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Display character who built the ship as a detail on killmails

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Author
Anthar Thebess
#41 - 2014-09-26 07:58:45 UTC
CCP Fozzie wrote:
http://xkcd.com/1425/


Why fozzie, each hull needs to have just unique ID.
It cannot be stacked with others.
Think about this market 50000 separate orders for 1 type frigate.
Roll

I want the same for ammunition!.
I want to be also on KM of each person that was killed by ammo i made!
Steppa Musana
Doomheim
#42 - 2014-09-26 08:01:59 UTC
Why are you guys even convinced this would cause a severe increase on the server load? Are you guys also programmers that are completely aware of how the EVE system works, and can conclude without a doubt that doing this would significantly increase the server load?

For all you know, there are many other things within the game that completely outweigh the effects this could have on the server. It might double the effects on the server when stacking/unstacking items and what not, but that might in itself only be a tiny fraction of what effects the server (i.e. things like PVP calculations, undockings, and market updates would far outweigh it).

To me this argument is similar to the ones proposed such as, "No sorry this would be a waste of dev time", when the person making this argument is rather unaware of how much time the idea may take and are unaware of how much dev time can be spared in that particular department.

Not a +1, as I cannot be certain this wouldn't cause severe increased in server load, but -1 to the arguments against the idea for being far too assumptive.

Hey guys.

Donnachadh
United Allegiance of Undesirables
#43 - 2014-09-26 13:49:39 UTC
Steppa Musana wrote:
Why are you guys even convinced this would cause a severe increase on the server load? Are you guys also programmers that are completely aware of how the EVE system works, and can conclude without a doubt that doing this would significantly increase the server load?

For all you know, there are many other things within the game that completely outweigh the effects this could have on the server. It might double the effects on the server when stacking/unstacking items and what not, but that might in itself only be a tiny fraction of what effects the server (i.e. things like PVP calculations, undockings, and market updates would far outweigh it).

To me this argument is similar to the ones proposed such as, "No sorry this would be a waste of dev time", when the person making this argument is rather unaware of how much time the idea may take and are unaware of how much dev time can be spared in that particular department.

Not a +1, as I cannot be certain this wouldn't cause severe increased in server load, but -1 to the arguments against the idea for being far too assumptive.



There is no doubt that all of this information tracking, retrieval and storage would add to the server load and slow down the entire system. The only question is how much load would it add and when does this additional load noticeably slow the game, and in a worst case scenario when does it force the cluster into time dilation?
As others have asked what is the benefit of all of this?
Do most players even give a damn about who built the ship they just killed?
Even if they tracked this information what use would it be?
How does all this add to the game play, or player driven content in the game?
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#44 - 2014-09-26 15:21:49 UTC
Absolutely Not Analt wrote:
(Get Oracle you fools!)


Oh god, oracle licensing is a nightmare.

If you don't license /everything/ (which costs an absolute fortune) expect Oracle to be auditing you every few years, and quite possibly dinging you on features you didn't think you were using, but one developer once queried one table, so you're now liable for a stupid quantity of money to bring your licensing into compliance. And you can't even just not install the options. (some yes, but many no)


Yes, I've been burnt by this.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Alvatore DiMarco
Capricious Endeavours Ltd
#45 - 2014-09-26 16:54:41 UTC
Donnachadh wrote:
How does all this add to the game play, or player driven content in the game?


When you kill a capital or a super, if the builder is listed then you add that name to your watchlist.

When that name comes online, you run a locator agent to find them. You now know where they're doing capital/supercap production and can hotdrop their CSAAs and their travel-fitted capitals as they're leaving station for the first time.
Banko Mato
Republic University
Minmatar Republic
#46 - 2014-09-26 20:46:44 UTC
Well, how instead of killing the eve database by overloading it, we get with the (hopefully) coming customization options the ability to sell "producer tags" that can be applied to assembled ships (and show up on killmails)? Not exactly the same effect as tracking every last shuttle ever manufactured, but might be just good enough.
Nariya Kentaya
Ministry of War
Amarr Empire
#47 - 2014-09-26 21:15:09 UTC
CCP Fozzie wrote:
http://xkcd.com/1425/

The fact that that comic is actually read by people other than me makes me feel a little less basement dwellery
Donnachadh
United Allegiance of Undesirables
#48 - 2014-09-27 01:11:14 UTC
Alvatore DiMarco wrote:
Donnachadh wrote:
How does all this add to the game play, or player driven content in the game?


When you kill a capital or a super, if the builder is listed then you add that name to your watchlist.

When that name comes online, you run a locator agent to find them. You now know where they're doing capital/supercap production and can hotdrop their CSAAs and their travel-fitted capitals as they're leaving station for the first time.

Precisely why no one wants this feature.

Maybe you are onto a part of the resolve for the dismal failure that is nul right now. Think of the battles as everyone tries to destroy the enemies ability to produce caps while desperately trying to protect their own cap building capabilities.
Arch Stanton's Neighbour
Forceful Resource Acquisition Inc
#49 - 2014-09-27 01:36:50 UTC
Orion Pax wrote:
CCP Fozzie wrote:
http://xkcd.com/1425/


Good one. ::thumbs up::

Also if you guys really want, show me an example of the database structure and the corresponding Python code associated with packaging items and I'll write it up for you right here.


WE GOT A BAD ASS OVER HERE
RubyPorto
RubysRhymes
#50 - 2014-09-27 02:00:32 UTC
Steve Ronuken wrote:
Yes, I've been burnt by this.


#NerdMad

Blink

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

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