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The empire can kill capsuleers? :|

Author
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#21 - 2014-09-25 13:40:49 UTC
Hal Morsh wrote:
I was doing this mission and actually read the text. The guy said this.

"I want you to go out there, meet Taphos, and kill him in combat. We've shut off access to his clones, so he won't be coming back."

So they CAN kill capsuleers. I might think they would have some trouble accomplishing it entirely though.

Well they control the cloning infrastructure in the Empire space

CEO of Lanate Industries

Citizen of Solitude

Jandice Ymladris
Aurora Arcology
#22 - 2014-09-25 14:36:41 UTC
Herzog Wolfhammer wrote:
Empyrean Age and the present lore have a conflict.


The present lore is that new capsuleers get euthanized and then go into a new clone. EA has a line regarding one of the main characters making a reference to "losing the body he was born with".


Also, I read in the past that the action of the pod electronics on breach actually killed the pilot before the pod breach. So I don't know where that choking sound is coming from now.





Actually both are viable. This discussion used to come up as well ingame.(old Lore didn't had the euthanizer thing, new lore does) One of the CCP folks gave an explanation as progress. Older capsuleers didn't undergo the euthanizing process, newer ones do. Presumably, the euthanizing process creates more stable capsuleers, as they undergo the process of their first death in controlled circumstances.
Older capsuleers saw their first death in usually violent circumstances, the destruction of their ship, giving higher risks of permanent psychological damage when they wake up for the first time in a new clone, an experience they never felt before.

Players currently can pick which one they choose. the Euthanizing capsuleer is more fit in lore, while the 'My first body was an original' capsuleer gives an easier explanation if you enjoy some mental instability for your character.

And yes, the brainscan that saves your mind also kills your body due to the high energy it uses, it fries the brain as it extracts all information. Choking sound might be from the neurotoxines injected as precaution, they serve to make sure your body is dead after brainscan. If toxines are not injected, you 'might' survive with extreme brain damage & it is highly illegal to have two active clones existing together.

Providing a new home for refugees in the Aurora Arcology

Summer Isle
Autumn Industrial Enterprises
#23 - 2014-09-25 18:43:49 UTC
Lady Areola Fappington wrote:
It's not so much the clone per se, as the data link going from pod to new body.

If I recall my lore correctly, the Empires won't cut that link willy-nilly because they don't want capsuleers going crazy and taking over. On the flipside of that, the capsuleers follow Empire rules in Empire space (via CONCORD), in order to keep from giving the governments reason to cut the line.

It's all very grimdarky and Catch-22. We break the rules, Empires can pull the plug, but if the Empires flex their might too much, we'll whip out our superior tech and spaceship fightin' skills to attempt a mass takeover.

Not only that, but it's implied that the pirate factions have or are extremely close to gaining access to the ability to create Capsuleers and their clones, so even if the Empires did cut off the clone links, there are still alternatives who are even less controllable.

The Empires, instead of having a bunch of loose cannons with only a few thin threads keeping them in line would then have a bunch of very angry loose cannons with nothing keeping them in line, while still having the same pseudo-immortality that they had before.

At least as it stands, most high-sec Capsuleers are, essentially, mercenaries who assist the Empires for pay (mission runners, 'plexers, incursion runners, etc).

Capsuleers can be seen as an entity who provide a marginally greater value than they take away, so it's still a net gain for the Empires.

 Talk is cheap, but Void S and Quake L are cheaper.

Alavaria Fera
GoonWaffe
#24 - 2014-09-25 22:45:01 UTC
Summer Isle wrote:
At least as it stands, most high-sec Capsuleers are, essentially, mercenaries who assist the Empires for pay (mission runners, 'plexers, incursion runners, etc).

And miners... and jita isk doublers

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Herzog Wolfhammer
Sigma Special Tactics Group
#25 - 2014-09-26 04:32:18 UTC
Jandice Ymladris wrote:
Herzog Wolfhammer wrote:
Empyrean Age and the present lore have a conflict.


The present lore is that new capsuleers get euthanized and then go into a new clone. EA has a line regarding one of the main characters making a reference to "losing the body he was born with".


Also, I read in the past that the action of the pod electronics on breach actually killed the pilot before the pod breach. So I don't know where that choking sound is coming from now.





Actually both are viable. This discussion used to come up as well ingame.(old Lore didn't had the euthanizer thing, new lore does) One of the CCP folks gave an explanation as progress. Older capsuleers didn't undergo the euthanizing process, newer ones do. Presumably, the euthanizing process creates more stable capsuleers, as they undergo the process of their first death in controlled circumstances.
Older capsuleers saw their first death in usually violent circumstances, the destruction of their ship, giving higher risks of permanent psychological damage when they wake up for the first time in a new clone, an experience they never felt before.

Players currently can pick which one they choose. the Euthanizing capsuleer is more fit in lore, while the 'My first body was an original' capsuleer gives an easier explanation if you enjoy some mental instability for your character.

And yes, the brainscan that saves your mind also kills your body due to the high energy it uses, it fries the brain as it extracts all information. Choking sound might be from the neurotoxines injected as precaution, they serve to make sure your body is dead after brainscan. If toxines are not injected, you 'might' survive with extreme brain damage & it is highly illegal to have two active clones existing together.



Thanks!

Bring back DEEEEP Space!

Owen Levanth
Sagittarius Unlimited Exploration
#26 - 2014-09-29 09:09:20 UTC
Herzog Wolfhammer wrote:
Empyrean Age and the present lore have a conflict.


The present lore is that new capsuleers get euthanized and then go into a new clone. EA has a line regarding one of the main characters making a reference to "losing the body he was born with".


Also, I read in the past that the action of the pod electronics on breach actually killed the pilot before the pod breach. So I don't know where that choking sound is coming from now.





There is no conflict. EVE: Source states the training of new capsuleers was done without the killing in the past, but attitudes changed later, to make sure new capsuleers won't break down if they have to die later.

It also mentions how even after an exceptionally grueling training, some capsuleers still can't come to terms with getting killed, so they fail out at that point. P
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