,000 strong playergroup.

This part concerns me.

To me, this sounds like an exaggerated reference to small group activity, which null has the reputation of squashing.

I feel that player satisfaction in any area needs to be significant.
I feel that solo and small group activities must feel rewarding, and be perceived as not demanding a large group's support to exist.

Does that mean a small group dominates a larger one? Hardly.
I feel that it means that opportunities must be easy to find, to annoy and harass larger groups, without strategic threat or implication.


Which this excellently lays out.

This is why I say so many in null are just unable to think outside the box. They simply cannot imagine different gameplay without jumping to illogical conclusions and avoiding good discussion of new mechanics. They are locked in, indoctrinated.

They've been slugging through a system that frankly sucks for so long (and succeeded at it) they are, knowingly or not, offended and reject ideas to improve it in any way that would change it from THEIR game.


Adrie Atticus wrote:

I think you might want to either post on your main or grasp the concept that if you're not part of a field or have trained expertise on it, you might have no clue on what actually happens on the field or what changes are required. Opinions are beautiful and golden, but not a single person should take their personal opinion as the final solution to everything.


Oh shut up. We can discuss topics and ideas or you can try to attack my character. One belongs here, the other is trolling.

I say this with complete honesty, I've likely been playing this game longer than anyone in this thread. And I've done it all. Years upon years in null, through all the most transformative years, and years upon years in many other places.

And while I may not have all the answers, I do know that the current interdependency of null blocs has arisen from ease and speed of travel for the largest of fleets.

themittani.com wrote:
Greyscale and Nullarbor intend to slow down long-distance travel


If CCP should be thinking about this, they need to also consider all the ways by which simple mechanics shifts can be circumvented. As baltec pointed out, you can just clone jump the pilot. If his timer isn't out, he can move his medical clone and pod jump. And if you were to try and nerf both of those things, you'd just hop to a different character on your account / different account.

Don't get me wrong, it's a step in the right direction if it's true. But it needs to be a well considered if it's going to amount to anything that changes the status-quo in any meaningful way.

The more I think about it they should just delete cyno travel entirely and increase the agility of caps by 30%. Travel isn't to be avoided, its one of the main content creators in the game.

The best fights happen on gates on the way to your destination. And many times end up with you never making it to your destination. I think cap warfare could use a bit of this.

"The unending paradox is that we do learn through pain."

Rowells
Blackwater USA Inc.
Pandemic Horde
#605 - 2014-09-27 16:57:54 UTC
Ninteen Seventy-Nine wrote:
Oh shut up. We can discuss topics and ideas or you can try to attack my character. One belongs here, the other is trolling.
oh dear god, the irony.
baltec1
Bat Country
Pandemic Horde
#606 - 2014-09-27 17:28:38 UTC
Ninteen Seventy-Nine wrote:


Oh shut up. We can discuss topics and ideas or you can try to attack my character. One belongs here, the other is trolling.

I say this with complete honesty, I've likely been playing this game longer than anyone in this thread. And I've done it all. Years upon years in null, through all the most transformative years, and years upon years in many other places.

And while I may not have all the answers, I do know that the current interdependency of null blocs has arisen from ease and speed of travel for the largest of fleets.



Its not speed its the mechanics. The mechanics force us to have large territories, they force us into vast fleets to attack enemy sov and defend our own and they also make it impossible for anyone new to compete with us. This upcoming change to capital power projection is going to change nothing.
Serendipity Lost
Repo Industries
#607 - 2014-09-27 23:20:47 UTC
Get rid of the timers.
Get rid of the cyno jammers.
Slow down capital fleet travel.
Move moon goo around randomly and require moon scanning to find new deposits (no data pulls to collate moon goo).

Don't add more red + signs to null until the current residents figure out how to utilize the 10s of thousands available now.

Removing ISBoxer would be nice - it's a farming tool, not a pvp tool (the add says eve is a pvp game... is it?)
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#608 - 2014-09-28 02:17:49 UTC
I have to agree with the idea that nerfs to power projection will just be worked around. We'll stage capitals all around and run to them in interceptors. Buy more capital alts. Stock more isotopes. Whatever.

Their needs to be more work in getting the most out of smaller territories, and disincentives to holding vast territories.


Something everyone should keep in mind about simple ways of making sov easier to take, like less structure hp or no timers;

If you nerf this down to something a "small group" can deal with, it will be something a single FC in CFC or PL could do on a whim. If you make it too easy, entire regions will be blitzed by a bunch of bombers or Ishtars.
Serendipity Lost
Repo Industries
#609 - 2014-09-28 03:10:37 UTC
Shepard Wong Ogeko wrote:
I have to agree with the idea that nerfs to power projection will just be worked around. We'll stage capitals all around and run to them in interceptors. Buy more capital alts. Stock more isotopes. Whatever.

Their needs to be more work in getting the most out of smaller territories, and disincentives to holding vast territories.


Something everyone should keep in mind about simple ways of making sov easier to take, like less structure hp or no timers;

If you nerf this down to something a "small group" can deal with, it will be something a single FC in CFC or PL could do on a whim. If you make it too easy, entire regions will be blitzed by a bunch of bombers or Ishtars.



Sounds good to me. Let the blitz begin. I just looked at the eve map. It's Saturday night and (once again) null is primarily deserted. Blitzing in bombers and ishtars will create pvp, upheaval and conflict.... and folks will have fun and not be bored. The only thing it will ruin is renting.

I think there are like 40 null residents who don't want that. Let's get this done.
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#610 - 2014-09-28 05:20:34 UTC
Serendipity Lost wrote:
Shepard Wong Ogeko wrote:
I have to agree with the idea that nerfs to power projection will just be worked around. We'll stage capitals all around and run to them in interceptors. Buy more capital alts. Stock more isotopes. Whatever.

Their needs to be more work in getting the most out of smaller territories, and disincentives to holding vast territories.


Something everyone should keep in mind about simple ways of making sov easier to take, like less structure hp or no timers;

If you nerf this down to something a "small group" can deal with, it will be something a single FC in CFC or PL could do on a whim. If you make it too easy, entire regions will be blitzed by a bunch of bombers or Ishtars.



Sounds good to me. Let the blitz begin. I just looked at the eve map. It's Saturday night and (once again) null is primarily deserted. Blitzing in bombers and ishtars will create pvp, upheaval and conflict.... and folks will have fun and not be bored. The only thing it will ruin is renting.

I think there are like 40 null residents who don't want that. Let's get this done.


Wow. You really don't get it.
baltec1
Bat Country
Pandemic Horde
#611 - 2014-09-28 06:03:15 UTC
Shepard Wong Ogeko wrote:
Serendipity Lost wrote:
Shepard Wong Ogeko wrote:
I have to agree with the idea that nerfs to power projection will just be worked around. We'll stage capitals all around and run to them in interceptors. Buy more capital alts. Stock more isotopes. Whatever.

Their needs to be more work in getting the most out of smaller territories, and disincentives to holding vast territories.


Something everyone should keep in mind about simple ways of making sov easier to take, like less structure hp or no timers;

If you nerf this down to something a "small group" can deal with, it will be something a single FC in CFC or PL could do on a whim. If you make it too easy, entire regions will be blitzed by a bunch of bombers or Ishtars.



Sounds good to me. Let the blitz begin. I just looked at the eve map. It's Saturday night and (once again) null is primarily deserted. Blitzing in bombers and ishtars will create pvp, upheaval and conflict.... and folks will have fun and not be bored. The only thing it will ruin is renting.

I think there are like 40 null residents who don't want that. Let's get this done.


Wow. You really don't get it.


This is what happens when high sec players start spewing forth their terrible ideas on subjects they have no experience or understanding with.Straight
Draahk Chimera
Supervillains
#612 - 2014-09-28 10:42:54 UTC
One thing that needs to be adressed is ganking. It is currently safer to mine and rat in null then in high-traffic hisec. Just as in w-space in 0.0 the major danger to anyone should be other players. There are two things that needs to be adressed right away: Hellbubbles on gates and the use of local chat as an intel-tool.

1. Limit the number of anchorable bubbles to 1 around gates.

2. Delay local by 5 minutes after entering system.

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Anthar Thebess
#613 - 2014-09-28 11:48:22 UTC
Draahk Chimera wrote:
One thing that needs to be adressed is ganking. It is currently safer to mine and rat in null then in high-traffic hisec. Just as in w-space in 0.0 the major danger to anyone should be other players. There are two things that needs to be adressed right away: Hellbubbles on gates and the use of local chat as an intel-tool.

1. Limit the number of anchorable bubbles to 1 around gates.

2. Delay local by 5 minutes after entering system.



There is already separate topic about this.
From my perspective you can anchor as many static bubbles around the gate as you want, but they should get constant damage from gate disturbing their field. So if not repaired large bubble should least for max 30minutes.

Those bubbles have sometimes application around the gates , but when 3rd on 4th gate in a row have 50 + large bubbles anchored around the gate - then this become issue.
Regatto
Native Freshfood
Minmatar Republic
#614 - 2014-09-28 12:27:17 UTC  |  Edited by: Regatto
Null shouldn't be about crap like blitzing in bombers and ishtars. That won't create much content. The balance between sov being too hard and too easy to take won't be easy to find, especially considering how much CCP enjoyes to overnerf things

Shepard Wong Ogeko wrote:
I have to agree with the idea that nerfs to power projection will just be worked around. We'll stage capitals all around and run to them in interceptors. Buy more capital alts. Stock more isotopes. Whatever.


Well that's exactly the effect it should have :P If you can do it then fine, but it will still be harder and require more work around if you wanna have operational fleet at several fronts.





Nerfing high sec incursions to lower income would make sense and slower the inflation. It may also force more groups into low/null sec incursions.

Another interesting thing would be adding cap to number of systems alliance can hold. Now people will want to say that it can be worked around. Which is truth, but in cases of biggest renting empires it will require more people to run, more chances of backstabbing and more drama which...this usually makes things moving :)
Adrie Atticus
Caldari Provisions
Caldari State
#615 - 2014-09-28 12:49:27 UTC
Regatto wrote:
Null shouldn't be about crap like blitzing in bombers and ishtars. That won't create much content. The balance between sov being too hard and too easy to take won't be easy to find, especially considering how much CCP enjoyes to overnerf things

Nerfing high sec incursions to lower income would make sense and slower the inflation. It may also force more groups into low/null sec incursions.

Another interesting thing would be adding cap to number of systems alliance can hold. Now people will want to say that it can be worked around. Which is truth, but in cases of biggest renting empires it will require more people to run, more chances of backstabbing and more drama which...this usually makes things moving :)


Blitzing would be stupid indeed, people don't understand how many people biggest coalitions have at their disposal.

Hisec incursions are quite fine at the moment because they're actively denying their income by popping the moms early.

Capping sov to an arbitrary number is stupid if we cannot live in that space. Forcing 1000 people to live in 125 systems which have to be at -0.7 or better on security is worse than allowing us to have 1000 people living in 20 systems. If this change would happen, we could just introduce sov costs which ramp up extremely fast and would cause largest alliances to drop excess space. Moon goo would still be a good cause of fights because I'm fairly sure you'd have hostile towers in your new friendly system but disposing it would be a bit tricky when the owners want to keep them.
Azami Nevinyrall
172.0.0.1
#616 - 2014-09-28 14:24:58 UTC
baltec1 wrote:
Shepard Wong Ogeko wrote:
Serendipity Lost wrote:
Shepard Wong Ogeko wrote:
I have to agree with the idea that nerfs to power projection will just be worked around. We'll stage capitals all around and run to them in interceptors. Buy more capital alts. Stock more isotopes. Whatever.

Their needs to be more work in getting the most out of smaller territories, and disincentives to holding vast territories.


Something everyone should keep in mind about simple ways of making sov easier to take, like less structure hp or no timers;

If you nerf this down to something a "small group" can deal with, it will be something a single FC in CFC or PL could do on a whim. If you make it too easy, entire regions will be blitzed by a bunch of bombers or Ishtars.



Sounds good to me. Let the blitz begin. I just looked at the eve map. It's Saturday night and (once again) null is primarily deserted. Blitzing in bombers and ishtars will create pvp, upheaval and conflict.... and folks will have fun and not be bored. The only thing it will ruin is renting.

I think there are like 40 null residents who don't want that. Let's get this done.


Wow. You really don't get it.


This is what happens when high sec players start spewing forth their terrible ideas on subjects they have no experience or understanding with.Straight

Which is always better then Nullsec Cartels spewing even more terrible ideas. Purely based on securing their status quo, enabling the blue doughnut, and boring the **** out of their line members to the point of unsubbing and playing something else...

...

Adrie Atticus
Caldari Provisions
Caldari State
#617 - 2014-09-28 14:39:58 UTC
Azami Nevinyrall wrote:
baltec1 wrote:
Shepard Wong Ogeko wrote:
Serendipity Lost wrote:
Shepard Wong Ogeko wrote:
I have to agree with the idea that nerfs to power projection will just be worked around. We'll stage capitals all around and run to them in interceptors. Buy more capital alts. Stock more isotopes. Whatever.

Their needs to be more work in getting the most out of smaller territories, and disincentives to holding vast territories.


Something everyone should keep in mind about simple ways of making sov easier to take, like less structure hp or no timers;

If you nerf this down to something a "small group" can deal with, it will be something a single FC in CFC or PL could do on a whim. If you make it too easy, entire regions will be blitzed by a bunch of bombers or Ishtars.



Sounds good to me. Let the blitz begin. I just looked at the eve map. It's Saturday night and (once again) null is primarily deserted. Blitzing in bombers and ishtars will create pvp, upheaval and conflict.... and folks will have fun and not be bored. The only thing it will ruin is renting.

I think there are like 40 null residents who don't want that. Let's get this done.


Wow. You really don't get it.


This is what happens when high sec players start spewing forth their terrible ideas on subjects they have no experience or understanding with.Straight

Which is always better then Nullsec Cartels spewing even more terrible ideas. Purely based on securing their status quo, enabling the blue doughnut, and boring the **** out of their line members to the point of unsubbing and playing something else...


I take it you haven't read the suggestions from "Nullsec Cartels"? It would not be preserving systems, batlec1 even threw out an idea which would cause us to lose 70% of our current sov. Guess what, the idea was workable and would provide systems for new people to live in and give current coalitions ratting options which allow more people to live in the same space.
Mallak Azaria
Caldari Provisions
Caldari State
#618 - 2014-09-28 14:40:30 UTC
Regatto wrote:
Shepard Wong Ogeko wrote:
I have to agree with the idea that nerfs to power projection will just be worked around. We'll stage capitals all around and run to them in interceptors. Buy more capital alts. Stock more isotopes. Whatever.


Well that's exactly the effect it should have :P If you can do it then fine, but it will still be harder and require more work around if you wanna have operational fleet at several fronts.


Well established & large alliances can easily absorb the costs & there are always sadists ready to take on the awful tasks of sorting this stuff out. The only people this ever affects is the smaller & not-so-established groups.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

EI Digin
irc.zulusquad.org
#619 - 2014-09-28 16:06:46 UTC
Ninteen Seventy-Nine wrote:

This is why I say so many in null are just unable to think outside the box. They simply cannot imagine different gameplay without jumping to illogical conclusions and avoiding good discussion of new mechanics. They are locked in, indoctrinated.

...

The more I think about it they should just delete cyno travel entirely and increase the agility of caps by 30%. Travel isn't to be avoided, its one of the main content creators in the game.


The delicious irony being that you are suggesting the bad, stale ideas that have been regurgitated forever on the forums. Top notch out of the box thinking if you ask me.
Azami Nevinyrall
172.0.0.1
#620 - 2014-09-28 16:08:46 UTC  |  Edited by: Azami Nevinyrall
@Adrie
The "Suggestions" you speak about do nothing to fix the current state of nullsec...

That 70% loss is space is completely bullshit, as we both know that'll be filled with CFC entities anyways. Take your "alliance" as a beautiful example. Mittens didn't have 100% control over the former alliances, so he told your "leadership" to drop your alliances and form a new one under his direct control.

Similar will happen again!

Enjoy your.........."freedom"

...